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BRAINOS

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Everything posted by BRAINOS

  1. sonic's post was very enlightening and confirmed my suspicions. taika did great, and everything they did, to my knowledge, had a clear motivation, whether that's just what taika would do or general antaggery, they did a good job at providing and escalating conflict in the round. val, however, i cannot see why they'd wake up and hop out of cryo with the first thing on their mind being "don't trust cargo," and interpreting "hey don't assault us" as such a serious danger that they need to notify command staff, which is the beef of this complaint without the salt. from our perspective, it seemed like cybs didn't like what cargo was doing while observing and deliberately injected val into the situation with the intent to interfere. at no point did val even attempt to get both sides of the story, because their mind was already made up based on what they'd observed.
  2. N french toast at that.
  3. i shouldn't have to reiterate these two facts: 1. cargo made no threats to any department, at any time, aside from telling taika, "hey, don't beat the shit out of our cargo tech again, or we'll be unhappy." 2. the only hands thrown were at preston, and got him into paincrit, by the antag, for antag reasons. i want to know where this bs is coming from that cargo was doling out threats like oprah to every department, or that cargo even attacked anyone. val saw one comment and decided to PDA all of engineering, medical and command that cargo is belligerently violent and threatening the safety of the crew? you claim to have tried to piece the story together, but completely neglected to hear anything out from cargo, who was attacked in the first place? if it wasn't metagaming or metagrudge, what even was your, or your character's motivation to make sure every single department had their guns drawn on two dipshit humans and a robot?
  4. hey, i'm posting here 'cus i was involved. so, preston (who i was playing) was thrown out of medical by summer - on his way out of medical to grab food for the unathi, on the CMO and QM's orders. the EPMC drew their gun on him and told him to leave medical - while he was literally on his way out, and on orders from Summer's boss. of course, cargo comms are gonna light up because that's really annoying, but not a huge deal. this is what WickedCybs hears while observing, according to what they said in OOC. taika comes over to cargo, beats the shit out of preston (antag stuff, that's chill) and within a few seconds of taika leaving, pres is left gasping and stuttering. hanna greene, shaft miner, patches him up and makes sure he's okay, but it's really gonna piss off cargo when you beat the shit out of one of their techs who doesn't fight back. cargo comms go crazy again, and it's around this time that WickedCybs comes on, as Val. Later next round WickedCybs literally admits they weren't thinking about joining until over-hearing cargo comms. Nat and Courier come back into the department and find pres all fucked up, and go find taika, the gardener, to talk to them, and they have a conversation. this is the conversation that Val then overhears, and immediately jumps to the conclusion that nat, and by extension, of course, all of cargo, are just throwing around threats for no reason at all. the situation between medical and cargo had been de-escalated from boiling point to simply tense, but this is when Val jumps in, inserting themselves into a situation that didn't need it, with an OOC motive, and starts telling all the other departments that cargo's threatening medical and engineering. suddenly we have medical, engineering, command and the fucking EPMC all over us, and val is painting us as ''hostile idiots.'' later on, in ooc, WickedCybs keeps saying that ''cargo could have handled the situation better'' and was 100% confident they were in the right to call cargo liars. it's one thing to stir the shit-pot ICly, that's chill, but to be so invested in everything to start egging everyone on OOCly is overboard. a cargo tech was beaten, severely, and it's still on us to not bitch about it over private comms that you'd only hear OOCly? in summary, WickedCybs injected their character on the motivation of OOC information and then continued painting cargo, ICly and OOCly, as villains, without listening to any reason. the metagame-y start of all of this is what's got me irritated. it turned a frustrating round into something i'm literally ready to retire preston over. it's a good thing a huge portion of that wasn't canon. i've played preston for several years and to have someone inject themselves and join their clique's crusade with meta knowledge and motivation just to screw my character over is something i wouldn't have expected in this community.
  5. i wanna be explicitly clear when i say that i've got no beef with wezzy. i think, in this case, they might've misconstrued what i said as "approval," but my approval literally does not matter. i'm not staff. they're totally free to put whatever they want as PR. i did say that his sprites are an improvement on what the original hyposprays were (those ugly fuckin welder things lmao), and maybe I could've been clearer that i did not like their sprites, but.... again, my approval is not a contingency for things to be added or changed. i have the social skills of a trained walnut, and talking to me can be like pulling teeth. my entire personality basically boils down to being non-confrontational and pretending i'm just cool about things instead of completely emotionally incapable of caring. i think both sprites are pretty ugly, in all honesty. mine are chunky, his are pillow-shaded, and both are very clearly done by amateurs. we can go with either one, i'm cool with it. if anything, looking back on it, i think it was somewhat a courtesy (however unnecessary) that wezzy showed me his sprites at all.
  6. that's why we have a mandatory ID policy. if someone looks out of place, scope the ID real quick. resilynn's old place of work, which was an isolated research station, had more visitors than staff on a weekly basis and the issue of any potential sabotage or theft or vandalism was solved literally by an ID policy.
  7. people who have worked at actual private research stations have confirmed that there is no uniform policy because the company operating them understands that they hired adults with degrees who are capable of dressing themselves. @Resilynn's post on this sums it up. probably because paradise is medium RP with less incentive to invest time in your character's appearance or personal styling. the lower RP a server is, the more likely you'll see people choose a crewcut and say "cool, that's Chuck Dennis right there, he's a chemist," and roll with the default jumpsuit you spawn in with. the only 3 departments that absolutely need to be identifiable within a split second with life or death consequences are sec, med, and MAYBE engineering... and for the most part, they handle their clothing fine. the ONLY additional "cracking down" that we could do is a PPE policy for science when it is relevant. the cases which we see someone blatantly fuck around with the wrong clothing for the job are few and far enough between to be glaringly obvious. this is not a widespread problem with an official policy needing to be implemented. the rest is forcing some arbitrary idea of "realism" onto people, some of which have done it for real and know better.
  8. except you're not supposed to roleplay a robot, you're supposed to roleplay a human brain in a robot body. which, again, we already have precedent for in the form of au'takh. they are literally just unathi with near full-body prosthetics (kind of a general grievous situation but essentially the same thing). we could nerf the full-body prosthetic thing simply by letting them have pain, along with all of the other nerfs an IPC already has. i'm not sure how au'takh are done mechanically, but there's no reason humans can't get the same treatment. simply whitelist the full-body thing and bam, there you go. unless we're all cool with the only instance of advanced transhumanism in this game being rep'd by the most notoriously technophobic, superstitious species in our lore?
  9. the fact we got augmented unathi before we got augmented humans is, to me, fucking bonkers in 100 ways. we could literally just have a race of shells that have a human brain inside, ala ghost in the shell, and call it a day, and i'd be happy. this is the simplest way to implement this without worrying about mechanics. i'm absolutely down for more, though.
  10. if we shifted the setting from "elite research station" to a more mundane trade outpost with a research division, it'd make more sense for our game mechanics and characters. our characters are expected not to be snowflakes, but i feel like simply having the privilege to board the aurora is already snowflakey. +1 and then some. expand on this to go for a setting shift where the crew can finally just be mostly normal people with a few overachievers instead of every crew member needing six doctorates just to realistically be a janitor
  11. an armband's function used to be done perfectly when our ID's were color coded. armbands generally give me major heeby jeebies, and i hate them. i propose we resprite the ID's (and i will be happy to do this) to at least have department colored borders. @DanseMacabre a good compromise for science would be: if working with chemicals: a. you MUST wear your department jumpsuit, or: b. you MUST wear a labcoat over your clothing. but for a guy tinkering with integrated electronics? no, absolutely no reason. but that is the ONLY additional uniform requirement i can see being sensible. the rest is overkill.
  12. no no no and also please god no we have ID's you can see from 30 feet away if you examine by squinting already to my experience, the nicer your job is, the less likely you are to have a strict uniform policy. the only exceptions are security, medical and engineering, and this is only because there's specialized gear for those jobs. any other job will expect you to be an adult and dress yourself. i can't trust the developers to be style conscious when implementing jumpsuits that we absolutely HAVE to wear. i didn't expect this to be such a hard line for me but - this would literally make me walk from the server. we are adults who work on a nice station in a cushy job with good benefits. most of us are capable of dressing ourselves. we don't work at McDonald's, where we can't be trusted to pick out our own clothing. i get wanting to identify sec, med and engineering at a glance: but when the hell was the last time you NEEDED to identify a librarian within a split second with life or death consequences?
  13. god, yes, please. i've long hated viruses for their tendencies to break immersion, and this is another one of those random events that can be annoying at best, and completely immersion-shattering at its worst. imagine coming into work and fucking cyanide gas comes out of the AC vent. the guy sitting next to it fucking dies on the spot. it'd make national news. the building would be shut down faster than you can say, ''holy fucking shit,'' and there would be mass hysteria. why the hell is it so commonplace, then, on one of the galaxy's most advanced and prestigious research stations ever built?
  14. this is very well done; my only question is: what was the cloning department there for on the aurora, in the first place- and why is it gone now, ICly? NT decided to try out cloning and got a cease and desist from ZH? NT was helping advance a particularly tricky part of research in exchange for stocks in ZH? there was a gas leak and we all had a bizarre mass hallucination, there never was any cloning done on the aurora?
  15. BRAINOS

    Remove Cargonia

    everything doxx has said has been truth, with very big agree energy. as a long-time QM player for several years on various servers including this one, i've experienced every single part of the spectrum from shitters to heaven-sent angels running the department and i can definitely say the issue is way more of a community and enforcement thing than a mechanical thing. about the quartermaster position: to say that QM adds nothing to a round is - well, it's fucky, and i struggle to agree with that. the rounds i've been QM and had the energy to deal with people's shitheadedness, it was an essential role to keep cargo running smoothly, with warehouse items being delivered, mining's resources being delivered, orders actually being taken- if you have a cargo crew who will listen, having a boss helps tremendously to keep everything in sync, and i am not here for the BS of just leaving it all to the head. i've had HoP's not even bother setting a single foot in cargo or service for entire rounds, i don't trust them to micromanage cargo the way it needs to be, and i definitely don't trust the cargo techs to manage everything themselves. i haven't played as much lately, and have actively avoided the QM role because of the shitheads in cargo tech positions who treat any authority figure like an untrustworthy jackass and skirt around their boss's line of sight to keep doing the same bullshit they've been doing. i know i'm not the only good QM who's been discouraged from playing because of this rampant shitlery- and when all the good ones quit, you're left with the bad ones that are being cited over and over here. my best rounds as QM have been spent peeling miner's guts off the asteroid or ordering equipment for the miners or teaching cargo techs how to do things the right way, but lately we haven't had a lot of people willing to engage in any of that, because they think the warehouse is a fucking candy shop and everything in there is theirs. because the good QM's don't want to put up with this, and don't have the energy to fight with three other people and get no support whatsoever from the established command positions (i've never had an HoP care about cargo techs being belligerent shitlords except once and that was over PDA), they're less likely to keep filling that slot, and we're left with the bad ones. the bad QM's certainly don't help run the department and are more often than not the militia leaders we're fearing here. my proposal is to give it a longer playtime restriction before you can play, and if at all possible, a department-specific playtime position, where you must log so many hours as CT and miner before you can be eligible for QM. everything else will fix the issue of QM's being assholes and teaching new players how to be assholes, too. if whitelisting QM is a thing that happens, i wouldn't oppose it, especially because it allows us to give the QM a bit more authority and gravitas over the cargo techs to keep them in line while also barring some of the known bad ones. about the cargo tech position: i've heard it described as common sense that cargo techs should not be able to approve orders for guns. i wholeheartedly agree. i'll go a step further and even say that yes, we should remove guns from the list of items we can order, period. don't even let them show up. as quartermaster, when you have three cargo techs screaming at you and harassing you for not ordering guns, it's exhausting, especially since they'll just order guns themselves. if anything happens, the first reflex is to order guns. in an actual crisis situation, it does feel stupid to say "don't order guns just let sec handle it :)" when sec hasn't responded to a single call from cargo for months and your crewmembers are going missing one by one, even when they're sitting in their department. we need to be way more serious about reporting bad cargo techs and enforcing better cargo behavior. right now it seems like such the norm, it's tough to report every single case because there can just be so many. it's really killed my enjoyment of playing in cargo, way more than quartermasters existing has. it's pretty routine at this point that rowdy cargo techs who want to powergame for the sake of powergaming will overrun the department and either harass the QM out of their position or the QM will enable it. there was a mentioning of possibly letting only heads, AI and QM approve gun orders, and i'll take it a step further and say only heads and AI can authorize a gun order. about KA's: maybe nerf the damage output, but for god's sake please don't just get rid of them. mining is a pretty thankless, repetitive and boring job. it's only worse when you have to rely on drills or pickaxes. about the whole situation: i definitely agree there's a huge problem with cargo and i am desperate for solutions here. there's a reason i'm hardly ever in my department anymore. there's a reason i hardly play cargo anymore. i know i'm not the only decent player who's basically been shoved out of their position by greytides wearing shorts. this is only letting more greytides in shorts take over and compound the issue.
  16. god thank you i've seen horror forms kill people and they still got salty about it because "they didn't have to, i was unarmed," completely ignoring the fact that horror forms are flesh hungry monsters. some of my favorite ling rounds were those where i got got, and it sparked a manhunt, or those where i got got, and the ling had to take on my identity to survive, or even that i simply got got, but the ling grew strong enough to truly wreak havoc. it seems like now if a ling even dares to grow an armblade, LOOC blows up with "wow ok" i'd just fucking love to be scared of antags again instead of limiting scary, legitimate threats to big events only.
  17. this man is not affected by shoeless slowdown. also sneaking around is always done visually, nobody has ever said "i hear footsteps, who's there?" that's 2 for 2 in favor, regarding realism and game mechanics.
  18. i've run into mamun sadir a few times already and he's an exceptionally well-written and believable character, who makes an effort to work lore into conversation. this is a testament to this guy's ability to RP, understand lore, and fit it into a typical round. i love our vaurca friends and i fully trust this guy to add to their ongoing story. wholehearted +1 here. with that said, you have a different ckey and a different forum username, what handle should we address you by?
  19. against the lighter tiles, in-game, that looks fantastic, actually. thank you!
  20. could you make the black a little darker and closer to black? we've got this issue with black clothes looking plain grey, and none of the black clothes even match (i have this problem irl and hope it's resolved in 400 years). with all the resprites you're doing on clothing it'd be easy to make one consistent palette for black stuff and then apply it across the board so we can actually have some color consistency
  21. laptops are used in damn near every single profession and are well known for being an extremely fast, efficient method to store and access data. so why the fuck does 12 KB of text take up 64GQ of space? do you know how small 12 KB of text is? that's about as much as one "book" from the in-game library, which holds as much data as a single sheet of paper. when it comes to taking notes, writing stuff, or anything, you are literally better off with a pen and few papers stapled together than you are a fucking laptop with a standard-sized hard drive. a small hard drive would be full after about one sheet of paper's worth of storage. for me, trying to write a decent adventure game in NTSL2+ is tough, because i'm about 17 KB in and looking at 90GQ of in-game storage. for reference, 17 KB is smaller than this GIF: My proposal: we change up the way filesize is calculated, and make files take up... 25% of what they do now? My solution: this can easily be done, by anyone willing to make a simple PR: go to code/modules/modular_computers/file_system/data.dm and change block_size from 250 to 1000. i'll explain: file size is calculated in this little .dm file, using this code here: size = max(1, round(length(stored_data) / block_size)) size = max(1, round(length(stored_data) / block_size)) stored_data comes from the actual text you input. block_size is defined as 250, as it is right now. if we change block_size to 1000, it gives us 4x more storage. this means your laptop, with a small hard drive, can store up to four whole sheets of paper before being full. now, my old laptop, which had a 128GB hard drive IRL, could store several fucking sheets of paper as data, so i don't find this unreasonable. "this kills research and makes them useless, though </3" literally no it doesn't. laptops should have more space than a couple sheets of paper by default, period, full stop, end of story. research hardly ever gets requests for modular laptops anyway unless i'm asking. on top of that, it'll encourage research to take their notes on laptops instead of sheets of paper. they really should be taking notes on laptops. seriously, it's faster. it's more efficient. it's higher-tech. "this will be used to powergame wizards and ninjas and malf AI's" literally no it won't stop "this will herald the anti-christ and bring an end to civilization as we know it" ok ur being ridiculous. stop. in summary: this is a simple solution that makes the in-game modular laptops a little more usable and practical, and a clear upgrade from pen and fucking paper. sorry if i sound heated with this suggestion, i kept imagining arguments or opposition to this on the grounds of it being unrealistic or powergamey for a laptop to hold more data than a single sheet of paper.
  22. Byond key: BRAINOS Discord key: BRAINOS#4903 (i THINk???) Character Name: Danny Harrow Item name: "developer's laptop" Item function(s): it's a laptop. it does laptop things. it comes pre-installed with the standard hard drive and network card. i'm not gonna be greedy and ask for a big battery, processor or anything else. Item description: "A portable computer, this one is covered edge-to-edge in stickers. Some stand out; such ones from a 2458 Game Jam, 2459 Game Jam and various title logos from obscure holovid series. Printed on the bottom panel is "Hello, world!" in a bright, monospace font." Item appearance: i've provided contrast with the O.G. laptop sprites. the top is the original, and i based my spritework on that so it doesn't clash with the existing graphical assets in the game. Why is your character bringing this item to work?: danny harrow is a student, currently working through various classes to obtain an NTSL2+ developer's certification and the relevant licensing. for his main project, he (and i, by extension) is working on making an entire adventure game using the NTSL2+ programming language. yes, i am literally coding an entire, playable game in NTSL that works in-game. it's already 1/3 of the way done. it actually works. anyway, this project of his requires two things: access to the NTSL2+ cloud-based interpreter service, which is only broadcast to NT facilities (i.e., the actual in-game program only works on the aurora, it does not work off-station), and for him to log so many hours aboard a live NT facility. when he's not working on this project, he's on occasion shadowed Engineering and Research to see NTSL in action for telecomms projects, or Research's integrated circuits. he brings this laptop to the facility because it's ludicrously expensive to rent one every single day that comes equipped with the things he needs: a standard hard drive, network card equipped laptop comes up to nearly 500 credits. he can't ditch the hard drive options because laptops bloat filesize to an insane degree (64GQ already for the game he's working on, which is only a 12KB .txt IRL. that's literally the entire size of the small hard drive.) and he can't ditch the network card because he needs the NTSL2+ interpreter, which does not work without connection to NTnet. How did your character obtain this item (1 paragraph or more please): danny harrow is a poor student, but he was gifted with at least one nice thing before he started classes: a top-of-the-line, state-of-the-art, bleeding-edge-of-technology gaming and workhorse professional-grade laptop. this was seven years ago. what was once considered top of the line is now... simply standard. the hard drive, once gargantuan, is now considered standard. the network card, once considered cutting-edge tech, is now standard. the backlit holokeypad, is now just... tacky. over time, the laptop has accumulated stickers as danny's participated in various events and done various things and become a fan of various things, just like anyone else. What value does this item have to your character, and what story does it tell? (2 paragraphs here please): this laptop is literally his entire life. it's the most expensive thing he has ever owned in his entire life - even though 1000 credits isn't much to most people, it's a life's savings worth to danny. danny's last four years in classes learning NTSL, and now NTSL2+, have been grueling, and this laptop carries with it his life's work up to this point. this laptop is the only thing, as far as he's concerned, that physically separates him from ending up as a jobless space drifter. of course, he has backups of the files at home, but he can't exactly afford to just buy a new laptop on his allowance. renting one is barely possible, considering it's 500 credits a day, and he's... a poor student, he can't do that every day. it makes no sense. there's also the sentimental value of the laptop itself, while it's seen some mileage, it's been with danny longer than any significant other he's had, and stuck with him through far worse. add onto that, that danny is from Sol. he's far from home, and this thing being a gift from his family, that he now hasn't seen for a while, it makes this thing extremely important to him. i'll also once again reiterate that he is making an adventure game in NTSL2+ as a project for his classes and professional portfolio, and this laptop is the tool to accomplish that. i literally cannot do any NTSL2+ coding as a player without a laptop, too. it's a tool, a passion and ambition for danny. it also saves him 500 credits he can then use to powergame ninjas, wizards, newcops and malf AI's. How will you use this to better interact with crew and/or stimulate RP?: danny has asked multiple people on multiple occasions to test out the game he's been working on, which always leads to amazement at first (because anyone touching NTSL2+ code is apparently a fucking witch or insane), followed by usually a good conversation about how most games in 2462 are just different asset flips shoveled out to the masses, and you end up with arcade cabinets being literally nothing but "x the y," or another remake of "orion trail." i can also mention here that this laptop itself is a physical embodiment of leverage for any antag to rob danny of the whopping 500 credits he'll save if he gets this, or coerce him into doing something illegal. he's already had to break into maintenance to get brandy for someone because he was five credits short to rent a generic laptop. i'll expand a bit more on having danny let the crew playtest the game he's working on: it's an actual game, i'm programming myself, in NTSL2+ that runs in-game. it's a literal, actual text adventure with its own story and choices to talk about and discuss, and getting any crewmember involved to test and bounce ideas with is always fun. it's the easiest time i've ever had making friends IC, and that comes from a guy who plays preston prestoff, who is known for being a friendly, lovable dumbass. Sprites: see attached file for .dmi. Additional Comments: danny harrow spawns as a visitor. he's poor. he can't always afford a laptop with the equipment he needs for this entire arc of making the game he's working on- usually falling five credits short, or so. i'm actually dreading the moment someone asks him, "why don't you just bring one from home?" because there is no sensible answer for this guy not to own one. the working answer is currently something along the lines of, "i have to get the paperwork through NT before i can bring that kind of personal item aboard." "why don't you just make danny an engineer so he can afford a laptop and work with NTSL2+ scripting officially?" because engineers don't just do NTSL2+ stuff. they carry around 6,000 pounds of steel sheets in their backpacks and another thousand pounds of tools on their belt. they wear an absolutely asinine amount of gear so they can work eighteen hours a day patching hull breaches, fixing electrical issues, running the engine, etc, and danny is not going to subject himself to all of that backbreaking work for the off chance he might, once a week, touch a telecomms script, which is only a tiny, tiny portion of what NTSL2+ is actually capable of (and i think that specific capability is bugged, anyway!) "why don't you just make danny a lab assistant so he can afford a laptop and work with integrated electronics officially?" because danny's entire schtick is that he's programming this game as a project. on shifts he can afford a laptop, he will have job responsibilities that get in the way of him actually doing the thing his entire arc is dependent upon. it's like telling someone, "why don't you go work at Apple's corporate office as an executive, if you want to use an iPhone?" i'm also going to mention, again, so it isn't overlooked: this game that danny is making is an actual NTSL2+ program i am writing, it is an actual text adventure that actually works in-game, and literally only works in-game. there are some rounds where the NTSL2+ daemon is broken or bugged, and never runs NTSL2+ scripting, but usually this is a thing that actually works, and i can actually develop and test with the crew, in real-time, during slow rounds. the game itself plays a lot like a choose-your-own-adventure book, with a little bit of internal dice-rolling to manage risk/reward in the choices you make. the code is extremely modular, and i've been able to export it to a stand-alone engine i wrote outside of SS13, so i'm also considering the possibility of, once it's finished, writing an engine for the in-game arcade machines to use the same text chunks this game does and effectively port it to arcade machines/downloadable laptop programs. once the game is finished, it's likely danny might work on other projects and visit occasionally with the friends he's met, i might also later make a suggestion asking that text files don't take up nearly as much space as they do, considering at the moment you can fit more text into an actual paperback book than you can a laptop with a small hard drive. 12KB of text IRL translates to 64GQ of space in-game, which is the entire small hard drive's space. that's fucking batshit if you ask me. researchers are literally better off using pen and paper to write notes instead of a laptop because paper can hold more data than a fucking laptop in 2462. yeah, huh, okay. here is the code for the game itself, currently untitled: https://pastebin.com/78XrW2MC also if anyone thinks i'm a fucking madlad for writing a game inside a game, yes. i am. ❤️ Additional additional comments: if asking for a laptop is somehow powergaming, i'd like clarification as to why. if laptops are available as a loadout item, i will cancel this request, and DM you my physical location so you can slap me. if someone bringing a laptop to a high-tech research station is unbelievable, then... i don't even know what to say to that. dharrowlaptop.dmi
  23. Fresh has always respected established lore and guidelines with their characters, while still keeping them...fresh. i've seen them play unathi for a while now, and their ability to keep things immersive for everyone involved while at the same time properly alien and foreign is refreshing. puns aside, i give this a wholehearted +1. i look forward to what Fresh can bring to the Skrell playerbase.
  24. absolutely not god please do NOT "they don't have to restrict movement" no i don't even know where to start on this loose skirts, tight skirts, pleated skirts or pencil skirts have absolutely no place in a department that's supposed to be protecting the station and its assets from threats known and unknown. it does not matter how much anyone thinks they are cute or fashionable or flattering. a skirt is bad combat gear, would make fitting into a voidsuit or a RIG a pain, wrestling down a criminal a pain, climbing up ladders a pain, etc. there is a reason you don't see anyone in the police or military or private security wearing a skirt while doing any kind of active work. gendered clothes don't make sense and they especially don't make sense in the 2400's. ESPECIALLY in a role like this. hard no.
  25. After some Feedback... I've made some tweaks to the charactor........ @Bear @Happy_Fox Here is a More Detailed Look at Joshua Darkborg....... Joshua Darkborg was born in 2442 (Meaning He is 19 Years Old) to a Tajara mother and a Human Man and his parents were killed in the Tajaran Wars in the Tajaran Homeworld... only Joshua excaped capture... He went back to Earth When he was Sixteen with his rich Parents Inheritance Money that He Got when they Died. He told a roboticsist "I can't bring my parents back But I can be more Than Human and Tajaran...I can be man and machine in one." and got his augments when he enlisted in the Cyborg Military to become a cyborg (man and machine in one). Joshua got used to his augments faster than Most Because he always Wanted to Be more Than Human, he wanted to be a cyborg (man and machine in one) his whole entire life, so he did not Reject his Augments and Cybertools the Same Way most Humans do. It is a very Painful process But Joshua has a Dark Secret that he is Used to Pain ever since his Parents were died. So it did not bother him. His Tajaran mother would tell him "Do not mourrrrrrrrrrrrrn Herrrrrrrrrr when she is Gone...but Fight for a Better Worrrrrrrrld and Peace" and that is what he does. He quickly climbed the ranks because He was the Fastest at Penetrating the Datanet and could Penetrate the Datanet it less than 0.001 femtoseconds (like milliseconds but shorter) and was able To Instant kill most Regular Inferiors (what he calls plain humans) because of his augments and that he is cyborg (man and machine in one). He single-handedly killed Glorsh but it was a Secret Op so nobody knows and he can't tell anyone because if He did he would have to Kill them because it was a SEcret Op. He is 6'2" And has a pointed, sculptured chin and is Very Defined muscularly but is Not Bulging (gross XD). His Hair is Black And Red and because He has a Tajaran Mother (who is Dead) and a Human father (who is Dead too) he has Tajaran Ears and a tail. His Eyes hide his Dark Secret but always Look Confident and Ready to Fight For Worrrrrrrld Peace. He has Augments showing On Parts of his Skin but they look usually cool and Not Too Grotesque. His arm can turn Into A Gun and his Other arm can turn into Tools that he needs and He uses these to Penetrate the Datanet and kill Regular Inferior organics. He is Very handsome and Good Looking and Most people will say, ''Wow you are very handsome'' to him because he is simply That hamsome and good looking. He gets better prices at Shops. Because of His Looks and Accomplismehnts. I hope you all like the amendments to my Character I worked very hard pelase except him thank you. Also about His Logo: It says ''man and machine'' inside a big number one which means ''man and machine in one'' to imply he is a Cyborg (man and machine in one) and More Than Human. The man and machine being inside the one means it is in one which again means ''man in machine and one'' to mean Cyborg and when you say cyborg (man and machine in one) you can mean man and machine in one. Thank you.
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