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Everything posted by Carver
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Airtight undersuit and Airtight Coif: A Raider Buff
Carver replied to DronzTheWolf's topic in Archive
I fear airtight underclothes would form an incredibly powerful precedent for future insane power creep in equipment. I'd rather not see the return of the NASA suit, in that regard. -1 -
Wouldn't persistent budgets get demolished when heads burn them on frivolous purchases that aren't persistent? Then you have the IC questions of 'why is our money still here but our medical supplies and guns aren't'.
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I'd hate to see it removed. Nickname system allows for the fun of anonymous posting, and was always the best part of the chat relays. I'd end up using the chat relays significantly less if the anonymity was removed.
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This technically already exists as the powered crossbow can function without a power cell.
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The latter. Click to turn has existed for a long time, but previously face-direction prevented it. This was changed because of the catastrophe of vision cones demanding the ability to lock direction... but didn't really help at all outside of melee combat.
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You note that, yet the map already spawns rats in maintenance last I recall.
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Ever since it was made to turn your direction on click whilst enabled, you've no longer been able to stealthily examine people via the use of it. With vision cones gone, there's no reason for this adjustment to the feature to remain. tl;dr: Revert the addition of turning on click when face-direction is enabled.
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As someone who once went on another server some years ago, discovered that ghosts could play as station pets (Poly) and made a point of causing great annoyance with it: I can personally testify that limited spawns do absolutely nothing to discourage being a shitter with these things. Read above.
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Wouldn't that merely be a spiritual continuation of an already undesirable feature, concerning that rats and other simple mobs are truly not very different in RP on offer in the slightest? Lizards are, in effect, slower and stupider green rats. Having to chase some little shit out of the kitchen by throwing knives at it - whether it's a normal rat, a green rat or any other kind of rat - is not desirable gameplay for me as a chef. Nor is chasing something with the OOC intelligence of a human around as a janitor, especially when that something is played with the sole purpose of pestering people.
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I'm afraid one can't really take playing a rat with only mechanics for chewing on shit incessantly seriously. Their removal is long past it's due date.
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Making them limited won't mean people will stop being shitters, it just means they go from 10 or so respawns on average to 8 respawns.
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Hope the jacket still opens.
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I feel like I've seen this idea before. It remains a perfectly good idea.
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Curiously, after checking, the HoS equivalent isn't armoured. The Warden equivalent is armoured. No matter what is chosen to be done with the Officer variant, it should be mirrored for whichever of the other two does not match it. As for armoured clothing, armoured clothing remains fine. The armoured trenchcoat has always been a staple, as has the commissar jacket.
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So reduce the pockets, remove the non-armoured variant. Easy.
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Does it, once you learn to recognize the apparel? It is no different than the HoS or Warden wearing their coats instead of their vests. There's no magic in the future preventing the development of plated jackets or durable materials, either.
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Just have their suit fry on death and be rendered unusable. 'Rewarding' a death/failure with a bomb that ends the round of everyone nearby is a meme.
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Those dress uniforms are so good they feel practically wasted on Sol.
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Isn't the latter covered under i206 - Neglect of Duty? Former can be covered by i110, but I can see the value in introducing a clearer baseline for it. Should have a time option for those who don't wish to pay fines.
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Rings aren't meant to be worn over gloves, yes. As for the watch case, you'd need to have watches enable a right-click verb on the gloves when applied as an accessory. Just visually slapping them on would work, but they'd be non-functional.
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You can already wear rings with gloves. Have ring worn, have gloves in hand, press the e (equip) button above the hands. You will wear your gloves over rings, using the same code as used for wearing magboots over footwear. This isn't the case for watches because the watch would 'override' the gloves and render them invisible/unusable-while-worn-over, and the same applies vice versa.
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I'd like this a lot.
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Not sure how to feel about the weird two pixels poking down on each side of the head. Looks a bit odd. That is not what should be taken away from my statement. I prefer them having some form of values, and am against the idea that the armour should be removed.
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I like armoured coats, but am neutral on the other changes. Armoured coats haven't had good armour values in years so I see no issue with them not looking like overt armour, as they protect from a grand total of barely anything. I'd perhaps have more to say specifically on the hats if I saw what a standard Officer/Warden/HoS look like wearing them.