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Everything posted by VisVirific
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A General Chemistry Guide (11/01/2021 Update)
VisVirific replied to VisVirific's topic in Guides & Tutorials
Finally updated the guide in accordance to the Rework Thread, and reworked the guide itself into something that's friendlier than just "make these chemicals because this overachiever character makes them", as well as separating the Recipe Instructions into lines for better reading. -
A General Chemistry Guide (11/01/2021 Update)
VisVirific replied to VisVirific's topic in Guides & Tutorials
Guide updated in according to the new Chemical Renames. (Here's the Thread about it if you somehow missed it.) -
Rename Eridani Federation to Eridani Trade Zone
VisVirific replied to Carpe Venenum's topic in Archive
What about Eridani Corporate Conglomerate? -
I fully agree with SadKermit's points on how this PR feels like it's being merged too fast, and that a proper nomenclature system would need more time and concentration for them as it feels like a premise for an inevitable overhaul, especially now that it's been pointed out most of the fictional names are straight up from Star Trek. As for the naming suggestions, here's my general recommendations: Painkiller Alternatives General Med Alternatives Duloxetine/Concusil - Mannitol/Neuranol Alternatives As for the current arguments about the change itself, I'll agree with Skull's post and add my own opinion that, while a further intricate Medical system could be interesting, it wouldn't be friendly to the player base at large and would make it an even further daunting task to learn how to play Medical, plus I do think that separation would be a better alternative in the long term for everyone involved.
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I'd really like if the Psych meds could be reworked into more flavor, but this seems to be a topic of discussion for another PR if possible. And seeing that we're distancing from the IRL counterparts and focusing more on the mechanics that they currently have, it seems only logical to suggest for a removal of one or two (despite my own bias to not want to remove them). Although the Paroxetine was listed twice and only the removal suggestion seems to be in the current list. As for my suggestions for Sertraline (if it's not removed, at least), here it is: Sertaline > Parvosil (Parvos - Small, short. Basically emphasizing that it's cheaper/lasts shorter than Escitalopram/Minaphobin) Other than that I think I'm pretty satisfied with the current list, although I am receptive if other folks have better suggestions/naming systems for them.
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Most of the current list of names proposed feel like you've put them through a dyslexia simulator. Most them don't feel like they have any logic to them besides just changing characters and hoping it'll stick, which causes them to be jarring, harder to remember, goofy and confusing. My recommendation would be to keep it thematically coherent, since then it'd be a bit easier/more intuitive to know what the chemicals are used for. As for the actual suggestion for possible renaming, mine are as follows:
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A General Chemistry Guide (11/01/2021 Update)
VisVirific replied to VisVirific's topic in Guides & Tutorials
Finally updated the guide with the smaller tweaks ever since last update. -
Medical role changes feedback
VisVirific replied to Pratepresidenten's topic in Discontinued Projects
After considering these changes with more attention, reading people's opinions, and also discussing it in the Discord. I'm here with my updated feedback on these proposed changes. Psychologist Relocation as Alt-Title for Chaplain. Hard No. Absolutely against this one. Even if they don't have a "Medical Doctor degree", they still have an Advanced Degree (thus are Doctors of a kind), are able to work in Medical environments, and have to work with Medical Personnel (Psychiatrists) often as they share the same patients. They can also make specific Psychological Tests and Examinations, which requires them to also know the patient's Medical Records. The lack of a "Medical Degree" doesn't make them inappropriate for Medical. Ideally, it'd be best to have BOTH Psychologist and Psychiatrists at the same time, as then they'd both be able to communicate and form a much appropriate treatment plan for a patient. This would also theoretically reduce the need to house the patients for longer periods of time since their treatment would be more effective. Trauma Physician Removal. Hard No. As outlined before by other players, the mechanical changes to equipment directly affected this role and the strange arbitrary decisions on what surgeries they can/can't perform despite what the Wiki itself says only makes the situation more complicated. Make the Wiki page clearer with what they can actually do and tweak the Stasis Bags again. Surgeon Age Increase. Hard No. There are other ways to reflect the fact that our setting has additional races with their own specific needs other than just inflating a number. Artificially increasing it feels lazy and a cheap solution without further consideration of what this means to other races with shorter lifespans. Reflect it through the technology we have. Reflect it through quality of background. Reflect it through lore. Or Justify it with more mechanical differences. Lastly, I want to point out that while this entire situation wasn't a sudden slap to the face as I had feared (because this is becoming a pattern), the fact it was discussed so thoroughly behind the scenes in a vacuum without consideration of ASKING THE DIRECTLY AFFECTED PLAYERS is very, very Yikes. This drains any will or enjoyment to be or invest in this server, because it gives the impression that the players who are being affected by the changes don't matter in the grand scheme of things. This doesn't feel like a questionnaire. There was NO HINT WHATSOEVER about being an ongoing project. We are only being informed of this NOW, and not before the PR was up or even when the Feedback thread was originally created. I really hope future projects won't go through this exact same pattern again. -
Medical role changes feedback
VisVirific replied to Pratepresidenten's topic in Discontinued Projects
Originally, I was very confused and a bit worried about the PR since it gave no indication of what type of thought went into it, or even if there was a discussion behind it. The clarification I got in Discord sounds reasonable (despite the momentary concern about Surgeons needing yet another degree, but even that was clarified as just longer period of training), although I do have some concerns about what might happen to the characters who would have to adapt them. As for actual opinions, mine are as follows: Trauma Physician Removal I'd prefer not to, and I'd suggest expanding in a more concrete way of the exact type of surgeries they're allowed to do in their own wiki page, because as is it merely says "[...] however you are specially trained to be able to do basic and advanced surgery if there are no surgeons available." and "As a Trauma Physician, you are much more skilled in emergency surgery than a standard Physician. As such, you can comfortably manage basic and even advanced surgery procedures on your own." those feel somewhat vague descriptions of what they're actually able to do, since I've heard that they can't do Arterial Bleeding even though it falls under Advanced Surgery and it's a specifically critical surgery to know. Asides that suggestion, I only have the aforementioned concern in mind. Changing them from Trauma Physicians to either Nurse or general Physicians could be considered a bit much and just pretty sudden without something to help the transition. Surgeon Age Increase I'm still on the fence about this one. There's a lot that I agree with Moondancer's point of learning a generalization between all of the races (with the exception of Vaurca since it's been barely five years) and a reinforcement to express the differences through the technology, as that feels a better alternative to this problem if it'd require more effort to apply. On the other hand, I really wouldn't mind if the anatomy differences were expressed more to help justify the longer period of learning, be those expressions mechanical or lore or pure flavor. Even a small difference of text when you begin an incision on an Unathi's skin to be more forceful in contrast to a Human's would be really appreciated. But as is, I'm still undecided. I'll need to give this more thought. -
[Accepted] Sherman Seeks the Grail of Command
VisVirific replied to The7thLain's topic in Whitelist Applications Archives
As others have said, the quality of roleplay that Sherman provides is splendid, and from my brief observations the player seems to handle stressful situations pretty well (be them in Medical or Security, which can be absolutely stressful). I'm very curious and interested in how Song will develop and adapt should she get that sweet, sweet CMO promotion officially, and I'm also pretty curious how a Golden Deep representative can be. +1 -
Please. Please god. This would accentuate the bit that goes "Corporations having absolute control over its citizens means that there is absolutely no privacy - everything that one does is collected as data, and then processed by advertisers, HR managers and law enforcement.", putting more emphasis in the sheer paranoia-fueled anxiety of having to live in this type of environment. It feels written very succinctly for people who aren't as familiar with the concept of Social Credit scores or their horrifying implications. Plus, it would also be very interesting to explore further if the system changes a bit according to each Sector/Seat influence, but that might be 100% me instead of an impartial opinion. This also shows how both Suits and Dregs are afflicted by the Corporations, not just "Oh yeah poor Dregs". I do wholeheartedly believe this will be a great addition overall.
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[Accepted] The Better Bear's Command App
VisVirific replied to BearSchwanz's topic in Whitelist Applications Archives
Bear is amazing at teaching and orienting new folks into Medical, being so through and easy going that it certainly makes adapting to our system of BrainMed a lot less daunting for folks who aren't used to it, and that's from my primary observations/interactions with his Medical characters. I'm more than certain this excellent behavior also reflects in his Security characters. Plus, his characters are all indeed incredibly different in ways that amaze me how he can easily switch from Mol to Miracle and to Klaus. You have my full support for this application. Good luck with your feedback gathering and (possible) trial! +1 -
Byond key: Vrow Discord key: VisVirific#6046 Character Name: Neith Mekesatis Item name: Biochemist Holocoat Item function(s): A Labcoat that can change appearances from a Normal Biochemistry Labcoat to an Eridani Corporate Federation Holocoat. Item description: An Eridani Corporate Federation holocoat modelled after a standard biochemist labcoat. It is extremely well cared for. (An additional bonus to_chat() description for those who can read Tradeband when they examine it as well. See the Pastebin link) Why is your character bringing this item to work?: Neith misses his home and this Holocoat (when active) reminds him of the Eridani Corporate Federation, both in technological prowess and appearance, fitting his Suit status while still being within general uniform regulations when in Labcoat mode. How did your character obtain this item: Neith received this Holocoat in the mail on July 30th as a present from his father, to both congratulate his graduation and act as a (late) birthday present. What value does this item have to your character, and what story does it tell?: Neith has a lot of sentimental value for this Holocoat, such as a piece from a home he misses a lot more than he lets on and an exclusive gift from his father. I believe this will provide more opportunities for people to talk about both Eridani and Neith himself. Sprites: See the attached file for the full sheet. Additional Comments: I'll preface this with an apology first and foremost, as I've tried to prepare the custom item code to help the application process go a lot smoother since I didn't want to bother the developers with the general shenanigans I intended with it. I tried my best. https://pastebin.com/RsK6LcRK mekesatis_holocoat.dmi
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Hello, I am very interested even though I know heck all of coding in general, especially when it comes to SS13 and Dream Maker. Although if it's there's too many people or something, then I'm cool with being in a waiting line of sorts.
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A General Chemistry Guide (11/01/2021 Update)
VisVirific replied to VisVirific's topic in Guides & Tutorials
Updated the guide according to a recent chemical tweak. -
Summary First and foremost, credits to this guide can be attributed to various players (Contextual, SoulTheif96, ChloralCocktails, SadKermit), as this guide wouldn't have been possible without them. Welcome to A General Chemistry Guide, written since there's no Chem guide updated with our system of BrainMed (which can be daunting to adapt to and learn) and based off Exia's incredible guide (old), as well as a culmination of tips and tricks from the accredited folk. The purpose of this general guide is to provide something to help new folks into Chemistry in case there's no one who can orient them, or for those who don't want the orientation ICly because ain't nobody got time for that. Do keep in mind that this ISN'T an official Guide, and that your own experiences and fridge stock may vary. In fact, I encourage you to vary them as you please. Last updated: 11/01/2021 - Saline Plus tweak and Coagzolug! Table of Contents Introduction This is a general introduction to the Fridge Stock, which is separated into 4 categories (Basics, Specialized, Stabilizers and Blood Supplements), alongside a Resupplying section and a TL;DR List. This guide will also have a handful instruction for producing 1 bottle or more. These instructions will assume you'll only need to use the Large Beaker and the Dropper for production. Instead of a character stock, this guide will present the possible chems for each category with their Pros, Cons and Frequency of Use. Most information has been checked and confirmed in according to round-to-round experience or code diving. Keep those in mind as what you may choose to prepare or not. Your mileage may vary. The instruction format considers 1 Liquid Bottle as 60u, with Specific Transfer rates and Sequence as to what is put into the Large Beaker, again keeping in mind the limited space of your Large Beaker (120u). (06/12/2020 Update: Guide Rework) Note: Inaprovaline and Dylovene are the precursors to many, many chemicals. Here's the recipe for convenience. Basics The Basics are often called like such since they're considered a general basic requirement for the fridge. With this category done (plus Alkysine, Thetamycin, Adrenaline, and Blood Supplements), you could technically chill out and be on stand-by until someone ask for/needs something specific. Try to keep these stocked when you can. Personal recommendation is to stock at least 4x bottles of Butazoline, Dermaline and Dexalin Plus, with Peridaxon at 3x. (06/12/2020 Update: Guide Rework) Specialized As the name implies, the Specialized are usually only for specific cases and most often not required, but really useful to have prepared. The only ones really considered a requirement would be the Alkysine and Thetamycin. Keep in mind that Alkysine can only work when the Blood Oxygenation is above 85%. Personal recommendation is to prepare 2x Alkysine, 1x Oculine, as much as Pneumalin Inhalers (Small Inhaler Cartridges) you can, 1x Anti-Radiation and 2x Thetamycin. (11/01/2021 Update: Synaptizine Doesn't Damage Organs Anymore) Stabilizers This category is separated into 2 subcategories and it's also the most versatile one to what you may want to make/provide as well as inventing stabilizing mixes. Painkillers You can also make a Mortaphenyl-Perconol (Old: Tramadol-Paracetamol) 1:1 mix, or even straight up Oxycomorphine (Old: Oxycodone) pills (5u) at a limited quantity of pills available if you feel like it. Just keep in mind of each painkillers' side effects and be careful to not end up powergaming. (06/12/2020 Update: Guide Rework) Stabilizers Proper I have no idea what to tell you now since we only have ONE proper Stabilizer remaining (Inaprovaline) and that Adrenaline is still very, very good to have. Stabilizing mixes are still encouraged if you want to try them. (11/01/2021 Update: Added the Coagzolug to this section mostly because it's also generally used through Autoinjectors) Blood Supplements While simple, these can be upgraded if you have the reagents for them. Fill these to the brim of 16 pills per pill bottle. Addition of Saline Plus is incredibly helpful. (11/01/2021 Update: Saline Plus Recipe Tweak!) Resupplying As you may have noticed, even the Basics require an awful lot of Acetone and Carbon, so resupplying is generally a good idea. Some tricks for doing so is as follows: Conclusion At the end of the day, Chemistry is a list composed of memory, muscle memory and being familiar with the general reactions. Hopefully this guide can help out even if a little bit. TL;DR Absolute Bare Basics (Also known as "Just give me the list")
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It would be interesting to see other methods of hacking IPCs implemented in a way that wouldn't be easy to just up and gank them, like how Malf's method was basically an invitation for the attentive players. SoulThief's idea of actually having to pry their skulls and emag them seems good (with a possible way to fight back or something, so it doesn't end up like Cult Shenanigans where it's either Antag or Death), or probably do some weird hacking thing with the APCs/Chargers to mimic Malf's ability. Either way, it is going to feel incredibly rare now that the only modes Malf is in also happen to be the modes where a lot more shenigans can go down.
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[Accepted] Shenaanigans' Command Application
VisVirific replied to Shenaanigans's topic in Whitelist Applications Archives
Having interacted with Lusula Kazhkr and Valeriya Samsara, as well as observing them (especially during the current Tajara Cold War Arc), Sheenanigans is an amazing roleplayer with a great conduct as well. That 8/10 is fully and well deserved. I am curious how Valeriya Samsara will adapt to her new position and the new interactions she'll both receive and provide, and I am lowkey looking forward to seeing your new CMO going through the Absolute Heck that is medical. Plus, those stellar answers certainly solidifies my support for this app. 1+ -
[Accepted] Mel's Command Application
VisVirific replied to Melariara's topic in Whitelist Applications Archives
Melariara has been shown to be really consistent with clear improvements when she receives a tip or suggestion from what I can see, also keeping Medical informed when she can about the shenanigans going down. Plus, she's been adapting really well to the Command Responsibility and the inevitable Command Target on her head. All in all? Pretty great so far. She has my full support guaranteed. 1+ -
[On Trial] Toast's Command Application
VisVirific replied to Toast's topic in Whitelist Applications Archives
While I haven't had many interactions with Stewart Young and Vincent Winters, I have interacted with Lucas Hayes and he's pretty good to talk/interact with when the round is calmer and there's time for it. He's also learned quite a bit from the earlier times I remember Hayes, with a generally good conduct as well. I'm very curious how/where you'd take your Liason in the station and how you'd adapt to such a role. 1+ -
The only Aviator sprite that I've really managed to see and feel bothered about is the Medical Aviators, as they.... don't look anything like aviators when worn anymore from my point of view. Instead, they look like someone's stereotypical idea of Nerd Glasses, and I do mean it in the most literal sense possible. It's... generally very bad. I would really wish for the Old Medical Aviators if possible. Asides them, I don't think I have much problem with the other Aviators since I haven't tried to look out for them as much.
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Something which has always amused me regarding Pennant is how simple it is and behaves, and the tremendous skill in managing to keep Pennant consistent despite the simplicity, with all the logs from previous interactions shining through and accumulating. This item would be yet another layer of consistency that, while at first minor, would still add to the greater whole that is Pennant. Plus, it would be incredibly hilarious to recognize Pennant's board in more hectic rounds at first glance. It'd certainly raise some brows. +1
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The 4/2 slots feel pretty much perfect for me. Thank you, Matt!
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[Accepted]Kermit's Dionae Application
VisVirific replied to kermit's topic in Whitelist Applications Archives
While not as proficient in Diona lore, I do feel like just this application has already given me an incredible and deeper understanding to how they function and work. I can also positively attest to Sadkermit's ability to roleplay and their excellent characters, as they all feel distinct with clear effort, care and thought put into each of them, with a superb grasp on lore and improving at an amazing rate that inspires me to do better as well. I fully believe Reservoir of Souls will enrich anyone's experiences as they interact with the crew on the Aurora. Good luck! 1+