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Carver

Lore Writers
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Everything posted by Carver

  1. I like the current stool, and the 'new' of the rest. Stool just seems like changing the brand you bought stools from so it's wholly subjective in the end.
  2. Can we stop using "It's old" as an argument? As for ever replacing them, consider that floor tiles are the baseline. Everything should be designed around them, and all other sprites are shaded to be against them. Floor tiles are, dumb as it may sound, the dictators of art style. They're flat because of perspective, they're 'dull' and monotone for readability.
  3. If anything it should be a half hour. Let there be some proper fucking consequence, especially as rounds aren't thirty to fourty minutes long here.
  4. Is this not something to be decided on a per-character basis ICly, rather than mechanically locked out, in that case?
  5. Can we get side-by-side comparison screenshots? Your PR description states a fairly mixed array of sources.
  6. Isn't it already incredible suffering for medical to treat them? I'm not sure how to feel about making it harder to keep them alive. Alternate suggestion: CPR works, both parties get minor toxin damage from each attempt.
  7. An implementation that's entirely avoidable by the IPC player? I like this. Very roundabout way of requiring some amount of consent.
  8. Chewing Gum Response Team is the vibes I get from those weirdly washed out pastels.
  9. And if it doesn't, it isn't a windoor issue, it's a mapping issue with the access set on said windoor.
  10. It should function per how GreenBoi said unless something is bugged.
  11. Lower left is the best of the 3. Top left is generic, top right makes no fucking sense camo-wise. I dig the shirt and pants a lot on the lower right though, so I'll miss that one.
  12. I dare say there's too much colour.
  13. There's an argument to be made that changeling and vampire are at their most thematic in a head role. But thematics can't separate that both are rather unenjoyable to deal with in said head roles.
  14. I'd say it'd be a perfectly fine thing to add to load-outs, especially as a previous comment gave an example of someone bringing them to work.
  15. It's been a weird bug with items as a whole for a while. I've been hoping it would have been fixed.
  16. Having played Technomancer and fought it, it's a fairly enjoyable take on wizardry. I'd like to see it ported though I imagine due to some mechanics involved it'd be a challenge.
  17. No reason not to, the reagents already exist so it's significantly less work than most food/drink-related ideas. +1
  18. They disable the safeties on limbs, enabling them to explode once reaching a certain damage threshold. Prosthetic limbs exploding after a certain threshold was a mechanic removed around 6-7 years ago, retained in a legacy fashion via e-mag. If you e-mag every limb and use an EMP weapon, you can create quite a significant explosion assuming the booms still stack.
  19. I like the idea of effectively having an RPG beastmaster class, but I wouldn't have a borer egg as it'd just make the round a shittier version of a shitty roundtype. The others are more interesting, I'd expect the spider to end up like some sort of xeno-lite round which sounds fun.
  20. It's not very uniform otherwise.
  21. Conversion mechanics are shit. RP it out like mentioned above and I'm fairly certain that you can get away with 'hacking' an IPC as an antag.
  22. .. So they're just even more of recolours than before instead of being unique.
  23. Despite being a blood cult, it's never been really about body horror. I'd rather a late game rune for creating Vampires since they're tied with the void or whatever lore-wise, last I remember.
  24. I'm eager for the era of people buying out the coffee machines for pocket stuns.
  25. I stand by this.
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