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Carver

Lore Writers
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Everything posted by Carver

  1. I'd make it potentially 25-30 at the least. So getting shot/run through with a sword would do it, something that properly hurts and isn't exactly common. I just don't want the system I experienced elsewhere where effectively anything and everything would interrupt your typing.
  2. Ahelp it and get 'ic issue' as a response? Having to further clamp down on potentially bad antag play just for a shit mechanic to cover potentially bad non-antag play doesn't sound particularly appealing. Having played with this mechanic, it (in other incarnations) often procs on any brute damage, making it far more annoying than you might expect in regards to breaches and the like. As well as, most notably, when you want to say something to the person attacking you.
  3. As it goes, not paying the ransom is asking for a heavy lawsuit and particularly negative press seeing as the incident occurs on-site, under the supervision of Internal Security. I get that this is more or less trying to discourage antags from kidnapping Technician Bumblefuck and asking for all 75 grand. But I can only see it just encouraging more 'no negotiations' (or even better, not giving a shit at all) tactics from Command/Security, which is already a fairly annoying problem without encouragement to do so.
  4. Depends entirely on the context of the situation.
  5. I'd be more upset if someone let me die because they wouldn't pay a paltry twenty grand than if they'd let me die because 'we can clone'. At least the latter has some intent of bringing the person back, and considering the 3-1 value of credits to dollars, that'd be like letting someone die/be sold into slavery because you wouldn't pay $6,600.
  6. I've seen this on other servers, it's incredibly obnoxious and just generally worsens the play experience whilst encouraging people to bumrush smash each other to shut people up. -1
  7. I see no reason it couldn't retain the library aesthetic and paper books. By making everything dependent on projecters/tablets/etc., you swiftly run into the issue of 'What the fuck do I do when this thing runs out of power?'. Reliability should come first and foremost, and by introducing more regular usage of handheld devices, you require that the station as a whole has a lot more rechargers sitting around. If any changes were to be made in this project, I'd argue that it have this internet cafe/library retain the current size of the library so as to show that this is meant to improve the role of librarian/IT guy, and not just as an over-complicated excuse to expand the size of the Research Department.
  8. There's one difference. Being that this both gives the possibility of a second Forensic person if the first one dies (and if the Detective dies too I guess), and that this gives the possibility of someone who was murdered coming back in as a new character intended to solve their last character's murder. Forensics is the only specialist on OP's list I explicitly disagree with being able to call in, as it's still something of an anti-antag role by design.
  9. The idea of a random ghost being trusted with virology is frightening to me. As it stands, I like the idea but I'd leave forensics out and maybe merge the engineering/atmospheric team. For engie/atmos, if you need one you usually need the other for anything aside from engine set-up (which either can really do). For forensics, if you don't have one available then either (for lab shit) ask the Detective or (for autopsies) ask a Doctor/Surgeon. Having a 'delivery on demand' Forensic Specialist is basically asking for the guy who just got killed to solve his own murder.
  10. As someone who leans towards the more passive/defensive style of Security, I quite like this idea. But as asked above, what becomes of the brig? Is this more or less the current system except every officer now has slightly different access and an individual office? I can certainly see this improving the general RP potential of Security now that they'd be encouraged to interact with other departments far more regularly; and less inclined to spend half their day walking in a circle, lounging in their department or going to the bar.
  11. I'd say keep the squish noise just for those cheeky times when the vamp is sucking a guy in a processing cell when half of sec is on the other side of the wall. Otherwise would love to see resisting removed from bites.
  12. I come for a mixture of both short stories per-round, and overarching stories between rounds. Could not give a rat's ass about conflict if it isn't well-done either way, shitty conflict is often worse than none at all. To mention other games in this regard is to entirely disregard the lore and setting presented here that can be found absolutely nowhere else.
  13. Making out what's canon/non-canon isn't as hard as you make it out to be. Even deaths in extended can very easily be said to be non-canon. Generally you can get an easy feel for what interactions are simply standard character to character interactions, and what was directly antag related. Then it sounds like you've personally had a bad experience that altered how you see things. With or without secret extended, this exact kind of scenario can and will happen as you've said. By removing the possibility of extended you only further lower the potential of, in such a situation, getting the outcome you would have found desirable (or just preventing it ever happening outright, if you'd only do it on extended, because extended is typically rarely ever voted in).
  14. Making changes based around expecting the worst of people is absolutely the wrong way to develop anything.
  15. These two comments more or less sum up my view on this.
  16. No. It's nice to have a relaxing cooldown round, some of my best rounds in this game were secret extended. If you were to remove secret extended, I would suggest a forced extended every 3rd/4th round if only to offer something relaxing. Generally I RP the same whether it's extended or not. It isn't until antags actually pop up that this changes. Perhaps encouraging (not via policy or removing modes, just positively encouraging) this method of playing would be a boon as a whole to the RP quality of the server?
  17. I'm not a terrible fan of the people who pick apart announcements from the very get-go or get ass-blasted at seeing their first cult rune, but to try and enforce Security or Command to potentially break immersion just to further a 'story' that's quite likely to be shit won't really improve any quality standards.
  18. I see ERT most often needed when Security is just 1-2 people vs a full team of Heisters/Mercs. Situations where it's impossible for them to secure even one location are when ERT are needed the most.
  19. With how easily people get into the vault almost every round where ERT is actually needed (Merc/Heist mainly), I'm a bit uncertain on this. How would a distress beacon be adequately secured from the groups it's intended to go against the most, would it basically be in the AI core?
  20. The thing is, a pre-made doesn't really change much. People who don't fill them presently won't likely do so anyways, and it's moreso just a middle finger to people who like tinkering with their own custom formats.
  21. Fair, seeing as the shotgun has more versatility in it's potential ammo loads. Speaking of, will this be able to fire .38s?
  22. 10 .357 rounds is generally enough to kill/cripple an entire security response (3-4 officers) single-handedly if they're not in anti-projectile armour. It's a fine amount, but, I wouldn't use the argument that it's 'not enough to make it last an entire firefight'.
  23. Generally if they look terrible, it's due to poor formatting on either the player's part or whatever format they chose to follow. A horizontal scrollbar would fix that PDA problem. But, I heavily disagree with pre-made fields; as they generally either lack something or another I want in a record, or have something I find fairly pointless and/or stupid.
  24. As the title suggests, make them vulnerable to Electromagnetics. I find it a tad odd that tiny hovering robots are entirely unaffected by the dedicated anti-tech weaponry.
  25. To clarify this situation; I played the Officer who threw the EMP Grenade (and ran away when I realized it does absolutely nothing to manhacks and just blinded me), it occurred after the manhacks were deployed and half the people present were already downed. Effectively we'd all come up to clear the 'Mutant Eggplants' that had the spreading property of k'ois and the aforementioned teleporting abilities, had about halfway cut through it all, and then I recall two manhack grenades effectively coming out of nowhere whilst I was in the fore section of that hallway cutting the plants up. Clusterfuck happens, manhacks aggro on the people close to the deployment, by the time I'd realized they couldn't handle the issue I tried the EMP (then ran the fuck off when it did nothing). During this entire sequence, I didn't see Atweeke once and past the two manhack deployments he didn't do anything in that engagement. I'm entirely unfamiliar with the mechanics of xenobotany, so I'm not actually certain if the altered mutant eggplants could infect people as k'ois does, or if it might have simply been renamed k'ois.
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