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Everything posted by Carver
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Preventing tracking in and of itself makes it marginally more annoying to find you, very annoying if you traverse z-levels. A full description is worthless if you utilize disguises with the ID as intended. I'd rather see a separate item costing more TCs do this, rather than giving a significant buff to an item that's already quite useful (and cheap), and that nearly every off-station antag (Nuke Ops, Raiders, etc.) starts with a free one of.
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I'd prefer Mercenaries + Wizard (or effectively any mode that keeps Ninja away from Mercenaries/Raiders), if only because it's fairly easy for a ninja to coordinate with the nuke ops. M+N may end up feeling like Crossfire as a result.
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Security does not make it's own autolathe when it requires ammunition. Whilst you probably could make a chem dispenser, it's really far more effort than just going and asking for the chemicals, and may require ordering things from cargo (which is also interdepartmental interaction). I do question how you'd go through so much acid in 30 minutes, though.
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Taking up medical lobby seats is just a poor idea, and encourages unhealthy eating habits for patients. At best it should've taken the location of the plant below the glass but above the door.
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Back in the day this was mainly to encourage you to interact with medical or take the long fucking walk to the chemistry lab on the asteroid. With the current map? I don't really see the point, but it may be worth keeping to bring back the 'interdepartmental interaction' dynamic for future maps.
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This feels like the dumbest replacement imaginable for Security Stationbounds. It's a silly meme module akin to Brobots but far less 'cool'.
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I would love this, but the main reason I've presented this thread suggestion is because it'd be potentially less work to separate them than to disallow the title of Assistant specifically to contractors. If it's doable, grand. Otherwise Furrycactus' post sums up my thoughts well.
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Keep cold, keep it 30-220 at minimum. This is an era of people living in ships and stations where they may never see natural sunlight.
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An alt-title does not mean it's wholly separate, things like secHUD icons as well as the reason I created this suggestion: it wholly prevents having this as an option for other factions without allowing them the visitor role. If we're going by the argument of them not being hired personnel, Visitors at a base level would make the most sense under 'Independent'. But having them under the other factions would allow for things like people wearing the corporate hats, different ID styles and so on that happen to be locked to said factions whilst being a subtle way of adding just a bit more 'tribalism' (something that highly benefits Consulars in particular). If you attempt to argue 'Why would X wear corporate-branded stuff off-duty', then I have a pile of old shirts from various banks and businesses to show you. I always push for options, and distancing these two roles would open up options for the Visitor role to overall see more of the love it deserves.
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A very apt point, I often fight against antag buffs exactly because I expect the standard antag player is solely 'railroading' a round for their own fun, and I often see supporters of said buffs being people who I know to do precisely that again and again given the opportunity. So very often people do these crippling set-ups and proceed to do little else other than Genocide Crusading any random crew who speaks out against it, whilst using their position of power in no meaningful or interesting manner. There's never a 'take-over', there's never a 'change of command', it's always just them pointing a gun at people and demanding something random and inane such as a million credits, the vault's contents and the Captain's left testicle.
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In this regard, there was never a problem to begin with as much as most antag players being abysmal at planning out stealthy actions. The 'bolt timer' would be plenty enough to aid said poor planners by giving them a timed window to gtfo.
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That's not really a sickly pale but I can certainly see why lack of said customization may make the limbs unappealing. The unfortunate fact is I'm unsure of an easy fix that wouldn't mess with the colouring of every other prosthetic limb, perhaps adding a set of 'body markings' unique for said limbs (assuming those are recolourable? never played with them).
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I feel like this is a separate issue that should be fixed, rather than a reason to deny a much-needed resprite. Tho IIRC this issue is derived from a fix for back in the day where all prosthetics were affected by tone. As for your second image I don't really see how it doesn't match.
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In defense of Bygone; his stories, lore developments and writing as a whole have been a very pleasant, well-structured and quite adept series of additions to the greater lore of Aurora. He has a talent for emphasizing the science fiction of the setting in a believable manner that is rarely seen amongst present and past writers. Despite his past actions within the community and the relative low value of my attestation, I believe he's one of the most capable authors we've had.
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I do agree with all proposed changes except for removal of remote electrification, as it's a potent tool that above all serves as the primary reason for Insulated Gloves to be used by non-engineers. I'd also remove the ability to overload APCs/SMES units, but that's about all I have for feedback.
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Renewing this idea once more since Alberyk has elected to give maintenance access to Assistants, which won't be present for Visitors. I retain my view that Visitor should be both separate instead of treated as an alt-title, and should be available to non-NT factions.
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Please re-allow for the range of 1-220 instead of 30-220, thank you. Oh, I'm retarded, the presets exist alongside the old system. Starting to see and understand the more I test this.
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Odd request, but what of a recolourable version of the military jacket?
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Created an army of enraged adult slimes that terrorized the lot of a Wizard's constructs and kept him from being able to kill me, leaving me the only person alive in the crew. The Wizard was not happy with this and I bring it up whenever he says he killed the entire crew that round.
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Greasy, I dig it a lot. Bomber jacket in particular actually looks good for once, and the flight jackets are fantastic.
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5 minutes is not brief. I'd make it 20-30 seconds when it occurs naturally, if EMP'd have it match the duration of an APC going out (about a minute?), and when done via item last as long as the antag item is activated (and I guess a ghetto version of said item that relies on battery power since ghetto antag items are nice).
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More subdued, I like it.
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military_green looks more like a raincoat than a military jacket with that colour, I'd go for an olive drab.
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Please no, this is the single worst part of Bay's system. The 'Oh I'm suddenly retarded and worse at doing everything because I'm off-duty'. I'd sooner take after the Polaris skill system, where skills are character-specific rather than job-specific.