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Everything posted by Carver
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I'm not talking broken bones, those are hardly a concern with the existence of mentioned splints and so forth. I'm talking organ damage, internal bleeding, the genuinely lethal problems that can very unluckily occur in but a single hit and which require another role. I have no issue with splints and the existence of these imperfect, alternative treatments; in fact I'd love even more of them being added, as noted in my quote below. I'm all for more readily accessible, very new player friendly tools. As it stands, FRs currently have levels of limitation near-equivalent to learner roles, and in many cases where there aren't splints or anything as immediately noticeable they can use: they're forced to rely on absurdly niche interactions that aren't readily learned, or in many cases they're just fucked without another role around who can often just do every single thing they can do and more (Physicians not even being a particularly specialized, limited or advanced role either). It leaves them utterly superfluous.
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That interaction with eggs unfortunately doesn't seem commonly known, and whilst toxins can be easily solved, the bigger problem with spiders on low-pop in general is that there's a very reasonable chance they come into being with a minimal or otherwise non-existent medical department - who may be staffed by players either inexperienced in the plethora of really niche interactions and mechanics, or in the case of EMTs, just arbitrarily unable to help with some injuries. If a guard spider gets a lucky hit and breaks something important you can be very well trapped in medical under care all round if there's only an EMT, which can be unavoidable with the weird habit spiders have of spawning in unexpected and obnoxious places (fucking arrivals being the worst). I would hope if any change is made to medical, it's to toss out crippling limitations (that entire surgery chart makes me sick). With the current state of unforgiving mechanics, it's hard to justify keeping these roles niche in what they can do unless further mechanics are added to give alternative forms of treatment for lack of other roles - even if these alternatives are slow or laden with side effects.
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Let me recall to you a fabled piece of historical bullshit re-added in recent months known as Appendicitis, a.k.a, 'a random event that exists solely to kill you without medical intervention'. Let's also note that things like spiders are not always avoidable, especially in lower populations where surgeons are a thing of myth. First Responders do what every Medical Doctor did before FR/EMTs were even added to this game, but just with more limitations that render them highly questionable in a medical system where organ damage is the only thing that actually kills people. If there's a worry of characters being affected, I don't see why one couldn't slightly adjust Medical's baseline requirements to - in the scope of this suggestion - render Medical Officers a more 'free' role (though MD/Physician as-is currently has very minimal asking requirements in character creation besides 'be a grown adult with a related education').
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Modify the Uniform Regulations for the Head of Security
Carver replied to DeadLantern's topic in Rejected Policy
tl;dr: HoS should be allowed to wear suits. +1, I like the idea of more corporate-oriented HoS characters who value professionalism and delegation, and suits are a great way to express that. -
I'd rather not see more low-RP 'lol the TV-head is smoking how funni' encouraged.
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That chart shows me that First Responders are effectively useless, and there's still a fascinating amount of arbitrary limitations - between physicians being entirely unable to do a myriad of lifesaving organ surgeries, and surgeons being arbitrarily unable to replace limbs with prosthetics (thus forcing roboticist characters to have surgery training, which is wonderfully terrible).
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In the vein of having less people to say no to surgeries, I view that as an incredible improvement in cases like lowpop where Medical previously may not have had a surgeon - and where only immediate surgery (or advanced chems but that's another topic) could save someone from death due to the strict insanity of nu-Baymed.
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Add generic religious clothes as a loadout option.
Carver replied to jrphoenix303's topic in Archive
Seems reasonable enough, I'm always for an expanded loadout. -
Can we add things without removing things?
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I like everything but the weirdly contrived 'Emergency Medical Officer', which seems utterly redundant with the plain Medical Officer existing. Pharmaceutical Medical Officer, whilst making sense for existing still, could probably do with a non-Officer title (or just leaving it as is) because it's a mouthful.
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I remember arguing in an older version of this same suggestion that, in the vein of what Arrow's first paragraph or so mentioned, there's no reason not to just give this access to a plethora of other roles as well (Eng/Sec). I'm for general access being free-er, but not handing the keys to just another singular role,
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Crushing things that aren't trash. Cargo's job is mail and crate-hauling, if it doesn't go on or come off from a shuttle they shouldn't be touching it.
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I have deep concerns about the potential misuse this may open up among a role infamous for being available to any kind of character.
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I would sincerely hope nothing added is randomized. Randomization in your orders is utter trash and why nearly no one buys the 'random gun'.
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If I was competent I'd PR this, I fucking love the flavour kits that mercs can get and have 0 regrets buffing the price on them. If they weren't so powerful I'd just suggest making them available to normal traitors as a solution to this.
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If the old function remains then I don't see why not, though I worry such a new mode would either end up as broken or worthless as the weapon in the game it references.
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It should run 1:1, but things like server lag and crashes fuck with it. You'd have to somehow sync the clock with a real timezone if you wanted it to be consistent.
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I'm hoping that if the supermajority rule for extended is ever returned, that 'lost' extended votes will fold over into low intensity votes - possibly bringing more players into the round as those who wanted a more quiet experience are potentially swayed by the offer of a less hectic antag round.
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I'd be very disappointed if the Icelance went from an extremely reliable, low-sustain (in an extended fight) harassing tool to a fucking all-in 'you miss, get shit on' Fallout reference.
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I'm just shilling for a tool for less experienced antags to have an easier time healing since nu-baymed is stupid complex if you're inexperienced. I'm not sure what that has to do with horizontal clicks, especially when every time I shill for this in a post it's also for having it as be non-viable in combat as possible.
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Raising the floor does not lower the ceiling, especially when the floor is raised to give newer and abundantly underskilled antagonists a chance.
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An emergency medical tool shouldn't be capable of robusting people.
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If the purpose is, as stated: Then why is the player part of it needed? Having to have a willing volunteer means it's an incredibly unreliable purchase that can easily be bricked by either getting no one at all (which in a medical situation, the lost time can easily result in death - a syndiborg can wait on the refund without causing issue, internal bleeding and organ failure cannot), or getting someone who's just downright incompetent. This isn't even taking into consideration that the proposed tool draws from a pool including players who you may have potentially killed.
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I'm very curious to see how conts/fellows get reintroduced under this system, whether you'll tie them together or separate them wholesale.