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greenjoe

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Everything posted by greenjoe

  1. railings leading up against walls should extend up against the wall to give the vision of it being against it thin glass actually already does this, something like it for the railings would be good.
  2. light is clipping with vendor near the ORs in medical
  3. far west maint stairs on D1 don't have the perspective decoration set up
  4. Agree with this, overall this is great, just the doors i'm not a fan of. The 2 tile wide doors are also very plain
  5. this floor light needs moving down, its half in the wall currently.
  6. camera and newscaster are overlapped in the security lobby office.
  7. I wasn't saying copy bay's doors, I was saying copy the idea of how they did the east/west ones, in that it overlaps a tile a bit so the design is not squashed down
  8. I'm not really a fan of the door design, and several others in the discord seem to agree, I also wonder if the east/west design can be adjusted to be similar to this old concept bay had (though adjusted to work out better, moreso the idea its not as squashed
  9. Alright that's cool Though I think one kind might need to be looked into being fixed, I remember a NKA tank being invisible in the event.
  10. Does it have special parts like the ones for the adhomian tanks from the adhomai arc? Those may be neat to have for certain gimmicks
  11. This may be good to do now overmap drifting is in. See how that goes on a real combat scenario.
  12. Reporting Personnel: Shahar Sraran'Mrakiizar By Job Title of Reporting Personnel:Operations Manager Personnel in Question: Nikolai Kuznetsov Job Title of Personnel in Question: Shaft Miner Reason for Review: [ ] - Extended Arrest History [ ] - Grievous Infraction on Record [X ] - Other: Possible lack of training. Notes: During a shift, this one was called to her office by another miner, Yakov Genrikh, to speak with her. He brought forwards concerns that Nikolai would be a liability to bring on the mining trip due to lack of training. He said that Nikolai did not know how to set up their own voidsuit, and needed another miner to do so, and had also said they did not know how to do their job. When this one went to speak to Nikolai, they said that they actually did know how to, but due to these concerns, in addition to Nikolai speaking of mobility issues from atrophy, she ordered them to remain behind and visit medical for an examination. She would like to confirm if Nikolai is properly qualified to be a Shaft Miner or not.
  13. That makes sense, I suppose I just thought it's kind of odd how something like this isn't really mentioned.
  14. So an idea that was on the discord was a new regulation against being under the influence of drugs/alcohol while operating machinery/driving/piloting/whatever else applies. Piloting actually has negative effects to attempt to do while drunk, and other things are planned to, and a regulation this feels like it's odd not to exist yet, considering something like this would also be a thing under Biesel's laws. As for the severity of the reg break, I'm not too sure on that.
  15. The only issue I can see would be getting the spawned ship onto the overmap
  16. perhaps a premade one could be PR'd, then?
  17. One greivene I have with the current ones is that scans take ages sometimes, with a ship sitting near by but slow in the process of scanning the bogey
  18. This has left somewhat of an oversight: Bridge Crew can no longer access the bunker without assistance from command or engineers
  19. following on from my last post, maybe there could be a memorial slab in that corner with the tree, instead of the tree, with the tree instead going in a park in the lower atrium level
  20. I imagine the slab could be used with a minor sprite edit to change/remove the solgov logo on it too
  21. I also like the memorial room the bay chapel has in the back
  22. while they're far different from the holo-consoles we have, these connected ones are quite fancy
  23. https://github.com/Baystation12/Baystation12/pull/32041 a neat custom food system bay has, lets you combine various things into fully custom meals
  24. The offset applied to a character when they stand on a table would be neat to have, it moves them up a bit so it looks like they're standing on a table
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