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CatsinHD

CCIA Agents
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  1. BYOND Key: William Murdoch Character Names: Angel Shaw, G.Y.V.E.R. (Only notable characters) Species you are applying to play: Tajaran (M’Sai) What color do you plan on making your first alien character: Silver Have you read our lore section's page on this species?: Yes and I still am reading it to ensure I have my facts straight. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: I think the Tajara are a very unique species who sit in an interesting position. They are a space-faring race, yet really on humans for equipment that is beyond 20th century technology. They are from a divided planet which has a deep and interesting conflict. Their culture is unique and a speech pattern that is solid and fun. I think they’d be interesting to play in security (which I main) because of the possibilities for backgrounds, former PSIS, Ha’narr corps, or the others. Identify what makes role-playing this species different than role-playing a Human: Tajaran presents, like all the races, its own unique style and RP possibilities, one that I like and can RP well. The inherent disputes that appear from the fact that Adhomai is in a cold war are bound to appear and present an interesting battle of either ideological discussion or, for the more brawl inclined Tajarans, an interesting escalation into a fight, involving sec or creating conflict within the department should it be a sec officer involved. This is similar to how the ethnicities of Tajara play into how each are treated and stereotyped. The Ma’Sai are slender and typically soldiers, mild-mannered but are more than ready to fight when they’re riled up. The Njarir are persecuted for their ties to nobility and a largely burned down culture, and the Zhan-Khazan who are the brute workers, and so on. Another difference is their biological features. Their sleep cycle opens up possibilities for unique RP moments when you are pissed and paranoid for a shift because you pushed too far beyond your waking period. Momentary breaks that not only allow for the RP of the small naps that are present with Tajara but also give some lee-way for players who need to go AFK for a moment without going SSD and potentially stumping a scene. Their biology even plays into mechanics with their need to limit heat which allows them to be the one species that can roll down their jump-suit and not get yelled at immediately. Their language is notorious for being used constantly but only displays their troubles with understanding and speaking Basic, despite passing the test to get a job. Character Name: Ra Kharek’Moro Please provide a short back-story for this character: Ra Kharek’Moro is a female M’Sai Tajara born to a Hadiist family within the PRA on December 19th, 2435. Her parents were former revolutionaries during the first civil war and were granted membership into the party shortly after the end of the first civil war. Due to this she had spent much of her time in Nal’tor, where her family resided, and developed a strong loyalty to the PRA. Her father had taken her on many hunting trips, showing her the ways of hunting any beast he could. This would form a strong bond and begin the love of hunting and her expertise in the use of guns. During a hunting trip an injured Ha’rron was found by the pair and brought back to a small shack outside the city. After a year of caring and work it was domesticated and became a beloved hunting companion. Ha’rri, as her father called it, died a few years later, being mistaken by another hunter for a wild Tundra Hound. Her mother, who had largely stayed out of the fighting and war, was a blade smith. She took any opportunity she could to bring Ra Kharek’Moro to her work and teach her the ways of forging blades, which despite being ancient even for Adhomai, were still used as self-defense weapons or ornaments to hang within the homes of their buyers. Later, when Ra Kharek’Moro had joined the military, this skill would prove useful when Ra used her own knife on many occasions. Ra Kharek’Moro is heavily against the caste system. She holds the opinion that no Tajara should be bound to a set of rules because of something they could not choose. She agreed that each ethnicity had different biological traits but also believed that they could break the mold and do work that would normally not compliment their ethnicity. Her family was a mostly atheist family which led to Ra Kharek’Moro being Atheist herself. Her upbringing in a revolutionary family led to the homeschooling of Siik’tajr, further enforced by the nature of her family being M’Sai. Her father died at the onset of the second civil war, he was killed during a battle with the New Kingdom when an artillery shell struck the tent he was in. His death had pushed Ra Kharek’Moro to join the army and avenge his death and ensure the PRA’s dominance over Adhomai. She had applied to the Mountain Ghost Corps in 2453 and was accepted in at the age of 18. Ra Kharek’Moro’s service in the Ha’narr Corps lasted 8 years and was filled with many missions, often placing her in New Kingdom territory. On one mission Ra Kharek’Moro and her team of 6 were discovered by a Royal guard defending an anti-air radar. The firefight that had followed found Ra Kharek’Moro assisting 3 team-members in a retreat. While providing covering fire an enemy had thrown a grenade which had landed nearby her. In attempt to save her team mates and herself she drove onto her team-mates, driving them to the ground and covering them the best she could. The following explosion tore off her right leg, forcing her to receive prosthetics and forever changing her view on life and death. After the Armistice of Shastar, Ra Kharek’Moro had become discontent with the state of the PRA and Adhomai as a whole. Being unable to further assist, with almost all fighting having stopped, she had made the decision to leave the army in search for a more impactful and adventurous job. While in Nal’tor with her mother, Ra Kharek’Moro had found a job opening within Nanotrasen, who was searching for security officers and ERT members at the time. She had applied to both jobs and left in 2461 to the nearest NT security academy. The following career has seen her placed onboard a Nanotrasen research ship for her time as a cadet and later transferred to the NSS Aurora when a position opened up. She spends much of her free time in Little Adhomai within the PRA sympathetic side. In an attempt to begin the process of gaining dual citizenship with Tau Ceti, Ra Kharek’Moro bought a small apartment in District 6. When she is not spending time in a dive bar chatting with others she is forging a knife or hunting carp with the few hunting expeditions that come by the Mendell City spaceport. What do you like about this character? This is a hard question for me as I struggle to describe why I like things in general. I like her heavy ties to the PRAI like Ra Kharek’Moro’s upbringing with a Commissar father who served the PRA well. I like the many stories that can stem from her 8 years in the Har’Narr Corps. I like the unique situation that a former Mountain Ghost has to adapt to the lifestyle of security and learn to tolerate the other factions that are bound to show up in Tau Ceti. How would you rate your role-playing ability? 8/10 Notes: None that I can think of.
  2. Thanks! I had read that part of the PRA page but it didn't specify if they were allowed to volunteer or not so I just wanted to clarify.
  3. I'm currently reading up on the lore of Adhomai and Tajara so I can make an app later when I'm ready. The one question I have, though, is what the PRA's military acceptance is like. Do they accept female if they volunteer? Along with that question I'd also like a little more detailed explanation of names. I have a name in mind for my character but I want to make sure it would work as a Tajaran name (Her name is Ra Kharek’Moro).
  4. So I went through and I found all the cool stuff I missed. The one thing I'm not sure about is how to get a handle for a blade. Is it the hilt or something else?
  5. Shaw here. The few rounds I've had with you you have been great to talk to and work with. I always hope that if we have a CSI it is you. Happy spider hunting.
  6. Honestly I think the best way to get around this is to advocate for de-escalation more. It'd be hard to justify enforcement OOCly and ICly it'd be incredibly hard to enforce because of the nature of what the sec officer has at their disposal and often how you get to that situation with one being at the ready while the other has to react.
  7. Just wanted to make sure. Can you make it with only metal?
  8. As the name suggests I'm wondering if the sword is the only melee weapon I can craft. I'm interested in seeing if a knife could be crafted for all kinds of reasons. If not I'd like to know why.
  9. Who says it'd have to be holographic. I don't think it'd be unreasonable that a tank of the various drinks is stored somewhere off the holodeck and is fed through via piping. The equipment couldn't move because of this or would be disabled unless it is on the designated spot.
  10. +1 I've played multiple rounds where they're the only command staff on. They know how to keep engineering a well run machine where sec isn't worried about it.
  11. BYOND Key: William Murdoch Character Names: Angel Shaw, Savanna Autumn(not used yet), Autumn Kindler, Minku Narith Species you are applying to play: IPC Have you read our lore section's page on this species?: Yes Why do you wish to play this specific race: I enjoy the concept and possibilities of IPCs. Often times I portray my characters with little emotion, I have yet to get the hang of that side of RP. I'd enjoy extending it beyond characters who are accepted wholesale and live and work without much bother. IPCs fascinate me in how many different ways they can affect a situation with just how they operate. Identify what makes role-playing this species different than role-playing a Human: IPCs are subject of controversy and by that very fact can cause many situations that are a simple extension of in-game lore. They can also vary so much from IPC to IPC. One may be a baseline model that is simply doing its job while another may be free and is trying to connect to other and maintain safety. An IPC may be trying to understand and connect with humanity or another alien species or an IPC may be trying to earn enough money to buy its freedom. Conflict and arguments may occur from the mere existence of an IPC on the station. The vast amounts of backgrounds and goals of IPCs open up a bunch of new possibilities for RP. Character Name: IRU-Gyver (Shortened to Gyver) Please provide a short backstory for this character: IRU-Gyver is a shell IPC built by Terraneus Diagnostics. Gyver was purpose built for security and investigation and was sold to Idris Incorporated as an IRU unit. After multiple successful reclamation missions, IRU-Gyver was leased out to Nanotrasen who assigned it to NSS Aurora. IRU-Gyver was assigned with IRU-Mac for its service in Idris. During multiple missions Gyver was reported to have backed away from diplomacy and let its partner, Mac, talk. On 3, of the 15 missions, the talks failed and Gyver was reported to have swift action in dealing with the problem. Gyver preferred the use of stunning equipment with these situations, even when one of the clients used lethal force. On multiple occasions Gyver was questioned on the heavy preference of stun equipment and the response went so, "I respond to problematic clients in a manner that serves the company. Harming and maiming a problematic client may cause expenses that would breach my directive to serve Idris." During Mac and Gyver's soon to be final mission in Idris, Mac was killed from an outside party who had targeted the two. At the conclusion of the mission, which Gyver had somehow managed to diplomatically end, Gyver was leased to Nanotrasen before a new partner was assigned. Within Nanotrasen Gyver was but one of 5 newly leased IRUs from Idris. Gyver was originally planned to be assigned to Odin but was reassigned to Aurora after an incident occurred where the lack of a CSI led to the death of 3 crew members and the escape of a traitor. Gyver enjoys listening and attempting to decipher the nuances of human and alien speech. Despite this, Gyver prefers as little speech as possible, only using it when required by directives and often the speech is short. Gyver has been slowly speaking more as time goes on without its partner Mac. After Mac was destroyed Gyver has spent much of its time in between missions looking for additional work instead of communicating with its now destroyed partner. Some have assumed this is the result of a possible relationship to Mac being lost, despite the somewhat limiting directives and code limiting Gyvers ability to form relationships. What do you like about this character? I enjoy the silent workhorse of Gyver. It prefers to observe from the sideline, jumping into action at the moment it is needed and performing its job to the best of its ability. The destruction of Mac also presents the aftermath of a partner being lost and having to work individually or with a unit that Gyver is unfamiliar with which opens up possibilities to expand on how Gyver operates beyond the factory default. How would you rate your role-playing ability? 6.5 or 7 out of 10. I enjoy adding detail to things that I roleplay but that doesn't extend to a good show of emotions which I usually fall flat on. Notes: I recognize the background is not very large but that was on purpose. Gyver is supposed to be as somewhat run of the mill IRU who is only just now starting to expand beyond the scope of his original employment. I had another character who I played with a while back but I've lost that character for whatever reason. They were a bartender but I can't remember their name.
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