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Carver

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Everything posted by Carver

  1. I wouldn't mind more things interacting with signallers, as signallers have a dead man's switch functionality iirc. I also wouldn't mind the 'suicide vest' some other codebases have/had.
  2. If the scarf would be lowerable, then I'd agree. It's likely a bug if you can eat/drink when your breath mask is up and over the mouth.
  3. Carver

    Remove Cargonia

    KA's getting into them has to be an oversight, seeing as previously it did require an emitter (Thus requiring an engineer or stealing one, since I believe emitter crates are also locked) or stealing a weapon from Security or Command to destroy a crate. I don't think they should be hackable unless you're talking about Cryptographic Sequencers, and acid should just melt the contents if we're being real. My issue is less about people disobeying -- as I wouldn't mind if they actually acted hysterical like in the video you linked -- and more about how it ends up being some methodical process of step-by-step arming themselves like it's a fucking coordinated rev round. It's almost never cargo techs arming themselves with knives (Something they tend to illegally do regardless for some reason) and instead fucking jank-ass spears, bucklers, crossbows, swords and other ridiculous things -- or just firearms. I'd love to see people panic to try to evacuate and get the shuttle called instead of 'panic' to lynch mob up against whatever's vaguely threatening either the room they like to AFK in or the station waifu. But, instead, people focus far too much on removing the threat rather than removing themselves from the threatened area.
  4. Well that one does cover the mouth.
  5. Carver

    Remove Cargonia

    A disorganized panic is one thing (And is surprisingly rare outside of, funnily enough, fires on the station). A co-ordinated 'buying twenty thousand credits worth of military grade kit and shooting the crates open with an emitter' is another thing entirely. If people cannot reasonably follow the basic orders of Command during an emergency (Which is, at the bare minimum, to not arm up like a bunch of insurgents), why were they allowed on a moderately valuable Research Station.
  6. A tank turret, perhaps not. But there are cases of putting something where it doesn't quite belong. To which I'd say, just give it a far greater power drain or the like (or a risk of malfunction, but that would require far more work).
  7. Carver

    Remove Cargonia

    Average Joe should be trusting Command who'll hopefully be calling for Emergency Response. If Command orders the departments to prepare in such a way, then so be it. But the overall situation should be gathering the non-Emergency personnel in a secure area, whilst summoning whatever Emergency Response squad shows up, and in the event the ERT/TCFL are killed off: calling an emergency shuttle. Now, whilst Security being dead on it's own is not valid for arming up, if Command is dead as well? Then you have a fair reason to do so without orders from above, especially if your goal is to call the shuttle so everyone can get out safely.
  8. Could we perhaps have this functionality given to Cryptographic Sequencers instead?
  9. Carver

    Remove Cargonia

    I'm going to target this argument in particular as something that validates the OP. In no circumstance, is the mail and shipping department of a Corporation's branch arming up with firearms and military-grade kit realistic in the slightest. It is the exact thing that would get you fired and is absolutely unacceptable conduct in a majority of cases where it occurs. In a crisis your goal is to ensure any orders made by Command go through, and orders made by personnel dealing with the active emergency (Engineering/Security/Medical) go through within reason (That is to say, if an order is shifty it should be reported to Security and Command regardless). You are not heroes. You are not a guerilla force. You are the department that handles mail, shipping and mining exports. I would prefer QM be whitelisted, as even considering the mentality problems, it's often the only role who reliably handles orders within cargo and can keep the shorts in check. Too many cargo techs tend to be played by characters with vaguely criminal backgrounds who can never reliably see an order through (Or refuse orders they personally disagree with), or by characters who simply leave the department and never return to it as they play 'Irresponsible assistant with extra access'. The QM is often the only reliable answer to these problem-people unless we do a wide sweep of unrealistic characters whose behaviours and backgrounds would preclude them from working on a Research Station. As for the removal of KAs doing damage? Good. All for it. I wouldn't mind seeing KAs gone as a whole as they presented a massive amount of power creep that inadvertently buffed Research and the crew as a whole, but I'd settle for a nerf to remove their ability to cause harm. As for the removal of weapons? Keep them locked behind needing an AI (for lack of Command) or anyone with Command access. Make a Cryptographic Sequencer able to override this lock for the purpose of traitor and revolution modes. Be wary that if cargo's weaponry ordering as a whole were removed, Security may require a buff to the armoury's contents due to them relying on co-operation with cargo during particularly bad crises.
  10. If they function as sunglasses when the thermals are turned off, then they're actually a very valid and potent sidegrade. Flash protection shouldn't be underestimated. Meson disguise is also worthless for anyone who isn't a Miner or Engineer, as someone will quickly notice anyone else seemingly wearing mesons for no particular reason.
  11. Why are they not just an accessory? We can add accessories to overwear now, so there's no reason unless they're somehow a filter mask or some odd fellow uses them to protect from being sprayed by acid.
  12. They're not intended to be disguised as mesons. Having bought the current version before, their lenses are (uniquely) red with thermals on and untinted with them off. Intending to mimic the basic aviators, when the thermals are off.
  13. The thermal aviators shouldn't have an antennae. They're meant to be a stealthy choice.
  14. Honestly I'd just give them a locker or crate full of various gimmick outfits/uniforms including bags.
  15. No, my scouters! My only concern with the new base HUDs is they look too much like the aviator HUDs. Wait, I'm retarded, you didn't change the prescriptions. They just always looked... very, very close to the new aviators.
  16. I'd prefer thematic to character preference rather than job-related. The current RNG system is 'ok' unless you get fucked over with a beanbag or rubbers weapon.
  17. Carver

    Absolute State

    I'm pretty sure it's not sexist behaviour so much as 'thirsty' behaviour, per my previous post.
  18. Does the bolt-action have a scope? I was recently looking for some manner of scoped rifle for antagonists that wasn't the 'all-in 1-shot probably-gonna-miss' Anti-Material Rifle.
  19. From what I recall, at least in other codebases, they are (or were) entirely random. Renegades could get a fucking double barrel with beanbags if they were real unlucky, or an x-ray laser.
  20. I've read the rest of the thread and am somewhat understanding after further clarifications to the ruling (and the PR allowing opt-out), but for the sake of clarifying my own argument so far to both establish the point I was trying to make and for record's sake. To argue against this; there is a choice, often the other answer is death, but the choice remains (and I view death as a valid out if a player no longer wishes to participate, as it presents a punishment that locks them out of changing their mind or further impacting the round). The ruling presented is what was primarily argued against, because even if forced to join revs, there's no reason one can't at the next chance take the opportunity to dip and report it to Security/Command (or simply defect later). If you're held at gunpoint, you still have the opportunity to take the situation slowly and plan out your escape and how you'll get out of it safely. What Garn's (initially strict, and reinforced by his initial arguments) ruling wanted was to deny people those thoughts, plans and actions. To where a character whom might be a truly independent sort, or a character whom might be averse to mind control, or a character whom might be extremely wary of a voice in their head; has to pretend it's fine and go along with whatever this person who won a dice roll says. In which case, the argument against the '5 minute/50 minutes/etc' is that, in having it at roundstart, it generates a feeling of "the game was rigged from very start" to where instead of you getting a chance to play, by a dice roll someone else has your body. Has your role. Has your two hours and fifteen minutes. In a completely unavoidable fashion that you aren't allowed to protest against, plot against or otherwise act against. You, as a character, may as well unironically kill yourself and just let the borer puppet your corpse around instead. You may as well be playing a stage 4 victim of Black K'ois. Per the aforementioned (initially strict version of the) ruling, you wouldn't be your character, you'd be the equivalent of a puppet not allowed to act how your character would. Equivalent to the notion of a changeling killing (or in this, having killed) you, and you controlling the body when they switch to your appearance. There is no participation in something decided by an uncontrollable roll of the dice. In a tabletop, I can make a roll against the actions of the fellow players. I can make my own plots against them. I can act per my character's design. In this case, it's handing in a character sheet and the DM goes and passes it to the guy next to you, then gives you a blank one labeled 'slave of the guy next to you' whilst handcuffing you to the chair.
  21. OP's suggestion is an obvious fix, +1 to it. I'm not against choice but my worry is everyone will pick the 'best one', instead of one personally thematic to their character/role/faction/whatever.
  22. I don't particularly want this for the IPC inclusion, I want it because I'm dead-tired of organic body horror antagonists.
  23. Disagree. An interesting feature of this might be hearing a muffled 'voice' through the walls and recognizing that 'voice'. Whispering would be a better 1-2 tile option, with the aforementioned toggle if someone hates the sounds overall. Slight addendum: Using an exclamation point (John Doe shouts/exclaims/etc.) might even increase the range.
  24. If EMPs were to have an effect, let it be forcing them 'back into the head' if they're currently in control of the body. It'd be an expensive use of EMPs but a viable one.
  25. Nanomachines are cooler and make more sense so why not.
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