Arrow768
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Everything posted by Arrow768
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I have to agree with that. It would make sense from a IC perspective to have a crematorium in the morgue, but from a gameplay perspective it would be questionable to do that for the aforementioned reason. For things like monkeys the crusher is a perfectly capable of taking care of them. Or you could go the route of cross-department coordination and ask another department to dispose of these things for you.
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Show/Hide LOOC (Observers) Show by default (instead of Hide)
Arrow768 replied to Colfer's topic in Completed Projects
The preferences of all the existing players have been updated, so ghost looc is enabled by default. (As a result of the poll regarding that matter) The default preferences include ghostlooc so all new players will see ghost looc by default. -
Show/Hide LOOC (Observers) Show by default (instead of Hide)
Arrow768 replied to Colfer's topic in Completed Projects
I’ll look into this on the weekend and close/archive this as necessary. -
Feedback: A Loadout Refactoring Before It Gets Too Late
Arrow768 replied to Waff-AI's topic in Completed Projects
Due to technical constraints the number of items that can be selected (per gear slot) needs to be limited to 15 items. This limit also needs to be tweakable by configuration file in case it is revealed that this limit is too high (or too low). -
General Complaint - Security Discord Members
Arrow768 replied to a topic in Complaints Boards Archive
This will be handled by @Garnascus in the evening. Make sure to account for the rules of this forum when considering if you should post or not. -
Seconding the vote for dismissal for the above stated reasons.
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If the AI is being problematic in terms of access, then you are encouraged to ahelp. The high importance areas (mentioned in law 1) are clearly defined in the station procedures and there is also a clarification what authorised means on the wiki: As for who actually counts as "authorized" in relation to law 1 and 4, they'd be the following: Persons who have direct access to an area (a security office having access to most of security, as an obvious example). Persons who have been authorized to enter an area by someone with direct access. Emergency responders (EMTs, engineers, etc.) who are responding to an ongoing emergency in the area, relevant to their job.
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To clear something up: We plan to monitor how this PR works out over the coming weeks (as usual) and plan to make changes to it if needed.
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The qualifications of the detective and the FT were the same before this change. The only difference was the cadetship. (So they were directly copied over, with the only change to the qualifications being the optional cadetship) There is the expectation that the Investigators are able to perform basic forensic work (Fibers/Prints/DNA). Depending on how this change works out, there might be further changes to the qualifications.
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The Detective and Forensic Technician have been merged into the Investigator role. To accommodate characters lacking the 4 week cadetship (that was previously required for the detective) while maintaining the ability (of the detective) to detain people (if the Investigator directly witnesses a infraction) the following change is now in effect: Investigators who do not have a 4 week cadetship on their employment and security records and detain someone can be charged with: "Illegal Detention, Arrest, or Holding" Investigators who utilize their firearms outside of self-defense and do not have a 4 week cadetship on record can be charged with: "Gross Negligence" For example. If a Investigator without a 4 week cadetship stuns a person with their sidearm and detains them, they are to be charged with "Illegal Detention" and "Gross Negligence"
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The poll is finished. Those are the results after a bit of cleanup: I dont care: 22 Yes - Merge the detective and FT into the Investigator: 88 No - Keep the roles as they are: 38
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BruhMan69's Spriter Application
Arrow768 replied to BruhMan69's topic in Developer Applications Archives
We generally require a person to be reasonable active on our GitHub repo before we extend a staff position to them. Given the nature of GitHub, you do not need to be a staff member to contribute, as everyone is free to create a pull request with the changes that they want to make. I recommend to check out #code_dungeon on our public discord if you need help with GitHub/git (The people there are generally helpful). -
2 dismissals Remove Slugs from the Hacked Autolathe Menu.
Arrow768 replied to Butterrobber202's topic in Archive
Seconding the vote for dismissal. The capability to get slugs is needed in certain circumstances. If security goes straight up for slugs (without it being clear that their other weapons/ammunition is ineffective) then you should ahelp that. -
Voting for dismissal. Not everything needs to / should be emag-able, especially if there are already ways for antags to bypass the systems in place. In this case it would be as simple as replacing the pin. (Replacement pins are available via the uplink, cargo and around security)
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The first thing I would recommend is to use the already established department-colours for the base: (Medical borgs in the following image) The second concern could be addressed by adding some manipulators to it.
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I am not a huge fan of that because: The sprite does not fit into our lineup of current borg sprites I am unsure if the hologram is backed by lore (as there seem to be no other manipulators, which means that the hologram would have to emulate all the "usual" manipulators the borgs have.
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AI whitelist applications are possible starting today. The whitelist will be activated on 2021-03-01.
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BYOND key: arrow768 Discord name/id: Arrow768#3092 Borg / AI names: Foxtrott, default names. Have you read the Aurora wiki page about the AI?: Yes Why do you wish to be on the whitelist?: To continue playing AI after the whitelist is enabled, because it is a unique and interestring role. Have you received any administrative actions? And how serious were they? A few warnings over the years, but nothing too recent. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Yes
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The GitHub Ban has been lifted.
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I’ll look into that when I get home.
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Application Process / Requirements The AI-Whitelist application consists of the application on this forum and a Discord interview. You will be contacted by the whitelist team to arrange the discord interview Once the discord interview has been started, you must answer the questions in a timely manner. In order to obtain the whitelist, you must be in good standing (no recent administrative actions) and have no recent history of bad AI-/Borg-play and/or valid-hunting. Only post finished apps. Incomplete or WIP apps will be deleted. Whitelist Removal The AI-Whitelist can (and will be) removed by failing to uphold the standards put in place for AIs The AI-Whitelist can be removed if you receive too many administrative actions. Any temporary ban, job ban or permanent ban will result in the whitelist being removed. If you disagree with the removal, create a staff complaint. Format
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Moving to general as that is neither a mechanical nor a policy suggestion and therefore does not belong in the suggestions forum.
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Googles_Hands - Wrongly Placed Ban #2
Arrow768 replied to Googles_Hands's topic in Unban Requests Archive
Should be lifted. See if you are able to connect again.