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Everything posted by Carver
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I've won plenty of fights whilst blinded. Being unable to see affects the combat in nearly no fashion so long as you're remotely competent and don't panic, especially if you're completely immune to being knocked over or stunned in any other fashion short of the single rifle in a corner of the armoury or the RD locking you down. Being unable to stun 'borgs also removes any ability for roboticists to fight against malf/subverted stationbounds without destroying them beforehand. Presently you have to genuinely fear roboticists, as you should as a stationbound.
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Lasers are terrible and among the easiest damage type for IPCs to heal, and their recent buff was to blood removal. It can be easily reasoned as to why that buff doesn't help in this case. Trauma to the monitor requires them being dumbasses and letting people hit them in the head, every other species will die just as fast if not far faster from headshots. There is exactly one ion weapon on the station and every other week people call to remove it. Anyone who isn't retarded as an IPC will steal it as their first goal or, hilariously, EMP the one using it. There are also several antagonist options these days to mitigate ion/EMP damage immensely. Remove nanopaste being able to heal and I'd consider the recharger healing being balanced. As it were, the existence of paste gives them the strongest self-healing in the game already (Faster than lings, no wait-time for regen like organics; doesn't require large investments like the rapid regen powers for certain antags) and it's trivial for any antagonist to acquire (or anyone who just asks Research for some, to which such isn't that hard).
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Because a clone isn't you. You stay dead, permanently, you're never coming back. You're having a knock-off replace you. There's no second chance to cloning, you're merely replacing yourself to mitigate post-mortem issues by your place in society suddenly becoming vacant. As for 'this is supposed to be rare', Aut'akh should be rarer than Dionaea yet the inverse happens to be the case. That's a poor argument. As Fresh mentioned, being unable to engage in physiological desires can be considered a boon. A removal of carnality, or if one seeks to retain some sensations in a realistic sense, replacing it with a system of artificial glands to simulate such things (Which is hilariously exactly how you'd be able to simulate emotion better than a synthetic ever could, albeit never quite as naturally as in a proper body). Imagine not having to waste any time in your day to eat, drink and so forth- being able to merely 'refill' on requirements nutriments and water reserves for the body. Most likely though, if we saw FBPs they'd be in the Aut'akh/General Grievous style. You still have your brain, you have a majority of important organs and bits. The major change is that you're augmented by technology far beyond the physical (And depending on design and extent, mental) capabilities of your biological form.
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Uniform policy becomes more firm of a concept in cases where there are significant working hazards that require protective apparel; as per all of Engineering, Robotics, certain Scientist roles (Xenobiology, Xenobotany, Chemistry and operating the Lathe) and many more positions. Adults with degrees should understand that uniforms aren't for looks (Discounting that high-visibility apparel is in a sense) but rather to protect them.
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Final Suggestion: Let Skrell Squeeze Through Closed Airlocks
Carver replied to a topic in Off Topic Discussion
Arrow underestimates the true power of psionics. -
Skull put it excellently. As for personality, there's absolutely 0 requirement to put any personality into TCFL or really any of the other ERTs . Even Kataphracts, arguably the most RP-intensive of the response teams, aren't exactly required to put much effort into character personality. To argue 'X has more personality' is foolish, as it's solely a player-derived factor.
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+1 for the toxins and acids being gone. Their existence in this extremely common event demands that near-every crewman keep a gas mask or be ready to just fucking die at a moment's notice to NT's 'get sued and lose the case every time' lethal-scrubbers system.
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I can't support further easy-heal methods to the mechanically strongest species-family on the station. It's already God-awful suffering to kill an IPC with half a brain cell in regards to gameplay sense if you lack an ion rifle, let alone without giving them to option to build an infinite heal-to-full device in some corner that they can repeatedly go back to.
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I'd prefer a setting shift from being a station specifically; having seen this exact thing on Polaris and being fairly unimpressed with it. But I do support any expansion to off-duty/visitor/non-personnel roles. We have all this lore for Mendell and yet neglect it's potential as a gameplay setting? That alone is massively disappointing to me.
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I really don't want borgs to end up as overpowered as IPCs to where it's 'ion rifle, EMP, antag-tier ballistics or you just can't do anything against them'. Without any of the above extremely limited items, there would be absolutely nothing you could do to a borg. They'd become more horrifying to fight than Secborgs ever were, and it'd be an absolutely insane buff to malf. For the sake of borgs not becoming a powergamer go-to like IPCs have, please, do not render the flash entirely fucking worthless as an item.
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To clarify those two things, they used to be used for fire extinguishers as foam didn't exist.
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Engineering (And the Janitor and Roboticists) in particular should be donning their uniform for safety reasons. It's intended to protect against all sorts of working hazards, whilst making them visible in emergencies and such. Chemists and Virologists (Or as they're both called, Biochemists) are a specific role that should always be in uniform, again, for safety. As well as Anomalists, Chemical-focused Scientists and Xenobotanists. For these mentioned roles, possible exposure to dangerous anomalous, biological or chemical elements should demand uniform. Surgeons (And to an uncommon extent, the Roboticists), for the sake of their patients, should also be required to don appropriate uniforms during surgical procedure. Scientists should under no circumstance be wearing loose clothing if they intend on working with their lathe. Button that coat, clip that tie and never wear a dress. The only civilian roles (Besides the aforementioned Janitor) who should be donning explicit uniforms are the Chefs and Hydroponicists; hygiene for the former, and for the latter because you'd be getting pesticides and fertilizer over your personal clothing. All learning roles (Apprentices, Cadets and Interns) should be wearing uniform. If you are not wearing your uniform then you're clearly not taking your training seriously. Uniform policy should cease to apply to anyone whom is explicitly off-duty, and preferably has both stated such to their Head of Staff and has returned appropriate gear to their locker (Tools, security kit, medical supplies, etc.).
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[Accepted] Devildabeast's Command Application
Carver replied to FearTheBlackout's topic in Whitelist Applications Archives
Per my recommendations on his other applications; he puts quite a bit of effort and research into predominantly RP-focused roles, particularly Chaplain, which would leave me very curious to see what he'd bring to the table for Consular. +1 -
Antiquity and You: Add the Antique Revolver, Iron Balls, and Black Powder.
Carver replied to DronzTheWolf's topic in Archive
Ditch the misfire chance and I'll be in agreement. Misfires and rng fail-chances are ass, especially in what's likely intended as a high quality reproduction. -
No opinion on those, but my assumption was that hunger was still tied to whatever nutriment-type chemical is in the system? At least in the sense that if you, say, ate a huge burger and took longer to process the contents, you'd by extension take longer to get hungry again.
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Doesn't this just make them thematically and mechanically far better and cooler changelings? I'll support it if we lose changelings in exchange for this feature.
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Do the swat gloves still match the intended suit and helmet that goes with them?
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The Trill are a horrible comparison, they're more aptly akin to these horrific monstrosities. Hostile, dangerous and deceptive parasites that attach to the brain and can't convincingly mimic a person due to lack of said individual's memories; only seeking to further infest more hosts.
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Melee or bullet protection?
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I'm not terribly familiar with the code but if I fathomed a guess from what I remember: Hunger would deplete slower on it's own, chemicals will stay in the system longer due to taking longer to tick (Predominantly important for a few things: Sedatives, Stimulants and Dex+). I'm not sure how the stamina system will affect and be affected, though.
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+1, I thought the suggestion didn't actually say much of anything at first but then I re-read the end of the first sentence. I still think a little more meat to this suggestion would be helpful.
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I was going to be upset if this was a passive, but since it's a visible toggle I'm less bothered by the suggestion. Neutral on it, but I want to see where this suggestion goes.
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Why not tweak their metabolism to make healing via chemicals slower?
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Revert Garnascus' ruling on roundstart borer hosts.
Carver replied to Kintsugi's topic in Rejected Policy
What is rarely understood is that rolling with it does not prevent someone from taking a series of passive choices and decisions that steadily steer themself towards dying. In a similar but less apparent vein to the pre-resist 'cultists that went out of their way to show something is wrong with them'. The best example being that I can make an express point of purposely fucking up in combat in such a way that I'll be killed, whilst merely making it look like I suck ass at the game's systems.