Snakebittenn Posted January 24, 2019 Posted January 24, 2019 The following plan. Reduce Officer or Cadet slots by 1. That slot is then replaced with a Field Medic/Medical Specialist/what have you. Their duties are twofold. Serve on the backlines in combat situations, treating and stabilizing people, and occasionally working with on-site Medical personnel if medevac is required. (Perhaps they could do trauma surgery as well.) Secondly, when times are slow, they are also expected to serve as a prison doctor, to ensure prisoners are healthy, fed, and well. Medics are not much of fighters, and any weapons they carry are to be used for breaching, rescue, or as a last resort to defend themselves or patients.
GreenLightbulb Posted January 24, 2019 Posted January 24, 2019 So what about the already existing paramedic and EMT roles? How do you envision these lads all meshing together?
Snakebittenn Posted January 24, 2019 Author Posted January 24, 2019 Paramedics and EMTs will be removed in the NBT. Jokes aside, they would be primarily extracting people from situations. Field Medics would not be extracting, just doing on-sight fixing/trauma surgery even. In an emergency scenario, if a Field Medic is present, she makes the call as to whether extraction is necessary or not. Also, Paramedics fetch corpses.
stev Posted January 24, 2019 Posted January 24, 2019 Sounds great to me, I already do a lot of on-site stuff with Sec as my EMT (when I actually play them which is never). +1 How would the jurisdictional problems between Sec and Medical be handled? Whose authority would the Field Medic be under?
driecg36 Posted January 25, 2019 Posted January 25, 2019 Paramedic/EMT is already a boring role which has either nothing to do (around 80% of the time) or way too much to do (20%). This would slightly help with the 20%, but make the 80% even more unplayable. Gonna be a -1 from me.
AmoryBlaine Posted January 25, 2019 Posted January 25, 2019 Paramedic works Medical, EMT works Security-- would make sense to me, atleast. Though, it would make Sec even more self reliant. And I prefer to be with Medical people when wounded anyways.
Resilynn Posted January 25, 2019 Posted January 25, 2019 This sounds like EMT, but for some reason not in medical. I don't understand the purpose. What does this accomplish that isn't already being done?
SeniorScore Posted January 25, 2019 Posted January 25, 2019 1 hour ago, Resilynn said: This sounds like EMT, but for some reason not in medical. I don't understand the purpose. What does this accomplish that isn't already being done? literally just trying to remove a sec slot
Arrow768 Posted January 25, 2019 Posted January 25, 2019 I am not convinced either. We already have paramedics, emts and emergency physicians, who can (with coordination between these departments) fill in that role.
Resilynn Posted January 25, 2019 Posted January 25, 2019 I don’t like this. I feel like it takes even more away from medical to do in rounds and makes security even less involved with the rest of the crew. If security wants to have this sort of thing then the players should work together to organize this sort of thing in round. But security already have an issue with not involving the rest of the crew in their operations (even when they absolutely should), and drawing a distinction between “field medic” and “emt” sounds like you’re just reducing the emt slot to wheeling people away after the medic takes care of them.
furrycactus Posted January 26, 2019 Posted January 26, 2019 Why would NT even hire a bunch of people skilled in emergency trauma surgery for their department of mall cops when there's already a medical department.
ben10083 Posted January 26, 2019 Posted January 26, 2019 People complain about lack of rp engagement with antags with sec and command usually being the only ones being about to interact with the antag, and this would make it worse by removing any chance of medical being involved, as any injuries on the antag or sec will be dealt by someone who will be isolated inside brig, and which the #1 source of patients in medbay taken away, this makes medical be alot less interesting.
stev Posted January 26, 2019 Posted January 26, 2019 Yeah after reading everyone's arguments against this I've changed my mind, this isn't a good plan.
Carver Posted January 27, 2019 Posted January 27, 2019 Losing a sec slot just to gain a dedicated middle finger towards medical? Can't say I like the idea.
KingOfThePing Posted January 27, 2019 Posted January 27, 2019 As someone who plays paramedic very frequently (Ignore the last two weeks) I do not like the idea. It's true that you can occupy yourself with other stuff, to not die of boredom, but the main problem is that I do not see what this change adds to, anything really. Even now basically everyone can use medical supplies (Security even has some, near the Investigation Department) and adding this will, as others say, just make the EMT/paramedic slot more unappealing. A medical first responder is not supposed to only wheel a patient away, after some security guy has already attended their wounds. You heal very quickly anyway in ss13, so this all would just make one medical slot pretty much redundant.
Arrow768 Posted January 28, 2019 Posted January 28, 2019 Voting for dismissal as the raised points have not been addressed
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