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Everything posted by Carver
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This is actually a fairly significant nerf to borgs as it means you have to kill them to do anything to them, there's no more capturing otherwise.
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[+2D, BIN 11JAN] Please add a system to opt out of round types.
Carver replied to FreshRefreshments's topic in Archive
Per what Burger said, it's incredibly easy even now to make an educated guess on the roundtype within the first twenty some minutes. It wouldn't make it any much easier to metagame so much as allowing people who don't want to participate in a mode they find unenjoyable to opt out sooner (per suggestion) rather than later (per cryo/passive suicide). -
Either form is completely reasonable for someone to desire, especially due to the physiological advantages presented. Particularly in the cases where it'd keep you alive, whereas cloning does not do so per my previous argument. Whether you're General Grievous with the gutsack or a brain-in-a-body, neither is particularly horrific. Cryonics (The proper name for the field you were attempting to mention, and one which I have looked into quite a few times in the past) is a far different case as it's reliant on the assumption of future medical technologies being able to compensate for the flaws in current medical technologies. Amusingly, per my argument, Aut'akh's reasoning is no more valid. Anyone can claim some cult-ish beliefs for something (Such concepts are not limited to a heretical sub-sect of Unathi religion), and their population is so insignificant that you'd be just as likely if not moreso to encounter more 'extreme' transhumanists. Especially considering the variables in population, and that some cultures more heavily revolve around lighter forms of transhumanism. On an amusing side-note before you bring up the same argument, drugs could easily be delivered to the brain (or other organs if you're an especially suicidal gutsack type) via artificial glands or the other things you'd actually require for a human brain to properly function outside of the body. Numerous tactile sensations could be rather easily replicated with Aurora's known and even common technologies; And as for gustatory sensations, I'm uncertain as very few things in lore quite describe the mimicry of such, nor is there a modern basis for the technology like we have with tactile sensors.
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Per the title: A nerf to the AI's passive anti-antag power that isn't a nerf to any AI who remembers the existence of the PDA messaging server. I see no reason the AI should passively and randomly acquire wholly undeserved information. It seems to happen far too often in a manner that fucks over people's plans, as well. You can still acquire this information reliably by willfully accessing the messaging server.
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I'd almost consider arguing for the removal of non-bounced radios as a whole, but that argument's been made before. People usually either forget this exists or they just use the PDA instead, from my experience. The 'forgetting it exists' is usually more the common reason though, since the PDA surprisingly tends to have even less privacy due to the AI 'got ur message' RNG shit.
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Just make a ghetto radio jammer, the feature exists for a reason. Plan ahead if you're going to murder/kidnap someone instead of pushing for stuns to be the end-all 'ur dead kiddo' mechanic as we've been trying to move away from.
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I wouldn't mind seeing a blind buff of that sort apply to organics as well. Flashes have been notably useless aside from borgs for quite a while.
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I'm fine with nukes due to them ending the round, though I don't believe they're exactly the most impressive objective you can aim for. For the Nuke Ops, I prefer when it's used as a round ender rather than a tool of intimidation as there's really not much one can say to it. If you were using it to threaten the station then I'd completely expect NT to send in the best of the best (AKA anyone but the crew) to stop you, assuming Command actually faxes them the situation.
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Hot take, Aut'akh have no more validity to their reasoning for augmentation than anyone else.
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Alt title for librarians: Curators -or- new role altogether
Carver replied to NerdyVampire's topic in Archive
You should've gone with Curator for the alt-title instead. Custodian is another name for a janitor. -
I can tell you from years of experience that this is already the case. Oversized and highly tribalistic departments, internal cliques and similar are fairly widespread. As for civilians not seeking anything out, that's entirely on part of the player. You fail to understand that every other role has this; you can be a hermit in essentially every single one of them until your job demands you do something, then you can rush through that and go back to being a hermit. It is up to the player to make their own roleplay and moments, not the game itself.
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Replace them with free C4 instead and I'd be okay with this. Their primary use from my experiences with the role has been breaching into places loudly, C4 would allow this without hilarious decompression. They were also nice for setting traps, but to be honest welding tanks are still just as fine for that purpose. If replaced with signallers/igniters to encourage the lads to create their own traps instead of having it freely available via ttv bombs, that would also be quite viable.
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Not to be rude, but per above this is predominantly avoided by disabling the preferences. Said preferences (excluding certain roles like Borer, Nuke Op, Wizard, Ninja and so on) encompass not just roundstart but mid-round antag-becoming. This is somewhat more obvious when considering one of the most common and popular modes is named 'Autotraitor'.
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I'm curious though, how would that be much different from stunning? That sounds like a viable disable, to which I wouldn't mind a nerf on that level, but is the only difference retaining the ability to move/interact with nearby equipment?
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Getting hit 5-6 times requires either incredible aim and hit chance luck on par of the shooter (which usually means you were in help intent), or you were silly and just didn't run away (or were a G2). As for the availability of nanopaste, Science has a fairly good amount of it to start with and it's not exactly a hard thing to produce. It's also quite, quite easy to store whilst being efficient at healing, requiring no particular steps for anything but organ repair. Meanwhile all the medical supplies require a serious dedication of storage to account for multiple possible damage types, and take their time to heal you fully. The non-paste repair method of welder/cables/etc. are common but require you to stop and fiddle around for a bit, whilst not being exactly time effective. Like I said, healing chargers would be fine if paste was nerfed into the ground so that antag-IPCs and valid-IPCs would be required to actually take breaks instead of having numerous powerful healing sources. The suggested charger with the current paste means that they can get paste and hold it for when they're truly in danger, opting to use the charger when having any time to rest (further benefiting them by recharging their power). Of course, you can argue they can do this with tools too, but tools are both loud and as noted require a fair amount of space. G2s are funnily the most balanced of IPCs (even arguably quite weak in some regard) because they physically cannot catch up to anyone else, and nothing can help with that. My concern is for the non-Heph models whom are capable of running laps and essentially soloing the entire crew due to relative immunity to all non-EM/Ion crowd control. Antags are somewhat spared from their shit, but would have to invest TCs into dealing with them or break into one of the extremely visible Chemistry labs to produce EMP mixtures.
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I've found one of the main encouraging factors is that visitors have a lot more freedom in character. Your RP opportunities are far less limited by role, and by untying the setting from the station, you only have further opportunity in this regard. I have never thought visitor should be discouraged, so much as encouraged to those willing to make use of it's relative potential. As for Mendell as a setting, it was more for ease of pedestrian access - having a greater depth of character and faction variety - and above all; if it's situated in a district (or on a smaller scale, let's say, a couple of blocks) with minimal to no living spaces, then there's not a whole lot of permanence in regard to people whom reside there. You'd be able to have people who live nearby in different districts or parts of the same district - people whom have easy access to the area due to location - but you wouldn't require any sort of permanence in 'X lives in this part of the map' aside from Muhawir living behind a dumpster or something.
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Miraculously, these two species also do not have third arms. Unless you count the worthless vestigial limbs certain Vaurcae may have. As for OP, I'd only agree if there was no slowdown. Being able to RP taking someone by the hand or arm and running along with them would be gone RP-wise in lieu of forceful dragging. As well as quickly getting people who aren't critically injured out of a danger zone. Though, for the case I presented of 'Being able to RP taking someone by the hand or arm and running along with them would be gone RP-wise in lieu of forceful dragging' one could simply add a separate consensual hand-holding mechanic distinctly different from the dancing mechanic so people can run with each other in the halls freely like the degenerates they are. No, that's not a joke either.
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I've won plenty of fights whilst blinded. Being unable to see affects the combat in nearly no fashion so long as you're remotely competent and don't panic, especially if you're completely immune to being knocked over or stunned in any other fashion short of the single rifle in a corner of the armoury or the RD locking you down. Being unable to stun 'borgs also removes any ability for roboticists to fight against malf/subverted stationbounds without destroying them beforehand. Presently you have to genuinely fear roboticists, as you should as a stationbound.
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Lasers are terrible and among the easiest damage type for IPCs to heal, and their recent buff was to blood removal. It can be easily reasoned as to why that buff doesn't help in this case. Trauma to the monitor requires them being dumbasses and letting people hit them in the head, every other species will die just as fast if not far faster from headshots. There is exactly one ion weapon on the station and every other week people call to remove it. Anyone who isn't retarded as an IPC will steal it as their first goal or, hilariously, EMP the one using it. There are also several antagonist options these days to mitigate ion/EMP damage immensely. Remove nanopaste being able to heal and I'd consider the recharger healing being balanced. As it were, the existence of paste gives them the strongest self-healing in the game already (Faster than lings, no wait-time for regen like organics; doesn't require large investments like the rapid regen powers for certain antags) and it's trivial for any antagonist to acquire (or anyone who just asks Research for some, to which such isn't that hard).
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Because a clone isn't you. You stay dead, permanently, you're never coming back. You're having a knock-off replace you. There's no second chance to cloning, you're merely replacing yourself to mitigate post-mortem issues by your place in society suddenly becoming vacant. As for 'this is supposed to be rare', Aut'akh should be rarer than Dionaea yet the inverse happens to be the case. That's a poor argument. As Fresh mentioned, being unable to engage in physiological desires can be considered a boon. A removal of carnality, or if one seeks to retain some sensations in a realistic sense, replacing it with a system of artificial glands to simulate such things (Which is hilariously exactly how you'd be able to simulate emotion better than a synthetic ever could, albeit never quite as naturally as in a proper body). Imagine not having to waste any time in your day to eat, drink and so forth- being able to merely 'refill' on requirements nutriments and water reserves for the body. Most likely though, if we saw FBPs they'd be in the Aut'akh/General Grievous style. You still have your brain, you have a majority of important organs and bits. The major change is that you're augmented by technology far beyond the physical (And depending on design and extent, mental) capabilities of your biological form.
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Uniform policy becomes more firm of a concept in cases where there are significant working hazards that require protective apparel; as per all of Engineering, Robotics, certain Scientist roles (Xenobiology, Xenobotany, Chemistry and operating the Lathe) and many more positions. Adults with degrees should understand that uniforms aren't for looks (Discounting that high-visibility apparel is in a sense) but rather to protect them.