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Everything posted by Carver
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A majority of the pre-existing posters are custom-sprited and not condensed photos/screenshots.
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stop sweeping maintenance the second the round starts
Carver replied to Butterrobber202's topic in General
Then by this very logic it's metagaming for other roles to go in for said items, no? Double standards only prove the very bias this thread was founded upon. -
Experienced RPer with a wide variety of characters whom are generally enjoyable to interact with. I trust that he'd be quite responsible in the Command roles provided, and whilst vulnerable to the rare burst of fiery emotions from a heated round, I believe he's fully capable of working past that. +1
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And I'm asking why. Feels like a waste of old, well-done sprites and nostalgic yet timeless references to simply get rid of them.
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Because antags are often the reason people end up injured/dying in the very first place. And with the recent pushes for ultraviolence via 'increased lethality', this would be even moreso the case. How I see it is that antags (or slime outbreaks or spiders or whatever have you) are a 'threat' to life, akin to the example of Engineering responding to a fire. By responding to this threat, you preserve life in a manner akin to EMTs, via your role's mechanics/job's tools. From a logical standpoint, I already dislike prohibitive access as a concept overall and think it should be abolished for all but 'sensitive areas' (Vault, Command Offices, Armoury, Engine/Engine Controls, Brig Confinement, etcetera). So, given the option, I'd simply make it so Code Blue and higher grants general access for all emergency personnel (Eng., Med., Sec.) and leave it at that.
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Spears and pikes are incredibly strong, though, Pikes being arguably one of the best melee weapons in the game for the extra tile of range alone. Crossbows are very strong, if somewhat cumbersome to make, you simply need to add a passably decent power cell and ensure you fully 'charge' the shot before firing and they can take the arm off an Unathi in one shot. Pneumatic cannons, marginally less strong but requiring specialist 'ammunition' to be viable without overcranking the pressure.
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Er, mild curiosity but.. how did that fly? NT wouldn't be legally allowed to do that as they don't own the bodies of crew. I'm not judging you for this but rather the Captain who would ever think that's allowed.
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That blue gives strong vibes of medical's surgical scrubs. I'd go for white + purple, since blue + purple is amusingly the wizard's aesthetic (to which a wizard satchel would actually look really good with the middle example).
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The examples (other than the Chef) I provided were of those who keep people from dying. Firefighting Engineers and Security stopping an attempted murderer are both equally valid at preventing deaths as the EMT who usually only comes in because the latter two may have been delayed and unable to stop what caused such grievous injury. From a logical perspective, I stand by 'give it to all' or 'give it to none'. This in particular is a direct lie, seeing as they're the only ones directly capable of and trained for stopping an active shooter or dealing with an outbreak of spiders or the like. An excellent job proving your bias, at the least.
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One can logically argue for the presence of most roles being the difference between life or death. Engineers stopping a fire in time without having to hack a door, Security stopping an attempted murder without having to yell for an AI, the Chef delivering a juicy burger to the mouth of a starving man without having to hit the buzzer a thousand times. Like I've said, make 'general access' a universal concept and I'd support it. Otherwise it's just a slippery slope of 'If X has this, why doesn't Y have this?' which is why the Janitor as an example was brought up in the very first place.
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stop sweeping maintenance the second the round starts
Carver replied to Butterrobber202's topic in General
And what exactly justifies other crew having more right to said resources? Because they're not wearing blue? Engineers have all the resources they require in their own department. Cargo only has maintenance access for making deliveries and checking on disposals (contrary to popular belief, nowhere in their job requirements are they required to collect and distribute random shit like junkyard dwellers). The Janitor has no logical need of anything other than cleaning supplies, which he already has, and tools, which everyone has. If an antag, or any of the aforementioned crew really want a knife, they have incredibly easy access to the resources to make it regardless of what spawns in maintenance. Perhaps if contraband like drugs, weapons and the like didn't spawn in maintenance, it wouldn't be so readily checked. Said spawns give an IC implication that the station has issues with smuggling and drug deals, logically encouraging Security personnel to check around and ensure this business is discouraged. -
Why remove/replace instead of merely adding?
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I'm going to go with no because your reasoning is biased against Security in particular, as this suggestion doesn't discourage literally any other department or role from going into maintenance to do the exact same thing: loot shit. I like to imagine this idea is to benefit you and you alone, for the above reason.
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stop sweeping maintenance the second the round starts
Carver replied to Butterrobber202's topic in General
By this logic all crew should be discouraged from looting maintenance, no? It's surely no better if cargo, the janitor or random engineers are doing it and 'denying antags the items'. Or perhaps this thread is merely a targeted jab at a department the OP dislikes. -
I sincerely hope you mean rare (or better yet, blue rare), anything else is overcooked and inedible.
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I prefer the holsters outside the belt, because not everyone uses the God-awful hotkey toggle (and making it a verb to access either the belt or the gun is terrible). It adds a valuable choice of 'webbing vs holster', and as a mention, Security belts can already hold their two standard side-arms (taser and pistol), implying they already have a holster.
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I love the sprites, especially the purple. Makes 'em stand out which should be strived for.
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No, it's mainly because they're not very good at playing the game. You shouldn't be relying on tools so heavily, as it doesn't exactly take effortlessly strong weapons to kill anyone if you know what you're doing. I'm only for lethality, as I said, if it goes both ways. I want to see the antag who eats a shotgun slug to the head dead in seconds. I want to see the wizard's arm burnt off when the Captain lasers it with an energy pistol. I want a crowbar to the head of that vampire to cave in their skull. If it isn't done evenly, expect a lot more ERT calls to end your masturbatory murderbone fiesta.
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If people were required to stay for a round type or gimmick they dislike, you'd find there would be a lot more valid-hunting/salty/etc. players for the antagonists to deal with. Cryoing, even mid-round, I'd argue is fine. As for the topic; I admit it's overrated as a gimmick but since it's something of an attempt at 'not just being another murderbone silent malf' I won't fault the players for the same lack of creativity that otherwise permeates all round types. I'd say the 'same gimmick' issue appears in a lot of round types, for better or worse, it's just people often copying something they probably found memorable without particularly innovating on the concept.
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There's always the CM route of making 'piles' function as magazines too, I suppose (I believe they do this for shotguns?)
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I thought a semi-recent PR stopped it from killing you at the last stage? I'm not sure, but if not, then I'd support that change at the least.
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I feel this is a very poor argument to be made, seeing as sprite quality is not an aspect that ages akin to 'graphics' in most games. As for the sprites above, as I said before, they're nice but they need more visual depth (especially for those pauldrons on the voidsuits).
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The more lethal antags are, the more inclined one might be to kill said antags before they can kill you. By all means, add lethality, but don't complain when someone kills the antag who tried to kill them. As long the lethality goes both ways I see no issue.
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A.I. Malfunction - Tools for Roleplay, not Murderbone
Carver replied to Jupiter Storm's topic in Archive
Perhaps said research time ought to be returned, in that case. Either way I would argue 'better' is subjective. Stronger, certainly. -
Sums up my thoughts. As well as others who mentioned that they look truly alien, I love when something stands out like that. Reminds me that there's a touch of proper Sci-Fi in the lore that actually has a visible if uncommon presence.