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Synnono

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Everything posted by Synnono

  1. Ornias's feedback nailed my own right on the head. I like Adolph and think he is extremely well characterized, but I don't believe he will enable a good round for other characters as a head of staff. I think Bath Salts Addict should use someone else in their head role if accepted. I also think they should get the chance to prove they can contribute in this way. It can always be taken back later if there's any sort of problem.
  2. I chopped off Yurick's foot. And trapped him in a soulstone. Feels bad.
  3. Sophie is at times unbelievable, hard to follow, and over the top. She is also a character who routinely drives worthwhile interaction, forces conflict when it's needed, and acts as a decision maker, usually to the benefit of the round she's in. I like that she does what she does, most of the time. I just wish she played antagonist less, so I could get a better feel for her behavior under normal conditions. I would also like her to take things more slowly, all around. The slow burn is worth savoring.
  4. I agree that this is important, but would prefer that the theme manifest itself in ways that are a little more relevant than a selection of 2-3 fur colors. I don't see what is stopping enforcement by allowing a small amount of visual creativity in variation. There are at least two people on the lore team who can say "oh hey, this Tajara is a bit too neon blue for my tastes" and have it be the valid decision to force a change. What is gained by the stricter policy, other than a first-sight determination of ethnicity by people who have bothered to memorize them (and are not colorblind)? How will enforcement work more effectively if we leave it to a small range of values if the same people are responsible for it either way? And if we do leave it strict, what are the new guidelines for the body markings as someone asked earlier in the thread?
  5. It's time for pink cats, Mofo. To make mine less of a stupid post, though - I agree with Alberyk mainly. It makes sense that there would be variation in fur color based on minor factors like age or environment or genetic variation. If anything I'd want to see acceptable 'ranges' defined if we're updating the definition, though with six values in our color picker that may be harder to do.
  6. The appeal of IPCs for me also lies in the grey space between humans and robots. The definitions of what is real and what is synthesized work best when blurry in our weird sci-fantasy, in my opinion, but it's nice (and somewhat rare) to see someone lean on the robotic half of that rather than the human one. There are plenty of people who attempt to RP a synthetic character divested from emotional investment or persistent relations. It is a surprisingly challenging thing for many (also something I'm not sure I could manage entirely), but Lualyrr I believe will be able to do so convincingly. The player is a strong writer who places plenty of thought into the synthetic condition, and I believe they'd make good use of the whitelist. Vindex's story is sufficiently thought out and not needlessly overblown. I look forward to seeing it around!
  7. What it says on the tin! Add Crossfire, Conflux, Infestation, Paranoia, Siege, Visitors and Uprising to a high-intensity secret rotation option that can be voted as an alternative to Secret. That way people can still enjoy some guesswork as to what they're playing without having to muddle up the calmer Secret rotation. Leave Extended in Secret, since voting for this higher-intensity rotation sort of implies you're not up for a calm day.
  8. I'm in support of keeping these modes. Most of them provide more opportunities for nuanced antagonist play where the antag players aren't only out to screw the station or crew. While it requires buy-in from the antags (and more antags in general), you can create some interesting scenarios with a bit of AOOC planning and a scrap of imagination and improv. If everyone goes full murderbone and isn't interested in making a story, then yes, it's bad, but so is any antag mode. We also have to learn how to play these new roundtypes as players and antags - it's been about five days' worth of testing time on a map we don't know and haven't finished, and the feature is not even live yet. Give it some time to generate some good rounds along with the bad before we talk tweaks.
  9. As one of the people who raised concerns to Lohikar, I wanted to add my two cents. I'm in general agreement with this. I don't think anyone who plays here will try to argue the the game is in any way 'realistic,' however there is value in constraining the unrealism that we introduce to be both believable within the setting and additive to the roleplay and/or gameplay experience (both, ideally). Aside from having another thing to shoot, or fix, or cower from with your fellow crew members, I don't feel this feature as it was originally proposed was additive to either experience. And as someone who does not really play engineering or security, it would end up (to me) as just another serious event that, at its worst, is hitting past the 1:00 mark of a round when there are already antagonists, carp, spiders, bears or an unmitigated blob tripping over each other to breach rooms and kill people. If I could grab the nearest fireaxe as a botanist or librarian and run around murdering the vendors in order to save my friends, that would be fine. But we play on a server where we are expected to not metagame the problem, powergame the solution, ignore fear, possess an unrealistic skillset (particularly in combat), or neglect our characters' responsibilities. So at the very least I would like the event to not include the portion where the machines aggressively try to hunt people down, a la Maximum Overdrive. I do like that it's an infection that spreads, that it can get very severe, and that there is a way to stop it that Lohikar made visible to players. I would want to just stop short of the moving, hunting vendors, however, and maybe recommend some alternatives. These are all off the cuff and not meant to be taken as a whole: Increase the power/damage of launched goods from the dispenser, so that it is a credible threat to crew safety even when it's not the dinnerware knives being fired. Allow machines to shock themselves, as if pulsed by a multitool (wears off and on). Infected machines draw an abnormally high amount of power from the powernet; multiple infected machines in one place may drain APCs. Infected machines zero out the bank account, modify ID access, or wipe the ID access of someone attempting to purchase. Infected machines may overload and explode in a manner that (might) breach a room, after a clear warning and a brief delay. Infected machines cause electrical interference that may toggle APC circuits, or impede the AI's functionality That's just spitballing, but all of them I think are a bit more internally believable and a bit less disruptive than mobile aggression. Yes, a lot of strange stuff happens out in the Romanovich Cloud, and yes, there are powers that COULD turn a vending machine into yet another mobile, hostile menace in a game that is chock full of them, but I would like to make them menacing in a way that also still leaves them as recognizable, tool-accessible, and outwardly unassuming. Dey just vending machines, yo.
  10. Just in case it isn't, getting silently converted in rev, or me hitting enter to send something else and accidentally confirming the prompt to join as it takes window focus, are huge pet peeves of mine. I would enjoy a little barrier getting in the way of that. (Why isn't the default highlight "No" anyway?)
  11. This is all subject to lorebean correction, but since I recently re-wrote that announcement I'll attempt to explain. So far as I know, "transformative xenobiological experiment" refers to someone turning themselves into a slime/slimeperson, or turning other people into slimes/slimepeople. There is no way back from this procedure as it stands, and someone in a slimeperson state would not be allowed to return to galactic society because they're an unknown xenoform at that point. Since it can't be biologically proven that the person is who they claim they are anymore, they are legally dead as far as the company is concerned. The crew member's employment contract is terminated, and the remaining non-crew lifeform becomes property of the company. Conveniently, it is already on a research station with containment pens, and conveniently, NT is interested in exploiting it to probably produce phoron somehow! Since it's usually not canon (due to permanent character death/termination) I can't be certain, but people also suppose that these xenoforms eventually lose their higher cognitive functions after a while and start behaving like slimes. No matter how you slice it, it's a one-way and unpleasant journey, and if you do it to yourself/someone else it is effectively suicide/murder. Other experiments, like genetics tampering and transplants, can be cleared with the appropriate paperwork. If Command approves and legal liability is waived in regards to NT, it's possible to proceed with most things. Generally, these experiments are not canon anyway, since characters are not altered round to round.
  12. A lot of things should not be possible. We're sci-fantasy, deal with it Keeping players out of the round who want to be in the round is not ideal. I would very much not like to see this change made.
  13. I thought about this option, but I don't think most cooks should be trusted with easy access to carpotoxin and polytrinic acid without being an antag. I do like it from a research angle, though - who else would adjust a machine to print spider meat but the folks who brought you things like xenobiology?
  14. Raineko gave me an idea today that I think might be a nice little feature for the biogenerator. Since we can synthesize one kind of meat in hydroponics, why not others? Having the options would let chefs make more things on the menu without having to go through cargo or wait for the inevitable carp migration at the 97-minute mark. What I envision for options are: Default Options Meat Chicken Meat Goat Meat Egg/Egg Yolk (!!!!!) Emaggable Options? Human Meat Space Carp Meat Space Bear Meat Giant Spider/Xeno Meat That second list is for traitor access to dangerous/useful chems and human bits for grossing the Head of Security out. The specialized (non-regular meat) options would ideally be somewhat expensive per piece, to represent increased complexity in synthesis and to keep the alternative of ordering livestock from cargo appealing. As we expand on the cooking system and its pool of recipes (something else that I want to do!) I think having more options immediately available is ultimately a good thing. Thoughts?
  15. A doctor without a penlight is hardly a doctor at all! If you want to be caught without, you can always leave it on the reception desk, break room table, or in your surgery patient's incision cavity.
  16. I only observed a bit of this round, but on this point - I don't think we should be using logic where if staff doesn't call out or discipline something it makes that something automagically okay. if what we do is atmosphere-breaking to players or against the spirit of the rules (or our heavy-roleplay setting), we should probably be taking a little more care. While absolutely everyone here jokes around and we've all done silly things, a little self-policing goes a long way - especially for staff members who end up having to enforce the same rules and setting that people are ahelping about. On the other side of the coin, I've seen Muncorn play a couple serious wizards, and this one did seem to be roleplaying. It's hard to communicate this fully to the entire server as a solo antag with a silly name, though. It's the sort of thing that I might have ahelped myself, if I were (like I usually am) not placed directly in the way of the antag or the gimmick.
  17. Is this true? I was able to clear the data off of these disks by using it in my hand last I played xenobot. I can confirm it works on Lohikar's test build as of today. While it's supposed to be brought up in its own suggestion thread, I do like the idea of an in-game database. I usually am just using a notepad file for my own reference, but having something in a computer that you could then share to station computers/tablets, or use to populate the ever-so-used xenoflora genome mapping paperwork would be neato.
  18. A modmin can speak more authoritatively on the actual rule requiring firstname/lastname, but from an in-character standpoint, the name on the company ID you have is determined by the name you put in at character setup. NanoTrasen isn't going to use your character's honorific instead of your character's legal name, or in some non-standard format. It would be best to use your normal name and follow the rules, and convince the people you meet to use any special title in-character. If you're ever playing a cyborg/AI or an antagonist who isn't employed by the company, the naming rule gets a lot less restrictive.
  19. Welcome to the forums/server/game! Glad to see you're enjoying yourself, and looking forward to meeting you in game. If you have questions about things we do here, our setting, or whatever else, feel free to ping me here on the forums, or on Discord at Synnono#2558.
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