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Carver

Lore Writers
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Everything posted by Carver

  1. I like everything but the weirdly contrived 'Emergency Medical Officer', which seems utterly redundant with the plain Medical Officer existing. Pharmaceutical Medical Officer, whilst making sense for existing still, could probably do with a non-Officer title (or just leaving it as is) because it's a mouthful.
  2. I remember arguing in an older version of this same suggestion that, in the vein of what Arrow's first paragraph or so mentioned, there's no reason not to just give this access to a plethora of other roles as well (Eng/Sec). I'm for general access being free-er, but not handing the keys to just another singular role,
  3. Crushing things that aren't trash. Cargo's job is mail and crate-hauling, if it doesn't go on or come off from a shuttle they shouldn't be touching it.
  4. Can testify that ghost LOOC is often the best source of mechanical questions in a hurry, especially as they're under no pressure to potentially respond to something else like staff may be at any time.
  5. I have deep concerns about the potential misuse this may open up among a role infamous for being available to any kind of character.
  6. I would sincerely hope nothing added is randomized. Randomization in your orders is utter trash and why nearly no one buys the 'random gun'.
  7. If I was competent I'd PR this, I fucking love the flavour kits that mercs can get and have 0 regrets buffing the price on them. If they weren't so powerful I'd just suggest making them available to normal traitors as a solution to this.
  8. If the old function remains then I don't see why not, though I worry such a new mode would either end up as broken or worthless as the weapon in the game it references.
  9. It should run 1:1, but things like server lag and crashes fuck with it. You'd have to somehow sync the clock with a real timezone if you wanted it to be consistent.
  10. I'm hoping that if the supermajority rule for extended is ever returned, that 'lost' extended votes will fold over into low intensity votes - possibly bringing more players into the round as those who wanted a more quiet experience are potentially swayed by the offer of a less hectic antag round.
  11. I'd be very disappointed if the Icelance went from an extremely reliable, low-sustain (in an extended fight) harassing tool to a fucking all-in 'you miss, get shit on' Fallout reference.
  12. I'm just shilling for a tool for less experienced antags to have an easier time healing since nu-baymed is stupid complex if you're inexperienced. I'm not sure what that has to do with horizontal clicks, especially when every time I shill for this in a post it's also for having it as be non-viable in combat as possible.
  13. Raising the floor does not lower the ceiling, especially when the floor is raised to give newer and abundantly underskilled antagonists a chance.
  14. An emergency medical tool shouldn't be capable of robusting people.
  15. If the purpose is, as stated: Then why is the player part of it needed? Having to have a willing volunteer means it's an incredibly unreliable purchase that can easily be bricked by either getting no one at all (which in a medical situation, the lost time can easily result in death - a syndiborg can wait on the refund without causing issue, internal bleeding and organ failure cannot), or getting someone who's just downright incompetent. This isn't even taking into consideration that the proposed tool draws from a pool including players who you may have potentially killed.
  16. I'm very curious to see how conts/fellows get reintroduced under this system, whether you'll tie them together or separate them wholesale.
  17. Carver

    Buff crawling

    I've never understood the point of currently implemented crawling beyond avoiding lubed floors. Would think it'd be something you could do when you're in soft paincrit and can't walk, but no.
  18. I like the idea in all but it requiring a player. Have some form of portable auto-doc, but don't make me reliant on there being (willing) observers in the first place to get self-care.
  19. AntagHUD is designed for observers, not for players. Don't use it if you want to play (and if people are accidentally using it, at best it should have a firmer confirmatory warning).
  20. It really needs some sort of negative side effect that actively discourages fighting while it fixes you, as combat can last several minutes at a time fairly regularly with either group fights (nukies/raiders in particular) or with good armour (any antag with a combat-grade hardsuit). There is already a very strong healing option in place for uplink-based roles with the combat medical kit (that always seems to spawn in cargo as well), the only thing particularly lacking for it is that there's nothing to help organs and shrapnel all that much. I'm not really sure nukies need more options as their on-ship medical bay is respectably well-kitted for most things, so long as they have a competent doctor. Maybe a slow-functioning autodoc or the like for those outsider groups would be an option for when no one knows surgery.
  21. I would hope that any new self-curing medical implementations for antagonists are made to be used outside of combat (via causing temporary pain, slowdown and drowsiness or something like that). Medicine should weaken the long-term attrition tactic, but not allow for sheer dominance via in-combat healing.
  22. Though they're rarely used, this is what they're here for. Bounced radios do fine as long as you're not on the sub-level or somewhere remote, which is their own downside - but they're rather trivial to use and function as well as a headset if you're willing to abandon either department radio (not needed if you're in your department) or common radio (rarely needed if you're out of your department). If you're uncomfortable keeping them on all the time, you can use :l for holding a bounced radio in your left hand, :r for right hand, and (though this one I haven't used in years, so may be defunct) :i for an adjacent intercomm. Horror movie characters are deathly curious, and if you are just as curious, nothing stops you from having a look. It's also fairly trivial to run away from literally any threat bar fires and hyperzine-chugging antagonists, as long as you're not in a voidsuit or similar. If the ninja is camping comms repeatedly you can pretty safely ahelp that. My suggestion earlier in this thread was to just make comms easier to repair (mechanically), so that new engineers aren't hopeless and old engineers don't have to bring up some obnoxious wiki guide - repairing anything should honestly be simple, especially as there's no particular value in camping telecomms for a good antagonist. As for items, said traitor item already exists, the radio jammer and it's ghetto variant - but it's rather useless outside of murderbone or the ever-classic 'kidnapping the Captain who's idling in their office'.
  23. This is also reasonable, the comms blackout is the valuable part of the infrastructure. Knocking out computers is just kind of niche when it comes to offering any benefit to antags, nothing would be particularly missed if that part were just removed. Additionally, I also heavily disagree that knocking out comms is remotely harmful to RP or engagement. Get the fuck out of your department and walk around, use the intercomms, grab a bounced radio - there are a plethora of mechanics that enable you to keep in touch instead of needing to cling to your headset.
  24. I've always been a supporter of making fixing things CM-levels of trivial where the game itself tells you how to fix something, you just need to bring the tools yourself. If telecomms was adjusted to be very new player-friendly to fix, so no amount of OOC experience would be needed, then there'd be very minimal problems in the counterplay of disabling it.
  25. I'd rather just see it made easier to repair or something. I'm against these strange, arbitrary meta-protections of infrastructure - especially this one, that unlike atmospherics and the engine, does nothing to stop people's movement and ability to take part in the round. Taking the example of if a miner is feeling lonely, they can get back inside - and this will be a side effect of the outage, impacting supply and research. Bounced radios exist just for this particular occasion. Making it easier to fix without resorting to a wiki guide is the best I could recommend, instead of taking away my immersion by making more and more mechanics off-limits.
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