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Everything posted by Carver
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I'd rather not see more low-RP 'lol the TV-head is smoking how funni' encouraged.
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That chart shows me that First Responders are effectively useless, and there's still a fascinating amount of arbitrary limitations - between physicians being entirely unable to do a myriad of lifesaving organ surgeries, and surgeons being arbitrarily unable to replace limbs with prosthetics (thus forcing roboticist characters to have surgery training, which is wonderfully terrible).
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In the vein of having less people to say no to surgeries, I view that as an incredible improvement in cases like lowpop where Medical previously may not have had a surgeon - and where only immediate surgery (or advanced chems but that's another topic) could save someone from death due to the strict insanity of nu-Baymed.
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Add generic religious clothes as a loadout option.
Carver replied to jrphoenix303's topic in Archive
Seems reasonable enough, I'm always for an expanded loadout. -
Can we add things without removing things?
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I like everything but the weirdly contrived 'Emergency Medical Officer', which seems utterly redundant with the plain Medical Officer existing. Pharmaceutical Medical Officer, whilst making sense for existing still, could probably do with a non-Officer title (or just leaving it as is) because it's a mouthful.
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I remember arguing in an older version of this same suggestion that, in the vein of what Arrow's first paragraph or so mentioned, there's no reason not to just give this access to a plethora of other roles as well (Eng/Sec). I'm for general access being free-er, but not handing the keys to just another singular role,
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Crushing things that aren't trash. Cargo's job is mail and crate-hauling, if it doesn't go on or come off from a shuttle they shouldn't be touching it.
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I have deep concerns about the potential misuse this may open up among a role infamous for being available to any kind of character.
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I would sincerely hope nothing added is randomized. Randomization in your orders is utter trash and why nearly no one buys the 'random gun'.
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If I was competent I'd PR this, I fucking love the flavour kits that mercs can get and have 0 regrets buffing the price on them. If they weren't so powerful I'd just suggest making them available to normal traitors as a solution to this.
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If the old function remains then I don't see why not, though I worry such a new mode would either end up as broken or worthless as the weapon in the game it references.
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It should run 1:1, but things like server lag and crashes fuck with it. You'd have to somehow sync the clock with a real timezone if you wanted it to be consistent.
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I'm hoping that if the supermajority rule for extended is ever returned, that 'lost' extended votes will fold over into low intensity votes - possibly bringing more players into the round as those who wanted a more quiet experience are potentially swayed by the offer of a less hectic antag round.
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I'd be very disappointed if the Icelance went from an extremely reliable, low-sustain (in an extended fight) harassing tool to a fucking all-in 'you miss, get shit on' Fallout reference.
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I'm just shilling for a tool for less experienced antags to have an easier time healing since nu-baymed is stupid complex if you're inexperienced. I'm not sure what that has to do with horizontal clicks, especially when every time I shill for this in a post it's also for having it as be non-viable in combat as possible.
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Raising the floor does not lower the ceiling, especially when the floor is raised to give newer and abundantly underskilled antagonists a chance.
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An emergency medical tool shouldn't be capable of robusting people.
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If the purpose is, as stated: Then why is the player part of it needed? Having to have a willing volunteer means it's an incredibly unreliable purchase that can easily be bricked by either getting no one at all (which in a medical situation, the lost time can easily result in death - a syndiborg can wait on the refund without causing issue, internal bleeding and organ failure cannot), or getting someone who's just downright incompetent. This isn't even taking into consideration that the proposed tool draws from a pool including players who you may have potentially killed.
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I'm very curious to see how conts/fellows get reintroduced under this system, whether you'll tie them together or separate them wholesale.
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I've never understood the point of currently implemented crawling beyond avoiding lubed floors. Would think it'd be something you could do when you're in soft paincrit and can't walk, but no.
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I like the idea in all but it requiring a player. Have some form of portable auto-doc, but don't make me reliant on there being (willing) observers in the first place to get self-care.
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AntagHUD is designed for observers, not for players. Don't use it if you want to play (and if people are accidentally using it, at best it should have a firmer confirmatory warning).
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It really needs some sort of negative side effect that actively discourages fighting while it fixes you, as combat can last several minutes at a time fairly regularly with either group fights (nukies/raiders in particular) or with good armour (any antag with a combat-grade hardsuit). There is already a very strong healing option in place for uplink-based roles with the combat medical kit (that always seems to spawn in cargo as well), the only thing particularly lacking for it is that there's nothing to help organs and shrapnel all that much. I'm not really sure nukies need more options as their on-ship medical bay is respectably well-kitted for most things, so long as they have a competent doctor. Maybe a slow-functioning autodoc or the like for those outsider groups would be an option for when no one knows surgery.