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Everything posted by Carver
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The argument is that it's not a universal education regardless, so bringing up 'my school taught me in X and everyone knows how to do it' isn't valuable. Them being able to do it mechanically, sure, implying everyone would know how to do it, extremely unlikely.
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Clear and concise, I like it.
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The only thing I had learned in school was the Heimlich maneuver. CPR isn't universal, and as for the real world you need a Red Cross CPR certification (that requires renewal/exact same case for first aid certification, tho I think one has a more regular renewal schedule) so a school education wouldn't cut it.
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I would say this is a poor argument on the basis of it applying to near-every single role and department in the game, excluding Journalist (and potentially Bartender). Security is defined by how quickly and effectively they can react to antagonists, Engineering to defined by how quickly and effectively one can react to any sort of station damages/non-viral biohazard, Science even carries the same in how you aid the station by essentially speedrunning research/exosuits/useful slimes. Then Cargo with mining supplies and orders, the Janitor with cleaning messes left by others, the Chef with filling the crews' nutriment reserves, the Chaplain with dispelling cult runes and exorcising ghosts. I'm not against these changes, but in a game of mechanics, your argument against them shouldn't be arguing against the game itself but rather the changes to the game they might bring. As I wholly guarantee you, these changes do absolutely nothing to change how mechanical Medical will be, rather changing what mechanics they utilize in the first place.
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It amuses me that it's not understood just how strong of a buff this is to Security. Access to any department with an Officer, increased co-ordination with any department with an Officer, ability to disseminate information amongst these departments on a rapid scale, ability to gather information from these departments, extralegal access to these departments' equipment and so on. It's the wet dream of any HoS who understands how to work with all the aforementioned resources, giving them a power near that of the Captain if they and their Officers utilize these possibilities to their fullest extent. I don't support Departmental Sec just because of the RP possibilities, and how it'd be a great effort to cripple departmental tribalism; I support it because it's one of the strongest imaginable buffs you could give to a department that's received nerf, after nerf, after nerf, after nerf for nearing on 5 years. Shove your loyalties out the door and understand that loyal informants and increased access across the board can only be a firm benefit to any team of professionals who know precisely what they're doing, or to any HoS with a semblance of cleverness.
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I'll miss cryo solely on the basis of it being a fairly interesting Sci-Fi reference. As for removing advanced scanners, I can only hope you also buff the 'passive grab > click limb with grab on help intent' inspection for players willing to spend more time without an ez-mode hand scanner and whom are capable of understanding the results.
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iirc CPR both requires timing (once per 7 seconds last I remember but spamming it had no problem), and it won't actually fix the problem killing them as much as reduce rising oxygen damage from crit.
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Fucks rats, mouse traps going into vents is good. I'm sick of ahelping shitter rats who act like the furry respawning equivalent of greytide, doing things like Crozarius mentioned.
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Would be neat for people with prosthetics too. Always found it ridiculous someone can barehanded punch a metal leg twice and you can no longer walk on the damned thing reliably.
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On one hand, I agree with this from the stance that the possibility of removal may encourage 'changeling rework #493' to actually get finished/polished. On the other hand, I feel this is the only thing saving some roles (Psychologist, if Cloning were removed.) from being removed or made irrelevant. It's a very tough subject to discuss because it truly depends on a case by case basis, so as not to have some random shithead asking for things they don't like removed every other week. On the other hand, the 'Improve, don't remove' argument was rendered wholly invalid by the death of Security Stationbounds. So any time someone brings it up, you can bring up the counter example of that module's removal. Ex: Security Stationbounds were removed for being considered 'terrible' and 'unfun', Changeling is also terrible and unfun. Thus, Changeling should be removed.
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This should probably get fixed.
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I've gone on a server with this mechanic and used it exclusively to fuck with people as Poly. I would expect random people off the hub would do the same if it were implemented here.
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Remove the whispering and this would be interesting.
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I prefer the 'everyone has hallway access, only the department workers have equipment access' approach. Otherwise removing access from consoles would be far, far too strong for antagonists and would negate any need for IDs. Overall, down to give general access to all in all departments.
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Requesting forum account deletion, so I can recreate it correctly
Carver replied to Ninjajvb11's topic in General
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Preventing tracking in and of itself makes it marginally more annoying to find you, very annoying if you traverse z-levels. A full description is worthless if you utilize disguises with the ID as intended. I'd rather see a separate item costing more TCs do this, rather than giving a significant buff to an item that's already quite useful (and cheap), and that nearly every off-station antag (Nuke Ops, Raiders, etc.) starts with a free one of.
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I'd prefer Mercenaries + Wizard (or effectively any mode that keeps Ninja away from Mercenaries/Raiders), if only because it's fairly easy for a ninja to coordinate with the nuke ops. M+N may end up feeling like Crossfire as a result.
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Security does not make it's own autolathe when it requires ammunition. Whilst you probably could make a chem dispenser, it's really far more effort than just going and asking for the chemicals, and may require ordering things from cargo (which is also interdepartmental interaction). I do question how you'd go through so much acid in 30 minutes, though.
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Taking up medical lobby seats is just a poor idea, and encourages unhealthy eating habits for patients. At best it should've taken the location of the plant below the glass but above the door.
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Back in the day this was mainly to encourage you to interact with medical or take the long fucking walk to the chemistry lab on the asteroid. With the current map? I don't really see the point, but it may be worth keeping to bring back the 'interdepartmental interaction' dynamic for future maps.
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This feels like the dumbest replacement imaginable for Security Stationbounds. It's a silly meme module akin to Brobots but far less 'cool'.
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I would love this, but the main reason I've presented this thread suggestion is because it'd be potentially less work to separate them than to disallow the title of Assistant specifically to contractors. If it's doable, grand. Otherwise Furrycactus' post sums up my thoughts well.
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Keep cold, keep it 30-220 at minimum. This is an era of people living in ships and stations where they may never see natural sunlight.
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An alt-title does not mean it's wholly separate, things like secHUD icons as well as the reason I created this suggestion: it wholly prevents having this as an option for other factions without allowing them the visitor role. If we're going by the argument of them not being hired personnel, Visitors at a base level would make the most sense under 'Independent'. But having them under the other factions would allow for things like people wearing the corporate hats, different ID styles and so on that happen to be locked to said factions whilst being a subtle way of adding just a bit more 'tribalism' (something that highly benefits Consulars in particular). If you attempt to argue 'Why would X wear corporate-branded stuff off-duty', then I have a pile of old shirts from various banks and businesses to show you. I always push for options, and distancing these two roles would open up options for the Visitor role to overall see more of the love it deserves.