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Buff fire


Scheveningen

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Posted

I have no idea if my previous suggestion detailing "buffing fire" was caught in the Great Suggestion Purge of Some Significant Time Ago. Already spent 20 minutes looking for it, dunno where it is. Forgive me if it wasn't wiped.


Certain hazards in this game aren't as brutal and deadly as they should be. This thread pertains to fire.


The issues:

  • Fire does not seem to immediately catch someone alight until they're standing for a significant amount of time on top of a turf caught on fire.
  • Flamethrowers are very inconsistent in spitting and you can actually set yourself on fire with certain angles.
  • The current method of accumulating firestacks seems to not be severely damaging enough to make a difference.
  • A mob being set on fire doesn't get put out after a certain period of time, they can be perpetually set aflame, there's no firestack decay unless the body is in a vacuum, but there may be exceptions to this case.

 

My proposal:

  • Anyone that walks onto a fiery tile should be caught alight instantly.
  • Flamethrowers should shoot flame in a straight line. Adjusting how much the flamethrower is shooting can widen the gulf of flame at the cost of more fuel.
  • The longer you burn without dropping and rolling/getting put out by an extinguisher, the more firestacks you should accumulate every few seconds, up to a maximum of 10 firestacks. You accumulate 1 firestack as soon as you are set ablaze, and then one more firestack every three seconds that you are on fire until you reach 10 firestacks. You then burn for 30 seconds more and your flame puts itself out. Accumulating 3 firestacks allows you to give one firestack to anyone you make contact with. After 5 stacks, your internal organs will begin to be damaged by the calculated burn damage amount per second.
  • Fire damage should scale by 1 burn damage (multiplied by how many firestacks you've accumulated by being on fire for a period of time) per second.
  • You take zero fire damage when wearing voidsuits or hardsuits with sufficient enough temperature immunity. Despite this, you can still be set on fire and spread flame to other people after accumulating those firestacks. Fun and pyromania, egads!
  • Fire extinguishers will always remove 1 firestack per layer blast of water.

 

but why

Pyromaniac tactics do not seem to be terribly effective currently, and the fire that is effective, is particularly roundbreaking since it completely saturates the oxygen from the air and also floods the station with nasty phoron gas. Flamethrowers are also terrible, but could easily be less terrible to give room for more "creative" (hanging airquotes) antagonists to kill people in interesting ways.


I also think the image of a traitor atmos technician hugging people with the flame of death in the hallways to spread fiery cancer sounds like a laugh. This should definitely be looked into.

Posted

Reopen it, and DM every single admin with "Have we started the fire?" and if they don't reply "The fire rises" back within a day I'll support their immediate removal, buffing fire is an amazing idea that must be realized.

Posted

I support this fire buff, as of now using a flamethrower or flame weapons outside of flooding a room with phoron is about as effective as dropping my mixtape.

My biggest issues are that flametrhower does absolutely nothing and the molotovs tend to simply shatter against someone and set the tile below them on fire while leaving them un-touched, superheated air tends to be way more dangerous than the actual fire which is just confusing but I bet an IRL firefighter is just about to jump on me and tell me how wrong I am about superheated AIR.

Also I did read it as "fire butt" and was about to chew you out for shitposting in suggestions.

Guest Menown
Posted

I'll support anything that leads me to a quicker demise.

Posted

I've wanted fire to pose a greater threat for a long time, so this all sounds great. Reacting to fire is fun and it justifies all the tons of firefighting equipment around the station.


Could we have extinguishers clear more than 1 firestack, though? It shouldn't take 10 blasts to douse someone completely on fire, right?


As an addendum, it would be great if there were more opportunities for accidental fires. Electrical sparks could have a low random chance of making items catch on fire, for instance, or machines like airlocks and computers could have a chance of creating a burst of it when they become broken...

Posted

If you're going to buff fire, I suggest adding a reagent in fire extinguishers that excels at putting out fires. Currently fire extinguishers are really weak when it comes to putting out fires.

Posted

@Scheveningen but what about fire suits and how are mechs effected

 

Fire suits got a huge buff in my implementation of the suggestion

 

If you're going to buff fire, I suggest adding a reagent in fire extinguishers that excels at putting out fires. Currently fire extinguishers are really weak when it comes to putting out fires.

 

Good idea. An oversight I realize now is that it would take a very long time to extinguish someone after a few seconds.

  • 3 weeks later...
Posted

yeah, i like this idea. I recently build flamethrower to get rid of wines, but it was useless! Even when it suposed to be vulnerable to fire. Whiuch suck because i was the only engineer, and killing it with welder was so annoying

Posted

BURN BABY BURN. Ironically, it's not usually the fire in phoron fires that kill you, it's the combination of pressure and toxins.


Also, yeah, buff the fire extinguishers when fighting actual fires, and even slimes (preferably).


+1

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