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Carver

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Everything posted by Carver

  1. Can we fuck off with suggestions to remove shit because you think it doesn't look good. You did the same thread with satchels. I will repeat, the game doesn't cater to your personal aesthetic and preferences.
  2. This would do absolutely nothing in changing the frequency of assistants. You seem to think a lack of them is a problem to be exacerbated, somehow. Code-wise, it would be a waste of time to attempt to figure out how to lock individual alt-titles for various factions instead of performing a simple separation that has been done before (FT/CSI being the example of an off-shoot). Consider re-reading the thread, because this suggestion does nothing to said function. I'm not suggesting removing assistant as a job. Were this the case, it would be station policy to aggressively turn away any and all visiting ships and individuals who hadn't come in via official channels (Nuke Ops, Raiders, etc. as well as Wizards and Ninjas), which isn't the case at all.
  3. Whether or not they're on the manifest is outside of the scope of this suggestion. From an OOC standpoint, it's ideal they are, from an IC standpoint it could be either (And seeing as the visitors joined from lobby are on-station through official channels, such as the Odin arrivals shuttle, it makes sense they are as they'd have records).
  4. I agree with this. If I get thralled I often feel compelled to just leave the round, and I'd rather just deny and die. For those who say 'But the vampire put in the effort bla bla bla', consider that having someone who really doesn't want to be a thrall is often worse than having no thrall at all.
  5. Because as an NT Employee I wouldn't pay $30 for a filet mignon, and if the chef is the only option to get food I want the $4 burger. If I'm in the middle of working I don't want to go to a 5* restaurant when I just need something to keep going in my shift. As I said, by all means have the shit using exotic ingredients like carp sushi cost more. But the basic burgers, fries and the like should be cheap. Else I will RP walking the fuck away from those prices and never going to your chef.
  6. My system is entirely just 'stop overpricing your shit and there won't be IC complaints and arguments over pricing and charging'. I'm sure some people appreciate fanciness, but I truly could not give a rat's ass what type of chef there is. If I come for the $4 Big Mac and all you're selling is some gold flake and white truffle $100 burger melt, I'm just going to walk away.
  7. All of this doesn't defeat my point that no matter your training, a burger will cost the same. If more 'quality' food-stuffs such as Carp Sushi and the like cost more in a standardized pricing system, so be it. But the ingredients themselves do not change, and they are where the prices of high-end restaurants come from. If Jesus himself made me a Big Mac, I still wouldn't pay more than the standard four dollars for it.
  8. I'd prefer this over the (at)everyone that's often used instead. I'm never awake for the events anyways and I don't tend to participate in them, so please, make a separate role for those who do.
  9. Yeah, the difference is NT wouldn't pay for a five star chef to work a station cafeteria. Nor would I pay for a five star chef's prices at work. Like I said, were I to actually 'go out and eat' as an NT employee, it'd be at the Odin or somewhere in Mendell.
  10. I don't care which lunch lady made the food, I'm not paying more for one lunch lady's cooking over the other. Standardize the pricing and stop thinking your cafeteria chef is more important than they are. If I'm at work I'm not going to go and eat out. Typically I'd eat before and after work, and if I have a small craving I'll buy some chips or a prepackaged sandwich from a vending machine. Were I to work for NT I know exactly where I'd be eating, somewhere on the Odin.
  11. My point wasn't that, but rather that I don't like when, for example; someone rolls antag, they die, they respawn, their next character in the same round rolls it again.
  12. This is a wonderful idea until one realizes it's generally back-to-back as only particular people tend to have antag roles enabled. It's not a problem until someone rolls twice in one round on two characters, which honestly shouldn't be a thing.
  13. Because the cashier at a McDonald's doesn't get to say the Big Mac is suddenly 5 bucks instead of 4 bucks. If you want to avoid hate of the chef, standardize the pricing.
  14. This. If there's a merchant copy, let it be either on a console the HoP holds access to or have the machine print two receipts.
  15. You'd have to create a new system of records. The current is one quite intrinsically tied to the crew manifest, to where if an antagonist deletes records from the system, the names disappear off the manifest (even for lobby and discord users who try to look at it OOCly). It's probably doable if a new system was made, but that's beyond the scope of my suggestion to merely split Visitor from Assistant (which was for the sake of just allowing contractors/independents to come on as visitors).
  16. Just ditch the quik-pay as the primary means of charging, make the smart-heater able to be loaded with food that takes from a pre-set list of prices and lets people use it as a vending machine. For chefs who want to take from it without paying for catering/delivery, they can unlock it with their ID to unload (and also load) items, and use any sort of quik-pay method (Taking from the same pricing list as the smartheater) to charge on delivery.
  17. No, I rarely visit chefs as-is unless there's a significant lull in activity. Vending machines are quicker and don't interrupt the workflow. I'd be more content paying if the chef's smartheater charged for items and came pre-stocked with a few burgers and sandwiches, with the option for the chef to fill it with other items with pre-set prices.
  18. I like it, variety in emergency response can't hurt. A little lighthearted without taking one out of the setting.
  19. Alternatively I'd file them under a separate section of the manifest, offering minimum OOC clarity for those who want to see the current manifest from the lobby or discord. Addendum to my thoughts; They'd also have be on manifest anyways, if only for the sake of records. Medical (and Security) records are paramount, employee or otherwise. By having records you're added to the manifest, fortunately or unfortunately.
  20. For one reason, namely; characters hired under different corporations/factions via the occupation menu are locked from the assistant role, this makes sense. But it has the negative effect of preventing said characters from being able to come to the station as visitors. Separating the roles would solve this. As it stands, Visitors are already treated separately from Assistants under Station Directive 9: They are not treated as active employees, compared with assistants.
  21. Slow down their ability to down, no. Slow down their ability to kill, sure.
  22. You've summed up my thoughts to a t.
  23. Therein lies the difficulty of 'If this doesn't kill fast, will it simply be unused by those who aim to secure kills'. Where weapons like the Revolver and Shotgun thrived in killing faster than someone could rush at the user with an instant stun weapon. Though, now that stun weapons are rather comparatively abysmal compared to years ago, it may be interesting to see everything else be slowed down to match. I'd support making it harder to kill people whilst retaining a similar 'time to down'.
  24. The cynic in me would say that antags who cryo in the brig's communal should count towards preventing new antags. Or, rather instead, that if someone has previously rolled traitor or similar in a round, they cannot do so again on another character within the same round. I'm not going to name names.
  25. Then you assume wrong. You don't need to be a military vessel to have ship weaponry (In fact no spacefaring vessel intended to go long distances should be unarmed), and a well-equipped suite of departments. I simply would rather not have my immersion broken when Danny Antag shits all over the underequipped departments every other round; which is semi-tolerable for a station, expected for an under-construction colony, and completely unreasonable for the 'best of NT's best' ship.
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