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Everything posted by Carver
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I'm merely reinforcing the point of the recommended post. If it is, per the statement of said post, less than a year which I find completely believable on part of NanoTrasen, then that's that. Otherwise, as I stated: "-until clarification is offered by the lore team, there should never be exceptions to background requirements." Lived in, no. Genetically 'adapted'/degenerated over multiple generations, yes. To call them a sub-species is indeed correct. I present to you a series of questions: Did they suffer from the maladaptive traits common to the sub-species before? What inspired you to retcon a character in such a fairly significant manner? Would you have written them the same way as you had, with these genetic defects in mind?
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Echoing the above, the name felt wholly misleading and I'd thought the same at first until I saw mention of people dying and Tups.
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1 ≠ 10. I fully understand the context presented here, and in turn believe that no species or sub-species should disregard the background requirements for Captaincy. No other head position has the same requirement. Now, should the requirements for Captaincy be changed, then so shall my opinion. Zundy also makes a fair argument in the post above, but until clarification is offered by the lore team, there should never be exceptions to background requirements.
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I wouldn't make a player complaint if you were a shitty admin. I wouldn't make a staff complaint if I personally disagreed with a decision. A complaint I feel is something built-up over time, and I'd see a valid complaint as an admin who makes the wrong decision with malicious intent or is simply unfit for their position. Not someone who made a singular disagreeable judgement that I have a personal argument against (the judgement, not the someone). Or in short, how I see it: Player complaint: Argue against the player Staff complaint: Argue against the staff member's position (That is, whether they deserve their rank) Note/Warning appeal: Argue against the note/warning Unban appeal: Argue against the ban
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I see no reason for a special exception on a time-limited restriction. It will go regardless, let it come in due time rather than rushing things pointlessly. Especially as your OW characters need the time and experience within NanoTrasen before they're viable for the position. Being a disabled sub-species does not allow one to bypass the requirements thereof, especially for Captaincy.
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The process explained: Consume alcohol, ambrosia, space drugs or any sort of depressant chemical. Try to operate heavy machinery such as a fabricator or lathe. Behold an increased likelihood of crippling accidents akin to what those with ridiculous hairstyles get when using fabricators. Or in short, don't drink and do drugs at work.
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Have it take twice as long and I agree.
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When did being a spriter require some sort of semi-official endorsement?
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The lobby used to say the alert level, it still does for delta if you're there to hear it because of that awful global noise, but they removed it from the other three for whatever reason. It does make lobbysitting far less prone to jumpscaring me so I don't mind the quiet.
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I prefer slow, theatrical deaths and believe ballistics should inflict mortal but not immediately killing wounds. Not much else to say, a slow death has more far impact (In SS13 and Aurora, at least) and lets the player give their final words.
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Can you summarize it in one paragraph for someone who slept through every single one of the event rounds? Additionally, questions-wise: What was the inspiration for the story/stories? Was there any intended moral(s) to the story/stories presented? What are the lasting consequences of the series?
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It would be a useful change, even if it can be semi-reasonably justified against that the chassis held the synthesizer generating one's 'exact voice'. +1
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With how rare it is for people to be spaced on this map, I see no issue with a return to global announcements. I'm pretty sure the only significant reason for the removal was just so lobbysitters (whom are present on the centcomm z-level iirc) don't see them.
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Humour is subjective, the day it's policed is the day I start to write a lot of player and staff complaints based on poor humour exhibited by them. That's not a road we should be going down and absolutely should not be the take-away from this discussion.
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Please- never do this. This would be the biggest pain in the ass redoing records, rewriting numerous pages + in-game references to the year, and so on. Delete the numbers, makes shit instant, do anything but change the Goddamned year.
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+1 Let the uncivilized savages rep their tattered bits of leather and whatever random shit found in maintenance that was put together to create the hide mantle.
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These are tied together for the reason I stated. - As for these two points, I agree there's a fairly significant problem there in the former punishing new players and the latter being a boring nanny rule.
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I miss the singularity. It was simple, extremely easy to learn, and demanded attention if it was sabotaged or at risk of sabotage. The more complicated Engineering becomes on what it demands from an Engineer, the more Engineering becomes 'micromanage this annoying piece of shit crystal' and takes away from their time spent repairing and doing little construction projects in the second z-level. When something becomes a lot more complex, you have the heightened risk of shitters and players accustomed to set-up on other servers going 'DO IT MY WAY' and overclocking an engine in such a manner that the other (and especially newer) engineers have no fucking idea what to do when it inevitably spirals out of control and the shitter went to cryo. As for balancing generation and consumption, I can't say much on that. Some things take a ridiculous amount of power for seemingly no reason (rechargers), some things take a ridiculous amount of power for fairly understandable reasons (holodeck). Realistically it should be a fairly static affair, seeing as we're not powering the DeLorean from Back to the Future.
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Please tell me that the toggle that mutes ambience will mute this like it does for the jukebox.
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They are locked behind that, from what I recall. It doesn't help. (After some thinking, I now understand that you mean ordering.) It's far, far too easy of a way for both antags and especially non-antags to open crates. Whereas it used to require either a moderate TC investment (Cryptographic Sequencer, which can be used for other purposes as well) or theft of heavy industrial equipment requiring set-up in a remote or otherwise secret location (Emitters, something that you can order and also use a Cryptographic Sequencer to open the crate of allowing you limitless crate openings thereafter). Now? It's more trivial for miners to open weapons crates via a recharging and easily accessible tool than for officers who need to expend ridiculous amounts of rather limited-supply rubbers to achieve the same effect. No other department can so easily crack a crate illicitly, and it's worse that the department that can do so is the one who gets first access to any and all crates.
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Separate airlock access from maintenance access Give everyone airlock access Everyone wins Why airlock access is important: It keeps the crew alive if they're spaced. It lets Security do their carp hunting without giving them tunnel access. It lets antags more freely waltz out and about. It reduces the number of windows being broken and thus the amount of venting, especially since a good amount of airlocks are inaccessible to the AI's camera network. Even if you use airlocks to get into maintenance, you still need to ask to be let around in there, so anyone who uses it to access maintenance is just taking a very long and convoluted way about things that requires a space suit. In short, everyone wins.
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Just tap the arrow key to slow walk. I wouldn't mind this but the issue with range tends to lie in the pad itself being the 'ear', so go out farther and the AI may seem 'deaf' to those trying to talk to it when it's pad is off-screen.