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AmoryBlaine

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Everything posted by AmoryBlaine

  1. I was Trooper Bradley, militia was fine that round. Hell, they weren't even a 'militia'. They barricaded their department, fended off an attack, and then went to the construction deck to await my arrival. I arrived, handled the remaining cultist, and shuttle called. Only issue I had was with the bartender roaming around on Code red. Everyone else was hiding, and informed me of whatever weapons they had.
  2. My main concern about the rifle is it EMPs itself if you hit a wall near you. Fix ty EDIT: Make it cooldown between hits and require a wield.
  3. Bic pens, Staedtler pencils.
  4. Pump up the forum posts would be my main suggestion. Active community member helps when becoming whitelisted. I don't feel your sec character should be a HoS. I don't see why everyone and their mother needs to be promoted to Head. Make a new character.
  5. [mention]BurgerBB[/mention] Or, rather, you can't walk with one leg, but can crawl.
  6. I would hope this applies to all of you, rather than just me.
  7. Fully support him, he's put in the work.
  8. Add it, why not. Just do the sprites for it, or something.
  9. Protip: If people are asking, "Hey, is this free?" Don't leave the food out. Make them use the menu, ect. It's more fun for everyone anyways, and lets people choose between eating, or fucking off.
  10. This is awful, I hope this gets nowhere. The last thing we need is more of this stuff where you try to force everyone to visit the kitchen, something which a lot of people already do purely for the RP interaction available there. Forcing us to visit with the threat of negative affects otherwise does not make me a happy camper. I will die defending my rights to pack my own lunch before going to work, or eating raisins from the vending machine. -1
  11. I support this entirely. There is nothing I want more than to see proper cyborgs waltzing around.
  12. Man, if the majority of station bounds looked like that and had access to arms, it'd be great. Maybe update the department specific sprites as well, so they're more obviously belonging to each department.
  13. I would hope that whatever is given specifically to whitelisted command players, would be balanced by said players Really, we ought to be able to trust Command players to be given anything without them using it to smite everything that stands against them without question. What I mean is, give them a Voidsuit, a Hardsuit, hell, even a Mechsuit. But overall they should still be doing what they do already which is leading and staying away from the fighting unless they are absolutely needed.
  14. Actually thinking a bit more, maybeought to just give them,the HoS, a repainted ERT rig or something. [mention]kyres1[/mention] Edited: Fixed that wording. Think before typing, kids.
  15. Deviates a bit too much from the base Security Voidsuit. I think, given this is Security we're talking about, even the HoS's suit would be pretty utilitarian. So I ought to be a more armored variant of the base suit with gold highlights. Or, you could sprite a new Security Voidsuit. The Hazard suit is also a Security suit, given it is designed the same. Could sprite that too. But over all, uniformity and utilitarianism is key for Security. The voidsuits ought to be similar, only difference being visible rank, or extra armor.
  16. Agreed. Please revert it, or make these things like actual threats that try to eat people.
  17. For clarification on the last note, it entirely disregards the situation that was occuring and gives a false understanding to anyone who reads it. It could be refering to one of two events in the past, one being that, At the time I was occupied with detaining an individual, who was refusing to comply on Code Red, and ended up having to kill them due to the fact they were an Unathi, able to break their cuffs in a matter of seconds - and actively doing so- with no other equipment on hand but a tactical knife, and zipties, while they resisted my attempts to disable their legs, so they couldn't cuff resist. The Unathi was in every sense but verbally asking for that outcome, which I obliged, after sufficient verbal warnings that if they did not stop, I would have no choice but to kill them. I believe they responded along the lines of, "Do it, bitch." This whole situation played out over minutes with a fair amount of escalation as they continued to resist at every chance they got. The other scenario, equally undesirable, I was able to detain a cult member but due to the lack of a secured holding area during a hostile engagement- one in which the cult was overwhelming us- where in the rest of my team was being attacked tiles away from me, and grenades were going off- I could not lend myself to breaking off from the team to keep the detainee secured, decided to neutralize them- given the extrodinary situation which I was in. My team-mates and their safety, which ensures the safety of the station came before an individual who was likely to escape other. Actually, thinking it over all the notes listed lack any sort of context to them. I only recall both Cult incidents because they were so un-natural. Frankly, I am bound to rack up notes over time as I play Security quite often, with such a mass diversity of scenarios, so like anything it would make sense for the notes to be given proper context on said scenarios. I'd like to think my responses to adminPMs are quite sufficient in explaining thw circumstances to each scenario, this is supported by the fact that for none of those incidents I was given very little punishment- but over time as they pile up to the nature of being in a very easy to bwoink occupation, I do not believe them to carry the correct message to those reading them, for information on my Security play. I don't think my opinion is one of arrogance, or wanting special priviledge. I think all notes should be given context no matter who. Maybe it's a bit more time consuming, but it's a lot more useful later on than refering to behavior as 'Shit' without any context as to why outside the immediate action that was talked of to the player about. Really, I play about three or four rounds as Security daily. So that, contrasted with my notes should be able to convey something on its own; Would I really be able to have such a constant presence on High pop Sec if I was actively powergaming, jumping the gun or playing to win on the regular or even semi-regular. I don't think so, and I'd hope not. I've seen those officers, and they get banned after a few rounds. I don't think I'd have made it this far if I was one of them. Anyways, the decrease in punishment is appreciated, was the investigation taken. I have no futher comments. Thank you.
  18. [mention]TheGuyThatIsAFK[/mention] There was a breakdown of communications, yes, as I was rushed to make a decision, by the cadet, rather than move at my own pace, then forced to choose between space and the shuttle, and trying to rationalize why your team took off with us and not the locker. Frankly, had things gone slower, none of this would have happened. My main concern prior to having to take the locker out, was the part of your team that went back on the station- something the cadet didn't seem to care about.
  19. [mention]ShameOnTurtles[/mention] I still have no idea what they had with them. I only saw the hostage after they removed their voidsuit, and were dead I think. After that I got ahelped. The cause of this visual misreprentation is a mixture of my using the NVGs, the lack of a functioning SecHUD, and the fact that the hostage taker was using an aggressive grab on them, thus holding them on the same tile. All this together plus the immediate stress of the situation does not equate to an easy time identifying what is what. [mention]FreshRefreshments[/mention] You should not have gone there at all, as I was still trying to deal with Lloyd, and the one we saw on the station. Bilbray was to take you and the other cadet to find the one that shot Phi. Why you, as a cadet, would go without any support to meet with the hostage takers for an exchange when they had shown themselves to not be trustworthy, and their locations unspecified other than "South of Mining", being the supposed location of their shuttle and unknown locations of their team, is unacceptable in almost every instance, no matter what rapport you built with one of them- the rest of whom are outside of their control, evidence being Phi shot immediately. After the round this was revealed to be a aim mistake, but during the round we had no information concerning this. So to us that is still an immediate engagement. You saying things to me means nothing if I do not hear them. I am playing broken telephone with the Hostage taker speaking through you and a loud droning static at the same time, being half the station antagonizing the raiders on the same comms. I am unable to read and process everything that is being put in the chat. I was at the time focused on handling Lloyd's inflamtory comments, getting Bilbray prepared with you two to find the one aboard and having the assistants' earpieces taken as they kept telling the hostage taker to shut up over comms, which wasn't helping. This is why I was calling meetings. Everyone stands in the same room, I speak, it stands out from comms, everyone hears it. You running off with the locker and saying you have to do that doesn't communicate to my scrambled mind anything but "I really want to be captured by the raiders and cannot be bothered to wait." Had you not run off with the locker, and told them you were waiting we would not have had reason to take over at that point. I had no intention initially of doing the exchange while we had the confirmed presence of a hostile on the station. But when you are there, at the door waiting for them. I really don't have a choice but to go with that flow.
  20. BYOND Key: AmoryBlaine Staff BYOND Key: NursieKitty Game ID: bVO-cLZZ Reason for complaint: I don't find the ban to Security to line up with the 'rambo' nature Nursie claims I have. Evidence/logs/etc: Unavilable, outside my own testimony. So, I log on and come aboard as Daniel Carmichael during a hostage situation. I'll refer to Daniel Carmichael as I, as this concerns my behavior, from this point onwards. I'm elevated to seniority because of whatever the fuck reason. I organize the team up, and I am informed of the situation, the demands, ect. That's not what is being contested here, this part is; Me shooting things that are probably going to shoot me if I don't shoot them first. While gathering items to exhange for the hostage, one of our Officers are shot, aboard the station. This contradicts the previous understanding that the hostage takers were, a) Not entirely hostile and b) off the station. This development changes the attitude I have towards what the hostage takers are looking to acquire here, so rather than allow the Cadet, who for whatever reason decided to go alone, unsuitted to the mining deck to hand over the trade items, myself and two other officers moved there and took the locker ourselves. At that point I gave the order to pacify the hostage takers, with whatever means, given that they not play nice. They didn't, and when we arrived at their shuttle with the locker, they choose to take off, while we were standing in their front windows, which were broken for whatever reason. So now we're in space, with two options; a) Be shot at/or crushed with blastdoors by hostage takers and be forced to jump into space, or b) move into the shuttle. I'll let you guess which one we chose. Now we're in the cockpit, with people in a number of different Voidsuits, none of which match. I start firing at the one that took off and brought us to space, because why would he do that when the items they were requested were literally right there, and visible as I opened up the locker to show them, then another one who looks like a Taj comes out of the East-side shuttle compartment with something that looks a lot like a flagpole, or energy glaive. I have NVGs on, so nothing is RGB correct, and my stupid fucking glasses don't have HUD and flash on at the same time. Given that there may have been flashes in play at the time, I had flash on, and this hindered me from viewing both HUD statuses on the Hostage taker and the hostage, so It's only after opening fire that I realize that it was the hostage, which made no sense to me as I was staring at them, but could not make out the shape at all. This is apparently where I 'rambo'd'. So, because I feared for my own safety, over that of the hostage which I could not even tell was in the room, and was unable to verify who or what they were at a glance, due to the situation being us forced into space and now sitting between a rock and a hard-place with hostage takers that had previously opened fire without any reason and were admitted by the one negotiating to be "Outside of [his] control", with NVGs on blurring what everyone was wearing via colour and stupid as fuck aviators masking their HUD statuses, I am now banned. I do not want to be banned, I very much so enjoy playing here, but if it is not removed or at the every least placed as a 'warning' I have no real reason to play now having been robbed of my flagship character, unfairly, in my opinion, being the keyword. I'm not aware of my history of rambo'ing, and I'd like to contest that whole history as which was claimed to exist by NursieKitty. Additional remarks: N/A
  21. The training area could be a bit more drawn out, with halls over that area.
  22. They're a good fit, obviously. They were an Admin in the past. They're competent. I'd just make them an admin now, skip this stuff. But that's me. Either way, they should do well, and quickly return to their position.
  23. Ditto, but optional with its implementation. A hot shower making you cold would make no sense, but if you towel off... I have a hot shower, yeah, then go for the next thirty minutes without drying off, I'll be cold. You should be toweling off immediately after your shower.
  24. Should make you cold, and uncomfortable as well.
  25. I'm mostly referencing this. To be on the straight page, no ahelp was taken by staff? Who directed you to make the complaint? [mention]Alberyk[/mention] Was the one who suggested it. He arrived at the tail end of the round. I must have misread that part of the input.
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