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Flpfs

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Everything posted by Flpfs

  1. Regarding the changes proposed, I agree with them because the apprentice jobs perform very similarly to their actual roles, and therefore should also have a similar expected age. Although apprenticeships do exist IRL as mentioned by others, they are usually for trade jobs (which engineering is not as it requires higher education or half a decade of experience), require close supervision (apprentices may join with no engineers or CE on), and are not entrusted with high complexity tasks (setting up tesla/engine/atmos which could cause severe damage to the ship if done poorly) As it stands right now, an eighteen year old can join as engineering apprentice and setup the engine singlehandedly, which seems really unrealistic and dumb. OOCly, we have been plagued by individuals using the role to play essentially younger engineers, and I agree with what others have said.
  2. "To me, less is more, and I think we should be painting a more general idea of a planet, how it is organized, and its history than overwhelming the reader." Would you be against lore canonizations that added content to new planets? Such as, sports, holidays, TV shows, and more? If yes, why? Would adding them in a more laconic matter be enough? "...I would love to see and create more lore that centres around the shadowy machinations of capitalist bickering." I have read complaints that megacorporation lore is seen as bland, and that players are generally unwilling to engage with it besides acknowledging it. Even Biesel itself is seen as bland and generic, with the majority of the veteran playerbase having their characters from other backgrounds. How do you plan on making events and new lore regarding megacorporations and the dystopic setting that Aurora is centered on a way that could garner more attention? I think this application is interesting because it has an unique proposal to the table. I would be thankful if you could answer these two questions.
  3. Against this PR. Not everything has to be perfect, the crew having to simply make do can generate interesting scenarios and RP. This will lock events even further and make gameplay more boring in the name of comfort. Regarding the poster's mention of appendicitis, I feel that it does not equate to this because surgery is mechanically locked. Only a surgeon (or doctor role? idk) can remove the appendix and it would be powergamey otherwise. Anyone can pick up a weapon and fight against hivebots. I agree with the justification about the blob, though. Maybe, making the events easier if there are no specifically qualified personnel? I feel like this would be a good compromise.
  4. who here likes fishing? unironically. 

  5. The idea realistically makes sense and is logical (from a lore perspective). However, I believe that these changes would modify gameplay and combat too much. If somebody's punched by a Bulwark or whatever, they can always roleplay as being utterly wrecked instead of the mechanics being modified to force it
  6. Do it. I don't like the semi-immortal gameplay of ling and the immersion drop it causes.
  7. Happy international cat day :3

  8. What are your thoughts on lore applications for new aspects/expansions of a planet's lore? (Sports, culture, hobbies, TV shows, and more?)
  9. Competent roleplayer that can be trusted with the whitelist, I have interacted with their characters and they possess good knowledge of the lore and setting +1
  10. Disagree. It is a gamemode and works fine, plus it is realistic ICly. If the majority wants it, so be it. People should pay attention and actually vote when the audio warning plays instead of expecting others to do it...
  11. Who is the TRUE protagonist role of the game????

    1. Zelmana

      Zelmana

      Martians

    2. Tag114

      Tag114

      Security officer.

    3. Zelmana

      Zelmana

      Clown (he's yet to be re-added)

  12. I've coded it, but I've been thinking, should we add a sprite representation to show that the wheels are locked? I think that interacting with each roller one-by one to know if they're locked without a visual indication would be bad.
  13. Really liked ur bike! I love cruisers, whenever I get a bit more cash I'll probably scrounge up and buy an Royal Enfield. Right now, I'm speaking to a friend's family and trying to get a good price on their MT-3. It's brand new and the guy just didn't like the riding position.
  14. I've seen and played several rounds now, and others may attest with their own experience, where medical personnel prioritize treating mercs/pirates who are barely more critical than crew, or security officers. Unless all danger has passed (green alert), this logic makes no sense. You need security personnel and other vital crew (engineers, crew militia) as up as quickly as possible to deal with the remaining hostilities, and so why would you treat non-crew first? You may argue that it is not ethical, to which I agree. However, remember that we're inserted in the context of a megacorporation where the ship's command can literally turn people into machines without a trial. I believe that it would make way more sense in our corporate dystopia setting that the crew, which actually works for and provides value for the megacorporations that employ and pay medical personnel, to be treated first than some random pirate. So, seeing as it (in my point of view) makes sense both from a gameplay perspective and a lore perspective, I propose that a new IC policy be created, where Command may order that crew treatment takes priority on blue alert or higher. What do you guys think?
  15. Cool idea but I will disagree in the end because right now you can already fully heal somebody without chems in the current code. Yes, it's a pain in the ass, but, you're not meant to be 100% efficient at all times. If pharmacist got merged with physician, medbay's efficacy would increase too much and I believe it would affect game balance, especially on rounds with a lot of combat.
  16. what are your top picks for a street bike in 2023? i legit want to know your opinions
  17. With your bartender, I have seen you several rounds act like an extra sec officer, and this includes beating antags, chasing them with the bar shotgun, dislocating their joints and more. As others have said, start with an entirely new character for HoS. I guess my biggest feedback for you is to stay in your lane and make sure to read up on proper regulations about arrest procedure and such. The app itself is well written and I don't have anything to criticize about it. I'll watch out for your trial and I will have a +1 or -1.
  18. I always enjoy talking to Faye about lore, she shows great dedication in all the lore pieces she has wrote and submitted. There's many interesting projects to be done with Synthetic lore and I believe that her creativity would be perfect for the various ideas that future writing could cover. +1
  19. People don't regularly die and when they do it's in large numbers. So, either you don't have work to do or you have so much work to do, that the RP nature of it is destroyed and you just become a Nurse role that bags + stores bodies. Not to say that this isn't a cool idea but it could very well just be an Assistant subtitle for extra RP.
  20. Hello Aurorastation, instead of boring stuff, I have a poll. Boeing or Airbus? Which is the superior...

  21. Please reread my post and point out where I said that. I said that waifus are cringe. You two are new players so you haven't seen the extremely cringe concept of waifu mute characters from old. We can just have a TTS feature which is already more than enough. I don't think that adding a million things to make characters super special and essentially fully bypassing their disability so that people can play a million more jobs by funnily circumventing the accessibility rules is a good thing. It encourages bad character concepts. You're right about the translators and I agree, personally I think that it's cringe that we can auto translate every language and it feels unrealistic, but there is that precedent.
  22. Sign language isn't 1:1 with English, despite a large part of the playerbase misrepresenting it as english but in hands. I also think this is too snowflakey and encourages cringy types of characters that we've seen before many times. No offense to whoever suggested this, it's just my opinion.
  23. I don't have any specific round ID, but the character in question has jobhopped from Psychologist to Psychiatrist several times, back and forth, which involves a very different set of qualifications.
  24. Your character does not seem to make sense. He is an edict breaker, but for some reason wears the Dominian cape, acts like one, and tries to relate with Dominians. He has a masters in civil (or was it mechanical) engineering, but for some reason, he works as a shaft miner (even though he'd be perfectly allowed to work in engineering), then, he wears clothing from Fisanduh? For whatever reason, a masters in engineering, who is an edict breaker, that is totally cut off from his house, is somehow also rich enough to buy an IPC, that is also rich enough to maintain it (and the IPC appears in-game too as a miner to help you), even after he betrayed his nation and is wanted by it, and suddenly the SCC trusts them enough to be one of the people in command of its flagship. All my ingame interactions have been marked by confusion, and a very pedantic sense of micromanagement. You, as a shaft miner, keep trying to enforce people to do menial, and useless tasks. I was busy talking (and roleplaying) with somebody in medical once, and you kept trying to annoy me to sort literally the most useless and trash items on the warehouse that nobody would use since it was lowpop. This is not a one-off example, and I could cite atleast three more instances of this happening, but I would rather not turn this into a rant. It's annoying OOCly, because hangar technician is meant to be a slow role and you are not even meant to manage other players as a shaft miner. I am pretty sure you would not like it if I created a ops manager character right now, and forced your character to mine while you were speaking with other Dominians at the bar. Furthermore, your behavior with other characters has been downright wack, threatening to beat people up over mere arguments and banter. I remember you going on common and asking "Commander... what is the time you get for assaulting someone?" when another hangar technician made fun of you. I don't think a member of command would do this. There are more instances of this behavior cited above in the comments. I would not like a person who reminds me of annoying micromanagers (service managers) I have seen in command, to micromanage me and abuse your command position with arrest/IR spam. I really doubt you would act the same way with the people your character likes. You don't have to impress me or whatever, but I would atleast like to see a new character in command. For now, this is a -1.
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