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Add a crematorium inside the medbay morgue


Desven

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As it is right now, the only available crematorium is inside the old quarantine. It's a spooky, odd place that not everyone knows about. Granted, cremating bodies can be a rare circumstance, however, when it is required (black k'ois poisoning or something like that) some won't dare to go there and just store the corpses as normal. It would be neat if one of the bottom trays worked as a crematorium.

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5 minutes ago, TheGreyWolf said:

Isn't there a crematorium in the chapel office?

yeah let me roll a potential biohazard down from medical to the chapel office LMAO 

 

nah the medbay morgue really needs a crematory. going into quarantine sucks

Edited by Faye <3
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The station really shouldn't be expecting this level of a biohazard outbreak every shift.

I'd argue there's more reason for medical not to have a crematorium; virology is defunct, so there's even less of a chance of an infectious disease outbreak now. Furthermore, under no circumstances should the station actually be cremating or doing anything other than holding a small remembrance ceremony for crew who do happen to die aboard the installation (except for extreme circumstances). The crewmember's families should be making funeral arrangements and plans postmortem. It is not the Aurora's job to do this.

And so the chapel has a crematorium on the off-chance it is in someone's funerary requests, and xenobiology has one for all the slimes and potentially dangerous specimens. There really is no IC justification for medical to have one anymore with virology removed, and the realistically astronomically low probability of 'black k'ois' occurring isn't really justification for there to be one. 

EDIT: Additionally, consider how an even more easily accessible crematorium will impact Changelings, who already typically end up in the morgue, and will be in close proximity to validing.

Edited by Susan
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I have a potent disdain for crematoriums and any form of permanent body removal. Such things have nothing but a net negative effect on antagonism, both encouraging worse antag play and encouraging trivial permadeath for the rarer 'immortal' antagonists like changelings. If anything, I'd rather the existing crematorium be removed.

Add to it that the mentioned black k'ois is now exceptionally rare, and it doesn't really come up often enough that you really have any sort of common and valid reasoning for it to be there.

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15 hours ago, Carver said:

I have a potent disdain for crematoriums and any form of permanent body removal. Such things have nothing but a net negative effect on antagonism, both encouraging worse antag play and encouraging trivial permadeath for the rarer 'immortal' antagonists like changelings. If anything, I'd rather the existing crematorium be removed.

Add to it that the mentioned black k'ois is now exceptionally rare, and it doesn't really come up often enough that you really have any sort of common and valid reasoning for it to be there.

I have to agree with that.
It would make sense from a IC perspective to have a crematorium in the morgue, but from a gameplay perspective it would be questionable to do that for the aforementioned reason.

 

2 hours ago, Lordnesh said:

Medical uses monkeys and proto species to practice and fill cargo bounties.

For things like monkeys the crusher is a perfectly capable of taking care of them.
Or you could go the route of cross-department coordination and ask another department to dispose of these things for you.
 

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I can't imagine I would ever really use the crematorium as an antagonist. If people can't find the bodies, then what's the point?

But one thing that could be cool is if the suit sensors made an alarm when being destroyed in a crematorium, some sort of spooky message to the medical channel if someone forgot to strip them, overriding the current suit sensor settings.

"Suit sensors belonging to XX experiencing fatal fail-ur"!& due to e%c31ve h--t" Would be eerie and interesting way for antags to announce a death.

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Just now, NerdyVampire said:

I can't imagine I would ever really use the crematorium as an antagonist. If people can't find the bodies, then what's the point?

But one thing that could be cool is if the suit sensors made an alarm when being destroyed in a crematorium, some sort of spooky message to the medical channel if someone forgot to strip them, overriding the current suit sensor settings.

"Suit sensors belonging to XX experiencing fatal fail-ur"!& due to e%c31ve h--t" Would be eerie and interesting way for antags to announce a death.

Also, to actually answer the suggestion I do not have anything against moving the morgue upstairs in the medical room. It is more easily accessible from an antag by maintenance for those that use it, and I can see the application if someone actually requests non-religious cremation as part of their medical record.

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13 hours ago, NerdyVampire said:

I can't imagine I would ever really use the crematorium as an antagonist. If people can't find the bodies, then what's the point?

For the people who use them and other methods of permanently destroying or hiding a body as-is, that often is the point.

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On 22/04/2021 at 00:13, Carver said:

For the people who use them and other methods of permanently destroying or hiding a body as-is, that often is the point.

I know. Maybe I'm just uncreative but I feel going to the lengths of cremating somebody as an antag just to make it harder for the rest of the crew to realize something is wrong, is a bit much.

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Having a crematorium for any purposes apart from xenobiology is a massive stretch already.

Just imagine having a "we gonna ash you before informing your family" clause in your contract.

More of these only aid a terrible style of antaging, having the decency to space someone with enabled sensors or such is engaging, right click to delete from game engine should remain and admin specific action ^_^

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