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Everything posted by GreenBoi
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This happens so rarely, you know. Most of the time it's most of the members dying an hour in and there's a manhunt for that ONE crafty guy who actually knows how to merc. Other than that, they usually never return to the base. But it's your experience though...I never see it despite being on a lot.
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Alright so, I pretty much agree with a lot of parts of this thing buuut there's one thing that really rubs me like a cheese grater, that being this one phrase here: I don't have that much problem with the intent behind this, as it'd exist to, you know, make it so everyone has fun and is interacted with! But here's the thing...interesting gimmicks that involve a good amount of the crew is hard and that's not an exaggeration. Doing the task is just really hard. Creating a concept and acting it out in a way that could invest a large amount of the crew can be easy in theory, but in practice....making one that's good is hard and is a path that isn't sauntered onto often for a reason. Most gimmicks of this size are usually Mercenary or Raider gimmicks, actually, they're typically offstation antagonist gimmicks in general. Why? Because Offstationers can't effectively dig into someone like an Inside Agent Traitor can, so they do simple things that involves everyone, but making complex gimmicks that involve everyone. Crew-wide gimmicks are a very Expectation v. Reality thing that people have to go past. Ever wonder why most Malfunction gimmicks seem lackluster even to the person who tried it? Because it's hard to make it more complex than "THING HAPPEN. I DO THING. PEOPLE ARE AFFECTED BY THING."
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"How do you make a spoiler on the new forum?"
GreenBoi replied to Conspiir's topic in Off Topic Discussion
BUT I'M BL- wHY IS IT AN EYECON. -
"How do you make a spoiler on the new forum?"
GreenBoi replied to Conspiir's topic in Off Topic Discussion
Screenshot please, I'm blind -
Ling Rework Concept: Parasitic Evolving Horror
GreenBoi replied to Kaed's topic in Discontinued Projects
Yes, yes, and fucking yes! This is the ling rework we NEED! And the whole parasite stuff could really add to the atmosphere. Imagine being a lone ling and you see someone down the maintenance tunnel, they start to run off and then you use your 7-tile parasite launcher and shoot at them, but the person doesn't have enough time to yell 'least they want to be downed and drag into somewhere and potentially killed so they keep running and by that time, the parasite has settled in and you instantly activate it and BOOM, they can't speak. You then slip back into somewhere inconspicuous and then, 20 or so seconds after, they finally yell and people think they're ridiculous. How can someone grow a parasite out of their skin and shoot it at you? And now, you have them under their whim. At any time, you can find them, activate that parasite, and do whatever you need. As much as I love this, I have some questions. Will new lings have the ability to kinda use a "Detect Parasite" to remember where all their parasites are as it will eventully get confusing and will there be a stun parasite tht instead of taking like 8-22 seconds to settle in, do they just hop out and explode and do a sorta stun AoE? Oh, and one last thing: if we keep armblades (I won't doubt we keep it, but just in case), will they be able to jack open airlocks? They've strangely been missing that ability when it'd really help. Most importantly, will Surgeons be able to remove these parasites? They'd show up on bodyscanners, I'd believe, and they'd probably eventually make the hosts feel unnatural the longer they're inside them so I'm hoping Surgeons will eventually be wierded out that there's a parasite in a person. This could even start a thing where Changelings make people think there's a spreading parasite and cause their victims to be quarantined. -
[Denied]Carrie's very good great 10/10 Head Application
GreenBoi replied to Carrie's topic in Whitelist Applications Archives
Wait, but who are you? When were you last active? I've never seen you in OOC or dchat and obviously not the forums since this is your first post. -
But that's the problem. As people have already been vocal about hating the current ling and wanting a rework, removing it from the most voted roundtype really will be it's killer. As no one votes Ling standalone and consciously often, who the hell would once it's removed from Secret? I've seen what happens when admins remove gamemodes from Secret, it outright murders it for the time it's disabled. I was on Bay a couple months ago when they disabled Changeling, Wizard, and removed Ninja. While it didn't seem like much at first, combined with the given gamemode rates. It was very fucking noticeable; I called that era the "Traitor Marathon" because of how it'd basically only be Mercenary, Raider, and Traitor (sure, we had Cult and Deity, but those were so rare, they were MIRACLES to see) half the time which of themselves can all be linked back to as just Traitor, but with X. If it's removed, it's gonna be gone for a while until there's a rework and it's forced back in...if we're lucky.
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I understand the fear of disabling Changeling as people mainly vote for Secret, assuming most, if not all, other gamemodes on the vote menu to be IN Secret. Casting it out of rotation is quite literally a death sentence to the gamemode as rarely do people vote a non-secret gamemode that isn't Extended, Crossfire, or Heist (seriously, when the fuck do people vote anything OTHER than this? Wizard is voted once in a goddamn blue moon). But if it's gonna stay, it has to be reworked like what Sonic says. I think Changeling can actually be very fun if done right which nearly never happens. I always wanted to absorb somebody, steal their thing and gradually slip back into work, acting stranger. (Think like, Amaya Stone being nice and laughing) and doing general stuff that'll strike people off since that character would never act like that. You also get to do insanely cool "I'm an alien who can control 100% of my body and cells" stuff like "Chan Lin shuts his right eye, you hear the sound of blood gushing as a strange silhouette appears at the back of the head, probing around before returning as Lin opens the eye again" (of course, it'd be better with actual mechanics, but that'd only make sense if we had vision cones), but for people to start thinking and doing this, Changeling needs a rework to allow it to do so. Reworks don't mean death, reworks mean freedom. How many times do you see a round where people say "Oh, that was a neat ling round" or "that was decent I guess"? Usually it's "Yet another reason why Ling needs a GIGANTIC OVERHAUL", "remove ling when??", (rarely) "cant we just port polarisling?", and "why tf do people have ling enabled??" If Changeling stays the same, this thread will keep popping up again. And when ideas like these persist, it's usually a horrible sign for something. Imagine if Paralysis Pen knocked people out for 20 minutes and gave them 50 genetic damage and could be used TWICE for whatever reason and people keep saying things like "who the FUCK buffed paral pen? Its basically a free kill now wtf" along with "paral pen more like unbalanced ganking pen" but each time the issue was brought the light, it was shot down with "Reworking it removes the purpose we made the change to it. It offers a lot of chances for antags to rp now, people just need to be less salty"
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FUCKING PRAISE! If this goes through I may actually have a reason to enable Changeling and roleplay. The role's always had a good theme and atmosphere, but with this. I could actually get to the higher tiers to do more interesting things.
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I'd like it if the Voice Changer mask was just made to look like some bandana or something. The gasmask look is just to goofy for me, I find. Maybe a breath mask look?
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Does anyone here actually play any of the other games on BYOND?
GreenBoi replied to Mogelix's topic in Other Games
I played Sigrogana Legend 2 for a small bit then I hopped to the amazing Misuterii High game that was dead in the water with no one playing despite it's potential. I think SS13 basically is BYOND and vice-versa now. P sure BYOND might be dead without ss13. -
Money Sprite Overhaul + Additional Features
GreenBoi replied to BurgerBB's topic in Discontinued Projects
Fuck yeah! The current way slot machines work SUCK ASS. You need to get a coin, which you can't even CRAFT here, and only three of them spawn on the map usually unless you get lucky in maintenance (1 coin spawns in the merchant shuttle, 1 coin spawns by the surface cryo, 1 spawns somewhere else on the station idk where it is). Thereby, you are using one of THE MOST rarest items you can get and when you use it on the Slot Machine, you won't even get anything since jackpot is so rare. This new change will allow more gambling rings. -
You know, it might be ironic to say considering this thread, but THIS superhero-cape looking sprite actually looks pretty ridiculous in comparison to the cloaks.
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Just gonna ask: will the Lesser/Acolyte Ninjas have extra emag uses or additional emags to make up for the lack of a VOIDShift Phaser (TP module) or some more Utility Modules?
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BYOND Key: diggiez Total Ban Length: permanent Banning staff member's Key: aboshehab (some form of that name, i forget how to spell it some times) Reason of Ban: "I've spoken to you personally about the habit of joining a round and leaving the round very early when you don't get antagonist Reason for Appeal: I got this ban nearly 5 months ago now and I'd like to believe I'd be suitable to have this removed. After getting the ban and then job-banned from what was at the time my favorite job, I lacked any real reason to play on Aurora so I took a 2 month break, came back, deleted a lot of the character slots I found to be ties to the Old Me and spent 2-3 days making my most complex, in-depth character. Fast forward through that time, I get better at roleplaying and hear constantly about how there's a lack of antagonists and falls to the same few people and all that mess, but that's not the point of this appeal. I've recognized there's more fun to SS13 on all servers than getting Antagonist and how being an Antagonist can be more boring than being a normal person a good amount of the time.
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Black slimes DO lead to the Slimes
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You ever think the reason slimes are that way is because transforming into a slime is supposed to be a hard feat? Even if you're a Skrell Xenobio or a Traitor Borg, it still takes half an hour to get to black slimes (if RNGesus is even REMOTELY generous that is, other than that, it takes about an hour, nearly the entire shift) and it's not like there aren't more effective, less detrimental methods for a Traitor to use. Why potentially fuck over your life by becoming a slime when you can, i dunno, USE ANY TOOL FROM YOUR UPLINK instead? Now, I'm not saying not to remove the feature due to it rarely being used. I'm against this purely because it's meant to be damaging due to the toughness to get into. Even the Vault you can break into within like 5 minutes if you're a Ninja, Wizard, or Traitor. Sure, you might not survive leaving, but you can still do that. Black Slimes are meant to take a while to get to and you're expected not to live for longer than maybe 10 minutes? 20 if you're good. On a related note, as Ornias said. Permanence does not automatically equate to LRP. Turning it into a timed chemical just makes it tedious and boring and all it'd encourage is for the AI, Engineering, or Borgs to find the slime, lock it into a room and wait the OOC amount of time until it's over, then take the person to the Brig for HuT or maybe even mental treatment for why the fuck they'd do Self-Experimentation so carelessly. PERMANENCE makes it more threatening both ICly and OOCly. If a Xenobiologist tests it on a monkey and sees that it's long-lasted and/or permanent, they'll think hard ICly "Should I really do this?". OOCly, you'll have to have known how things might end as soon as you decided to roll with slimes as a Xenobiologist. This issue really isn't much of an issue, I find it exaggerated to get people to support it. The only part of this PR I'd support would be the "10% each tick" part but even then, I think it should be upped to 35 or 40%, maybe even 60% so it's still a pressing issue.
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Then tell me, how is turning into a monkey fit for HRP? We're a goddamn science-fantasy server that follows and continues off of their own universe's rules, half of the shit you see is just handwaved sci-fi technobabble that doesn't even have much of an explanation besides "Oh, it's a very complicated formula that's simplified through computers!" or "Bluespace is VeRy MySteriOUS!!!1" Just randomly shouting "TURNING INTO SLIMES ISN'T FIT FOR HRP" won't do much once you take into account: A) This happens very rarely, B) Roleplay CAN be generated if the person turned into the slime acts out from the others, either by not caring to eat or some other gimmick they have in mind. Slimes themselves are also "VeRy MySteriOUS" so no one knows what the fuck they can and can't do. This is also nonsense. Through this logic, you should also remove turning into a Lich and wreaking havoc, or becoming a Cult construct. Sometimes it's not about the escalation to it, but rather how it's handled given that this is OOCly antagonist-exclusive. Very rarely will it be used by a non-antagonist unless special measures call for it. I agree with Schev with the statement that this PR is very unnecessary. It's not like turning into a monkey isn't already accomplishable (Science can still print Genetics Board but due to the ban on Super Powers, no one really does it unless they want to turn someone into a monkey or if there's a certain powergaming ling around). I will only support this when you do the following: -Actually give a reason in which turning into a slime who can talk TCB doesn't enable roleplay -Explain how becoming a Monkey will do any better considering there'd be a handful of Scientists who don't know Genetics considering it isn't a focused field on the Aurora
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[The entire page is written in Nral'Malic, but appears to have been auto-translated into Tau Ceti Basic] XENOARCHAEOLOGICAL DOCUMENTATION: From Relics to Anomalies Site has been running since Dec 21 2460 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Greetings, I am Dr. Abuii from the NSS Aurora. Upon my time here, I've stumbled upon a great deal of anomalies, relics and all those wonders. I've decided that I will begin this series by which I document each anomaly or note-worthy relic I find in the field and upload it onto here the Extranet. Some objects that will be listed here will have been excavated and discovered by me, others will not. Either way, I will still document them and give credit to the discovery where credit is due. This will be paged for each object with theories, ideas, and proposed explanations to each thing. Wheel of Presence General Overview: The Wheel of Presence (WoP) is quite the interesting anomaly. It's a simple stone wheel-like structure with little bits and bops on it that simulate some environmental sensor. It's effect only happens in an atmosphere with air present in it, by that case and through numerous tests. Object Class: Anomaly, Device Date of Discovery: Circa. Dec 21, 2460 Discoverer: Dr. Ringer (Xenoarchaeologist) Measurements: The WoP appears to be 3ft tall with a circumference of approximately 18.849555918 inches, or 19 inches rounded. Though this is a rough calculation given the abnormal quality of the shape of the Wheel. Activation Index: Physical Touch (Mechanism A), Heavy Energy via Emitter fire (Mechanism B) Effects: The WoP functions by two distinct mechanisms, both mechanisms may only be activated in an air-rich environment. Mechanism A is when the WoP seemingly charges up for a small moment (approx: 2.13 seconds) and then sends a psychic wave to the person who activated said mechanism. The psychic wave sent by M-A is a pleasant feeling, it gives courage to the person, makes them joyful and even weakens the most extreme sadness given enough time (applied to a crying primate, test was proven successful). Mechanism B of the WoP requires a heavy amount of energy, at least the amount given off through emitter fire. When M-B triggers, the persons near it will experience a psychic wave of negative emotions. The psychic wave takes a lower amount of time than M-A to charge (approx: 2.04 seconds), this is most likely due to the heavy amount of energy the device was given. It should be of note that M-B's psychic waves affect multiple persons rather than one person unlike M-A. Proposed Explanation & Theories: My proposed explanation for this specific anomaly is that it somehow, through advanced means, converts conventional energy into Psychic Energy. I also believe this psychic energy to be emitted through the airwaves in a very specific manner that only works in air-rich environments given the sensors on the actual artifact. Currently, Kinetic and Thermal energy are the only forms of energy the artifact is able to take in and transfer to psychic energy. Given the rudimentary shape and figure of the WoP and how it's infrastructure is composed purely of alien alloys. The psychic waves may be EM waves set to a specific frequency met to pierce our brainwaves and give messages that encourage and discourage things. Conversion of energy to "lighter" energy wouldn't be scientifically impossible and given the vague, but specificities of this device outlined by the Anomaly Analyzer, I very much believe that the creator of this device knew exactly how to do this. The WoP was most likely made as a form of Defense mechanism for some potential Alien Vault or secure storage. Emitters or devices similar to them may have been turned on occassionally to activate Mechanism B and incite paranoia and panic into intruders. Though, this would probably be seen as some "icing on the cake" or "cherry on top" ordeal by which it'd be just an additional security measure to be sure. If we could look into reverse-engineering this and finding a way to amplify the waves, it could be used to encourage production, or potentially end a large percentage of intrusion acts. Below is a photograph of the Wheel of Presence: ANOMALY CORE General Overview: The Anomaly Core (AC) is a strange, seemingly bluespace-using device. I've heard stories and notes from other doctors about finding these, and I was surprised I'd ever see one found. So it seems this device has been made a multitude of times and found in a multitude of places, ranging from far out in the frontier. By exploratory visits of the NSV Clark and Asimov, or even yes, in the Romanovich Cloud where the NSS Aurora lies. Object Class: Relic, Device Date of Discovery: The original date ACs were discovered is unknown, it just started propping up in the recent months, and I've been unable to trace the first, original findings. Relevant to the context of finding it at the Aurora: Circa. Dec 21 2460 Discoverer: Dr. Ringer (Xenoarchaeologist) Measurements: The AC is roughly 4 inches in height and has a circumference of 12.566370612 inches, or 13 inches rounded. Activation Index: Being within 10ft of another device-class anomaly and/or relic. Mechanism: Amplification of other anomalous devices' effects Theories & Proposed Usage: The AC, as aforementioned, dabbles in the dimension of Bluespace in the way it's mechanisms work. According to previous theories, this is supposedly a core meant to power other anomalies as when layed with other anomalies, it seems to slowly increase the potency of the other anomaly's effect, incredibly slowly, but still an increase. Initially, I thought it meant that anomalies could "run out of charge" as do other devices, but the AC acts more as an Amplification Device rather than an actual power source. This would explain why there are multiple instances of these, they were most likely made by SOME civilization either predecessors to us or an extradimensional civilization and are shipped through bluespace (or realspace) to amplify the effects of anomalies. The methods by which an AC accomplishes this is unknown, but obviously uses a pocket of Bluespace. Part of me believes that ACs are paradoxical and use the past energy amplified by anomalies to power them in the future for some strange pseudo-infinite amount of energy, but I find it ridiculous that such a compact device would be able to easily weave through the space-time continuum as if it were a singularity to give such small amounts of energy that increase by 0.0000001% at a time. With this, I say that the AC completely baffles me for the time being and will do so until we can confirm how the energy is gained from the pocket. Here is a photograph of the Anomaly Core in all of it's baffling splendor:
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I'd say no had I not remembered the plethora of bad Security Antagonist rounds where the person thinks they're good just because they killed the rest of the department. I'd've said no if I'd not have read and seen everyone else's anecdotes of similar incidents that have, causally, caused horrible rounds or completely derail a round from what could have been good, decent, or intriguing to just "Hahahahaha, I have easy access to armory. I emagged my way in now die because I took every. single. e-weapon.", I would say the classic line of Always punish the player, not the mechanics but sometimes that just doesn't work. Sometimes the same people bring about patterns they had in the past or are just awful at changing their playstyle. With nerfed onstation antagonist chances, they'll have time to not care as much about "WILL I GET ANTAG SO I CAN TRY THIS NEW METHOD OF ROBUSTING?!?!?!?" and more of "Maybe I could improve my character as this" but that might only be an effect of being antagonist banned. TL;DR I support this.
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I'd like to note that most species are just incapable of pronouncing some things in Sol Common hence why they don't bother learning it. It's too abstract for them, they have to talk in it in either a very specific way with exact motions of their mouth at a right angle or just other wierd uncomfortable things. The Skrell, though, would be the prime candidate for actually learning Sol Common as them only having gum would, at most, make a few letters sound off I've tried warbling irl. You can't pronounce V correctly somethings and say B instead. Also, I don't believe that two races knowing one language will cause much issues. The conditions for this are met and the JF have a lot of ties to the SA unlike other races. I don't think this is as problematic as it's said to be. It's like complaining about Americans losing their nationality because non-Americans learned it but those people are Squidfrogs.
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[Accepted]Diggiez's Skrell Whitelist Application
GreenBoi replied to GreenBoi's topic in Whitelist Applications Archives
Abuii has slightly mixed views on synthetics. He dislikes seeing them do complex jobs by dumbing them down to the core principles and effectively, the simple functions of a complex job (everything that is advanced is just a bunch of small dumb things working together on larger scales) and generally sees this as what could constitute the potential creation of another singularity, but at the same time, he believes enough in his species to think they wouldn't let something like Glorsh happen again and if they did, it'd be stopped as soon as there were signs of trouble. Relative to IPCs, he dislikes seeing them be advanced and as he was used to not seeing them for a good amount of his life, he wouldn't care if someone commited Automacide against one or if one was kidnapped, though he'd keep this to himself to stay hired by NT to pursue his ambitions. Relative to Stationbounds, he sees them as moderated and wouldn't be scared to talk to one, if though slightly relunctant. The easiest analogy of this would probably be how I see Dreg to Suit relationships on Aurora where one is relunctant to talk or ask for help to the other, but if the situation calls for it, they wouldn't hesitate too much...if that makes sense. -
BYOND Key: Diggiez Character Names: A short key of everything you'll see: L means Legacy (Characters that are retired but still in my slots), R means Retired meaning Characters that are inactive and have probably been deleted or recylced, A means Active and are the characters you may see me as in-game. WIP means characters that are currently being made, either missing out on records or missing some crucial piece to their personality. Now, for the actual list: Preston Fulton - Station Engineer [First Character] (L) Orde Halson - Roboticist (L) Gage Birolen - Xenobiologst (L) Lorto Andibaz - Scientist (R) Zane Stahl - CSI (R) Colton Davis - Warden (R) Zakaria Ibn-Eazim (Zachary, Son of Great) - Warden (WIP) Duanmuhe Haogan - Janitor (A) Josuke Houstani - Bartender (A) Tuda Weihe - Librarian (WIP) Species you are applying to play: Skrell What color do you plan on making your first alien character (Dionaea & IPCs exempt): R: 8 G:71 B:98 Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: I want to play as a Skrell because they stuck out to me. While going through my little "What should I read next?" lore list, I ended up with Skrell because as of right now, they're the most prominent AND they've gotten lore-friendly changes. I want to play Skrell not just because they got slightly more interesting with their little buffs, but because they just feel interesting, and like good fertile ground to start off with Xenos as they have more to work off with unlike IPCs, but you aren't bombarded with things like Unathi, Tajaran, or Vaurcae (whom I personally find to be the hardest whitelist given everything they have and all their lore). In short, they're a good ground to expand horizons without a large amount of expectations laid upon you. Identify what makes role-playing this species different than role-playing a Human: Skrell are different in everything from humans, while anatomically they may be very similar. Skrells have a much different culture and groomed behavior than to humans. They express their emotions through very nuanced tones in the voice at soundranges other species are just unable to hear, meaning one covertly-expressive and enthusiastic Skrell may sound like a very boring but strangely active person to non-Skrell (and it'd especially affect Skrellian celebrities). Skrell are also at a wierd little struggle-point with Synthetics. It's ingrained into their culture to have AIs and Androids, but at the same time. Those same creations nearly caused the end of their race, this would birth many different beliefs about how they should be treated in present day for Skrell, some of which that the lore address and other that is left to be interpreted (with context and reasoning). Character Name: Jyar'Qoin Abuii Please provide a short backstory for this character, approximately 2 paragraphs Born recently on April 2nd, 2405, Abuii was blasted into a life with nothing but work as a Shaft Miner. A life that, while short, would be one of Abuii's most memorable on Aliose. The tuning labor of mining, setting up large drills, and driving crates of resources and drill parts back to outposts made Archaeology much, much easier of a job for Abuii. He'd be used to whipping cold within the mines, the dark tunnels and the near-silent hum of nature. Setting up digsites eventually became second-nature, recording finds and surveying the geological landscape: just another thing to tick off on the To-Do List. It was all a schedule Abuii kept up with, a small quota he found easy to do within his time constraints. However, with the exponential advances in bluespace research and the thought of artifacts with enticing, strange properties, it became only a matter of time before Abuii settled well with the Bluespace and Phoron Craze that swept the galaxy by 2433 Abuii's ambition lead to an increased work ethic that lasted for about two years which he personally regards as "The Efficiency Era" that would land him a job at NanoTrasen in the Romanovich Cloud. As the years went on, Abuii would take notes on all the "dull" artifacts found and the more interesting and dynamic ones that seemingly used bluespace or phoron in some manner. When Abuii heard of the Aurora being built as a Mining and Research facility, he knew it'd be his moment to find something most interesting there. That the most important, scientific breakthrough-causing artifacts would be there and there only, waiting for someone to document them. What do you like about this character? I enjoy Abuii's thinking (hard to see my point given how I can't exactly put it into good words in the backstory section). It shows how they idolize making some breakthrough in research, whether by finding an insanely-advanced artifact that he can just feel is out there, or finding a way to reverse-engineer tech wonders of artifacts. Whichever way he gets it, Abuii is basically a big-dreamer who wants major bragging rights. How would you rate your role-playing ability? I don't like using arbitrary numerical systems so I'll just use words instead. I find my roleplaying ability to be Average (and definetly better than what it used to be), but I feel like it's slightly sub-par to what it should be, and, as said before, I find playing xenos would be a great way to expand horizons and try to improve a bit more broadly especially since I find it that I'm having trouble making personalities pop out more (It's separate from being unable to make characters with no discernable personality and kinda hard to describe, kinda like a little tingling feeling) Notes: There are probably some small holes in the backstory that need to be filled that I can FEEL are there, but I don't know if they'll affect anything. Just tell me if they need fixing (and maybe hint to the part of the wiki that says it since I know I'm missing that one minor detail but literally cannot find it in ANY wiki page I look for)
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They unmuted it in trade for what I described earlier. It's been unmuted for like three months now.