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geeves

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Everything posted by geeves

  1. i like the shape, but i prefer the colours we have rn. these whites and greys look like they're whitescaled to be coloured programatically.
  2. Updated the PR, these values have been changed: * Standard disruptors now have enough charge capacity for 8 shots in general, lethal shots no longer drain more. * Stun disruptor shots now do 25 agony damage, down from 45. Additionally, I added another PR that adds a xenofauna gun, capable of shooting through windows and killing carp and cavern dwellers (going to add spiders in a bit). When you shoot anything other than those with it, it just does 10 agony damage. Two of these spawn in the surface checkpoint. https://github.com/Aurorastation/Aurora.3/pull/10700
  3. I would much rather prefer to add a weapon like the janitor's pest ray, that can be used to shoot carp, and add those to the surface checkpoint.
  4. yep, the shock stage with heart attack code wasn't touched
  5. * Added a paralysis indicator to the HUD. * Being paralyzed will no longer make you asleep, instead, you will be awake with a crit overlay, and you will only be able to whisper. * Pain doesn't slow you down as much anymore. It's still pretty substantial, though. * You now lose pain damage much faster. * A message now plays if you drop your items because of how much pain damage you have. Being put into a paincrit coma isn't fun, so I made some tweaks and changes to remedy this. You're still able to lock someone down with pain, but it's not nearly as debilitating as it used to be, additionally, you can still RP in paincrit by whispering. https://github.com/Aurorastation/Aurora.3/pull/10685
  6. Made a PR to nerf disruptors instead. Thread here:
  7. As opposed to my PR that reverts disruptors, this one heavily nerfs them in an attempt to make them the weapon you use before breaking into the armory, rather than just the weapon that you use. * Standard disruptors now have enough charge capacity for 8 shots in general, lethal shots no longer drain more. * Lethal disruptor shots now do 20 burn damage, down from 30. * Lethal disruptor shots no longer pass through windows and grilles. * Stun disruptor shots now do 25 agony damage, down from 45. https://github.com/Aurorastation/Aurora.3/pull/10698 Sister thread:
  8. This PR reverts disruptors. Ranged stun damage in an energy format is too much to deal with for a standard crew antag, whilst the lethal mode zaps your blood to the point of making you useless. I feel like the .45s were more balanced. https://github.com/Aurorastation/Aurora.3/pull/10695 Sister thread:
  9. I suck ass at maths, so I'll deploy the data here for someone else to calculate. So, the code checks for shrapnel, it checks whether you're running, and then it applies a 5% chance to that check. If that 5% succeeds, it checks whether you can feel pain. If you can, it applies 10 halloss. Regardless of whether or not you can feel pain, it also applies a random amount between 1 and 3 edged brute damage. So, let's say you get shot and run for 15 tiles, and you're super unlucky and pass the 5% check each time and also get the max edged damage for your shrapnel, you'll take 45 brute damage from the shrapnel tearing up your insides. Do note that the chance of passing 5% 15 times in a row is this much: Now, let's say you pass it five times instead, and you still roll max possible damage, you'll get 15 damage. So, I don't think it's super bad, but it makes you reconsider running after someone that shot you, since it's likely they'll shoot you again, adding more shrapnel, which adds more chances for you to take damage when running. I'd also like to note that it checks the 5% for each shrapnel piece you have, so the more you have, the more chances you get per move to get torn up. EDIT: i'm not 100% on the maths, so someone should double check it for sure
  10. Tweaked it to make it only happen when you're on the running movement intent.
  11. I made a PR that re-adds shrapnel damage when moving around. I've noticed that people just run at you after you shoot them, which is a bit silly, but since medical can save you from the brink of death, it isn't necessarily suicidal. I think we're in a good spot to re-add it now, since it might make people think twice about running at a gunman. https://github.com/Aurorastation/Aurora.3/pull/10674
  12. +1 the fridge is a good roleplayer
  13. Made a PR to change the Captain's clothes. Sprites are not my own, obviously. Standard: Standard Female: White: White Beret: Formal: Formal \w Jacket:
  14. these look good, my only complaint is that the admiral's pants makes it legs look like frog legs. otherwise, is good
  15. tl;dr haydizzle is a good bean, i trust they'll be able to manage unathi well, especially under my puppeteer's hand i heard that they graduated cum laude. i respect any man that can cum laude. big support from the shadow cabal +1
  16. Pretty simple PR this time. I'm renaming Emergency Medical Technician to First Responder. I think it fits the bill better and gets rid of the ambiguity of whatever EMTs know vs what they would know IRL and all that nonsense. https://github.com/Aurorastation/Aurora.3/pull/10453 Lemme know what you think. And no, no alt titles will be added. Unless a large amount of money is deposited into my paypal.
  17. Added the Ghaz'ak as well.
  18. https://github.com/Aurorastation/Aurora.3/pull/10389 This PR includes everything except the Ghaz'ak and the Traditionalist Armor.
  19. I think it's fine that just the captain knows about it. It's a last ditch "blow this rock up" for NanoTrasen to use for whatever reason they see fit, not the Head of Security or anyone else. The Captain is merely an extension of NanoTrasen. There's no benefit to the head of security knowing about it. If the SAT needs protecting, NT-ERT can handle it.
  20. Big +1 from me. Amunak is kind and has thick skin, they're also quite knowledgeable about coding it seems. I can keep rambling on and on, but I dislike making long posts, so yeah. This has my support, I'd like to see them on the team.
  21. Remember that Matt almost has Paypal, start DMing him about donations. $50 and he'll play Shrek whenever you wish.
  22. https://github.com/Aurorastation/Aurora.3/pull/10314 hopefully this helps
  23. received more feedback, adjusted the service headset
  24. I've adjusted the colouration to make it slightly less flashy. Lemme know what you think.
  25. I want to do this because I want to reintroduce colour into the game, as the original post states. Oversaturation isn't an issue, because the majority of these do not have massive on-mob sprites. In fact, they just make it clearer to see what the hell it is, because it's color-coded now. I quite liked the colours of the wristbounds, and I fully intend to see them pass. The reason why your PR went through was because of colour consistency, so I am introducing my own colour consistency. No, I am tweaking the palette slightly to make them not fit clothing exactly. These are the device colours.
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