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Everything posted by Mofo1995
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If only likes were still a thing, this got me. I have a few screenshots around, I'll go digging.
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This is the same person that posted that.
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Staff Meeting - 03JUL2016 - Minutes/Public Discussion
Mofo1995 replied to Skull132's topic in Staff Vault
I have to point to the Tesla event, which was done by more than just Loow, and say that the enthusiasm, effort, and dedication he put into the event to try and be as inclusive as possible, to take as many notes as he could to write lore based on it, and just all in all the work he put into it was beyond admirable. If Loow could try his hand at making canonical events to spice things up and leave us with memories we can have in our character stories, I would love it, and I think he's the type of guy who can do it while also being open and receptive to constructive criticism if there's any issues. -
I don't think that space opera archetype is boring so much that, the originality and far out story of Dionaea are what make them great. Echoing Ten and Skull, no need to put them in conflict with others for the sake of conflict. I do have a criticism of my own, I really miss their old lore where they were Skrell 's oldest ally and best/most reliable friends. I really miss the bro-tier relationship Skrell and Diona used to have. But, I also have to completely admit, Dionaea are the weakest race for me lore knowledge wise, and I'm still studying them following your changes. So I apologize if any of my criticisms were imprecise to the lore.
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I tried my hand at this, but I'm not as good of a writer as Jboy here. DragonSnapxDecanus *The sound of metal clanking was what Decanus heard while he was on patrol in the aft section of the station, his audio sensors detecting them from the maintenance shaft to his left. He rushed to the airlock, hand hovering over his stunbaton on his security belt. As it hissed open, the source of the noise became clear. A giant spider was on top of DragonSnap, wrapping her in a blanket of webs as she throttled it with a fire extinguisher.* "DragonSnap!" "Decanus, help me!" *He drew his stunbaton, quickly switching the power on as he rushed at the giant spider, bringing it down in wide arcs to bludgeon its thick hide. The spider flung itself on Decanus, throwing him across the room where he smashed into a wall, becoming disoriented. His sidearm falling from its holster and clacking on the metal floor. The spider approached, and began to web its new victim as he lay helpless.* "I am Decanus of LEGION! I will not be defeated by you!" *Defiantly, Decanus fought and squirmed, pull the pin on a flashbang. The massive bang and flash placed the spider off guard, but overloaded his sensors. As his systems came back online, he saw his arm had been completely torn off, many of his wires exposed as the spider had unleashed its fury before resuming webbing. Meanwhile, behind the spider, DragonSnap had wrestled her hands free. Slowly, she crawled across the floor, reaching for Decanus's sidearm. She snatched it off the floor as it came in reach, and quickly raise it up, emptying the magazine into the spiders fat backside.* "GET OFF HIM!" *she shouted as fire breathed from the barrel of her pistol. It squeeled, sending strange green blood arcing across the room, pooling into puddles beneath its corpse as it curled up, dead.* "DragonSnap... you saved me." *said Decanus, as his monitor began flickering, on the edge of consciousness.* "No, Decanus, you saved me." *replied DragonSnap as she drew a roll of cable coils from her tool belt. For a long while, Decanus laid there on the edge of death as DragonSnap replaced his damaged wiring, using her welder to delicatley repair the dents in his chassis, as well as to reaatach his arm. Decanus' monitor flickered to life, their two monitors providing a dim light in the otherwise dark and inhospitible maintenance tunnel. Suddenly, they embraced wrapping their metal arms around each other, the room growing darker as they met monitor screens in a loving embrace.*
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I think this would be extremely difficult to do, but seeing your post in the thread this came from, I loved it. If this is able to be done, I think it would really bring some vitality into the server.
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She didn't do it! It wasn't her! Her catchphrases make me laugh. It's not the best illustration I've ever seen, but I'm spoiled by having an artist for a sister, and I'd be lying if I said I didn't like it. I can tell some thought has been put into it to capture her personality with her pose and smile, and the choice of outfit certainly corresponds with Karima in game. Her snout does look sort of like a mustache though, but I didn't see the resemblance until someone pointed it out and added one. I'm also jealous of people who can illustrate their characters!
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I usually use Evolve, but then it started giving me pop-up advertisements and telling me it's servers were overcrowded, not letting me host lobbies. And yeah, I see the difficulty now that I got rekt by city guards trying to do a little murder in the streets.
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[Accepted] NebulaFlare's New Unathi App
Mofo1995 replied to NebulaFlare's topic in Whitelist Applications Archives
I think that this character is controversial and maybe bending the lore some, but when I read the story, I found it to be believable. Except maybe the part where the Guwandi didn't know go turn a spit to evenly cook his food. Reading through it, I liked Mazaka. I like her family-orientation, her love for her little brother, and her close relationship she had with her brothers and father. I see you addressed some criticisms which previously existed about not having any male clan member to claim Mazaka by adding on in who was living in Mendell City, and I think this was a good service to adding reason for Mazaka to go all the way to Biesel. I'll admit, I'm weaker on Unathi lore than any other race except Diona. There might be lore discrepancies that I didn't detect much like last application, but I'll still eagerly supply my support on the basis of the application itself, which I differ from the others in that I liked it. I'm sure someone could step in and point out issues with plotlines if they were determined, but I think it surpassed the quality of most people's writing and was given a lot of effort. The only thing I was particularly Shakey on was how she took down the warrior-suitor, it felt somewhat inorganic BUT I'm still willing to call it believable because even lesser warriors can luck out in a fight. All in all, I like Mazaka and her story, and I like Nebs who I still believe to be an outstanding roleplayed and positive member of our community. +1 -
HRP is about standards rather than game. Any group of people can get together, hop into a chat room, and have some HRP. You can HRP-ize any game. Polaris is HRP, but from what I can tell there's no antags at all and everything is canon. The thing about HRP servers is that they attract snowflakes which are, paradoxically, usually poorly roleplayed. As far as my experiences on SS13 have gone, this server is the best I've found for roleplay.
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So, I've marathoned an easy 30 hours into the game, and I have to say I disagree with the idea that Rogue is the hardest. I think it heavily depends on the map you play on, because some maps just have non-existant guard presences at fantastically wealthy buildings, so you can build a smugglers den and repeatedly burglarize it for fast cash once a round. Getting going isn't easy, but once you do the cash flows in. The hard part for it is going forward with combative ideas, like raiding caravans or otherwise doing combat with people who can fight back. That's when you start to see your money burn as workers drop dead and you have to hire new ones, which, is not nearly as cheap as just hiring a new farmhand or tailorshop worker. Being indicted for a crime means essentially nothing at all either, since you can just build a house outside of a town or village, and just never go into town and live as a permanent outlaw. Unless they're controlled by a player or AI dynasty, the guards are never going to come knocking on your door to arrest you. I find the big money is in having a patron-craftsman combo in the family as you can farm tons of crops to use as resources for industry for massive profits. Then, you can use that money to build an armor smithy and start mass producing all the best armor and weapons to make your thugs horribly more powerful than the town guard. Then the world is just your playground. For your third family slot you can essentially just up and choose if you want to be pro or anti establishment by either having a scholar and playing the political system, or a rogue and brute forcing the system. I tend to the latter just because it adds extra protection against enemy dynasties. EDIT: Xander and I have a game going on Hamachi, which can host five people. There's occasional desyncs with just the two of us, so it might not scale well with a full roster of five dynasties, but it happened pretty rarely with just two people.
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Probably the best post I've ever seen on the forums. I'm going to cherish it always. Also an accurate presentation of our community's discussion on many suggestions. I agree with the suggestion, make soap great again.
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This idea has been brought up multiple times and every time it gets shot down. I'm not particularly for or against it, as it could cut down on powergaming, but I think there's a case to be made by going on an emote based system. Particularly, I feel that our current system gives me a lot of freedom to intentionally mess things up for the sake of incompetency roleplay. I think it's more fun to intentionally roleplay out messing something up than to have mechanics do it for me, because it's more roleplay that I'm actively doing. I also think there's something to be said about antagonists, would they just be free from such a system? Like I said, I'm not necessarily against this. But I'm afraid it will either become A. Too constricting or B. Open free enough such that it won't have stopped anything. Lifeweb has a system of stats that works out quite well for it as a mechanic for roleplaying, but it's always assigned based on job rather than in any sort of character creation which works in that it removes the agency from the players so they cannot have any ludicrous stats. In our case, the task would be even more difficult because we give the power to the players to create. We also have other factors which increase the difficulty as we'd have to strongly consider various species and their strengths/weaknesses/capabilities. Such a system could wind up making skrell a legitimized powergame race if character creation mechanics followed lore. There's also the issue of IPCs who download different modules at a time for different jobs but are the same chassis, or even someone like Echo who is technically eight different chassis working different jobs, except one character slot. These are just some small criticism, such a system has clear and obvious strengths which have already been outlined, and are worth considering.
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I can appreciate the sentiment. While I'm actually quite fond of our lore, detached from the anthropomorphic animal physical appearances and furry community infiltration, I understand the sentiment of wanting to wipe the slate clean and start from scratch on something totally new and original. I don't think Dreamix is saying: "You should all do what I want or off to the gas chambers sieg heil!" but rather "Here's what I wish we'd all do together." Sure, not everyone in the community wants to do it and I'm sure he accepts that, but it's still a very tantalizing and persistent "what if?"
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[Accepted] Whiterabit's Head of Staff Application
Mofo1995 replied to whiterabit's topic in Whitelist Applications Archives
Minimum age for heads of staff is 30, -1 permaban him please. Kidding of course, supposing this is simply retconned. I know that Aaliyah Kha’jur has been around the station, but I personally haven't met her mostly because I've been whoring myself out for the mayoral campaign without end, and engineers are typically out of reach. I can, however, attest to the competency of WhiteRabit, as I've seen Alexis Sutton as interim head of security multiple times. In fact, I actually thought he had his head of staff whitelist, especially given the maturity they seemed to demonstrate, but this apparently wasn't so. I think the player (mind you, I can't testify to the character herself) would be a good fit for command staff. So, of course, +1 if a 3 year jump in age is all right. -
[Accepted] Taintedglorys head of staff whitelist
Mofo1995 replied to Taintedglory's topic in Whitelist Applications Archives
Echoing the others, yeah, the application itself isn't all that great. But I can testify that 1. TaintedGlory's characters are great to RP with and 2. He is OOCly a good member of the community, and I really think they can be trusted with a head of staff whitelist. This character is a bit of a snowflake, but I like the self awareness, and I don't think it'll be too intrusive to our onstation experiences. I give my +1. -
He's re-appropriated this famous speech from film: I don't think he's being sarcastic. Again though, from people who abide by the rules, I'm still having the same incredible HRP experiences which I've been having for ten months now. Like I said in my post earlier in this thread, use your F1 key, file your complaints, don't be afraid of confrontation. So long as we don't get super overzealous and instaban people fro the smallest lapses in RP, it'll buff out.
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I'm glad you ask! Given that there aren't multi-colored head clothes, people will ask about it, and when they ask about it it suddenly opens up a deep well of conversation. The thing about being able to talk about the organization isn't always simply "you should join" recruitment conversations, but also "Here's some really cool things we researched and discovered!" In Shkor's case there's Project Tenement (slime overcrowding experiment) and the Jonson-Dom'Pesh effect (The temporary bug in telescience). Another important thing to note is that many SAMPLe members also wear purple labcoats, Shkor included, and there's also the highly likely question of: "Why are you wearing so much purple?" which can also lead into the same avenues of conversation. And lastly, it's a badge of honor. In SAMPLe, chairpersons and the executive director are supposed to wear purple berets, but in our lore hats don't fit on skrell (even though mechanically they can just be thrown on, but, RP.) By putting purple cloths on his head, he's making a statement about both being in the organization and being proud of it. On the initiation side of Roleplay rather than the reactionary side, he can point it out in conversation as a manner of pride when talking about his accomplishments in research. A symbol of his life's professional accomplishments up to this point and his successful scientific career. Hopefully not in a "in your face" way, but in a more enthusiastic and friendly way. So, in many ways, at face value it serves as a conversation piece. But the nice thing about it is that it's something of exceptional meaning and value to Shkor, and so all though it can be used as a casual conversation piece, it's the tip of the iceberg for what it represents and helps to facilitate getting people to want to go deeper, in addition to being an item Shkor would protect vigorously, especially against accusations of having a poor fashion sense which I can already see coming a mile away. Hope that was enough comma spliced sentences to help! EDIT: What Xander says holds water too. Newer and more or less clueless players are naturally drawn to simple visual indicators and color schemes. This would serve to further differentiate Shkor from others in science to look like someone to go for advice. I've certainly spent entire rounds mentoring new people before, and I think this would help people know that they can both come to me for help as well as get reliable tips and advice which will help them through their science-roleplay careers.
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I agree with this completely, mostly option 2. An extra minute or two on Odin would be very nice for some closure RP.
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I hope Tish Senpai will notice me~ also, thanks Alb!
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The only two species lore I'm heavily invested in are Skrell and Tajara, and so far I think their respective lore overseers are doing outstanding jobs with the directions and detail they have in it. Admittedly, I'm not aware of any changes Hive may have made to Tajara, but I appreciate the stricter whitelist enforcement on his part to push people towards Sue's lore for them. I think the upcoming Mendell City Council elections are fantastic for drawing people into the lore behind the Republic of Biesel, and this is good because people should know about the nation they live in. It's also giving players a more hands on approach to lore by letting them directly influence it and make their own path with it. I'm a massive fan of the Izweski succession crisis, the nuking of the ALA by the PRA, and the expansion and detail given to Skrell lore in the past few months. Now, for criticisms. I'm a supporter of keeping Vaurca around, and I like how people on the station treat them like scary freaky bugs. But, the whole hive fleet getting trapped in Tau Ceti thing is... strange to me. It's not that I don't like it, I'm actually a big fan of the concept and the situations it helps create, but I suppose I question why they chose Tau Ceti of all places, given the distance between Vaurcae space and Tau Ceti on the galactic map. Maybe it's personal projection, but I like how there are parallels between the Vaurcae refugees and the European refugee crisis, it helps make the situation more immersive for people to step in and take a side, but I question how 2 million refugees in a nation of over three billion can be seen as a cultural invasion. The proportionality seems a little off to me, even when attributed to media alarmist sensationalism hyping up the issue. Onto IPCs and synthetics, I don't really have issues with the lore that's there and spoken about so much as I have issues with what isn't there. What I really want to see are numbers, how much does a shell cost? How long does it take on average for synthetics to buy their freedom? If a lawed borg wanted to be able to become an IPC, how many years would they have to work? How expensive are they to develop and produce? Maybe there are things there that I didn't see, afterall I don't have an IPC whitelist so I'm not the best versed in their lore, but these questions have been coming up a lot and no one seems to have an answer or idea. I do know Botanist graced us with the knowledge that like, 95% of a synthetics worth in parts is tied up in their positronic brain. Here's what I'd like for all species, but would obviously take a boatload of work: Different names of famous people in their histories. Great scientists, great world leaders, famous religious figure heads in history. These types of things. I want to be able to, as a different species, reference Newton's Laws as belonging to a different great scientist who discovered it independently and at different times from others. And, biased here, calendars and different ways of reckoning the passage of time are also things I'd like a lot. The last bit was personal preference, I don't expect anyone to actually do it, except Loow who is really full of crisp sexual tension. Hope this helps!
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I hope that one day, Forum Mods and Admins will give me back my beautiful campaign thread. :/