Desven Posted April 17, 2021 Share Posted April 17, 2021 As it is right now, the only available crematorium is inside the old quarantine. It's a spooky, odd place that not everyone knows about. Granted, cremating bodies can be a rare circumstance, however, when it is required (black k'ois poisoning or something like that) some won't dare to go there and just store the corpses as normal. It would be neat if one of the bottom trays worked as a crematorium. Link to comment
TheGreyWolf Posted April 17, 2021 Share Posted April 17, 2021 3 minutes ago, Desven said: As it is right now, the only available crematorium is inside the old quarantine. Isn't there a crematorium in the chapel office? Link to comment
Faye <3 Posted April 17, 2021 Share Posted April 17, 2021 (edited) 5 minutes ago, TheGreyWolf said: Isn't there a crematorium in the chapel office? yeah let me roll a potential biohazard down from medical to the chapel office LMAO nah the medbay morgue really needs a crematory. going into quarantine sucks Edited April 17, 2021 by Faye <3 Link to comment
SgtSammac Posted April 17, 2021 Share Posted April 17, 2021 I third the motion, having an extra option for body disposal would be good from an antag perspective. And for Biohazard containment it makes IC sense. We rarely use more than a handful of morgue trays, switching one for a crem ain't gonna hurt. Link to comment
Susan Posted April 17, 2021 Share Posted April 17, 2021 (edited) The station really shouldn't be expecting this level of a biohazard outbreak every shift. I'd argue there's more reason for medical not to have a crematorium; virology is defunct, so there's even less of a chance of an infectious disease outbreak now. Furthermore, under no circumstances should the station actually be cremating or doing anything other than holding a small remembrance ceremony for crew who do happen to die aboard the installation (except for extreme circumstances). The crewmember's families should be making funeral arrangements and plans postmortem. It is not the Aurora's job to do this. And so the chapel has a crematorium on the off-chance it is in someone's funerary requests, and xenobiology has one for all the slimes and potentially dangerous specimens. There really is no IC justification for medical to have one anymore with virology removed, and the realistically astronomically low probability of 'black k'ois' occurring isn't really justification for there to be one. EDIT: Additionally, consider how an even more easily accessible crematorium will impact Changelings, who already typically end up in the morgue, and will be in close proximity to validing. Edited April 17, 2021 by Susan Link to comment
Lordnesh Posted April 17, 2021 Share Posted April 17, 2021 Monkeys and proto species. Link to comment
Carver Posted April 17, 2021 Share Posted April 17, 2021 I have a potent disdain for crematoriums and any form of permanent body removal. Such things have nothing but a net negative effect on antagonism, both encouraging worse antag play and encouraging trivial permadeath for the rarer 'immortal' antagonists like changelings. If anything, I'd rather the existing crematorium be removed. Add to it that the mentioned black k'ois is now exceptionally rare, and it doesn't really come up often enough that you really have any sort of common and valid reasoning for it to be there. Link to comment
Susan Posted April 18, 2021 Share Posted April 18, 2021 2 hours ago, Lordnesh said: Monkeys and proto species. Belong in science who has a crematorium. Two, in fact, since the other is at the testing range. Where you test on monkeys. And they die. Link to comment
Lordnesh Posted April 18, 2021 Share Posted April 18, 2021 11 hours ago, Susan said: Belong in science who has a crematorium. Two, in fact, since the other is at the testing range. Where you test on monkeys. And they die. Medical uses monkeys and proto species to practice and fill cargo bounties. Link to comment
geeves Posted April 18, 2021 Share Posted April 18, 2021 https://github.com/Aurorastation/Aurora.3/pull/11693 Link to comment
Arrow768 Posted April 18, 2021 Share Posted April 18, 2021 15 hours ago, Carver said: I have a potent disdain for crematoriums and any form of permanent body removal. Such things have nothing but a net negative effect on antagonism, both encouraging worse antag play and encouraging trivial permadeath for the rarer 'immortal' antagonists like changelings. If anything, I'd rather the existing crematorium be removed. Add to it that the mentioned black k'ois is now exceptionally rare, and it doesn't really come up often enough that you really have any sort of common and valid reasoning for it to be there. I have to agree with that. It would make sense from a IC perspective to have a crematorium in the morgue, but from a gameplay perspective it would be questionable to do that for the aforementioned reason. 2 hours ago, Lordnesh said: Medical uses monkeys and proto species to practice and fill cargo bounties. For things like monkeys the crusher is a perfectly capable of taking care of them. Or you could go the route of cross-department coordination and ask another department to dispose of these things for you. Link to comment
Lordnesh Posted April 18, 2021 Share Posted April 18, 2021 Security doesn't need, or tend to use, a crematorium. They much prefer decapping antag heads. Not sure how adding this will affect much. Link to comment
Lordnesh Posted April 18, 2021 Share Posted April 18, 2021 As an added benefit. Doing this will mean people use old quarantine even less. Opening it up to more antag related stuff (*cough* non-existent cult), and stop annoying engineering with random minor atmospheric alerts. Link to comment
NerdyVampire Posted April 21, 2021 Share Posted April 21, 2021 I can't imagine I would ever really use the crematorium as an antagonist. If people can't find the bodies, then what's the point? But one thing that could be cool is if the suit sensors made an alarm when being destroyed in a crematorium, some sort of spooky message to the medical channel if someone forgot to strip them, overriding the current suit sensor settings. "Suit sensors belonging to XX experiencing fatal fail-ur"!& due to e%c31ve h--t" Would be eerie and interesting way for antags to announce a death. Link to comment
NerdyVampire Posted April 21, 2021 Share Posted April 21, 2021 Just now, NerdyVampire said: I can't imagine I would ever really use the crematorium as an antagonist. If people can't find the bodies, then what's the point? But one thing that could be cool is if the suit sensors made an alarm when being destroyed in a crematorium, some sort of spooky message to the medical channel if someone forgot to strip them, overriding the current suit sensor settings. "Suit sensors belonging to XX experiencing fatal fail-ur"!& due to e%c31ve h--t" Would be eerie and interesting way for antags to announce a death. Also, to actually answer the suggestion I do not have anything against moving the morgue upstairs in the medical room. It is more easily accessible from an antag by maintenance for those that use it, and I can see the application if someone actually requests non-religious cremation as part of their medical record. Link to comment
Lordnesh Posted April 21, 2021 Share Posted April 21, 2021 There's an idea. But the crematorium up stairs in the little room off the medical janitorial closet in place of the morgue tray. Link to comment
Carver Posted April 21, 2021 Share Posted April 21, 2021 13 hours ago, NerdyVampire said: I can't imagine I would ever really use the crematorium as an antagonist. If people can't find the bodies, then what's the point? For the people who use them and other methods of permanently destroying or hiding a body as-is, that often is the point. Link to comment
NerdyVampire Posted April 24, 2021 Share Posted April 24, 2021 On 22/04/2021 at 00:13, Carver said: For the people who use them and other methods of permanently destroying or hiding a body as-is, that often is the point. I know. Maybe I'm just uncreative but I feel going to the lengths of cremating somebody as an antag just to make it harder for the rest of the crew to realize something is wrong, is a bit much. Link to comment
Cnaym Posted April 24, 2021 Share Posted April 24, 2021 Having a crematorium for any purposes apart from xenobiology is a massive stretch already. Just imagine having a "we gonna ash you before informing your family" clause in your contract. More of these only aid a terrible style of antaging, having the decency to space someone with enabled sensors or such is engaging, right click to delete from game engine should remain and admin specific action ^_^ Link to comment
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