theiguanaman2 Posted June 18, 2017 Posted June 18, 2017 There is a pull request that opts to change the chapel. https://github.com/Aurorastation/Aurora.3/pull/2739 I'm not really a fan of this at all. Namely because I've always loved having that space. That way you don't have to kick people off of the holodeck if you want to conduct a service. Not to mention that What if others wish to use the holodeck to wrestle or play laser tag, but the chaplain is going on and on with a sermon. Would the chaplain's new office have an intercom?
Alberyk Posted June 18, 2017 Posted June 18, 2017 Not any ipc, it was a shell, and in my tests, you will only overheat if you run around with the hoodie, besides, poor heat-handling is a feature of the shell species, so deal with it.
Fire and Glory Posted June 24, 2017 Posted June 24, 2017 I'd really rather the banana peel be removed from the bar backroom. There is leaving things undone for people to set up to their liking at the start of the round...and then there is leaving crap around to annoy people on a roundly basis, I do not feel like it contributes anything worthwhile to things. I'd like it if we could see a return of the ashtray in the bar, it's a nice thing for those bar smokers, especially considering that by default cigarettes will eventually just dump on the floor at your feet otherwise. If we could get an ATM inside the bar as well, that'd be great. Running out to the entrance to give a tip seems off to me. Perhaps here?
Fire and Glory Posted June 24, 2017 Posted June 24, 2017 I have just realised that there are only two ladders that go from the main level to the surface (t-comms doesn't count piss off alberyk), one is below the bar, the other is way way out of the way by command. For the sake of the uninitiated, please make this bar ladder more obvious or just add more ladders.
LordFowl Posted June 25, 2017 Posted June 25, 2017 Those ladders are not for the uninitiated, and the uninitiated that really ought to be initiated will figure it out.
Guest Complete Garbage Posted June 25, 2017 Posted June 25, 2017 Add a mirror to the heads of staff private bathroom please.
Pratepresidenten Posted June 26, 2017 Posted June 26, 2017 I feel that FOUR shaft miners is way too much, kinda hard enough already with like two or even three fighting over resources for points. Also, there REALLY should be some cryopods on the main level, either one or two in each department, or readily available ones somewhere in the central primary hallway. Mostly because people just log off in the departments and hallways and having to call someone to take them a mile out of their way to stuff them in cryo to free up a slot is just awful D:
Munks Posted June 26, 2017 Posted June 26, 2017 Is there a need for Detectives to have Forensics Office access? It defeats the entire purpose of separating the roles if Detectives can walk into the Forensics Office, take forensics gear, and conduct forensics investigations because "Well, I'm already trained in forensics anyway so it's cool."
ForgottenTraveller Posted June 27, 2017 Posted June 27, 2017 Mining needs access to pretty well every external Airlock, This wasn't needed on the Exodus due to mininga being indipendant from the station. But there's no reason they shouldn't have access to the Arrivials/Escape airlocks, and The several ones dotted around the station Yes, so very much yes. There have been a few times as a miner, I have gone out to help someone (co-miner or other) who has wounded themselves in space, often on the surface level, and I have already been close by, not being able to access any other airlock has killed them, or on one occasion myself. No need for maint access, but if you need to get inside, you should be able to get inside at the first door you see, even if you cannot go further than that. For example you get jumped by carp, and it punctures your suit. An one of the maint external accesses is right nearby, meaning mining is a fatal distance away. No AI, you don't have time to wait for someone to come and let you in, you can't hack in. All you need is a pressurized area to wait while medical, or someone else comes to pick you up. In most cases even the time it takes to cycle will by dicey, but if you do make it or some other miner nearby gets to you in time, but need to get you indoors quick. They are boned without it.
Guest Marlon Phoenix Posted June 27, 2017 Posted June 27, 2017 Please give the bartender access to the unfinished entertainment area tucked away in maintenance near his location. It would give them a great opportunity to make an exclusive speakeasy in a private place. Please add a security belt to the detective closet.
NebulaFlare Posted June 27, 2017 Posted June 27, 2017 Please give the bartender access to the unfinished entertainment area tucked away in maintenance near his location. It would give them a great opportunity to make an exclusive speakeasy in a private place. Please add a security belt to the detective closet. A speakeasy. With illegal drugs and smokes. Yes.
Bygonehero Posted June 28, 2017 Posted June 28, 2017 New atmospherics is too good and stifles any creative design decisions that could be made by an atmospheric technician. It's small, and optimized to the point that it passively denies anyone from experimenting in atmosia, the city of pipes for their own vision of what it should look like. I understand that one of the players designed it. Did they ever stop to consider that they had fun doing that? Did they ever consider that maybe other players would have fun doing that? Already the atmospheric technician is a job plagued by other people supplanting it. This is just a final nail in the coffin. The addition of manual valves to mix also prohibit station AI's from performing antagging stuff and I believe they were placed there for solely OOC reasons. ICly in this age of automation, NT would likely try to automate as much of its station systems as possible. Setting a manual valve for important systems is the same as someone choosing a car that won't drive itself instead of a car that can. NT is a company, and beyond synthetic access, there's no safety difference between a manual valve and a digital one. The difference is in efficiency.
Arrow768 Posted June 30, 2017 Posted June 30, 2017 New atmospherics is too good and stifles any creative design decisions that could be made by an atmospheric technician. It's small, and optimized to the point that it passively denies anyone from experimenting in atmosia, the city of pipes for their own vision of what it should look like. I understand that one of the players designed it. Did they ever stop to consider that they had fun doing that? Did they ever consider that maybe other players would have fun doing that? Already the atmospheric technician is a job plagued by other people supplanting it. This is just a final nail in the coffin. The addition of manual valves to mix also prohibit station AI's from performing antagging stuff and I believe they were placed there for solely OOC reasons. ICly in this age of automation, NT would likely try to automate as much of its station systems as possible. Setting a manual valve for important systems is the same as someone choosing a car that won't drive itself instead of a car that can. NT is a company, and beyond synthetic access, there's no safety difference between a manual valve and a digital one. The difference is in efficiency. I couldnt have said it better myself. Atmos is about improving stuff and changing around things. Right now that capabilities have been severely limited.
Munks Posted July 2, 2017 Posted July 2, 2017 Security lobby lockdown shutters are on a layer above the normal doors, so we can't manually close the doors without using the alt click turf inspect thing. It's annoying. Please move the shutters below the firelock and airlock.
Skull132 Posted July 17, 2017 Posted July 17, 2017 With Nümap released, I'll be closing this thread. Any suggestions to its design now classify as regular suggestions.
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