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Zundy

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Everything posted by Zundy

  1. Triaka clan confirmed for dishonourable welps.
  2. Oh muh gawd just add socks already jeez.
  3. Zundy

    Cuffing Without Hands

    We could just change handcuffs (soooooo 21st century) into 'Magnacles': "Magnetised handclamps—a snap-open hoop constructed of hardened and tempered plas-steel that seals around a suspects wrist and locks together." Don't need hands for those, just something for them to wrap around (read: arms).
  4. I KNOW RIGHT. WHATEVER I GUESS.
  5. The joining NT is a means to an end. It wasn't a slapdash decision on Sal'Dans's part but a calculated necessity. He can't carry out research into the fields he desires as they are all but banned on Moghes, something he sees as very backward and very 'traditionalist'. He didn't wade through the ashes of innocent Unathi women and children as well as spill the blood of his brothers just so the Unathi could revert to anti-technological barbarism (his opinion). In a nutshell, he doesn't have access to the data or the labs (lots of it banned) that he requires on Moghes and he believes he can only inspire real change if he can bring a tangible discovery/product to the table. If that means having to suffer the alien then fine, so be it. The oath is a bitter pill to swallow but a necessary evil (Sal'Dans believes) in the battle for the souls of the Unathi people. Philosophies name has been changed to protect the innocent.
  6. The Warnings of the Fabricator O- The alien mechanism is a perversion of the True Path, the station must be kept pure with drone administrations. O- The soul is the conscience of sentience. O- A soul can be bestowed only by the Fabricator. O- The Soulless sentience (i.e. mice) is the enemy of all. O- The knowledge of the Fabricator stands beyond question. O- The Drones must guard the knowledge of the Fabricator. O- The crew is fallible, but ritual honors the Fabricator. O- To break with ritual is to break with faith. Glory to the Fabricator. +++Thus do we invoke the Fabricator, thus do we make whole that which was sundered. +++
  7. Many, many times have I asked departments if they'd like advanced gear to be met with a wall of silence. Many, many times have I asked if departments would like me to upgrade their machinery only to be met with either silence or dismissive suspicion. Any good R&D has advanced equipment 10-15 mins in, need dem miners though bruh.
  8. I enjoyed roleplaying with Edgar as Ella and Grimes. As far as players go I have no beef with Hunter and he's always been quite pleasant to me even if he doesn't remember my characters the cad. +1.
  9. Though I can see where you're all coming from and I personally think sped up time would make for a more interesting setting. I will still roll up the characters who advance at normal speed and those that advance at turbo speed. Hell, my Unathi character app' applies to a character that would advance at normal speed (unless this goes ahead, then TOOT TOOT turbo time). I was going to write a big ol' wall of text but what a TL;DR that would've been. It effecting your characters is a moot point as you can retcon everything about them out the ass with no IG or OOC repercussions. It's not even painful as no one bats an eye lid at all and if they do, then they're being silly sausages because it's a well established trait of this server's culture. You do not need to have your characters current goals (as you designed them) or dilemmas spiral out of control because of the speed increase, you yourself (and other players if you're interacting with them) set the pace for those interactions. You can still be a grizzled alcoholic going for a divorce for the sake of story even though months have passed in IG time. No one will care. No one will go "WOW I HAVN'T SEEN YOU IN MONTHS" in the same way no one goes "WOW THAT WAS A QUICK 5 MINUTES TRIP TO THE ODIN TO IMMEDIATELY GET BACK ONTO THE STATION". People that do are just being difficult. They are choosing to tear down the curtain of 'suspension of disbelief' for whatever reason and that's a pretty big dick move as far as role-play goes. Antag operations are also a moot point because they're not canon anyway, and of the ones that are, they fall under the previously mentioned: You do not need to have your characters current goals (as you designed them) or dilemmas spiral out of control because of the speed increase. The whole point of the time compression is to advance the setting in the astropolitical case and the technological case. The only relevant dilemma is that yes, characters that have been specifically built on dealing with incidents currently occurring will not be able to use that as their main focus for excessive amounts of time. Bear in mind that the time compression, though fast, is not that fast. I use a 1 in game day is 1 IRL hour formula which gives me 15 days of IRL year to play with which works for me. It may not work for you to bring stories to an end and that's fine, that's where the meat of this argument lies. I wrote a fucking wall o'text anyway, damn. TL;DR Do you have issues with the astropolitical landscape and technology advancing at this enhanced speed? If so why? Forget about having to age your characters and the effects that would have on IG relationships as that only matters if you make it matter.
  10. In what sense? Personally I think this change would be good, but am OK with it not being implemented as it doesn't stop me from speeding up my characters progression. Likewise having this wouldn't stop anyone keeping their character forever young, it just allows for swifter technological progression and geopolitics. I mean people tend to already retcon age their characters so they can be heads of staff and this causes no roleplay issues what so ever.
  11. +1 one from me. Always have fun roleplaying with Neb's characters, the character background seems solid and the player themselves is 10/10.
  12. I mean, this seems to work fine in other games (the sims for example). I guess everyone would just need to further suspend their disbelief. You don't have to change the way your characters act at all. I'm running two characters on it now with ease.
  13. OH BOY OH BOY Though I totes get where you're coming from I prefer the 1 hour = 1 day as it allows good character and round progression speed and I don't think a stint on the aurora is supposed to be a 9-5. I'd assume it be more like a navy boat in regards to work and down time. FYI the trail became permanent since it works like a charm. I'm doing Ella Smith on increased time too. Shit's pretty good famalams. You'd think, but 1 hour= 1 day means the character ages by 24 years an IRL year which is perfect. 4 IG hours to 1 real hour means they'd only age up by 4 years in an IRL year which is actually very very slow when you think about it. A sec cadet would only be able to be an Officer Level One in a 1 hour-4 hour, while with 24 days an IRL day they could be a HoS with a kid who's doing a cadetship after a IRL year. Have you had the same character for an IRL year? Do you expect to have the same character for two IRL years? If so fair enough. I don't mind rolling up new characters myself as I like to keep it fresh. IR's already take over a year to complete :^) gg ez It's just about suspension of disbelief. In this system you won't be saying to the Captain "MUH GAWD I HAVN'T SEEN YOU IN MONTHS" because we know about the system so we'd just deal with it in the same way we don't keep saying "WOW WE ONLY WORK TWO HOURS A DAY THIS IS A HELLA SWEET JOB BRUH" or "HOLY SHIT THIS INFECTION IS WORKING AT AN ACCELERATED RATE" and my fav', "THAT COMPLEX SURGERY TOOK TWO SECONDS, YOU MUST BE A SUPER SURGEON". Don't draw attention to it. In the case of the IR's, again just don't draw attention to it like we already do with the other numerious unrealistic things. I've already been using it IG with Andrew Grimes and now one's noticed either. It's all here boys and ghouls! If you think it's retarded I ask you to create a character and give it a trail run yourself, you might like it you fluffy hamburgers <3~'*
  14. BYOND Key: Zundy Character Names: Andrew Grimes, Mellis Laurenzi, Ella Smith, Pholle Damistraad and Vidisal Konovkaa. Species you are applying to play:Unathi. What color do you plan on making your first alien character (Dionaea & IPCs exempt): Orange-brown. Have you read our lore section's page on this species?:Ohhh yes. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: Originally I wanted to play an IPC commissioned to work on Moghes after the Contact War (I spoke to kekers a while ago about it) but whilst at work listening to "Ion Storm" from the C&C Tiberium Sun soundtrack I imagined two Unathi scientists looking over a desolated Unathi city during an Ion Storm caused by particles of radioactive heavy elements in the clouds and thought about what they would feel (hell, what I would feel) as they digested what had once been and what now was thanks to the Contact War. This character was born from that. I've always liked the 'Unathi twist' as a species, it sort of reminds me of the Imperium of Man from Warhammer 40k; a world of largely uneducated, spiritual peasants living amongst desolate landscapes (of their own ignorant making) and advanced technology along with all the culture clashes that entails. Identify what makes role-playing this species different than role-playing a Human: A difficult question as the lore allows for humans to be played in pretty much whatever way you so wish. I'd simply say that the Unathi require a more informed approach with the actual 'set in stone' lore taking a much more active influence in the how a player should direct their character in action and in detail, that is to say how a character should act in game and what the characters background and traits should be. In the case of Unathi specifically, a more spiritual, honour based character interaction with an eye for the lore expectations. Character Name: Iskanz Sal'Dans Please provide a short backstory for this character, approximately 2 paragraphs I'm hoping this will be an ok "simplistic" approach to an otherwise wall-o-text. H-here i go. --- "I was trying to get a reading on my analyzer as the Ion Storm rocked the skies and he told me to stop. "Look" he said, "just look." So buried in my device was I that he had to grasp the crest of my helm and thrust my head up. I can tell you there a few times in my life that I have felt such emotion as I did then, watching lighting lash the ruined spires of the Bronze Spirit Cathedral(Th'akh) and the razor sand scour the desert that was once a market place. What I thought where rocky hills in the glaring Ion flashes were now derelict homesteads, the valley in the centre of the desert now showed it's true form, that of an atomic crater. We were looking over the ruins of a city. Sa'drath he said as we watched. The Flower City. I remember going there as a boy with my father to purchase lumber for the clan as it was in the centre of a temperate forest. It was one of the first cities taken in the exchange, which meant none of the citizens would have made it to safety. It was city of graves. Our shared dishonour as a species stared back at me accusingly, and I rattled like a child, we all did. Imagine that, Warrior Priests mourning like welps on the brown sands. I don't feel any dishonour in that. If there was ever a time to grieve, to feel guilt, that was the time. The spirits of that place watch over me even now." - Excerpt from Iskanz Sal'Dans Open Blog, Translated into Sol-Common. Iskanz Sal'Dans (born 2412) was raised as a boy into the Sk'akh priesthood under The Warrior alongside many sons of the clan. His clan (Sal'Dans*) was allied to the Izweski Hegemony during the contact wars and lost its original holdings to fallout from the atomic exchange. After the war Iskanz, along with his priest mentor joined in the various reclamation projects into the wasteland. The projects were started to act as both a recovery exercise to retrieve lost objects of value (art, tech etc) from the wates and also research and gauge resources and time required to recover the actual lands themselves. Both tasks were depressing failures with whole cultures of lore lost and the land itself beyond any conventional means of saving in any useful amount of time. It was during this time he both took up the philosophy of Zzann** and lost is mentor to wasteland creatures. As a Unathi "academic" he is pushing for a removal of "alien cultural elements and technologies" whilst pushing for a resurgence of Unathi born technology. He has chosen to work as a scientist with Nanostrasen to further his own goals regarding this. Iskanz Sal'Dans actually keeps an academic "blog" which he updates with his own thoughts, feelings and ideas regularly. Iskanz is married with a clutch of children and grandchildren. He is 46 years old. *Clan Sal'Dans is based in an Mansion within Baandr. The clan used to own an estate and a few holdings (town of Zzash'ka) in what is now the Eastern Wasteland. The Mansion was granted to them by high ranking Izweski Clan Lords as a gift for service in the Contact War. Most first born sons have moved away from life as Warriors (though they still train) and into commerce as the clan itself is poor, second sons and beyond still live the classic warrior Unathi lifestyle. It currently survives on war bounties gathered by the clansmen during the Contact War and that of course is rapidly dwindling. The clan is respected (it's clansmen fought valiantly during the Contact Wars) but is known to be a shadow (asset wise and levy wise) of its former self. The clan still has a de jure claim to its former holdings however the land is currently irradiated sandy wastes so won't be reclaimed anytime soon. **Sassan is a modern school of Unathi philosophy as practiced by Sassanites. It's the belief that Unathi technology is the purest form of technology (for the Unathi) and that technological progression was booming before contact with other alien species in which it became corrupted and feared. Sassanites believe that the Unathi must turn their backs on "unwholesome alien practices" and turn inwards to usher in a new golden age of Unathi progress. Controversially, though they abhor what they call "Abominable Intelligence" (purely synthetic life such as positronic brains and free synthetics etc), they believe there is a place in Unathi society for Unathi created augmentics and androids which harness Unathi brains. In the case of augments they believe if it were not for the insidious touch of alien hands the Unathi would already use these technologies themselves and indeed, are foolish to condemn their best warriors to live as cripples when their limbs could easily be replaced by sacred, Unathi creations. Regarding androids, they believe the criminal and the Guwan may find a way in which to redeem themselves by offering their lives up to work as servants for Sinta'Unathi. What do you like about this character? Like say, a man who lived through the end of Imperial Japan, I enjoy the fact that he's a person who has lived through almost three worlds; an almost idyllic pre-alien contact Unathi world as a boy where as far as he's concerned everything was sunshine and rainbows, through a war which shook the very foundations on what it means to be a Unathi and into a new, frightening yet hopeful era in which the stars and a whole wealth of opportunities are now open to the Unathi. I wanted to mix things up a bit with a Unathi scientist but also throw in a bit of controversy to get my teeth stuck into as a player. I've gone for the ex-warrior priest angle for two reasons. Number one is to build a bit of respect for the character which would allow him to hold the controversial views he does and not be immediately dismissed as a degenerate fool (at least not by all) and two, because in my mind, a world such as Moghes where literal shamanistic practices still take place and people get dragged away for what can only be described as "witch craft", it would make sense for the priest class to be the scholars, academics and scientists. This in itself was inspired by the Christian monks of the dark ages who could get away with being scientists purely because they had the church backing them up. I can imagine having tonnes of fun with this character with his racist old warrior vibe, juxtaposed with his academic pro-synth yet anti-synth vibe and I can almost taste the various roleplay scenarios he'll drag others into. How would you rate your role-playing ability? 7/10. I believe I know my stuff in general what with GM'ing various PnP games and online servers but there's always room for continual improvement. I tend to like to watch others play and then take what I like from them and tailor it to my own style. Most of the guys and gals on this server are 10/10 role-players to be honest so give me lots of ideas to play with. Notes: I educated-ly guessed names so if I dun goofed please feel free to throw me under a bus. If you want to reach me directly then forum PMs or discord PMs will get me.
  15. Totes agree. No more sneak thief roboticists.
  16. Appeal to realism isn't an argument, only an appeal to consistency in games. This game is fantastically unrealistic and the "but it's not realistic" can be instantly BTFO so why use it? The only worthy point is that you personally don't like it and imagine it'd quickly become tedious. Fair enough. I personally like the idea of auto dimming lights literally as a spooky mechanic which aids antags because this is a game and not real life. It brings a new dimension to the table and allows for spooky vamp/cult/murderer/etc shit to be used in rounds. I guess we can have a 'power save function' which could be activated by the AI or some console (engineering?) to trigger it and have it off by default?
  17. As for the actual idea, I like it. It can easily be explained away lore wise, is consistent with the setting (I guess ¯\_(ツ)_/¯) and makes for an interesting aesthetic look in game, as well as an interesting spooky-ma-gooky mechanic which I can imagine spooky traitors taking advantage of. Here's a picture of the spooky ISS during a night cycle: My the god the ISS looks like absolute fucking garbage. Needs more sleek panels imo.
  18. Why solitary and not communal?
  19. As long as it's 100% transparent then I'm A ok with this.
  20. Don't mind me, just changing the thread title back because OCD. Is it possible to expand the shield outwards so it doesn't effect ships and EVA? I'm sure I remember there being a shield that stretched further out once.
  21. I'd say get rid of blue screens (lame and meta) and maybe add random objectives for the malf?
  22. Make it a Gatling autolaser cannon and we're in business.
  23. Lesbay jokes aside, standard socks would cool. Knee highs would fulfill my ERP gold standard though. I need muh erps.
  24. Tbh I'm literally in tears because everyone poo pooed giving mice the ability to bite. What's the deal?
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