
AmoryBlaine
Members-
Posts
1,470 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Gallery
Everything posted by AmoryBlaine
-
I like this idea a lot more than "Research" station.
-
>walking down hall >candy bar hits me >now I have blood on my face Please remove this.
-
Player Complaint - Talc & ODIN
AmoryBlaine replied to Snakebittenn's topic in Complaints Boards Archive
On the topic of immaturity I have seen both ODIN and Noir spam the stairs tripping action causing a thwacking noise and text to pop up saying "X falls flat on their face." And it happens over and over and over. -
Curtail ERT Authority [Implemented]
AmoryBlaine replied to Kaed's topic in Accepted/Implemented Policy
Seconded. -
What he said. The last thing we need is more variety in an already varied uniform set.
-
Revert the Mapping Changes to Medical and the Brig
AmoryBlaine replied to Bath Salts Addict's topic in Archive
All I have to say in regards to the brig is add a restroom somewhere into it. -
For me it's the opposite of having RP interrupted, it's being stuck on a wild goose chase that doesn't even exist in the first place. Nothing worse for Sec than to go into a round only to find out after 2 hours of patrolling and generally being bored that it was extended and you could have done whatever you wanted. Secret Extended is just robbing of expectations and getting nothing in return.
-
Mole people are not meant to have innate abilities that make them superior melee fighters. Let's not just write off the miners. Sorry, I mean carp. It should be good at fighting carp. Because seriously Voidsuit Sec get fucked easily. Busted legs, arms, ect.
-
Large claw hands. kill stuff in a few swipes.
-
Xander's Character Master Feedback Area
AmoryBlaine replied to Azande's topic in Character and Concept Feedback
I like her. She's a superb Captain, and reliable a reliable one. -
[Resolved] Staff Complaint - ShameOnTurtles
AmoryBlaine replied to AmoryBlaine's topic in Staff Complaints Archive
EDIT: Fucking hate this shit on my phone. Impossible. So apparently my reply didn't get sent out. Anyways, The examples you list are weak. Two are simply having one of us- likely me- just hold the dying man so that he cannot move, which doesn't really aid anyone in this situation as he is still upstairs dying while we sort shit out. Smashing his hands is an awful idea, no sane person is going to smash someone else's hands in that situation- they're going to do what we did and kill him. Even so, again, this guy is dying because you have already beat the shit out of him. How well does, "Well, we started smashing his hands so that he wouldn't be able to use weapons." Sound to you? Ions were expended right into him. They had no effect and if they did, I'm too stupid to know what effect was had. The warning you gave is unfair seeing as we had to kill a man hell bent on expending whatever energy he had into trying to kill us rather than accepting that pain exists and that he should stop fighting. You said yourself that he got no punishment. That is an issue in my eyes. Your warning also states we made no attempts, at 'subduing' them. This is a lie, as we tried what we thought of. I want the warning removed and the Merc warned for completely disregarding pain. -
I think this is more suited for the general loadout. Either or, add it. Looks really nice. +1
-
[Resolved] Staff Complaint - ShameOnTurtles
AmoryBlaine replied to AmoryBlaine's topic in Staff Complaints Archive
Okay, here we are back at subduing. OTHER THAN the holy dislocation of legs-which did not occur to me- how do we deal with the Hard-suit? I'm really wanting to know at this point the previously mentioned plethora of responses we could have taken. So far Jackboot has chimed in to give me "Running away" as an option, you have yourself stated that it's a 50/50 on whether we know if a hard-suit handles dislocations or not. I had an idea that it might worked like that, but I usually just choke them out- I cannot do this anymore, because it's just as likely to kill them as it is to subdue them and we'd be right back here anyways. So please, give me more of these options we have. The scenario being he's now laying there not having gotten up for 20 seconds- you do not notice the gasping. Your adrenaline is pumped up a bit, this makes it feel like about 5 seconds. What options are on the table for you? I want this warning removed. It asserts a false understanding of the situation and casts me in poorer light than is true. I don't deny we beat on him a bit too long- after he died. I am not willing to accept that I receive a warning for having to handle someone who completely disregarded their own instincts of self-preservation. -
[2 Dismissal] Neglect of Duty clarification [Binned 12/03/2018]
AmoryBlaine replied to MO_oNyMan's topic in Rejected Policy
Neglect of duty is usually determined by supervisors. On some occasions, the charge is applied without supervisors when it's very obvious that the individual has failed to carry out their duties- IE: Doctor has spent entire shift in bar drunk. We don't need anything different than the current system. -
[Resolved] Staff Complaint - ShameOnTurtles
AmoryBlaine replied to AmoryBlaine's topic in Staff Complaints Archive
I think I said this before, but my entire round after the fight was spent in PMs and writing this. All I know is that eventually the guy/thing stopped getting back up and we assessed the situation and fell back after hearing an explosion that vented the Upper deck Cargo hall. -
[Resolved] Staff Complaint - ShameOnTurtles
AmoryBlaine replied to AmoryBlaine's topic in Staff Complaints Archive
I don't know what it was. I never actually got to see what they looked like. I think it was a person, there wasn't any motor oil, but they were acting in a manner that did feel robotic. We had fried the one that came before, but the Hardsuit didn't react to any of the Ion blasts. -
[Resolved] Staff Complaint - ShameOnTurtles
AmoryBlaine replied to AmoryBlaine's topic in Staff Complaints Archive
There is nothing in security guides saying you cannot retreat, that's something you chose to do. You killed someone in critical in self-defense. You did not attempt to do anything other than beating them to death. You weren't even secbanned, just giving a warning to better inform your security play in these encounters in the future. Removing the warning would be a concession that murder is ok if you don't feel like trying to disable them, which makes the rule on murder inconsistent. They were given warnings, they were given a fair amount of chances to lay down and stop attacking us. They refused this and we continued to beat them knowing full well that if we stopped and he got back up, he was going to keep on trying to kill us. I am not going to let a warning sit if I think it's wrongly placed. Just because it's not a ban does it mean I should accept it, and that's an awful way to look at this. I'm still wanting to know of the plethora of options we had. -
[Resolved] Staff Complaint - ShameOnTurtles
AmoryBlaine replied to AmoryBlaine's topic in Staff Complaints Archive
yeah >Try to flee Cannot be done, it contradicts my character's occupation. >Try to disable your opponent This was attempted an innumerable amount of times, but they would not stop getting up to attack again. >Roleplay out the effects This was done within the context of there still being an on going situation, the rest of the round was spent typing this up or talking to Shame prior to the warning. -
Actually Ford was very much so a supporter of the National Socialists in Germany, he even wrote a book about Jews. NT is pretty liberal in it's tolerance of politics (for some reason) so if an employee wears it whilr not working and just visiting, that's fine.
-
They had acted with hositility towards the rest of the Sec team, after claiming to be a Vampire. They tried to 'Non-lethally drain' the Warden and were promptly hauled off.
-
[Resolved] Staff Complaint - ShameOnTurtles
AmoryBlaine replied to AmoryBlaine's topic in Staff Complaints Archive
I don't know about the other two, but I was in crit almost the entire fight. I wasn't even sure if I'd be standing up much longer, so I did what I did in order to make sure I wasn't going to be fucked over by a last ditch attempt at killing us. I still don't understand why my priority is this example-less plethora of options. He falls down, doesn't get up for a minute- time, for us, is not passing like that. We just beat him until we were sure he wasn't going to get back up and attack us. A hardsuitted guy fighting an Officer with a baton, a Cadet with a maglight and a detective with something else isn't exactly putting either side at a massive advantage. He was able to draw a shield out earlier, and we still had no idea as to what else he had on him. An energy sword, a combat knife, a holstered revolver that one shot blows away my head. They had gimp'd a miner before we got there and we don't know how. When I'm in a situation full of unknowns I'm not thinking about keeping that guy alive while there are possibly further active threats nearby, as well as unsecured hostages. This entire situation is reasonable, and yet I'm expected to step outside of reason and attempt to handcuff a hardsuit, dislocate their legs allowing them to live a bit longer or what else? Call a Doctor to a combat zone and get the guy sedated? We weren't really looking at a plethora of options when the fight was happening. -
BYOND Key: AmoryBlaine Staff BYOND Key: ShameOnTurtles Game ID: bTd-aNaj Reason for complaint: I was given a warning, after explaining with a reasonable amount of points that I had every reason and privilege to beat and kill Mercenary Echo. This decision to give the warning shown below came after the argument arrived at a "roundabout", and ShameOnTurtles did not want to discuss it further. For clarity, below I will explain the situation as it were that lead up to the warning. Arriving at Cargo Upper deck and having engaged one hostile Mercenary who was dispatched with a Ion rifle, Echo, the beaten Merc, entered the killzone that had been set up by myself, and the Detective. Echo expended their ammunition, and while attempted to reload was engaged in close-quarters by me. Rather than submit after being unable to reload, he drew out a shield and began trying to deflect my baton attacks, myself and the Detective were quick to get him down, but he was not willing to remain in that position. Echo continously got up to continue to strike us- or attempt to- even after an additional security member, an unarmed cadet, arrived. Eventually, after enough beating he stops getting up, we continued to beat on him hoping he would not get up again, he does not, finally dying. We beat on him for a bit longer, but this is mainly due to addrenaline and not really being able to read the chat. Through out the ordeal I had used my macro for "Stop resisting!", although, a few of the times I pressed it, it was not entirely needed- or heard apparently as they continued to fight onwards. I gave four reasons as to why we finished him off, if you could call it that. I'll list them here along with his response, the rest would do well to be dug up in the logs. AmoryBlaine to ShameOnTurtles: 1. Unknown number of intruders were still within proximity 2. Keeping him alive is a strain on our already strained team 3. He had not even tried to comply until being put into a crit state that 4. I could not determin. ShameOnTurtles to AmoryBlaine: 1. Amount of intruders on scene was known. It was known to be those two, and you had other security covering the other sectors. Even if you were not aware of this, that makes it even more reason to not just beat on a guy for 2 minutes while his buddies possibly fuck you up. 2. Yes, true, but you can minimize this strain and you had a big team with some members not equipped to fight those hostiles. 3. This has no bearing on the situation. 4. I refer back to the previous point, having some awareness of the combatants in a fight and not beating antags while they are down in crit is expected of an officer. I can understand getting carried away ICly but this doesn't look like that anymore. To expand on this, in further reply- 1. The confirmed number within the immediate vicinity was two. One of whom was down. The known amount of intruders was three+, and given that we had not checked the next area, meant we could not afford to leave one of us with Echo. And, and stated we had almost no idea of his status inside the suit. I've seen people fucked up equally as bad get up and fight. Mind you, there was a whole conversation had between Shame and myself, so please do read that over for full understanding. In regards to the warning itself, "Keep in mind: Additionally, keep your character's goals in mind. For example, as security, during a traitor round, your goal is not to catch traitors, but ensure the safety of the station and provide assistance as needed. As security, you should make every reasonable effort to arrest antagonists instead of killing them. This was not done in this situation." "keep your character's goals in mind." The goal I had in mind during this was not dying, not having the unarmed IPC die and not having the Ablative geared Detective die-- AS WELL as the wounded miner that they had gimped. The assumption that we can somehow tell if someone in a hardsuit is going to get back up or not when they have previously done so is wrong. I don't believe any of us even noticed that he began to gasp, nor that he died. What did not help this situation were the LOOC commentors that took our attention. "As security, you should make every reasonable effort to arrest antagonists instead of killing them." Almost entirely subjective an easy to cast judgement down when not having been in the situation yourself. As previously stated, Echo had made ZERO attempts to cooperate, continuing to try and fight us up until his death. Expecting me, the IPC or the Detective to decide that a neckgrab and dislocation of legs is somehow more effective to putting down the threat is absurd. He was given an inumerable amount of times to remain down, but refused going so far as to taunt us mid combat. This, I only barely noticed and only afterwards read. In all, I dunno what you expect when shit has hit the fan and only about thirty seconds later an explosion rocks the area validating my assumption that more were nearby. I can see how it's 'Unfair' to the Merc that we killed him, but it was his own fault for continuing to fight us so long as to encourage us in beating him to death. Also, read the logs of combat and speech. Tucked into our onslaught are his attempts to continue to strike out trying to grab a weapon. I'm not sure what else to add here so it's done now. Evidence/logs/etc: Additional remarks: If this is pretty shitty, please excuse it. I have trouble using this format efficiently.
-
Plain and simple, the new armor storaged weapon sprite on the back is ugly, it used to be slung on the side, or clipped to the vest, kept near the side. It was out of the way and didn't make you look like shit. I don't know where we put those sprites, I don't particularly see a reason to have the new one either. Only arguement might be that I can now tell by glancing at a character if they have a rifle, or shotgun, rather than having to examine or look closer. But yeah, fix pls ty
-
Amish suit and tie accesory. Hardworn isn't the same as Amish. I think it should be added.
-
I like it, but I demand Miner-Moleman warfare. I hope this goes far either way.