AmoryBlaine Posted November 6, 2019 Posted November 6, 2019 What the title is. Let's try it in place of Rev, see how it goes.
The Stryker Posted November 6, 2019 Posted November 6, 2019 Iirc, it's where the captain will get a questionable order (i remember one such being a bluespace disease and having orders to incinerate the infected if a cure fails) while another command member will have to stop it from happening. There was also something about a disc the rev head would have to secure to stop it. tldr objectives driven rev with heads
Randy Posted November 6, 2019 Posted November 6, 2019 Recently a round similiar to what you are describing occured. It was rev and during the round centcomm sent a message saying that biesel and tau ceti are at war and the station is likeley to be invaded. Following this the captian (a loyalist i thin k because all command staff got loyalised) declared martial law and implemented loss of limb for petty crime and execution for above as well as havinng sec loyalty implanted so that they would have no restraint in doing the deed. It was nice and quite refreshing to see how the crew was conflicted among themselves and the rp it generated was quite good. weaknesses: rev is rarely rolled as is As soon as people figure out the gamemode there going to try and valid command staff
Skull132 Posted November 6, 2019 Posted November 6, 2019 Can someone remind me why we removed mutiny in the first place? ? Just bringing it back with no change, or at least, without understanding why we removed it, doesn't seem wise. Lest we let history repeat itself. The pits of my memory are saying that one of the reasons why mutiny was removed was because the directives issued to the crew were way too hyperbolic or nonsensical. Also, they were limited in number.
MattAtlas Posted November 6, 2019 Posted November 6, 2019 Directives can be reimplemented easily but we'd need quite a few to make sure that there's little variation. I think the problem we'll run into is repetition. Maybe give head loys an option to choose a default announcement or make one themselves.
Resilynn Posted November 6, 2019 Posted November 6, 2019 There are three spies aboard. You are expected to catch and imprison them. They cannot be allowed to return to Sol/Adhomai/Jargon/etc., use all means necessary to prevent their continued operations. A recent restructure has reallocated all assistant and intern roles to serve as test subjects. If you have no testing to do, they can social experiment down in the medical basement or bring instead. An anomaly spawns on board and command are instructed to go look at it. They feel an abundance of love and fear and awe for it. It is their new god, and it declares a kingdom amongst the stars must be built. It’s love and mercy must be shared with the crew. The crew are too chaotic. You have to burn books and prevent any immoral actions- public affection counts. Central is deciding to make shifts last a month at a time. The station needs to be rebuilt to sustain this, command are tasked with implementing the new laws needed for this restructure. /some random ideas
Alberyk Posted November 6, 2019 Posted November 6, 2019 4 hours ago, Skull132 said: Can someone remind me why we removed mutiny in the first place? ? Bay removed it. Also, mutiny was bad. It was like rev, but with a limited choice of background stories, that needed a captain and another head of staff. It also had objectives, which was something we kinda removed years ago. My experiences with it were rarely positive. Most of the time, it was a rush to see who could recruit security first to arrest the captain or obey the directive. Few times the crew would get involved, with most of the stuff happening between command staff and some officers. I am really against us trying it again.
canon35 Posted November 6, 2019 Posted November 6, 2019 1 hour ago, Alberyk said: Bay removed it. Also, mutiny was bad. It was like rev, but with a limited choice of background stories, that needed a captain and another head of staff. It also had objectives, which was something we kinda removed years ago. My experiences with it were rarely positive. Most of the time, it was a rush to see who could recruit security first to arrest the captain or obey the directive. Few times the crew would get involved, with most of the stuff happening between command staff and some officers. I am really against us trying it again. Yeah Alberyk's pretty accurate here. Besides, there's nothing stopping revs now from trying to set up a directive as a gimmick, and we even still kept loyalists for some reason. I don't see a reason to add back mutiny.
Carver Posted November 6, 2019 Posted November 6, 2019 Mutiny always had the memiest 'objectives' that made it hilariously one-sided one way or another, ranging from 'kill the catbeasts they're sick with an unverifiable disease', to 'temporarily demote the lizards they're spying on us and we got bombed on another station', to 'fire all the men/women because some psychic shit is affecting one of the genders'. Often either nothing would happen or people would get near-unrealistically murderous in short order. As it stands, current iteration Rev is functionally the same as Mutiny. Two factions. Previously Rev only had Revs, and Mutiny was the 'shiny' double faction mode, both having different types of scripted 'objectives'. Rev with the bar closing and Mutiny with firing all male crew or something equally silly. Now we just have objective-less Mutiny going by the name of Rev.
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