Zundy Posted January 27, 2020 Posted January 27, 2020 As the title says, perhaps this is the canonical end game for the sacred "under construction" Z level. Add a residential-cum-commercial section to the aurora where off duty characters/just citizens can live and roleplay. This will expand the roleplay potential of the server, essentially capturing all audiences (work RP, milsim and now apartment roleplay). Lore wise this can be easily explained by better stations being built (like the Epsilon) and the Aurora being repurposed.
Guest Marlon Phoenix Posted January 27, 2020 Posted January 27, 2020 I made an entire job spreadsheet to do this and have us live on our setting as a town with rocket engines but it was declined in favor of continuing to be a private business venture. +1 anyway. Ill join your fight
Aphelion Posted January 27, 2020 Posted January 27, 2020 (edited) Honestly, having psychologists, baristers, a fitness center with a swimming pool, bartenders, agricultural centers and churches only would make sense if the station was a living space. Soo... +1 from me That said. Maybe making the residential section just another way to join/leave the round. Like put an elevator for it somewhere. Edited January 27, 2020 by Aphelion
ben10083 Posted January 28, 2020 Posted January 28, 2020 I am unsure about this, since if you have a residential space, you have people who live in it. How do you enforce room privacy and who owns what room?
Zundy Posted January 28, 2020 Author Posted January 28, 2020 To my mind the "sleeping" section of the residential bit would have hab sleepers, essentially like those pod hotels, where people would sleep and have their "room". This could mechanically act as a cryo pod for spawning and ghosting. Private room wise I guess there could be lockable "lounges" on a first come first served basis which no one owns, just uses.
BRAINOS Posted January 29, 2020 Posted January 29, 2020 if we shifted the setting from "elite research station" to a more mundane trade outpost with a research division, it'd make more sense for our game mechanics and characters. our characters are expected not to be snowflakes, but i feel like simply having the privilege to board the aurora is already snowflakey. +1 and then some. expand on this to go for a setting shift where the crew can finally just be mostly normal people with a few overachievers instead of every crew member needing six doctorates just to realistically be a janitor
Natiform Posted January 29, 2020 Posted January 29, 2020 honestly? i'd be down for this. it would be nice to finally finally see the construction level put to use instead of being the one we have to pass just to get back up to the surface. it'd also give a spot for people who just want to rp and hang out other than the kitchen or the bar, or for more sensitive conversations that require privacy other than dragging the other person deep into a department and hoping an assistant doesn't pop up right in the middle of your story about how your dad died asking if you wanna play cards. +1
Carver Posted January 29, 2020 Posted January 29, 2020 (edited) I'd prefer a setting shift from being a station specifically; having seen this exact thing on Polaris and being fairly unimpressed with it. But I do support any expansion to off-duty/visitor/non-personnel roles. We have all this lore for Mendell and yet neglect it's potential as a gameplay setting? That alone is massively disappointing to me. Edited January 29, 2020 by Carver A setting shift in the sense of 'put this shit on a planet instead of keeping it a station', as the station part is somewhat undesirable.
Skull132 Posted January 30, 2020 Posted January 30, 2020 16 hours ago, Carver said: We have all this lore for Mendell and yet neglect it's potential as a gameplay setting? That alone is massively disappointing to me. The problem with Mendell is the same as with the station. It's static and will require a major refresh after nominally 4 years. Except it's somewhat harder to move characters when you've got people living there, vs having a station -- a clearly temporary residence. Another issue you lads should try to unwrangle. Why would I pick a role with responsibilities and duties, if I could just pick civilian/inhabitant/whatever? The presupposition here is that we expand upon the available feature set that these roles have access to. At the moment, one of the main discouraging factors from playing visitor is that your access to doing cool shit and interaction with others is REALLY limited.
Carver Posted January 30, 2020 Posted January 30, 2020 1 hour ago, Skull132 said: The problem with Mendell is the same as with the station. It's static and will require a major refresh after nominally 4 years. Except it's somewhat harder to move characters when you've got people living there, vs having a station -- a clearly temporary residence. Another issue you lads should try to unwrangle. Why would I pick a role with responsibilities and duties, if I could just pick civilian/inhabitant/whatever? The presupposition here is that we expand upon the available feature set that these roles have access to. At the moment, one of the main discouraging factors from playing visitor is that your access to doing cool shit and interaction with others is REALLY limited. I've found one of the main encouraging factors is that visitors have a lot more freedom in character. Your RP opportunities are far less limited by role, and by untying the setting from the station, you only have further opportunity in this regard. I have never thought visitor should be discouraged, so much as encouraged to those willing to make use of it's relative potential. As for Mendell as a setting, it was more for ease of pedestrian access - having a greater depth of character and faction variety - and above all; if it's situated in a district (or on a smaller scale, let's say, a couple of blocks) with minimal to no living spaces, then there's not a whole lot of permanence in regard to people whom reside there. You'd be able to have people who live nearby in different districts or parts of the same district - people whom have easy access to the area due to location - but you wouldn't require any sort of permanence in 'X lives in this part of the map' aside from Muhawir living behind a dumpster or something.
wowzewow Posted January 30, 2020 Posted January 30, 2020 (edited) honestly i feel like this will just create some new RP problems with a smaller station, everyone's kinda forced to roleplay with eachother, because they have to do their jobs, and more interaction leads to more fun character moments. however, the more fuck-off large you make the station, the easier it is to just find a bunch of friends to clique together and find out some hole to RP together with. and at that point, why the fuck do you even play the game anymore? like, as a civilian, you're not going to do work anyway nor seek out anything interesting without good reason, and it's going to be just a glorified chatroom. Just go make a private discord channel and let your imagination do the work. -1 Edited January 30, 2020 by wowzewow
Carver Posted January 31, 2020 Posted January 31, 2020 15 hours ago, wowzewow said: honestly i feel like this will just create some new RP problems with a smaller station, everyone's kinda forced to roleplay with eachother, because they have to do their jobs, and more interaction leads to more fun character moments. however, the more fuck-off large you make the station, the easier it is to just find a bunch of friends to clique together and find out some hole to RP together with. and at that point, why the fuck do you even play the game anymore? like, as a civilian, you're not going to do work anyway nor seek out anything interesting without good reason, and it's going to be just a glorified chatroom. I can tell you from years of experience that this is already the case. Oversized and highly tribalistic departments, internal cliques and similar are fairly widespread. As for civilians not seeking anything out, that's entirely on part of the player. You fail to understand that every other role has this; you can be a hermit in essentially every single one of them until your job demands you do something, then you can rush through that and go back to being a hermit. It is up to the player to make their own roleplay and moments, not the game itself.
Nekonyan123 Posted January 31, 2020 Posted January 31, 2020 Maybe, instead of enlarging the station, we could have "off duty rounds" that takes place on the Odin's Living Hub or something.
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