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Everything posted by Carver
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I only ask that the bottom right carpet loses the bottom and right rows of tiles for the sake of aesthetic.
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I'm not sure if I remember correctly, but is that the ability to where the AI/pAI can access suit functions and walk around your unconscious body with the suit or am I mistaken? Either way, the suggestion sounds fairly niche and harmless so no real reason to disagree other than the inevitable argument of "It encourages interacting with the roboticist", an argument that for this case is fairly minimal and weak.
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This happens if you try to disarm someone with a gun under certain conditions, if I remember right. Grabs being strong only serves to discourage melee weapons being particularly viable without stuns. Stuns, of course, aren't the most fun mechanic. Inevitably you get a circle of things getting buffed until something is nerfed.
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Wasn't there a reverse form of this for Nuke Ops/Mercenaries? To where they get more men based on station-pop, but if there wasn't enough with the role enabled then they'd still start the mode - albeit with less men.
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Grab meta has always been a fairly cancerous and completely uninteractive meta, I'm sad to see it's returned. My only opinion: It should be very, very hard to grab someone fighting back; As in, near-impossibly hard. They should need to be unconscious or disabled.
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Revert Garnascus' ruling on roundstart borer hosts.
Carver replied to Kintsugi's topic in Rejected Policy
The intent of the ruling was to deny character-specific roleplay. Starting off as something (or being set back, or whatever have you) is one thing, being forced to break character for it is another thing entirely. As has been argued earlier in this thread multiple times over. -
The term you're looking for is overlays. Be wary, overlays can be absolutely hideous if not done well - and they would be in the case of scars if said scars didn't match character skin.
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So long as it's a preference toggle. I always kept it disabled (On here, on CM, absolutely everywhere) because help intent can be valid for fighting when you want to walk through people.
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Alternatively, don't let non-humans/shells wear them.
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New magazines- the kind that go in guns, not the ones you read
Carver replied to AmoryBlaine's topic in Archive
It's already the case for the current magazines. -
How does this handle non-employees visiting? Just sounds like it kills RP creativity if there's nothing in place for such.
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New magazines- the kind that go in guns, not the ones you read
Carver replied to AmoryBlaine's topic in Archive
I didn't mean the default ammo type, so much as the 'loaded by hand' ammo in the magazine. Ex: Loading a rubbers magazine with live rounds wouldn't have the blue tipped bullets on sprite. But, if that has been covered, fantastic. -
Letting them retain the ability to talk locally would certainly be an improvement, as well as some form of time limit on the no power alert emote to prevent spamming.
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New magazines- the kind that go in guns, not the ones you read
Carver replied to AmoryBlaine's topic in Archive
Do remember they (magazines) need to show the ammo type loaded, should said ammo type have a different coloured 'tip'. -
Grey and white looking a bit saturated.
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If you survive being hit by a stun, chances are your opponent is fairly awful at combat. Borg-prying is currently and will likely remain the only way to capture a borg without killing them directly. Ion is not a viable sole method seeing as a single ion rifle exists on the map (To which would be equivalent to arguing a need for the hypospray or syringe gun in every fight against an organic in order to secure a capture), and any AI worth it's salt during malf will see that rifle destroyed in very short order if they intend on going loud. The flash-ID-bar move is a melee range combo that only Roboticists and others with appropriate access (Or cryptographic sequencers) can pull off, specifically requiring a flash or the rare EMP weapon.
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If I don't have a good 'gimmick' backed by strong, IC reasoning for my character (typically built over time, interaction and planning during canon interactions/extended) then why would I have said character be an antagonist? To do otherwise would wholly break character in my opinion, and so, I do not play station antagonist roles (Traitor, Revolutionary). I occasionally dabble in nuke ops, though. For the rest to which my above reasoning does not apply; Changeling is an un-enjoyable mess where if you go by the lore for them, you have 0 reason to do anything to reveal yourself. You're actually a fucking terrible changeling if you reveal yourself or kill someone on station because you threaten the entire secrecy of the species. Vampire is a very strange case because whilst you have a strong reasoning to feed, you have zero reasoning to escalate further past this. It's a supernatural antagonist that doesn't feel particularly supernatural in any way, either, and for whatever reason has zero to no mechanical tie-in with it's brother-role, cultist. Ninja is just a dull experience of being untouchable and going around doing whatever you feel like. It's easy to bullshit some objective since you don't require IC forethought like I previously mentioned, and it's popular because it's a fairly easy power trip role. It carries the legacy of having been an admin-only role in this regard. Wizard is similar to the above but it's much easier to die as if you don't know how to play (Unlike the above, it was not an admin-only role), so most people go with the Lich power. It's also renowned for being a fairly hit-or-miss role due to people playing it quite peacefully (And without an objective) due to their personal fear of either failure to do it well or failure to survive. Cultist allows for a stronger exertion of IC reasoning, but presents enough of a self-contained gimmick that you don't need to put in effort to RP as it. This is also it's flaw, because it tends to result in the same end-round outcomes more consistently than any other antagonist role (And trust me, they all repeat themselves, you're almost never going to be original with your gimmick). I don't hate this role, but it's utterly repetitive and boring so I never roundstart it. I won't touch borer with a ten foot pole seeing as it's just a worse Cultist in almost every regard, solely and only marginally better on repetition due to no Nar-Sie summoning. I don't play AI so I won't bother arguing for malf, but it tends to present the same initial argument of mine in regard to IC reasoning. Otherwise you get incredibly repetitive and dull gameplay and gimmicks. On the one I do dabble in, Mercenary (and Raider) are some of the more 'popular' roles for a reason, because whilst you have to make up an objective on the spot, you don't really need to apply much effort to IC reasoning (Which unfortunately often results in inconsistency in roleplay, such as mercenaries betraying their employer when such would result in an awful reputation for them as hirelings). You're also given a multitude of powerful and free tools, with Mercenaries/Nukies being some of the strongest and most popular antagonists because of such. Mercenary/Nukie is one of the only roles I play due to the easy immersive factor, whereas I don't touch Raider because it often attracts some fairly bad roleplayers (I'm not talking about new players either). Final note, the round-types I not only don't play the role of but avoid like the plague: Changeling/Any mode with Changelings: Zero immersion to it if one knows the lore, and a completely failed attempt at being a horror-related roundtype. I'm never scared or paranoid and it's incredibly obvious who's the changeling. Arguably the worst mode on the server. Vampire: It's just 'blood drive changeling' unless they attempt to create more vampires, but that often doesn't go anywhere interesting as you rarely see anyone attempting to act like a secretive coven or cabal. They never tend to act like the superior, unholy beings they are at the core, to which I blame Twilight. Still better than Changeling. Ninja/Wizard: Yakkety sax modes. They only shine when they're combined with other antag types in a mode, to which they make fascinating hunters of said other types who can allow for an interesting perspective and approach to otherwise dull things. Wizard(s) vs. Cult in particular is absolutely fascinating to me and yet I almost never see it. Borer/Bughunt: Take Cult but remove everything interesting about it, and leave a mode that's solely reliant on the fascinating psionic mechanics to carry itself. It's dull, repetitive and often forces immersion breaking behaviours due to a recent ruling. If not for the unique mechanic of psionics carrying it, this would be the absolute worst mode on the server bar none. Crossfire: It's a worse calamity event. Balance does not exist but I understand that it exists as a non-serious MRP mode to have a little violent fun. Really shouldn't be in the secret rotation.
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Yes, because Robotics is the one who ICly handle the issue of malfunctioning stationbounds? Depending on circumstance and the personal ability of the roboticist, you're often likely to get out faster than someone who was brigged. Is it powergaming to stun someone whilst they're fighting back, then cuff them? No, don't be fucking ridiculous. If that were the case then every combat would be a death match.
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This is actually a fairly significant nerf to borgs as it means you have to kill them to do anything to them, there's no more capturing otherwise.
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[+2D, BIN 11JAN] Please add a system to opt out of round types.
Carver replied to FreshRefreshments's topic in Archive
Per what Burger said, it's incredibly easy even now to make an educated guess on the roundtype within the first twenty some minutes. It wouldn't make it any much easier to metagame so much as allowing people who don't want to participate in a mode they find unenjoyable to opt out sooner (per suggestion) rather than later (per cryo/passive suicide). -
Either form is completely reasonable for someone to desire, especially due to the physiological advantages presented. Particularly in the cases where it'd keep you alive, whereas cloning does not do so per my previous argument. Whether you're General Grievous with the gutsack or a brain-in-a-body, neither is particularly horrific. Cryonics (The proper name for the field you were attempting to mention, and one which I have looked into quite a few times in the past) is a far different case as it's reliant on the assumption of future medical technologies being able to compensate for the flaws in current medical technologies. Amusingly, per my argument, Aut'akh's reasoning is no more valid. Anyone can claim some cult-ish beliefs for something (Such concepts are not limited to a heretical sub-sect of Unathi religion), and their population is so insignificant that you'd be just as likely if not moreso to encounter more 'extreme' transhumanists. Especially considering the variables in population, and that some cultures more heavily revolve around lighter forms of transhumanism. On an amusing side-note before you bring up the same argument, drugs could easily be delivered to the brain (or other organs if you're an especially suicidal gutsack type) via artificial glands or the other things you'd actually require for a human brain to properly function outside of the body. Numerous tactile sensations could be rather easily replicated with Aurora's known and even common technologies; And as for gustatory sensations, I'm uncertain as very few things in lore quite describe the mimicry of such, nor is there a modern basis for the technology like we have with tactile sensors.
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Per the title: A nerf to the AI's passive anti-antag power that isn't a nerf to any AI who remembers the existence of the PDA messaging server. I see no reason the AI should passively and randomly acquire wholly undeserved information. It seems to happen far too often in a manner that fucks over people's plans, as well. You can still acquire this information reliably by willfully accessing the messaging server.
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I'd almost consider arguing for the removal of non-bounced radios as a whole, but that argument's been made before. People usually either forget this exists or they just use the PDA instead, from my experience. The 'forgetting it exists' is usually more the common reason though, since the PDA surprisingly tends to have even less privacy due to the AI 'got ur message' RNG shit.
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Just make a ghetto radio jammer, the feature exists for a reason. Plan ahead if you're going to murder/kidnap someone instead of pushing for stuns to be the end-all 'ur dead kiddo' mechanic as we've been trying to move away from.