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geeves

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Everything posted by geeves

  1. goolies characters are so high effort and unique its unthinkable +1 good roleplayer (they are my friend)
  2. searched up columbo while doing this PR, found this, partially implemented this by fixing the healing thing here https://github.com/Aurorastation/Aurora.3/pull/16275
  3. I really don't have a problem with waiting, I've done multiple projects in the past that needed input from multiple parties before it could continue. In the case where it's urgent and needs action now, and the other person isn't explicitly required, I may shoulder the burden myself to get the job done, but as an example, I did this Written Languages PR that needed input from every single species, and that was something I couldn't just do alone. All I did was given reminders every couple days and wait. I was a CM dev during my absence from the server. Nothing anyone can say can hurt me anymore. I have no issue taking complaints, making them into something workable, and implementing or tweaking something. I for one love it when people hate my work, that means they care. As long as we're doing it together, I have no issue with it. My job has me writing technical articles at the moment, that I hate doing, but it needs to get done. The only drawback when I do something I don't like but that I have to, is that it gets done slower.
  4. Oh yeah no, I'd be absolutely fine with it. My style of writing is less so burdening myself with the full responsibility and more setting up a word document, pulling a bunch of people in for a brainstorming session, and then handling the clean-up afterwards. It's just not something I'd champion myself, but I'm not afraid of some homework. Admittedly, I'm not very well-versed on Mictlan lore, or any of the new planets. It's likely that the human-sinta relationship on Mictlan is very similar to that on Ouerea though. The main problem with it is that you need a good hook to convince people to play someone from that planet. In the case of Gakal'zaal, you could play a Unathi guerilla warrior who fled battle and somehow managed up on the Horizon, or you could play a Tajara veteran who drove the Unathi out of the city and claimed it for their nation. Those are REALLY good hooks. If ever I write about interspecies lore for anything other than the big three, I'd seek out a good hook to make it worthwhile. Currently, Unathi are in a lot of places though, so I don't think it'll be necessary to write another place they're in. Maybe once Gakal'zaal's fleshed out we can turn our gaze somewhere else. As for the Aut'akh, I really like the state they're in now lorewise, I just want to get them interesting mechanically with the augment tweaks and origin things I've been PRing. If anyone has a suggestions, and I do get chosen as Deputy, I'd love to hear it. Otherwise I'm sure Rusting or whoever else ends up applying would also be glad to hear your thoughts. P.S.: Having just re-read this section, I don't mean to imply that me making Aut'akh more mechanically interesting will be tied to my position as a deputy, consider my coding ability to be irrelevant for this position. Currently we don't really know what the Hegemony is up to, and this segues very nicely into point four, but I'd love to have an article from them at least once a month, maybe once every two months, which is basically just a status update. A good first candidate would be the Hegemony finally announcing plans to support the remaining Unathi on Gakal'zaal with food, water, weapons, etc. The main concern is having the biggest faction in the lore just sitting there while the rest of the galaxy moves on with other things. As for the big players in the lore, you of course have the Admirals of the fleet, Not'zar, the spymaster, the rest of the Izweski clan (I don't think there's that much written on them? Could be nice to flesh out.) It'd be fun if there was an update detailing what all these funky fellas are up to currently. And then naturally you'd have the K'lax, who are also doing Bug Things around town. But you're never quite sure what they're doing. It'd be nice if that could be fleshed out as well, maybe we could get an update on Tret's Neutron Forge, as it seems the K'lax are playing a tall Stellaris nation and tech-rushing. Maybe we could get some high-tech kataphracts out of this, after Not'zar strikes a deal with the K'lax- maybe even using unsavoury fleets in the area to handle the acquisition of resources. There's a lot you can play with here. After I canonize Housewives of Moghes via a new tabloid, we can have paparazzi battling with town guards to get pictures of Not'zar and Hizoni backstage discussing the speech he's about to do, with the tabloid blowing it massively out of proportion. From there? That's a secret...
  5. Ckey/BYOND Username: Geeves Position Being Applied For: Unathi Deputy Have you read the Lore Team Rules and Regulations wiki page?: ye Past Experiences/Knowledge: My Previous Tenure as an Unathi Deputy Examples of Past Work: The Wasteland Write a wiki page addition: Alright so bear with me, I had this idea rattling around my head for about three years now, so here's the deal: THE FLOATING CITY The floating city predates both the Second- and the Third Hegemony, having been commissioned by the First Hegemony, before the Unathi's focus on aquaculture was shifted to goods and services. To sustain their growing empire and feed their War Rider shock troops, the Kres'ha'nor Hegemony commissioned the construction of a simple floating village near the coast on the Moghresian Sea. A majority of the inhabitants were young and skilled fishermen who seeked adventure or an easy means to provide income for their clan. The rest were essential workers, such as tailors, carpenters, healers, and a few guards to maintain order. The city's main exports were, of course, salted fish, which would be distributed across the land- critical in feeding villages that weren't near the shore and didn't have easy access to meat. After the fall of the First Hegemony, the city would become its own independent city-state, having a large amount of political power over other larger territories due to being one of the largest suppliers of preserved meat. This streak would continue, as the city would continue to survive the fall of the Second- and the rise of the Third Hegemony. By nature of being on the water, it managed to evade the devastation of the nuclear Contact War as well, though many of the young men decided to join the levies on the side of the Traditionalists to put an end to the war as soon as possible. The city's culture is primarily dominated by the old ideals of honor and Th'akhism, with the Akhanzi order setting up a temple haphazardly attached near the edge of the city, accessible via rickety planks for those wishing to make an offering to their ancestors. This temple, small as it may be, is one of the last remaining Akhanzi strongholds- the Iron Masks too fearful to launch an assault, at risk of losing their supply of fish. The people have adapted to an aquatic lifestyle, as they're more prone to acquiring frills on the sides of their heads, and with a vastly expanded lung capacity, capable of diving deep underwater with little more than a wetsuit and a snorkel, to retrieve goods from the war, or clams for a snack. The main vehicle of choice for the youth are jetskis, capable of outrunning any water-borne predator, while the older folks prefer gondolas operated by a skilled rower. Throughout the centuries, many upgrades have been made to the city. One of the biggest being the addition of enormous sails dotted across the rooftops, capable of moving the entire city to find a fresh place to find fish- even whales. Others include: Docks bolted to the side of the city, capable of creating and repairing large exploration vessels. A massive diving bell capable of taking up to eight Sinta to the ocean floor. A large arena for Zandiziite fights that have little to no risk of the combatants falling into the ocean below. Alright that's about all I can think of right now, but this is just a basic summary that can be filled out with more culture stuff, trading stuff, etc. in a full page. It'd also be possible to bring this culture to the game by adding a new citizenship, origin, accent, and by adding the preserved fish in the vendors of the horizon (to showcase just how much fish these fellas catch). As for why I want to add it, reason number 1 is: It's cool. reason 2 is: it fleshes out the Moghresian Sea, which hasn't had a lot of love since the inception of Unathi lore. My main goal in my previous deputy career was fleshing out the wasteland, so i think my next one should be fleshing out the sea. Why it's important and why it can further the lore is: it adds another faction that isn't just the hegemony or the entire traditionalist block. It also grants players a way to play a character from old Moghes with old ideals mostly untouched by the progression brought forward by the Izweski clan, and the destruction of major cities in the Contact War. Additionally, it gives players a way to interact with the Akhanzi order in a new way, and perhaps give underground Iron Mask elements a target, as they haven't finished the job just yet....... What piece of Unathi lore do you like the least? Why? Should you get the position of deputy, would you work to change it? How?: The wildlife lore, to be honest. There isn't much to it, and there aren't any pictures on the wiki either. Flora and fauna brings a lot of life to a planet, be that Moghes or Ouerea. As a deputy, I'd like to flesh this bit out. How I'd do it: I'd probably host a community thing where members of the Unathi whitelist can suggest animals, and then I steal their ideas and put it on the wiki under my own name so I can put it in the "Examples of Past Work" section of my next application. Have you ever disagreed with a decision made by the Unathi Team in the past year? If so, what was the decision? Why did you disagree? How do you think we could have done better?: I'm going to copy-paste Rusting's answer here (honor applies to unathi not their writers) and say no, nothing really. Not in the past year, everything's seemingly been pretty smooth? I guess the lack of the Spymaster / Not'zar arc could be one thing, but that's just me. Give a rough outline for a Unathi-centric event arc to be run on the Horizon that pushes forward an aspect of Unathi lore: After the success of the Tajara lore arc, I can only say that I'd LOVE to run an arc where the crew touch down in one of the Hegemony cities, and then accompany a Reclaimer Landcrawler as it hits various cities and points in the Wasteland in search of some McGuffin we'll figure out seconds before we announce the arc. If it's strictly on the Horizon, I'd love to do a series of mini-events where an Unathi faction such as the Kataphracts come onto the ship and hang out, talk about their lives and what being a Sinta Warrior is all about- and maybe it can be capped off the the Kataphracts going "oh cool we found a phoron asteroid wanna come get it?", and then there being a big (small) bad there that the two have to defeat (perhaps not militarily? ooooooooh) together. FREQUENTLY ASKED QUESTIONS Are you doing anything for the K'lax/Hegemony relationship: Nope, I have no plans for it, but I'd happily work with the Vaurca team to get something figured out if they do. The Tajara team is singlehandedly upholding Gakal'zaal, will you lend aid?: I honestly forgot Gakal'zaal existed until literally right now. The best I can think of is to have an article or two posted about what the Hegemony is doing to support their foreign citizens, as well as describing how supposedly honorable warriors are conducting guerilla (gorilla) warfare to planet for the Hegemony. Perhaps there could be peace-talks and the Unathi and Tajara lore can have a common factor- or there could be a war that ends in the total destruction of the Unathi enclaves. Honestly, you'd have to brainstorm this with the entirety of both teams to have a satisfying conclusion to the status-quo, as it could go a lot of ways. I've worked with various members of the Tajara team in the past, so I have no doubts in my mind we'll have fun working together again. OUEREA?!: I have no real intention of working on Ouerea as a deputy, I'll help if it's something being worked on, but I'm happy to let it vibe as it is. DOMINIAN UNATHI?: Nope, no interest either. As usual, if someone comes to me about it, I'll engage wholeheartedly, but it's nothing something I'll go out of my way to write for. WHY DID YOU RETIRE??: I ran out of creative juice and things to add, so I stepped down and let someone else who actually has things to write about take my place. I have no interest in hogging a spot I can do nothing for. WHY ARE YOU REJOINING?: I have to beat Rusting in a fistfight. That is my only motivation. (I have stuff I want to add, like the above-mentioned city and wildlife expansions) WILL YOU BE HERE FOREVER?: Absolutely not. Once I have the things above implemented, as well as things I may think of during my tenure added, I'll maybe stick around for two more weeks to see if I can think of something to add, if I don't, I'll step down and let someone else have the spot, just like last time. As for how long it'll last, who knows? Probably more than a month or two, at minimum. ARE YOU SINGLE?: Yes.
  6. i scramble to get my security slot whenever i see ramke on, as such i will be breaking my vow of never approving of applications and granting them a +2
  7. +1 i prefer this layout also i was bribed to say this
  8. made a quick n easy PR for this, uses body marking system that synths already have but restricts it to prosthetic type instead of species https://github.com/Aurorastation/Aurora.3/pull/15490 at the moment it's extremely basic, like "Arm Panels" refers to both arms so if have two heph arm prosthetics both will be the same color, but a contributor can come in and make a split version super easy, so i'm not gonna bother don't give me money for this
  9. Now and then I think of when we were together Like when you said you felt so happy you could die Told myself that you were right for me But felt so lonely in your company But that was love, and it's an ache I still remember You can get addicted to a certain kind of sadness Like resignation to the end, always the end So when we found that we could not make sense Well, you said that we would still be friends But I'll admit that I was glad it was over But you didn't have to cut me off Make out like it never happened and that we were nothing And I don't even need your love But you treat me like a stranger, and that feels so rough No, you didn't have to stoop so low Have your friends collect your records and then change your number I guess that I don't need that, though Now you're just somebody that I used to know Now you're just somebody that I used to know Now you're just somebody that I used to know Now and then I think of all the times you screwed me over But had me believing it was always something that I'd done And I don't wanna live that way Reading into every word you say You said that you could let it go And I wouldn't catch you hung up on somebody that you used to know But you didn't have to cut me off Make out like it never happened and that we were nothing (aah-ooh) And I don't even need your love (ooh) But you treat me like a stranger, and that feels so rough (aah) No, you didn't have to stoop so low (ooh) Have your friends collect your records and then change your number (aah) I guess that I don't need that, though Now you're just somebody that I used to know Somebody (I used to know) Somebody (now you're just somebody that I used to know) Somebody (I used to know) Somebody (now you're just somebody that I used to know) I used to know That I used to know I used to know Somebody
    1. Scheveningen

      Scheveningen

      i prescribe a lethal dose of grass and fresh air

  10. The potential is there, but the chance of them ruining the round is far higher than making it engaging. I don't really care, most of our antags are just different flavours of traitor anyway. You get weapons and tools to mess with the crew. Still a high risk venture. I remember in the past, we had an epidemic of HoP traitors where the only difference between them and a cargo tech was that they gave themselves all-access at roundstart rather than stealing the spare.
  11. In an ideal world, I would agree with this. Unfortunately, we do not live in an ideal world. A lot of command players generally have no idea how to antagonize well. The time period where they could spawn as antagonists was terrible, and the only fond memories held is there because the memories of the boring or bad ones faded away. Command players don't need an antagonist role to make the round interesting. If you do, I'm not entirely sure why you're playing command. If you need weapons, you can fax for them. I have in the past single-handedly turned the tide of the round by requesting gear for the station, rather than just asking for an ERT. Personally, command antags is much the same as malf. Giving a small set of players way too much power over the round. -1
  12. Damn, I haven't looked at the application in a while. I think the aesthetic is more important to consider than the actual procedure. It's human nature to not want to do the same thing again, especially if the reason you have to do it is inactivity rather than punishment. From a psychology perspective, I think people would receive it better if the application seemed easier, not as harsh, fair, etc.
  13. I agree with the idea, and I think the intent is to prevent command players who don't have an idea what's going on from hotdropping into a canon lore event, which I always think is rude and silly. The main problem is stripping it comes at the same penalty as losing it if you get banned or whatever, you have to do the entire rigamarole again. If there was a shorter "reapplication" style application which doesn't have a massive trial and the need to give a character's backstory, possibly just detailing recent lore events that's relevant to command members, that'd be great. Regardless, even without the reapplication style application, I would still be for this.
  14. BYOND key: Geeves Discord name/id: Geeves#8863 Borg / AI names: (Borg: Rovumbo), (AI: Voltimac) Have you read the Aurora wiki page about the AI?: Ye Why do you wish to be on the whitelist?: I've been vocal about my dislike of AIs as a concept, yes. But I would like to give it a shot, to see how the nerfs have affected it, and to see if there are ways to improve it further. Additionally, some days I have no desire to play a character I have to constantly move, and would like to observe and interact from a more relaxed position. That, or someone takes the role I wanted to play and I want to plasma flood them, then light a match. Have you received any administrative actions? And how serious were they?: Not in recent time, as far as I'm aware. I've had a few regarding validhunting in the far past, one about ghosting after being stunned by stupid disruptors in the nearer-far past, and one where I used my dev perms to ask where the spare is while I was in-game as a golem. The last one was probably the worst, but it's been a year since, if I remember correctly? I have mellowed out since then. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action?: Yes. (I am willing to bribe Prate to get it back)
  15. i told goolies i would review their app but it got accepted already so ill just put my feedback here

    goolies good roleplayer but terrible at scrabble +1 (he's also my friend +1) (i haven't seen him ingame bu t i think he'll be good)

    1. goolie

      goolie

      GEEVES NOT ONLY HELD A SCRABBLE GAME HOSTAGE, HE WON WITH THE WORD "PUG"

  16. this PR of mine gave it enough charge to last 3-ish hours (don't remember exactly) https://github.com/Aurorastation/Aurora.3/pull/12230, it was nerfed later https://github.com/Aurorastation/Aurora.3/pull/12477
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