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Everything posted by Zundy
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The Hum Broadcasts News; A World First The Hum, local to the Choir community, has now been used to broadcast news locally for the first time. A warm greetings to all Dionae listening to this broadcast directly for the first time wherever you may be across Biesel. Since the Express’ humble beginning as a simple local information service we have always prided ourselves on being the forefront in not only Dionae related news but news for those in district 11 and the brave citizens of Biesel. A cheer for all patriots of the Republic. May it prosper under our warm guidance and protection. As always, we will be keeping you abreast of all major events happening in across all walks of life on Biesel. We can still be reached via extranet and local news terminals so be sure to check in for the latest news. Three cheers to you reader and for more quality news broadcasting in the future.
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[Accepted]ya girl tryna get some tree bark - Diona App!
Zundy replied to ryog's topic in Whitelist Applications Archives
It's all pretty solid @ryog and I appreciate there's not much lore to work with regarding many of the clusters in lore, Moghes Wasteland cluster included. Well done. Questions from me are: What do you mean by 'an unintentional ‘jump start’? What was the 'insular idology' the experienced and how does that effect fleet? Why did fleet decide to leave moghes and work at the Aurora? Going forward we're thinking of making the wasteland cluster dionae a bit more spiritual, how spirtual would you say Fleet is if at all and why? (They don't have to be spirtual) -
[Accepted] Dionae Cooking Lore
Zundy replied to Zundy's topic in Lore Canonization Applications Archive
Accepted with some changed to the flavor hehehe -
Type (e.g. Planet, Faction, System): Dioane Lore Describe this proposal in a single sentence (12 word maximum): Lore on cooking nymphs and sprites for it How will this be reflected on-station? You'll have more things to cook on station. Does this faction/etc do anything not achieved by what already exists? This area of lore doesn;t really exist bar one dish on station. Why should this be given to lore developers rather than remain player created lore? It involves actual new sprites and lore that affects all. Do you understand that if this is submitted, you are signing it away to the lore team, and that it's possible that it will change over time in ways that you may not forsee? Yep no problems. Long Description: This is generally to build upon the "outsider" "exploited" aspect of dionae to explored in more detail later lore wise. To be added to the Dionae lore page: To be added as sprites and dishes: Dionae Soup - "An aromatic, healthy dish made from boiled dionae nymph." Suggested recipe - Microwave 10 units water, 1 Diona nymph, 1 cabbage. Suggested Regeants - 11 nutriment, 5 water, 2 Radium. Taste "a boiled delicacy" Dionae Cuts- "A plate of succulent slow roasted dionae nymph slices." Suggested recipe - Slice a roasted Dionae nymph with a knife. Suggested Regeants - 6 nutriment, 2 Radium. Taste "a succulent delicacy" Dionae Stew- "A steaming bowl of juicy dionae nymph. Extra cosy." Suggested recipe - Microwave 10 units water, 1 Dionae nymph, 1 mushroom, 1 carrot, 1 potato. Suggested Regeants - 8 nutriment, 1 carrot juice, 1 potato juice, 2 Radium. Taste "a juicy delicacy"
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To my mind, warrior forms have been bred with combat in mind thus surely should have mechanical failsafes for blood leaking and what not. For another thread another time I guess.
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Yeah I'd rather they had a better toughness then a higher damage output.
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Yes, agree.
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Agree.
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As the title says. They've been legal in Biesel for ages, makes sense that NT and the boys would.be selling them for profit. You can already smoke/eat then on station anyway if a botanist/some dude in the garden grows them after all.
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[ACCEPTED] Sk'akh religious symbols
Zundy replied to Zundy's topic in Lore Canonization Applications Archive
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Type (e.g. Planet, Faction, System): Religious symbols. Describe this proposal in a single sentence (12 word maximum): Canonise the Sk'akh religious symbols. How will this be reflected on-station? Mainly a flavor thing but could easily be utilized for religious items (banners, jewelry etc.) Does this faction/etc do anything not achieved by what already exists? There is no canon symbols, this would add them. Why should this be given to lore developers rather than remain player created lore? Because it would effect many Unathi characters in game. Do you understand that if this is submitted, you are signing it away to the lore team, and that it's possible that it will change over time in ways that you may not forsee? Totally fine with that KIDDO. Long Description: See idea - Simplistic as most religious symbols tend to be. The base is a circle reflecting the "beinging and end, alpha and omega in a constant flow" with Sk'akh being the supreme being and sum total of all souls in the universe. I also chose the circle as it appears in the one image of the High Priest Yizra Unzi of the Orthodox Sk'akh and in the Tribunal symbol. I chose the sun for Si'akh as in the portrait of Juzida Si'akh he is framed by the sun's rays. I chose a circle within a circle for Aut'akh to represent the internal link they have with Oss (inner circle) which links directly to Sk'akh (outer circle). I played with the idea of using a cog or some such but that seemed just too cliche and not quite meta-physical enough. Plus Aut'akh aren't made of hecking cogs. Thoughts?
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Cnaym's Wiki Maintainer Application
Zundy replied to Cnaym's topic in Developer Applications Archives
Cnaym's cool. Retired admin so I'm sure they can handle the responsibilities of wiki maint. No constructive criticism just support. +1 from me. -
"Protect NanoTrasen property from damage to the best of your unit's body's abilities" is fine though, so why not unit?
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Why would referring to yourself in the third person be weird? The military do this all the time. "The recruit" etc.
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[Accepted]Zundy's Dionae Lore Deputy App
Zundy replied to Zundy's topic in Developer Applications Archives
I'm also personally a fan of news articles and such for flavor so I'll likely be doing some of those were possible alongside some canon RP on the discord relay server like I've done previously since folks seemed to like that, again, where possible. -
[Accepted]Zundy's Dionae Lore Deputy App
Zundy replied to Zundy's topic in Developer Applications Archives
I do believe (then as now) that if you don't have the time to commit to both playing the game (or at least observing the rounds) and giving regular updates then it's best to step aside and let someone else who's passionate about the lore to give it a go. Both times I left because I felt I didn't have the free time to give consistent and frequent lore updates. I think the first time was because of arranging my wedding (yeah sorry everyone, I'm married) and the second one was putting my energy into looking for and purchasing my current house. Ironically, I think in hindsight I could have actually still given reasonable lore updates in both those occasions but what ya gonna do. I foresee nothing coming up in my life that'll reduce my output to such a consistently low level where I'd feel the need to quit any time soon. I'm aware that a lot of gears are in motion to create balance at the moment anyway, but a big thing for me is that I want to see valid counters introduced. As it stands, bar get down and dirty with a flash, security doesn't really have an effective counter to Dionae which in the past was "ok" because: a) Lore wise Dionae were essentially peaceful and, b) No one played them. They're not "peaceful by nature" per se anymore and the push from Dionae devs is to get people playing Dionae. We need valid counters as a step one regardless of what we buff/nerf within the Dionae as a mob. To that end, a quick fix (assuming the Plant-B-Gone damage on the wiki is still correct) I'd propose sec spawns with X number of "Anti-Primis Grenades" (name subject to change) which are gas grenades which contain Plant-B-Gone, designed to as a somewhat non-lethal counter to rude/crude Dionae. This is a stop gap as frankly that's quite dangerous to use as a "non-lethal" counter. Moderate time fix - sonics. A Dionae's 'natural' method of communication is root song which utilises "various limbs and membranes." To that end, I'd propose we make Dionae weak to "sonic weaponry." A (I hope) simple tweak to either the hailer (<-my preference) or I maybe even the taser to make it so using a separate setting fires a sonic "beam" which gives Dionae HALLOSS damage in the case of the taser, and gives damage in a radius with the hailer. Sonic shackles would prevent a dionae from splitting. This would also make Dionae, flavor wise, adverse to EVERYONE SHOUTING as well as bull horns and what not. Those items wouldn't hurt them (wrong frequency) but would be uncomfortable. Later we could add sonic cannons/rifles that could cause actual big damage to Dionae and damage to others. Explains why they like to drift in space too. No sound waves. Long term when we've got the balance under lock I'd like to see a "sonic module" for Dionae which they equip, allowing them to "sing" a sonic blast, but we'll see. All subject to change and discussion of course, but just an idea. Specifically the dependant clusters at this time but I want to flesh them out into the equivalent of the planetary pages for the other factions, keeping a brief summary as we have now for people who want to give have a quick download of lore. I'm talking environment, society, how the Dionae mesh with the faction the cluster is based in, what that means for the player character from those clusters etc. I'm talking about: Haughty, religious, sneering imperialist Dionae from the Imperial Gardens. Followers of the Imperial Truth, almost human/sinta in their dealings but just not quite. Studious, learned and wise Dioane from Xrim. Extremely well read but more interested in The Sciences then in society. Logical but perhaps too cold. Fractured, angry, dangerous but down to earth Dionae from Titan Prime. Tough and 'streetwise' from their time living as dregs on a hive ship. Misunderstood as being criminally minded, fast talking and abrasive. Xen, meditative and humble Dionae from the Oasis. In tune with nature and the common folk. Slow speaking and introspective. I'd also want to introduce different levels of "Gestalt Behaviours" ranging from completely uniform, 'I am one mind' gestalts to the 'Nymph 1:"we have reached consensus w-" Nymph 2:"No we haven't!"' individualist gestalts and everything in-between. Just some ideas. -
Ckey/BYOND Username: zundy Position Being Applied For: Dionae Deputy Lore developer Past Experiences/Knowledge: -I used to run a wiki on a NWN 2 Roleplaying server "Tales of Moonsea" though it ended up getting scrapped as it was taking up server space. -I've also been a DM on said server for over 6 years and was head DM for around 3 years. During that time I wrote the entire server backstory and story arc for the "Herald of Chaos" campaign which has been ongoing for around 5 years. (User Cryosphere). -I also run tabletop games every so often with my group, areas of expertise is WH40K, Dark Heresy, Pathfinder. D&D 3.5e and some Iron Kingdoms and some Warmachine. Usually I homebrew the modules. -I'm was a Quality and Compliance Manager in real life so I appreciate working to targets, time management and attention to detail. -I was the Human and Corporate Lore Developer on a popular SS13 Server called Aurora for over a year. -I was a Human and Corporate Deputy Lore Developer on a popular SS13 Server called Aurora for over a year. Examples of Past Work: -Server side I try to organise events for players to get involved IG. -Lore wise, I was the Human and Corporate Lore Developer and then a Human and Corporate Deputy Lore Developer on a popular SS13 Server called Aurora for around two years combined. A snippet of the things I did at that time were managing the additions to Eridani (adding suits and dregs, fleshing it out to kinda of what it is today though there have been changes since) and Dominia as well as fleshing out the corp' lore and adding planetary lore. I also designed many of the human flags (and sometimes still do :^) ). -For a more detailed look feel free to give this a glance: https://wiki.aurorastation.org/index.php?title=Special:Contributions/Zundy Additional Comments (Paragraph(s) about how you feel about the current dionae lore, and what you'd want to change or work on): As it stands I think the Dionae lore is in the best place it's ever been HOWEVER we've still got some work to do. The main complaints with Dionae I see at present (and what I want to focus on as a deputy) are thus: - Though Dionae are refreshingly Alien, they're too alien to be able to RP with for most players and thus these players are turned-off playing them. - Mechanically quite over powered. To address the above, I want to work with Yonni and Cael to build upon the Dionae Clusters (https://wiki.aurorastation.org/index.php?title=Dionae_Clusters), expanding on how they work and operate within those factions, leading to what I believe will be more accessible, unique play styles for each cluster. No longer "so alien I just can't" and actually part of the setting. That's big picture. What that'll look like in practice will depend entirely on the thoughts and feelings of the player base when we start introducing this, alongside the views of the other lore devs as these clusters are essentially symbiotic to their lore. Mechanically, they're already being worked on but to my mind I'll be using my energy to try and keep them as flexible as possible in regards to antag roles whilst reducing their "gamey-ness", looking to still maintain their "alien-ness." A mouthful but, big picture, I don't want to limit their access to antag roles. I want to balance their currently unbalanced abilities but I still want them to keep the unique "alien" features they already possess by fleshing out the uses of their organs and abilities with an eye on mechanical balance. I want to bring new players to the table with fun Dionae lore but at the same time ensure that the cheese isn't there which will ultimately ruin other the "round experience" for other players if left unchecked. Thanks for your consideration, if you have an questions or reservations let me know below and I'll try to answer as best as I can. Also I low-key want to more dishes that use nymphs to the game, is this bad? Let me know in the comments. Remember to smash like and subscribe for more content.
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I agree. Replace metal chairs with folding chairs. (Or make metal chairs moveable)
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Remov dionaea, IPCs and golems from being valid cultists
Zundy replied to Scheveningen's topic in Archive
Yeah I like that. Have IPCs be warped into Nar'Sian constructs and have Dionae be mutated into some monstrosity (that isn't so OP :^) ) -
Why not do it ICly and compile a list for "CentCom" to remove with a team of Librarians :^)