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Nantei

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Everything posted by Nantei

  1. Why should this be official policy and not just left up to CMO's/Other heads to enforce? Is it such a widespread issue that we need Officers to mandate surgeons have trimmed facial hair? I don't think it will realistically see any enforcement by non-heads. And heads don't need SOP backing them, because it's obviously not acceptable. Same way we don't need a SOP that says it isn't acceptable for EMT's to wear clown shoes.
  2. And then after being converted, Security will come up, and he will tell them everything is fine. Also yes, if you are being exposed early, you are probably acting way too early.
  3. Your argument self defeats. That's exactly what they should be doing. Other stun methods are far more fair and require far more effort. Cult is a group antagonist, they do not need extremely overpowered stuns to function, they have numbers.
  4. This has been bothering me for a good while now. The stun talisman is probably one of the strongest, most easily accessible stuns in the game, and it belongs to a cooperative antagonist that expends basically zero resources to get and use it. This bad boy stuns, blinds, deafens, and mutes you all for the low, low cost of a single piece of paper. It affects everyone, there's no protection from it apart from being part of the cult. Why? Even vampire glare isn't this bad, and vampire is often a solo endeavor who will usually have a dramatically less intrusive affect on your round. So here is the suggestion: Keep the blind, maybe keep the mute, there are tons of ways to stun someone that are much more fair than the stun rune, and a cooperative antagonist absolutely does not need something so powerful in their kit for so cheap. The only other way I can think to make this frustrating piece of paper fair is to add an actual cost to imbuing it akin to blood.
  5. I'm not really arguing they should stay that way. I am just saying how they should be currently.
  6. I am for removing things from the elite encryption hack. Although I play malf almost never, going to Delta should probably be specifically because you want to use the nuke, not to unlock a bunch of goodies. If you hate the nuke meme, making it so malfs don't have to get it to unlock other things seems like a good step to take. Especially since a common complaint is how you can do absolutely nothing during it. Why not attach it to Overclocking? Makes a lot more thematic sense.
  7. Merging them is just reducing the slots overall. I think it's a lot easier to just increase the slot count. I can't think of any generic title that would really serve both roles, so it would just essentially be putting chef and bartender into sub-titles.
  8. The shock stage is damage taken as far as I know. There's weaken procs before these ones, but I'll just talk about the ones that changed. So what this means is at 120 you can get a weaken proc that will probably knock you down. Not sure if 30 is enough to completely paralyze, but you might be able to crawl, maybe. Previously you were paralyzed. At 150 you will get two more hits of weaken which will pretty much assuredly knock you out. I am not entirely sure what paralyze and weaken procs will be enough to drop you into unconsciousness, but I imagine it's at about 150 that it will be guaranteed.
  9. They are industrial so they should be able to go out with just a suit cooler.
  10. My first server was Goon, followed by TG. I didn't try HRP until a friend encouraged me to after hearing my gripes with CM's roleplay standards. A new player could learn on any codebase really. It just depends on the person and what they want out of the game.
  11. I feel this is something that we may be better off not defining, except maybe in broad strokes. Like, "The median income is this, which is roughly equivalent to this in modern times." And, "On average an apartment might cost this, with these dimensions, compared to this in modern times." I wish I could better describe the concern other than a nebulous anxiety, but that's just how it be.
  12. Ironically ZH probably has the least issues with that. Shells may as well not be able to sprint. Also let's be honest, Fire. We're talking about played frames. Bishops don't exist.
  13. Common sense dictates you probably wouldn't send a robot that literally cannot go EVA to a place where EVA is going to be a common requirement for that robots job. Stationbounds and humans do it better, and cheaper. I'm not really buying that NT buys these things for a job that they can't even do half of. There's really no good reason they shouldn't have ANY option for going EVA, quite literally every other frame does, no matter how crappy they are.
  14. "We designed this one to be the ultimate rescue unit. It can sprint faster than any man, carry people three times it's weight." "How does it handle in vacuum environments?" "Do what now?" The rescue RIG should come with a suit cooler. It's goofy as hell that it doesn't. Designing something for rescue that can't handle vacuums, then sending it to work on a place that will have common things that require EVA, is stupid at best. Kung Pow comes to mind here...
  15. Yeah I am not sure I understand the problem here. When there's an issue that requires investigation, you're pretty much never going to find a ticket lasting less than five minutes, because we'l have to talk to the other parties as well to see their reasoning. Usually if I am closing a ticket 'prematurely' it's because someone keeps trying to argue in a ticket long after I've made my ruling, so I tell them to make a complaint if they disagree with my ruling and close the ticket. Not going to say it doesn't happen, but I never see this.
  16. Wait so... a departmental officer will have exclusively the rights to do anything about someone who is making infractions exclusively in their department? Gods, why? Talk about overspecializing. This creates nightmares of jurisdiction.
  17. I mean, imagine Arnold Schwarzenegger doing chest compressions. They can control their strength and how much weight they are putting onto the chest, same as anyone else.
  18. What is really puzzling to me is lots of people seem to agree that Chemistry is the problem, but here we are positing changes that only really hurt surgery? What?
  19. A lot of good players will situate themselves somewhere public for this reason. Most of Security does not sit in Security itself, because that's boring. I want to talk with people. My most passive position in Security is watching cameras, and as a Detective I almost always choose to do that at the front desk so that if anyone wants to, they can come to the lobby and we can talk. I don't think this really fixes the problems people have laid out, especially because—as you said—a lot of these problems are absolutely not exclusive to Security. But I am not opposed to at least trying it to see if it works, worst case we have some crappy rounds and we (hopefully) learn that the idea just does not work.
  20. It may not be something you are culturally used to seeing, but realistically it's the most common form of CPR performed nowadays. Bystander CPR was pushed because it gets people doing CPR, where a lot of people won't do rescue breaths because it's really tasking and you could get sick from effectively smooching a stranger. TL;DR: Chest compression's are the most important part of CPR, and IPC's could easily do it flawlessly if not better than a human.
  21. Quite literally everyone in my workplace is mandated to be First Aid and CPR certified. It's very common for any job that takes place in hazardous areas, which I would definitely include the Aurora in. Thus it isn't unreasonable to assume that 99% of people on the Aurora probably know CPR. Same way you probably know how to put on a soft suit.
  22. My biggest problem is still the false positives. A random chance of being misdiagnosed is not fun in the slightest for either party. On the doctors side I have to either guess or waste time spamming the scanner, no thank you. As has been stated, much of medical already struggles quite a bit with our simplistic system, adding false positives makes that worse. Might have IB means you have to check for IB, this isn't something you can leave untreated, especially with the nerfs to medical's blood bag storage, on top of their extremely poor ability to restock them. Regarding scanners, I also echo that not being able to fully scan things conveniently is going to make things slow to a crawl. A lot of patients don't know everything that is wrong with them, and it wouldn't be abnormal to have to individually scan damaged limbs for IB and infections, about as fun as pulling teeth on my end of things. I don't mind buffing hand scanners to include the whole body, but having to individually scan each of someones' limbs to check for infections and IB is not very cash money. Of note I also still don't see anything in this changelog that makes organ damage show up on the hand scanners. That's something that needs to be addressed in the PR, not after. Medical attracts a lot of new players, and saying, "We have a wiki", isn't very helpful. As I said on the Discord, I have had to walk players through whilst the wiki was open, some people just do not have an easy time grasping medical, and not being able to definitively diagnose organ damage is going to make that much harder. This PR isn't that big a deal for people who are already very experienced with Medical, but for the less experienced it's going to be pretty bad. Is it a fun challenge to diagnose people without the scanner? Yes. Would I force it on everyone in medical? No. Not everyone can be expected to memorize the system like we have. To get my support the PR needs to: Add a way to full body scan someone without making me tear my hair out. Relying on R&D isn't a great solution here. Make it possible to identify organ damage definitively. Remove the false positives from the normal hand analyzers. Not a fun addition, do not like. Advanced health analyzers are already sufficiently superior, we don't need to make life without R&D even more miserable.
  23. You can add flags for that pretty easily as far as I know. Plus then rescue breathing probably wouldn't work either. Doing some cursory research, it seems CPR is very difficult with any sort of armor due to plating, so we could just probably reuse the flags that injections use.
  24. Ideally we'd remove the breathing flavor, and mask restriction flag. Then Vaurca would also be able to do CPR without suffocating.
  25. CPR certification takes quite literally about thirty minutes. It's not a very difficult procedure, and this is for rescue breathing courses, not bystander CPR which is even more simple. It's included in most first aid courses. This would be a concern with the current mechanics, not related to IPC's or this suggestion IMO.
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