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Carver

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Everything posted by Carver

  1. Do remember they (magazines) need to show the ammo type loaded, should said ammo type have a different coloured 'tip'.
  2. Carver

    New folders

    Grey and white looking a bit saturated.
  3. If you survive being hit by a stun, chances are your opponent is fairly awful at combat. Borg-prying is currently and will likely remain the only way to capture a borg without killing them directly. Ion is not a viable sole method seeing as a single ion rifle exists on the map (To which would be equivalent to arguing a need for the hypospray or syringe gun in every fight against an organic in order to secure a capture), and any AI worth it's salt during malf will see that rifle destroyed in very short order if they intend on going loud. The flash-ID-bar move is a melee range combo that only Roboticists and others with appropriate access (Or cryptographic sequencers) can pull off, specifically requiring a flash or the rare EMP weapon.
  4. If I don't have a good 'gimmick' backed by strong, IC reasoning for my character (typically built over time, interaction and planning during canon interactions/extended) then why would I have said character be an antagonist? To do otherwise would wholly break character in my opinion, and so, I do not play station antagonist roles (Traitor, Revolutionary). I occasionally dabble in nuke ops, though. For the rest to which my above reasoning does not apply; Changeling is an un-enjoyable mess where if you go by the lore for them, you have 0 reason to do anything to reveal yourself. You're actually a fucking terrible changeling if you reveal yourself or kill someone on station because you threaten the entire secrecy of the species. Vampire is a very strange case because whilst you have a strong reasoning to feed, you have zero reasoning to escalate further past this. It's a supernatural antagonist that doesn't feel particularly supernatural in any way, either, and for whatever reason has zero to no mechanical tie-in with it's brother-role, cultist. Ninja is just a dull experience of being untouchable and going around doing whatever you feel like. It's easy to bullshit some objective since you don't require IC forethought like I previously mentioned, and it's popular because it's a fairly easy power trip role. It carries the legacy of having been an admin-only role in this regard. Wizard is similar to the above but it's much easier to die as if you don't know how to play (Unlike the above, it was not an admin-only role), so most people go with the Lich power. It's also renowned for being a fairly hit-or-miss role due to people playing it quite peacefully (And without an objective) due to their personal fear of either failure to do it well or failure to survive. Cultist allows for a stronger exertion of IC reasoning, but presents enough of a self-contained gimmick that you don't need to put in effort to RP as it. This is also it's flaw, because it tends to result in the same end-round outcomes more consistently than any other antagonist role (And trust me, they all repeat themselves, you're almost never going to be original with your gimmick). I don't hate this role, but it's utterly repetitive and boring so I never roundstart it. I won't touch borer with a ten foot pole seeing as it's just a worse Cultist in almost every regard, solely and only marginally better on repetition due to no Nar-Sie summoning. I don't play AI so I won't bother arguing for malf, but it tends to present the same initial argument of mine in regard to IC reasoning. Otherwise you get incredibly repetitive and dull gameplay and gimmicks. On the one I do dabble in, Mercenary (and Raider) are some of the more 'popular' roles for a reason, because whilst you have to make up an objective on the spot, you don't really need to apply much effort to IC reasoning (Which unfortunately often results in inconsistency in roleplay, such as mercenaries betraying their employer when such would result in an awful reputation for them as hirelings). You're also given a multitude of powerful and free tools, with Mercenaries/Nukies being some of the strongest and most popular antagonists because of such. Mercenary/Nukie is one of the only roles I play due to the easy immersive factor, whereas I don't touch Raider because it often attracts some fairly bad roleplayers (I'm not talking about new players either). Final note, the round-types I not only don't play the role of but avoid like the plague: Changeling/Any mode with Changelings: Zero immersion to it if one knows the lore, and a completely failed attempt at being a horror-related roundtype. I'm never scared or paranoid and it's incredibly obvious who's the changeling. Arguably the worst mode on the server. Vampire: It's just 'blood drive changeling' unless they attempt to create more vampires, but that often doesn't go anywhere interesting as you rarely see anyone attempting to act like a secretive coven or cabal. They never tend to act like the superior, unholy beings they are at the core, to which I blame Twilight. Still better than Changeling. Ninja/Wizard: Yakkety sax modes. They only shine when they're combined with other antag types in a mode, to which they make fascinating hunters of said other types who can allow for an interesting perspective and approach to otherwise dull things. Wizard(s) vs. Cult in particular is absolutely fascinating to me and yet I almost never see it. Borer/Bughunt: Take Cult but remove everything interesting about it, and leave a mode that's solely reliant on the fascinating psionic mechanics to carry itself. It's dull, repetitive and often forces immersion breaking behaviours due to a recent ruling. If not for the unique mechanic of psionics carrying it, this would be the absolute worst mode on the server bar none. Crossfire: It's a worse calamity event. Balance does not exist but I understand that it exists as a non-serious MRP mode to have a little violent fun. Really shouldn't be in the secret rotation.
  5. Yes, because Robotics is the one who ICly handle the issue of malfunctioning stationbounds? Depending on circumstance and the personal ability of the roboticist, you're often likely to get out faster than someone who was brigged. Is it powergaming to stun someone whilst they're fighting back, then cuff them? No, don't be fucking ridiculous. If that were the case then every combat would be a death match.
  6. This is actually a fairly significant nerf to borgs as it means you have to kill them to do anything to them, there's no more capturing otherwise.
  7. Per what Burger said, it's incredibly easy even now to make an educated guess on the roundtype within the first twenty some minutes. It wouldn't make it any much easier to metagame so much as allowing people who don't want to participate in a mode they find unenjoyable to opt out sooner (per suggestion) rather than later (per cryo/passive suicide).
  8. Either form is completely reasonable for someone to desire, especially due to the physiological advantages presented. Particularly in the cases where it'd keep you alive, whereas cloning does not do so per my previous argument. Whether you're General Grievous with the gutsack or a brain-in-a-body, neither is particularly horrific. Cryonics (The proper name for the field you were attempting to mention, and one which I have looked into quite a few times in the past) is a far different case as it's reliant on the assumption of future medical technologies being able to compensate for the flaws in current medical technologies. Amusingly, per my argument, Aut'akh's reasoning is no more valid. Anyone can claim some cult-ish beliefs for something (Such concepts are not limited to a heretical sub-sect of Unathi religion), and their population is so insignificant that you'd be just as likely if not moreso to encounter more 'extreme' transhumanists. Especially considering the variables in population, and that some cultures more heavily revolve around lighter forms of transhumanism. On an amusing side-note before you bring up the same argument, drugs could easily be delivered to the brain (or other organs if you're an especially suicidal gutsack type) via artificial glands or the other things you'd actually require for a human brain to properly function outside of the body. Numerous tactile sensations could be rather easily replicated with Aurora's known and even common technologies; And as for gustatory sensations, I'm uncertain as very few things in lore quite describe the mimicry of such, nor is there a modern basis for the technology like we have with tactile sensors.
  9. Per the title: A nerf to the AI's passive anti-antag power that isn't a nerf to any AI who remembers the existence of the PDA messaging server. I see no reason the AI should passively and randomly acquire wholly undeserved information. It seems to happen far too often in a manner that fucks over people's plans, as well. You can still acquire this information reliably by willfully accessing the messaging server.
  10. I'd almost consider arguing for the removal of non-bounced radios as a whole, but that argument's been made before. People usually either forget this exists or they just use the PDA instead, from my experience. The 'forgetting it exists' is usually more the common reason though, since the PDA surprisingly tends to have even less privacy due to the AI 'got ur message' RNG shit.
  11. Just make a ghetto radio jammer, the feature exists for a reason. Plan ahead if you're going to murder/kidnap someone instead of pushing for stuns to be the end-all 'ur dead kiddo' mechanic as we've been trying to move away from.
  12. I wouldn't mind seeing a blind buff of that sort apply to organics as well. Flashes have been notably useless aside from borgs for quite a while.
  13. These sprites are a cut above anything we have and deserve to be in because of that.
  14. Not everything demands the same dull style. The suggested sprites here are amazing, well and above the typical quality of most of our current outfits - especially in regard to the shading and 'texturing'.
  15. I'm fine with nukes due to them ending the round, though I don't believe they're exactly the most impressive objective you can aim for. For the Nuke Ops, I prefer when it's used as a round ender rather than a tool of intimidation as there's really not much one can say to it. If you were using it to threaten the station then I'd completely expect NT to send in the best of the best (AKA anyone but the crew) to stop you, assuming Command actually faxes them the situation.
  16. Hot take, Aut'akh have no more validity to their reasoning for augmentation than anyone else.
  17. You should've gone with Curator for the alt-title instead. Custodian is another name for a janitor.
  18. I can tell you from years of experience that this is already the case. Oversized and highly tribalistic departments, internal cliques and similar are fairly widespread. As for civilians not seeking anything out, that's entirely on part of the player. You fail to understand that every other role has this; you can be a hermit in essentially every single one of them until your job demands you do something, then you can rush through that and go back to being a hermit. It is up to the player to make their own roleplay and moments, not the game itself.
  19. Replace them with free C4 instead and I'd be okay with this. Their primary use from my experiences with the role has been breaching into places loudly, C4 would allow this without hilarious decompression. They were also nice for setting traps, but to be honest welding tanks are still just as fine for that purpose. If replaced with signallers/igniters to encourage the lads to create their own traps instead of having it freely available via ttv bombs, that would also be quite viable.
  20. I was going to say what Jackboot said, rich pirate-looking stuff. But then I pondered that Dominia is actually a pirate faction pretending to be legitimate, so it fits beautifully.
  21. Not to be rude, but per above this is predominantly avoided by disabling the preferences. Said preferences (excluding certain roles like Borer, Nuke Op, Wizard, Ninja and so on) encompass not just roundstart but mid-round antag-becoming. This is somewhat more obvious when considering one of the most common and popular modes is named 'Autotraitor'.
  22. I'm curious though, how would that be much different from stunning? That sounds like a viable disable, to which I wouldn't mind a nerf on that level, but is the only difference retaining the ability to move/interact with nearby equipment?
  23. Getting hit 5-6 times requires either incredible aim and hit chance luck on par of the shooter (which usually means you were in help intent), or you were silly and just didn't run away (or were a G2). As for the availability of nanopaste, Science has a fairly good amount of it to start with and it's not exactly a hard thing to produce. It's also quite, quite easy to store whilst being efficient at healing, requiring no particular steps for anything but organ repair. Meanwhile all the medical supplies require a serious dedication of storage to account for multiple possible damage types, and take their time to heal you fully. The non-paste repair method of welder/cables/etc. are common but require you to stop and fiddle around for a bit, whilst not being exactly time effective. Like I said, healing chargers would be fine if paste was nerfed into the ground so that antag-IPCs and valid-IPCs would be required to actually take breaks instead of having numerous powerful healing sources. The suggested charger with the current paste means that they can get paste and hold it for when they're truly in danger, opting to use the charger when having any time to rest (further benefiting them by recharging their power). Of course, you can argue they can do this with tools too, but tools are both loud and as noted require a fair amount of space. G2s are funnily the most balanced of IPCs (even arguably quite weak in some regard) because they physically cannot catch up to anyone else, and nothing can help with that. My concern is for the non-Heph models whom are capable of running laps and essentially soloing the entire crew due to relative immunity to all non-EM/Ion crowd control. Antags are somewhat spared from their shit, but would have to invest TCs into dealing with them or break into one of the extremely visible Chemistry labs to produce EMP mixtures.
  24. I've found one of the main encouraging factors is that visitors have a lot more freedom in character. Your RP opportunities are far less limited by role, and by untying the setting from the station, you only have further opportunity in this regard. I have never thought visitor should be discouraged, so much as encouraged to those willing to make use of it's relative potential. As for Mendell as a setting, it was more for ease of pedestrian access - having a greater depth of character and faction variety - and above all; if it's situated in a district (or on a smaller scale, let's say, a couple of blocks) with minimal to no living spaces, then there's not a whole lot of permanence in regard to people whom reside there. You'd be able to have people who live nearby in different districts or parts of the same district - people whom have easy access to the area due to location - but you wouldn't require any sort of permanence in 'X lives in this part of the map' aside from Muhawir living behind a dumpster or something.
  25. Miraculously, these two species also do not have third arms. Unless you count the worthless vestigial limbs certain Vaurcae may have. As for OP, I'd only agree if there was no slowdown. Being able to RP taking someone by the hand or arm and running along with them would be gone RP-wise in lieu of forceful dragging. As well as quickly getting people who aren't critically injured out of a danger zone. Though, for the case I presented of 'Being able to RP taking someone by the hand or arm and running along with them would be gone RP-wise in lieu of forceful dragging' one could simply add a separate consensual hand-holding mechanic distinctly different from the dancing mechanic so people can run with each other in the halls freely like the degenerates they are. No, that's not a joke either.
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