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Field Medic - 1 dismissal


Snakebittenn

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Posted

The following plan.
Reduce Officer or Cadet slots by 1.
That slot is then replaced with a Field Medic/Medical Specialist/what have you.
Their duties are twofold. Serve on the backlines in combat situations, treating and stabilizing people, and occasionally working with on-site Medical personnel if medevac is required. (Perhaps they could do trauma surgery as well.)
Secondly, when times are slow, they are also expected to serve as a prison doctor, to ensure prisoners are healthy, fed, and well.

Medics are not much of fighters, and any weapons they carry are to be used for breaching, rescue, or as a last resort to defend themselves or patients.
 

Posted

Paramedics and EMTs will be removed in the NBT.

Jokes aside, they would be primarily extracting people from situations. Field Medics would not be extracting, just doing on-sight fixing/trauma surgery even. In an emergency scenario, if a Field Medic is present, she makes the call as to whether extraction is necessary or not. Also, Paramedics fetch corpses.

Posted

Sounds great to me, I already do a lot of on-site stuff with Sec as my EMT (when I actually play them which is never). +1

How would the jurisdictional problems between Sec and Medical be handled? Whose authority would the Field Medic be under?

Posted

Paramedic/EMT is already a boring role which has either nothing to do (around 80% of the time) or way too much to do (20%). This would slightly help with the 20%, but make the 80% even more unplayable.

Gonna be a -1 from me.

Posted

Paramedic works Medical, EMT works Security-- would make sense to me, atleast. Though, it would make Sec even more self reliant. And I prefer to be with Medical people when wounded anyways.

Posted

This sounds like EMT, but for some reason not in medical.  I don't understand the purpose.  What does this accomplish that isn't already being done?

Posted
1 hour ago, Resilynn said:

This sounds like EMT, but for some reason not in medical.  I don't understand the purpose.  What does this accomplish that isn't already being done?

literally just trying to remove a sec slot

Posted

I am not convinced either. 

We already have paramedics, emts and emergency physicians, who can (with coordination between these departments) fill in that role. 

Posted

I don’t like this. I feel like it takes even more away from medical to do in rounds and makes security even less involved with the rest of the crew. If security wants to have this sort of thing then the players should work together to organize this sort of thing in round. But security already have an issue with not involving the rest of the crew in their operations (even when they absolutely should), and drawing a distinction between “field medic” and “emt” sounds like you’re just reducing the emt slot to wheeling people away after the medic takes care of them. 

Posted

Why would NT even hire a bunch of people skilled in emergency trauma surgery for their department of mall cops when there's already a medical department.

Posted

People complain about lack of rp engagement with antags with sec and command usually being the only ones being about to interact with the antag, and this would make it worse by removing any chance of medical being involved, as any injuries on the antag or sec will be dealt by someone who will be isolated inside brig, and which the #1 source of patients in medbay taken away, this makes medical be alot less interesting.

Posted

As someone who plays paramedic very frequently (Ignore the last two weeks) I do not like the idea. It's true that you can occupy yourself with other stuff, to not die of boredom, but the main problem is that I do not see what this change adds to, anything really. Even now basically everyone can use medical supplies (Security even has some, near the Investigation Department) and adding this will, as others say, just make the EMT/paramedic slot more unappealing. A medical first responder is not supposed to only wheel a patient away, after some security guy has already attended their wounds. You heal very quickly anyway in ss13, so this all would just make one medical slot pretty much redundant.

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