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Zundy

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Everything posted by Zundy

  1. Make them killable and have them able to respawn from gore nests maybe?
  2. Dionae """"military"""" lore added. ilitary in airquotes because as we've mentioned before (and as you'll read) we're not going for a traditional military setup, with the idea being "war" is more a scholarly study, not something "based." https://wiki.aurorastation.org/index.php?title=Dionae_Culture#Military_and_Dioane_Martialism
  3. How does Hounds feel about other Dioane such as the local Biesel community and in general? Again, no wrong answers. ?
  4. Accepting this. Going to use it alongside either EUM or something else we're actively working on but can't say more on at the moment >_o. Thank you.
  5. If we can think of anything, sure. Like maybe charging for drinks and food maybe. I'd class a command member wasting their budget on memes as a whitelist issue but potentially I could see something similar being done ICly with IC consequences. Like hosting a staff party and going over budget thus incurring the wrath of CCIA. Again, for me that looks like more RP opportunity. Re. "why is our money still here but our medical supplies and guns aren't", I can see that being a question but to me it's just a "meh." Why does my hidden stash of pizza in maint vanish inbetween shifts? Why doesn't medical gear persist now? Crew change? Maybe the last crew didn't use the budget, in the same way the last crew has for some reason thrown tonnes of trash into the spotless maint tunnels. You can easily explain it away with a little hand wave.
  6. We've put together some lore regarding Blood and Genetic Memory in relation to the Dioane ability to gather info from blood. It can be found here; https://wiki.aurorastation.org/index.php?title=Dionae_%26_Genetic_Learning
  7. I get you. All I can say is that it's already set up that way (send ores, get money to buy stuff, buy stuff for departments, charge those people/departments money), so changing it away from that would be another suggestion entirely.
  8. Well I guess everything it's used for now. It could be a foundation for another proposal where departments start with lesser equipment/supplies and will beed to spend their budget to order more but this isn't part of this suggestion and I'm not sure how I personally feel about that one however it does lay those foundations for later on if we wish. I'm sure there's things that will come up that need to be tweaked to make it "balanced" because at the moment costs of goods/services and the way in which people can earn money is arbitrary and not really designed with persistence in mind but I'm sure we can address those as and when. We'd need to have it exist first to be able to gauge and produce a realistic supply and demand model. I don't know how much to charge ciggies because I don't know what the spending power would be for characters with this change. It will still be arbitary figures as we have no market data because we've never had a market like this. Regarding allowances - I imagine it'd be a staggard system based on role and race, with human captains having large allowances and vaurca assistants having low and all inbetween. In fact thinking about it, it sounds even more fun. Now when I do a job for a scientist as an assistant and they tip me 100 credits, I'll actually be happy to have it because of my allowance unlike now where it's essentially meaningless unless I RP it to be so, which I of course can, but I can RP anything without mechanics to be honest. I like the idea that being tipped or given a bonus would have an effect in game. Obviously command can hand out bigger allowances to whoever, their friend maybe if they're corrupt, but this might net them a CCIA visit assuming of course the accounts can be monitored. Silly things like a captain blowing the station budget on corgis would be a whitelist issue and thus we could just roll back this "shitspending" and discipline the player.
  9. You're talking about departmental budgets which don't really work like that IRL but regarding in game, remember that the money given IS from NT for providing services and goods to centcom. For example, when you send phoron away, it's sent to centcom who they pay the cargo department. It's not the cargo department selling ore for NT but more providing ore to NT to be sold for a "bounty." It makes more sense in this case to be persistent. For me, I just feel like it'd be a fun thing. It opens the door for cross department RP (budget needs to be managed by command staff, characters/command need to talk about allowances) and makes money somewhat tangible.
  10. We could remove the antag money spawn since without persistence it's somewhat meaningless and with persistence it throws it off.
  11. Essentially have the departmental accounts be persistent across rounds and have characters recieve an allowance which is handed out by whoever has authority to do so in game. So you'd spawn with maybe a small amount of money, but would be given an allowance by your, say, head of staff or perhaps the HoP. In the case of extreme low pop maybe you could contact centcom and someone might be given interim authroity. I think it might be fun and a somewhat good step in the direction of a persistent economy. You could then work out believable costs for goods and services organically based on consumption and spending. Just a thought, let me know what you think.
  12. Hasn't this always been a thing or are we just talking about when you lock direction?
  13. NOOOO IT NEEDS TO BE CUSTOM CAPTAIN UNIFORM NOOOO but unironically.
  14. Looks great. I'd ask (if anyone's willing) if we could maybe have a corporate "suit" looking sprite for the captain as well as an alt-look? I think it'd vibe well with captains who are more "I got here because I'm an business man/woman/CREATURE" as opposed to military themed ones. If not then fine but just throwing it out there.
  15. Ahh ok, then fair. I agree then that'd be nice to have this as an option. I supposed you could set the role as "low" if need be for now so you fill in that slot.
  16. I thought it depends on if you've set the title as visitor/assistant on character creation? So if you set it to Visitor you would spawn in as Visitor? Maybe I'm wrong?
  17. I used to care but no longer. Remove rats. I don't mind a more interesting pest related spawn (whatever that may be) but the only time I have seen or used the spawn is to cause sheningans which in hindsight you'd call LRP. Either that or you see the magical, mysterious hyper intelligent rats which are also silly.
  18. Ooooo baby I love your way, every day.

    1. KingOfThePing

      KingOfThePing

      Uuuuoooooh aaaaaah uuuh

  19. I feel like the actually used to be? Anyways what Doc said. It's a balance thing. The idea of the halers being a togglable accesory though is really good. As it stands it's usually not worth the effort to use in the times when you might where as just strapping it to your jumpsuit would be great.
  20. Interesting because a first responder has special state allowances (police, EMT) which elevates them above the citizenry but the medical officers do not. ? Edit: But yeah first responder sounds good.
  21. Why not call it Emergency Medical Officer. ?
  22. Why would it even be a secret? I'd be fine if everyone knew which I kinda thought they did.
  23. IT IS ILLEGAL TO POST LOW EFFORT STATUS UPDATES, IF YOU ARE A FORUM PARTICIPANT DO NOT POST LOW EFFORT STATUS UPDATES ON THE FORUM

    1. Chada1

      Chada1

      IT IS ILLEGAL TO POST SHIRTLESS ZUNDY PICTURES ON DISCORD, IF YOU ARE ZUNDY AND POSTING ON DISCORD DO NOT POST A SHIRTLESS PICTURE

    2. Skull132

      Skull132

      IT IS ILLEGAL TO POST SHIRTLESS ZUNDY PICTURES ON DISCORD, IF YOU ARE ZUNDY AND POSTING ON DISCORD DO NOT POST A SHIRTLESS PICTURE

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