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Everything posted by Carver
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In this regard, there was never a problem to begin with as much as most antag players being abysmal at planning out stealthy actions. The 'bolt timer' would be plenty enough to aid said poor planners by giving them a timed window to gtfo.
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That's not really a sickly pale but I can certainly see why lack of said customization may make the limbs unappealing. The unfortunate fact is I'm unsure of an easy fix that wouldn't mess with the colouring of every other prosthetic limb, perhaps adding a set of 'body markings' unique for said limbs (assuming those are recolourable? never played with them).
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I feel like this is a separate issue that should be fixed, rather than a reason to deny a much-needed resprite. Tho IIRC this issue is derived from a fix for back in the day where all prosthetics were affected by tone. As for your second image I don't really see how it doesn't match.
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In defense of Bygone; his stories, lore developments and writing as a whole have been a very pleasant, well-structured and quite adept series of additions to the greater lore of Aurora. He has a talent for emphasizing the science fiction of the setting in a believable manner that is rarely seen amongst present and past writers. Despite his past actions within the community and the relative low value of my attestation, I believe he's one of the most capable authors we've had.
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I do agree with all proposed changes except for removal of remote electrification, as it's a potent tool that above all serves as the primary reason for Insulated Gloves to be used by non-engineers. I'd also remove the ability to overload APCs/SMES units, but that's about all I have for feedback.
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Renewing this idea once more since Alberyk has elected to give maintenance access to Assistants, which won't be present for Visitors. I retain my view that Visitor should be both separate instead of treated as an alt-title, and should be available to non-NT factions.
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Please re-allow for the range of 1-220 instead of 30-220, thank you. Oh, I'm retarded, the presets exist alongside the old system. Starting to see and understand the more I test this.
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Odd request, but what of a recolourable version of the military jacket?
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Created an army of enraged adult slimes that terrorized the lot of a Wizard's constructs and kept him from being able to kill me, leaving me the only person alive in the crew. The Wizard was not happy with this and I bring it up whenever he says he killed the entire crew that round.
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Greasy, I dig it a lot. Bomber jacket in particular actually looks good for once, and the flight jackets are fantastic.
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5 minutes is not brief. I'd make it 20-30 seconds when it occurs naturally, if EMP'd have it match the duration of an APC going out (about a minute?), and when done via item last as long as the antag item is activated (and I guess a ghetto version of said item that relies on battery power since ghetto antag items are nice).
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More subdued, I like it.
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military_green looks more like a raincoat than a military jacket with that colour, I'd go for an olive drab.
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Please no, this is the single worst part of Bay's system. The 'Oh I'm suddenly retarded and worse at doing everything because I'm off-duty'. I'd sooner take after the Polaris skill system, where skills are character-specific rather than job-specific.
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Clown's shoes are too small, that's the only criticism I really have.
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More colours of dress shoes are always nice. I'm down for everything but the above mentioned nerf to clown shoes, give 'em the big squeaking honkers they deserve.
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The suggestion looks like a nerd trying to cheaply cosplay as a ninja. Flat, uninteresting generic jumpsuit with a balaclava. This, on the other hand, looks fairly awesome if a bit bulky for an undersuit. This design gives me a strong vibe of being halfway between traditional and futuristic military.
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Communication is never a bad thing. I'm all for opening discussion amongst those interested, it would be a very positive change over the past.
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Negative traits can be fun, as we currently have disabilities. I'm all for more negative trait options.
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A majority of the pre-existing posters are custom-sprited and not condensed photos/screenshots.
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stop sweeping maintenance the second the round starts
Carver replied to Butterrobber202's topic in General
Then by this very logic it's metagaming for other roles to go in for said items, no? Double standards only prove the very bias this thread was founded upon. -
Experienced RPer with a wide variety of characters whom are generally enjoyable to interact with. I trust that he'd be quite responsible in the Command roles provided, and whilst vulnerable to the rare burst of fiery emotions from a heated round, I believe he's fully capable of working past that. +1
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And I'm asking why. Feels like a waste of old, well-done sprites and nostalgic yet timeless references to simply get rid of them.
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Because antags are often the reason people end up injured/dying in the very first place. And with the recent pushes for ultraviolence via 'increased lethality', this would be even moreso the case. How I see it is that antags (or slime outbreaks or spiders or whatever have you) are a 'threat' to life, akin to the example of Engineering responding to a fire. By responding to this threat, you preserve life in a manner akin to EMTs, via your role's mechanics/job's tools. From a logical standpoint, I already dislike prohibitive access as a concept overall and think it should be abolished for all but 'sensitive areas' (Vault, Command Offices, Armoury, Engine/Engine Controls, Brig Confinement, etcetera). So, given the option, I'd simply make it so Code Blue and higher grants general access for all emergency personnel (Eng., Med., Sec.) and leave it at that.