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Carver

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Everything posted by Carver

  1. How so? You're spending a resource to mitigate a critical weakness, it's no different than spending to reduce/remove a weakness in other roles. I'd rather not see a buff causing the role to become a ubiquitous yakkety-sax even more than it already can be, potentially making it quite hated in the process. The only suggestion I'd make to change/buff wizards would be porting Technomancers from Polaris, who can at least lock their source of power (battery backpack) on. In a similar vein, if you want to make wizard robes (not the gem voidsuit) take longer to remove, then that'd be a far cleaner buff that would still allow for capture but would require downing them for a length of time first.
  2. Isn't there an option to spend wizard-crystals or whatever the spellbook currency is to remove said clothing requirement? It's only an issue for those unwilling to invest resources.
  3. Not pictured: Another AI Malfunction, two rounds before the top.
  4. Carver

    New Wizard Spells

    Going to go with a hard no on this one because it will just be used to make people kill themselves. Why not take the Elder Scrolls approach of Mark/Recall spells? Casting mark 'saves' a location, and casting recall teleports you back to said location. Obviously unable to mark on the centcomm z-level, or any area where that device that disrupts teleportation is present. Interesting. I had thought there was a force wall spell, but I suppose that spell was never too effective since the mappers here are fond of double/triple doors in entrances. I had thought Destroy Technology sometimes triggered bolts but perhaps I'm mistaken. Two major conditions; your sprite should never be able to be hidden behind something, and there should be some form of timer on the spell for it to run out after which the spell's cooldown starts. A considerably annoying tactic for antagonists in the past was disguising as a cigarette butt and hiding behind a chair facing north, where it was entirely impossible to find them unless you were a ghost. Remove the catching (If it can be caught, it's useless versus anyone who sets up a macro to do so) and sure. A magical bolt sounds useful, might be very strong if it sets things on fire but if it's not absurdly spammable then that's not a problem. I don't get this one, is it a variation on the force wall? I've seen ice spells elsewhere, they're ok. Now I might be a tad retarded here, but I'm entirely certain this exact spell already exists - exactly how you described it, sans the being hit by lasers.
  5. BRAINOS' sprites are better but both of them look like laser guns out of DBZ or something. If we're going to keep the Star Trek reference, at least represent it correctly as something like either of these two:
  6. Renegade has always been one of my favourite roles; it's that 'push over the edge' that allows you to act more freely without the demanding nature of being expected to perform some grand opera like traitors and other roles are. Isn't this frowned upon? I would expect to have complaints and ahelps if I were to make my direct goal the hunting of antagonists as an antagonist, particularly a traitor.
  7. Carver

    Stamina & You

    I don't understand the assumption that everyone uses hotkey toggle. The shift change is worthless to those who don't, and clunky to those who do by presenting an obstacle to macros; in exchange for a mechanic suited to FPS kiddies who never understood that toggles have always been objectively superior to hold-downs; something which can already be done via macro, per the above post. As for the PR directly, we have no athletics skill. That entire portion of it would be useless. Food already indirectly increases stamina recovery by preventing you from getting hungry due to stamina regeneration consuming nutrition. Laying down to regenerate it faster wouldn't be that useful and would be rather gamey - considering the nutrition system already keeps it at a steady pace of regeneration - as you'd have everyone resting on the floor after a chase. A sprint toggle would be interesting but it should be noted that the current run system is intended to represent sprinting, concerning how quickly it consumes stamina for both humans and particularly non-humans like Unathi.
  8. Make a new thread instead of bumping something two years old.
  9. Why? Excess clothing is for the case of departmental reassignment, and for people who choose to spawn without the uniform and then change into said uniform in the locker room. The commissar outfit was also the best-looking of the Warden outfits, bar none; and there's no reason to remove extra Detective apparel.
  10. Much as I tend to like alt titles, they should usually imply some form of mechanical difference. Sanitation Technician is just a fancier sounding Janitor and thus doesn't really offer anything. I wouldn't mind seeing it replace Janitor as a job name, but that's about it.
  11. You missed the hidden pre-'16 Bay merge meta of 'aim for the hands with the Detective's revolver for guaranteed hand-breaks in about a shot each', a personal favourite of mine (tho generally too cheesy for my taste, unless it was against a wizard or something else terrible).
  12. I only ask that the bottom right carpet loses the bottom and right rows of tiles for the sake of aesthetic.
  13. I'm not sure if I remember correctly, but is that the ability to where the AI/pAI can access suit functions and walk around your unconscious body with the suit or am I mistaken? Either way, the suggestion sounds fairly niche and harmless so no real reason to disagree other than the inevitable argument of "It encourages interacting with the roboticist", an argument that for this case is fairly minimal and weak.
  14. This happens if you try to disarm someone with a gun under certain conditions, if I remember right. Grabs being strong only serves to discourage melee weapons being particularly viable without stuns. Stuns, of course, aren't the most fun mechanic. Inevitably you get a circle of things getting buffed until something is nerfed.
  15. Wasn't there a reverse form of this for Nuke Ops/Mercenaries? To where they get more men based on station-pop, but if there wasn't enough with the role enabled then they'd still start the mode - albeit with less men.
  16. Grab meta has always been a fairly cancerous and completely uninteractive meta, I'm sad to see it's returned. My only opinion: It should be very, very hard to grab someone fighting back; As in, near-impossibly hard. They should need to be unconscious or disabled.
  17. The intent of the ruling was to deny character-specific roleplay. Starting off as something (or being set back, or whatever have you) is one thing, being forced to break character for it is another thing entirely. As has been argued earlier in this thread multiple times over.
  18. Per what I said, being a higher quality should not exclude these sprites. If it's stand out, good, that was clearly the intent of the design. Do not assume that your work shall dictate the sprites from here on out and forever, as this isn't and shall never be AmoryStation.
  19. The term you're looking for is overlays. Be wary, overlays can be absolutely hideous if not done well - and they would be in the case of scars if said scars didn't match character skin.
  20. So long as it's a preference toggle. I always kept it disabled (On here, on CM, absolutely everywhere) because help intent can be valid for fighting when you want to walk through people.
  21. Alternatively, don't let non-humans/shells wear them.
  22. It's already the case for the current magazines.
  23. How does this handle non-employees visiting? Just sounds like it kills RP creativity if there's nothing in place for such.
  24. I didn't mean the default ammo type, so much as the 'loaded by hand' ammo in the magazine. Ex: Loading a rubbers magazine with live rounds wouldn't have the blue tipped bullets on sprite. But, if that has been covered, fantastic.
  25. Letting them retain the ability to talk locally would certainly be an improvement, as well as some form of time limit on the no power alert emote to prevent spamming.
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