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Custom Loadout Requests Thread


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Posted

Would like to be able to choose the contents of flasks and vacum flasks... As, personally, I constantly brought thermoss filled with tea to work, in my past.

  • 3 weeks later...
  • 2 weeks later...
Posted
Balaclava.

 

Why a balaclava? I don't think concealing your face like that would fly with most people at NT. And, tacticool turtlenecks are important because you sacrifice sensors for fashion.


Oh, and a bandanna.

  • 2 months later...
  • 1 month later...
Posted

For bartenders: Party equipment. Party poppers, party hats, boxes of snap-pops (or whatever they're called).


More colors of flower hair pins?


Colored labcoats. I know Phoebe always finds, somehow, a purple one.


For engineers(?) and science (maybe?): A (silver?) coin. To get more insulated gloves, or just as a lucky charm. IIRC there's already a silver coin hidden somewhere in maintenance anyway.


Also, while it MAY be hard to code, an option for "random food item" - because I feel it just makes sense that some people, sometimes, would come aboard the station with a random snack or something.


For kitchen/bartender: A spare damp rag, just in case.


A cup of coffee.


Toys (toy monkey, toy mechs, toy singulo).


Spare emergency oxygen tanks.


...Think that's all for now.

  • 1 month later...
Posted

I think i would like to see more dresses and prescription glasses added in? [i go to school with a spare pair, why wouldn't you go to work with a spare pair?] and maybe a edit to the current sundress? it looks like someones wearing pants underneath it and kinda ruins the image


edit: by more dresses I don't mean anything fancy, just some variant looks and designs off of the sundress we currently have without looking like we are wearing pants underneath them =w=;

Posted

What happened to the fancy shoes? Let's get in some of them fancy shoes!


Reminds me though, is there lipsticks in this code? Not sure if that was exclusive to the server I used to frequet.

Posted
Reminds me though, is there lipsticks in this code? Not sure if that was exclusive to the server I used to frequet.

 

There are, but you can just get them from cargo.

Posted
Reminds me though, is there lipsticks in this code? Not sure if that was exclusive to the server I used to frequet.

 

There are, but you can just get them from cargo.

 

They come from cargo with the party crate and the color is completely randomized. We should have had it in the custom load out ages ago.

Posted
Reminds me though, is there lipsticks in this code? Not sure if that was exclusive to the server I used to frequet.

 

There are, but you can just get them from cargo.

 

They come from cargo with the party crate and the color is completely randomized. We should have had it in the custom load out ages ago.

 

I agree, Maybe they shouldn't be worth any points, or atleast worth 1?

  • 3 weeks later...
Posted

Might I suggest the idea-- hoping it hasn't yet been discussed-- to add a hair-tie item? I mean, really, how does one tie their hair into a ponytail without a hair tie.


I imagine the functionality working something like this:


Player activates hair-tie in hand:

(writing in rough java syntax)


if(player.hair == ponytail 1, ponytail 2...side ponytail){

Throw back a player-message stating that the player's hair is already tied.

}

else if(player.hair != ponytail 1, ponytail 2...side ponytail){

Give the option for the player to change their current character's hairstyle to hairstyles ponytail 1 through side ponytail

}

Posted
Might I suggest the idea-- hoping it hasn't yet been discussed-- to add a hair-tie item? I mean, really, how does one tie their hair into a ponytail without a hair tie.


I imagine the functionality working something like this:


Player activates hair-tie in hand:

(writing in rough java syntax)


if(player.hair == ponytail 1, ponytail 2...side ponytail){

Throw back a player-message stating that the player's hair is already tied.

}

else if(player.hair != ponytail 1, ponytail 2...side ponytail){

Give the option for the player to change their current character's hairstyle to hairstyles ponytail 1 through side ponytail

}

 

I like the idea in concept, but I'm not 100% sure how well it'd work in practice, particularly in the 'removing the hair-tie' department

Posted
Might I suggest the idea-- hoping it hasn't yet been discussed-- to add a hair-tie item? I mean, really, how does one tie their hair into a ponytail without a hair tie.


I imagine the functionality working something like this:


Player activates hair-tie in hand:

(writing in rough java syntax)


if(player.hair == ponytail 1, ponytail 2...side ponytail){

Throw back a player-message stating that the player's hair is already tied.

}

else if(player.hair != ponytail 1, ponytail 2...side ponytail){

Give the option for the player to change their current character's hairstyle to hairstyles ponytail 1 through side ponytail

}

 

I like the idea in concept, but I'm not 100% sure how well it'd work in practice, particularly in the 'removing the hair-tie' department

Forgot that bit. You'd have to add some boolean checks to those if statements to make sure the player doesn't already have one in first, and if that check is false, then you would be able to choose from the ponytail styles. In addition to the hairstyle being applied, a verb would be put on the "Object" tab to "Remove hair-tie" which would (could redundantly check to make sure the hair-tie is in) throw up a prompt to select any hairstyle that is not a ponytail, and once one is chosen, spit a hair-tie either into the player's hand, or onto the floor.


Alternatively, you could add the functionality for the hair-tie to only be removable when the player has an empty hand.


...make sense?

  • 1 month later...
Posted

I put this in another thread before I noticed this one...


Would it be possible to allow Engineering Apprentices to spawn with the Engineering Bandana? Or, is that just reserved for the cool kids? Currently I think only Station Engineers can pick it.

Posted

Why would an orange/yellowish bandana even be restricted to one department in the first place? That's like restricting blue hats and gloves to just Security.

Posted
Welding masks for jobs that would need them, engineers, atmos techs, engineering apprentices, roboticists, etc.

 

These directly benefit you from a gameplay perspective. And it's not that entirely difficult to get one of these.

 

What happened to the fancy shoes? Let's get in some of them fancy shoes!

 

Pretty sure we have those still.

 

Why would an orange/yellowish bandanna even be restricted to one department in the first place? That's like restricting blue hats and gloves to just Security

 

It'd be weird for an assistant to be walking around in an Engineering bandanna. I'm pretty sure wearing a uniform piece from another department is frowned upon.


Silver coins would be pretty lame, because it directly benefits you because you can get certain items repeatedly if you run some cable through it. Which in turn, would make other items for the custom load out redundant because you can just grab these items and save some points.

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