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Everything posted by Carver
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What is this inequality where the men have no nips or asses?
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Could we perhaps see the Entertainment channel used for these events, then? Live casting via radio would be interesting for crew who can't actively view these things/have to stay in their departments.
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100% this. The images I listed above showed a perfect example of refining existing sprites over the years whilst retaining the same style, perspective and spirit.
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+1 if the Entertainment channel gets used again.
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The perspective on those gifts look very off. Why are they directly facing me? Gives a very flat, book-esque vibe. Tubes, pocket watch and the cleanbot are nice enough though. Philosophically I disagree with 'sprite is old? change it', as some of the old sprites (pens, toolboxes, AI circuits, SMES and a bunch of engineering-related stuff) were and are fantastic still, and provide a good idea of the game's angle/perspective. I can't stress the importance of sticking to this perspective. The age of 'ugly holdover sprites' ended years ago, for the most part. Old images that provide good examples of the perspective (particularly the latter image, showing the refinement over the years that led to the game's current style).
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Why remove them from the uplink? If they're an issue in their power, simply make them more expensive to buy.
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I'd rather not see one of the (if not the) most interesting species lore-wise be reduced to little but gibbering kobold-tier memes.
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TBH just whitelist them then as suggested. If you need the hardest idiot filter in the game to get it done, so be it.
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The only annoying thing I've found is lack of medical access in those odd times they're called in for medical emergencies. Everything else being unavailable makes sense for the downside/lore.
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Surprisingly they have some of the most interesting lore on the server, yet I effectively never see them even among the roles they can show up in. I wouldn't mind seeing a whitelist to up the quality in those odd times I do; Hell, I'd probably even apply for it myself. It's almost as if this is an RP server that has somewhat basic expectations of players familiarizing themselves with the setting, especially in regards to playing non-human species. You choose to play the mechanically powerful species with behavioural limitations/traditions, then you should understand and accept those limitations/traditions.
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Nerfs that don't actually impact the chemical ability to heal? Good, can wholeheartedly agree with each and every one of these. Though I hope the painkiller and alcohol 'synergy' isn't too extreme on the liver damage, I do love a little of the pills n liquor Max Payne experience.
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I find it rather amusing in this thread that it isn't readily apparent to people that the unions are the bad guys here, not the 'good guys'.
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In my most simplified opinion, sounds fun tbh. Always fun to put the boot to unions and the treacherous sorts that involve themselves with them. Though I'm not entirely sure how many people will make characters for this, or have their characters even give a shit about it/involve themselves. Worst case it ends up dead in the water, at which point it'd be no different than if you simply opted not to do it. So, why not.
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Have an organ for it, perhaps? So randomly throwing a pen at one won't break it's synthesizer.
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What is the purpose in attempting to make the bullet points unreadable due to text colour? Thank you, now it's readable for the dark theme supreme.
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Restrict telescience teleportation to station levels
Carver replied to Alberyk's topic in Discontinued Projects
Half-ass way of doing it could simply be blocking certain areas of the derelict from teleportation, force them to board it from non-loot areas and load it with fun little hostiles near the good loot. Make them need to work for their loot whilst not 'discarding' the possibility of visiting it via teleportation entirely so it isn't relegated to being a place you only come across when going on space adventures or drifting off when you forget your jetpack stabilization as a nuke op. The derelict, whilst underused and mainly abused, makes for a wonderful playground for (group) antagonists. It'd be disappointing to see it made further irrelevant. -
Wouldn't mind if it was actually a possible disease to spawn in events, something actually proper scary- But I suppose we lack enough competent medical players to make that easy to deal with at certain hours.
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I like when it signals to GBS. It's not active in the code but there's no other disease to truly put the fear of God into people.
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Shoving a live grenade in someone's mouth to act as a gag sounds fun.
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Only if activating/deploying the RIG with a jacket on destroys the jacket.
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Sneakers are about as mundane as shoes get, so this is a fine idea.
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Replace the ones in the armoury and fire closets with the new sprite masks. Boom, more common to see them but the same amount of gas masks, and you still have the old ones sitting in maintenance.
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Catching the drink better prevent spilling. I want to keep tossing beers and cokes to my mates.
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Could make it so you have the option to uncuff MUCH faster (let's say 30 seconds over 2 minutes, via having harm intent enabled) but in the process you break an arm/bend a shoulder proper out of place. Easy getaway potential but too crippled to be a major threat.