
Nanako
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Everything posted by Nanako
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Ok, i will admit many of the things asimo does are a bit silly, but he is also fun to have around, he makes himself useful, RPs very well, and he just gets things done. He's always on the ball supplying whatever's requested. I've not seen him do anything violent, or maliciously spirited. The character breaks some IC rules, but i'm really liking him OOC, he brightens things up. The closest thing to real violence i've seen was when he badly hurt a patient with an experimental treatment. But he did ask permission first, and i was onhand to repair the burns rapidly, so no harm was done. The patient's player found the whole thing immensely fun, too
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One suggestion per thread is a rule of the forum anyway, but i also didn't want to lump this in with the ninja thread, because i'm sure people have varying feelings between these two modes. Revolution is actually my favourite mode of all. I do always join the loyalists, but that's a personal preference. The ability of both sides to recruit, sometimes ends up turning it into a massive bloody war. But one thing i really like about it is the fact that you can see other members of your faction, so you know with certainty who your friends are. I like that certainty, it's something so rarely found in antag rounds. It's the only mode (when you're not an antag) where you can know with certainty who you can trust, and i find that opens up a lot of interesting RP possibilites across departments. It's a rare example of a kind of conflict which can drive people together, rather than apart. I feel like i've gotten to know Milo Hachert a lot better after our last round together as loyalist. In fact i usually seem to make a new friend or two every rev round. Getting a specific antag round voted for is near impossible though, so we only see it rarely. Some people have voiced balance concerns about the mode, and i wouldn't mind seeing them addressed, but that's a matter for a different thread. Even in it's current form, i think it's good and engaging, and i'd like to see it more often. Please make it a randomly selectable mode, as part of the Secret rotation
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I'm not seeing the logic. Yes a lot of people like extended. but also a lot of people don't. I'm sure you've seen the OOC whining about it Taking extended out of the secret rotation isn't going to stop it being played. It is already regularly voted for (and wins), and without randomly getting it in secret, i predict that would increase a little
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A couple of medical mechanics seem underwhelming, specifically "genetic damage", which is magically healed by tossing someone in cryo, and organ damage which is healed by cutting them open and rubbing a medkit on the affected part. Both of these, which realistically should be problematic and challenging things to treat, are far too easy to deal with. I've never seen anyone get an organ transplant. If these easy solutions were taken out, they could be replaced with some involvement from genetics. Carefully correct a patient's genomes with targeted radiation, or grow new organs from DNA samples to transplant in, replacing damaged ones.
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Powergaming is the wrong word. In an ideal scenario, departments run well, and people do their jobs. medical makes medicine, prepares surgery rooms, and gets ready to save lives as best as they can. Engineering optimises power, sets up backups,maybe even shield generators. These things do make the station more robust against attacks, but they're hardly powergaming, they're just what those jobs are supposed to do The problem is, if you're expecting something to happen and nothing does, it's kind of lame I..don't understand this at all. I don't know what point you were trying to express, but this sentance doesn't make any sense to me. could you try rephrasing it, or using different words? You're saying that it's unfair that people voted secret when you wanted extended? Well that's democracy, it's about the fairest system we've invented, there's always going to be someone unhappy, but it tries to please the majority of the people. The thing is, "Secret" basically just means "Random Antagonist". The overwhelming majority of the possible secret results are antagonists, the chance of getting secret extended is fairly low, it's more of an anomaly, and it annoys people when it occurs because those who voted for secret, were voting for a random antag, not a lack of an antag. People don't vote secret in hopes of getting extended as the random result, they vote extended directly if they want it, it's the only gamemode that has a fairly high chance of being directly voted for. I don't agree, because of the thing i just said. Out of all the specific, non-random modes, extended has by far the highest popularity. If you want a specific antagonist, the majority of the time you're out of luck, voting for it is just throwing away your vote, and making extended more likely to get passed. People pile their votes into secret to counter the extended voters, because it offers the best chance of getting an antagonist that will add some conflict to the round Try getting ninja mode voted for outside of dead hour. It just won't happen. try getting vampire voted for. Try any specific mode other than extended. You just tossed your vote into a hole, and maybe got shouted at for vote influencing. Three of the major departments on the ship are reactive (security, medical, and cargo). The fun and the interactions that they have, are largely depandant on other people's actions that give them things to do. The demands on them are far lower, sometimes close to the point of nonexistence, on a round without conflict. Either from an antagonist, or from a greytide due to the server having high population. That's why i vote for extended during peak times, and antags during deadhour
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Extended mode is fun sometimes. Without antags it's a good chance to pick new roles, learn and experiment in a relaxed setting. Its also good for casual RP and downtime after an intense antag round. But randomly rolling it in secret sucks. You're ready for something, and just nothing happens, you end up feeling like its wasted. There are quite a few players (not me, but many others) who simply don't enjoy playing extended at all, and they often express resentment at having been tricked into it when they voted secret. When we vote secret, we want something random to happen. But more importantly, we want SOMETHING to happen. Extended is a very commonly voted-on mode, the playerbase knows collectively when they want it, and it getting voted for does happen. When people know it's extended they can prepare for it, by picking roles where they can develop stuff, and work on interesting projects. When it's springed on them secretly, they spend a round setting up for danger and end up feeling cheated. So i think extended should be removed from the secret rotation. it should only happen when explicitly voted for. In addition, i've decided to include Nikov's magnificent post in the OP. He makes excellent arguments that express things i couldn't find the words for, and it deserves to be here, seen and read first, by anyone thinking of contributing to this thread
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A request i've seen echoed from a few people. Please put department breakrooms adjacent to that department's reception area, so that people can move from breakroom to reception without going into an intervening space, and also see people incoming from the breakrooom. In places where someone needs to be at the reception, like medbay, breakrooms just don't get used because they're too far away. Someone has to be there to watch the crew monitor, and observe the lobby for patients coming in. The breakroom needs to be in a place where you can still do that
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I'm not familiar with the details, but i'm sure there's a way to configure an air alarm so that it won't fire an alert when a room is depressurised. If you figure that out and use it carefully, you could probably sneakily siphon a lot of places Also feorn, thank you for that post, extremely informative, i had no idea such depth was possible. I'll be looking into that at some point <3 and another learning session would be excellent
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SLeepy seems to have turned things around a bit, i got an official IC apology a couple of days ago from zah And then he's started playing a new character a lot, an IPC named Asimo who keeps building me lots of shiny exosuits to save people with. I'm really liking him, very cool guy to have around. In light of recent events, i'd convert my -1 to a +1
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this seems fun I like shard, its one of my more favourite droids, it occupies my second tier of "synthetics who are pretty awesome", alongside selas, DG and sliph. Shard has been pretty helpful and useful to have around, and ive interacted with it a lot. Kala Vanteil, i know less about. I see her all the time, but i can't remember having any indepth conversations. My strongest memory of kala is that she dies. A lot. like all the time. I've had more interactions with her corpse, than alive, i think. Might want to work on self preservation a little <3
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Hasn't this application already been approved? I'm sure i saw Curel Wald as CMO the other day My opinions on Dr Wald are kind of neutral. We're in the same department, cordial and profesisonal to each other, but not really friendly i guess, but then again she doesn't hate me either, i think. We get along fine, which i guess is more than i could say for many people, though i kind of wish i knew her better.
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I've only seen ninja mode once, it's rarely voted for. but it was pretty darned fun. Even though i ended up dying when the ninja detonated on death and vented the chem lab I'd say it's more fun than wizard, and that's in the secret rotation. i don't see a reason why not
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I was thinking that maybe the ERT would be disabled for this mode. If NT is capable of sending an ERT, it doesn't make sense that they'd even let the enemy reach the station. so there'd be a lore justification that there's no friendly ships in the sector, and support won't be available until well after the enemy arrives (like, no ERT before the two hour mark)
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Because the head of security has that authority, and people are supposed to respect the chain of command. That goes for security officers as much as anyone else. So then just ask an experienced officer to take a cadet on as an apprentice, have the cadet shadow them around and follow their direction I'd rather not. We have enough roles already, It's just one more role that bald noobs will pick, confusedly wander around not doing their job and go ssd, squatting the slot It's also more complexity in determing who or how is allowed to make an arrest, wear heavy weapons/armour, or respond to major threats, and where the chain of command goes In any real world field,people are expected to undergo several years of schooling before taking up any field post. but certain levels of realism just aren't feasible Personally i'm of the opinion that all departmental jobs (except interns) should be locked to new players, they should start at the bottom and prove themselves. I don't see any reason security is special in that regard. An inept chemist or doctor can kill plenty of people too
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then make them only throw things at people who move within their field of vision, or check the SSD status of a player before firing at them. problem solved. You can do that already, screwdriver the machine open and then stuff the things back inside. curious, but that does need a screwdriver. it'd be nice to be able to do it without one
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This point has already been raised and dismissed, to repeat: There are already two antags with involuntary conversion powers. Clearly only having to do the things you want to do as a player, is not a design goal here. The enslavement implant does not change that fact, or introduce any new problems. This argument is imo completely invalid.
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During a Mutiny/"nanotransen abandonment"What does the AI Do
Nanako replied to SmokedFish's question in Questions
huh? There is no mutiny gamemode, do you mean revolution? mutinies are possible outside of that, tooo -
scripting? This is gonna need more explanation
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I have an idea for that. Make shield barriers be much weaker, or just nonexistent, at airlocks. A shield would prevent antags from blowing their way through the hull easily, and force them to enter via an airlock,or a shuttle in from the outpost or just give some antags access to special anti-shield weapons perhaps Can you make a bubble shield that size? That's pretty crazy, i'd probably also recommend nerfing the maximum radius of those, they should be for protecting small areas surely, not the whole station. thats what hull shields are for
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i think i see Sean McConnell in chemistry sometimes, i vaguely recall him being competent but not impressive. Or maybe you're working really hard, but there's not enough personality to be memorable, ill try to watch more closely. Making up bottles of bicardine, dermaline, and dex plus (all in pill form, 10u,10u,5u) is a great way to get nanako to like you, especially since i'm not allowed to do chemistry personally anymore My strongest memories of sean, by far, are of repeatedly tripping over his SSD corpse. Maybe it's just a personal gripe, but that really annoys me, i wish you'd go to cryo if you're stopping
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I like ECOM, it appeals to my protective instincts. It's really good to know when people are injured or dead I also like how it reports violence and any unusual sightings. It's like a news feed for the whole station, security never bothers telling us these things When ECOM is around, i feel more connected to the station as a whole, and more aware of whats going on. less isolated. Having ECOM as your AI is a little bit like BEING the ai
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i really love the feedback threads, i post in them, when i have cool experiences with someone. but giving them their own special area seems like a good idea
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I do have one suggestion. I'd say make that chilli pepper smaller (and less curved). The sprite just seems too large, for what are usually a very small fruit. Extremely large peppers do exist, but their scoville rating is low to negligible, and they're barely worth being called chillies i'd say just make it look like a jalapeno
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The way i see it, if the antag commands you to do something that's not usually your job, you just fuck it up really badly, because your character shouldn't know how to do it. If he tells a security officer to make chloral hydrate, he can expect a beakerful of random elements. If he tells a chemist to attack someone, he can expect to lose a servant pretty quickly. And if he tells a cargo tech to sabotage the engine, it'll probably end up doubling in power output
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it'd be nice to see a medical droid given some kind of gripper for moving pill bottles, liquid bottles, and also for removing pill bottles from their box. Like use gripper on box, recieve one of the bottles from it. Call it a chemistry gripper it'd also be nice for medical/surgeon/crisis droids to be able to upgrade the types of medicine they can synthesize, and have a wider variety available. Give medical bots chloral hydrate for subduing unruly patients. Maybe allow surgeon bots to generate and transfuse synthetic blood internally. Perhaps a welder and a cable spool for crisis borgs, in order to repair damaged prosthetics in patients For engineering/construction borgs, i'd like to see some kind of material bin that they can use to scoop up excess rods/sheets left over after construction or repair operations. I know they can use an item they have to pick up the same item off the ground, but that only works if they're below full capacity, and borgs are typically at full (i'm recommending all of these as constructible upgrade modules, not as new starting equipment)