
greenjoe
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Everything posted by greenjoe
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Why
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In some cases, it seems Discord forum posts crash the app on phones, With the relay discord moving some things to discord forums, that makes part of it unusable in those cases. I'd like to suggest it is changed back to the way it was before so those that have the issue aren't locked out of part of the relay when on the app.
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I liked how the stairs looked on the lower image, seems that since then it was changed to just be flat and lacking in perspective
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Feedback: New Loadout / Tag Based Categorical Loadout
greenjoe replied to Zelmana's topic in Discontinued Projects
Agreeing with tomkiel, I feel the previous system works fine as it is. -
Make the Executive Officer the ship's second in command.
greenjoe replied to Kintsugi's topic in Suggestions & Ideas
Would there be renaming of the XO as came up in another thread as part of it? -
flaps in the warehouse need rotating the way the new flaps are also looks kinda odd in the disposals/mail sorting room
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railings leading up against walls should extend up against the wall to give the vision of it being against it thin glass actually already does this, something like it for the railings would be good.
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Agree with this, overall this is great, just the doors i'm not a fan of. The 2 tile wide doors are also very plain
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I wasn't saying copy bay's doors, I was saying copy the idea of how they did the east/west ones, in that it overlaps a tile a bit so the design is not squashed down
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I'm not really a fan of the door design, and several others in the discord seem to agree, I also wonder if the east/west design can be adjusted to be similar to this old concept bay had (though adjusted to work out better, moreso the idea its not as squashed
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Alright that's cool Though I think one kind might need to be looked into being fixed, I remember a NKA tank being invisible in the event.
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Does it have special parts like the ones for the adhomian tanks from the adhomai arc? Those may be neat to have for certain gimmicks
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Schedule regular (though infrequent) Kobayashi Maru-style events.
greenjoe replied to Kintsugi's topic in Suggestions & Ideas
This may be good to do now overmap drifting is in. See how that goes on a real combat scenario. -
Reporting Personnel: Shahar Sraran'Mrakiizar By Job Title of Reporting Personnel:Operations Manager Personnel in Question: Nikolai Kuznetsov Job Title of Personnel in Question: Shaft Miner Reason for Review: [ ] - Extended Arrest History [ ] - Grievous Infraction on Record [X ] - Other: Possible lack of training. Notes: During a shift, this one was called to her office by another miner, Yakov Genrikh, to speak with her. He brought forwards concerns that Nikolai would be a liability to bring on the mining trip due to lack of training. He said that Nikolai did not know how to set up their own voidsuit, and needed another miner to do so, and had also said they did not know how to do their job. When this one went to speak to Nikolai, they said that they actually did know how to, but due to these concerns, in addition to Nikolai speaking of mobility issues from atrophy, she ordered them to remain behind and visit medical for an examination. She would like to confirm if Nikolai is properly qualified to be a Shaft Miner or not.
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2 dismissals Regulation: Operating under the Influence
greenjoe replied to greenjoe's topic in Rejected Policy
That makes sense, I suppose I just thought it's kind of odd how something like this isn't really mentioned. -
So an idea that was on the discord was a new regulation against being under the influence of drugs/alcohol while operating machinery/driving/piloting/whatever else applies. Piloting actually has negative effects to attempt to do while drunk, and other things are planned to, and a regulation this feels like it's odd not to exist yet, considering something like this would also be a thing under Biesel's laws. As for the severity of the reg break, I'm not too sure on that.
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Schedule regular (though infrequent) Kobayashi Maru-style events.
greenjoe replied to Kintsugi's topic in Suggestions & Ideas
The only issue I can see would be getting the spawned ship onto the overmap -
Schedule regular (though infrequent) Kobayashi Maru-style events.
greenjoe replied to Kintsugi's topic in Suggestions & Ideas
perhaps a premade one could be PR'd, then? -
One greivene I have with the current ones is that scans take ages sometimes, with a ship sitting near by but slow in the process of scanning the bogey
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This has left somewhat of an oversight: Bridge Crew can no longer access the bunker without assistance from command or engineers