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Allow mental traumas in the character creation.


Gromnax

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Posted

Hi. So, I searched the forum and didn't find anything about this.

This is just a small suggestion to add the possibility to select some mental traumas afflicted to a character at round start upon creation.

Justifying this would not be different than justifying prothesis, through either the headcanon of the character, or through canonization of previous rounds.

 

Of course, all mental traumas shouldn't be available, because a lot of them are grave enough to justify not being employed aboard the station anymore. However, some aren't debilitating enough to justify an intense cure or firing someone. Here's my list, but it might be subject to talk, of course.

 

  • Phobias.
  • Monophobia, except for miners and xenoarcheologists, that have work outside of the station.
  • Reduced Mouth Coordination.
  • Traumatic Narcolepsy, except for Security and Medical.
  • Inordinate pacifism, except for Security.
  • Concussion.
  • Colorblindess.

I'd love to hear your opinion on this.

Posted

If I recall correctly, Monophobia slowly kills the patient with heart damage, so maybe not that. But the others? Yeah yeah! & It is something that they can have treated on station slowly. +1

Posted

It would be interesting, I know some characters already go to the pharmacy to pick up medicine for ic reasons.  It could be interesting being able to put a actual mechanical use to getting the medicine as well. 

Posted

Two or three kinds of colorblindness can be chosen already iirc.

Not too big of a fan of phobias at their current behaviour. Having someone scream repeatedly when something is in the room is kinda dumb. Unless the phobias are spesifically for things that are relatively uncommon.

Posted

I'd echo what Prate said and also say narcolepsy shouldn't be in there...though if someone unironically picks it and gets mad they get drowsy and sleep every ten minutes, that's on them. (I think it'd be better if Narcolepsy just had you constantly drowsy & increase sleep/KO time)

Posted

Phobias could be reworked a bit, but I'm not able to give a perfect way to implement them right now. I do think the freeze and being forced to shut one's eyes is a good idea.

Posted

I'd have to agree on physical disabilities, like colorblindness (prosthetics are already in, so why not)

however, a big NO for traumas which impede speech.

We tried speech impediments before. They suck. Autohiss sucked. We tried it before, it doesn't work.

If you weren't willing to manually do speech quirks yourself, you'd have a low chance of making interesting RP from it anyway.

If you want to play a speech impediment, do it manually. Phobias? Do it manually.

Automatic responses clog up chat and is VERY ANNOYING and LRP, personally.

Traumas are done well, but automating it immediately makes it very shitty.

Posted

Mental traumas should be rare and manageable if you're going to incorporate one into your characters back story. Introducing them in character creation would make them too common.

Posted
On 24/01/2020 at 02:38, wowzewow said:

I'd have to agree on physical disabilities, like colorblindness (prosthetics are already in, so why not)

however, a big NO for traumas which impede speech.

We tried speech impediments before. They suck. Autohiss sucked. We tried it before, it doesn't work.

If you weren't willing to manually do speech quirks yourself, you'd have a low chance of making interesting RP from it anyway.

If you want to play a speech impediment, do it manually. Phobias? Do it manually.

Automatic responses clog up chat and is VERY ANNOYING and LRP, personally.

Traumas are done well, but automating it immediately makes it very shitty.

I'd agree about the speech impeding, however, I'd argue that for some of them, the trauma shouldn't be solely based on speech impedement.

The issue here would be with how the trauma is implemented instead of wether we're having it at character creation.

On 24/01/2020 at 04:48, Garnascus said:

Mental traumas should be rare and manageable if you're going to incorporate one into your characters back story. Introducing them in character creation would make them too common.

Could there be any way of making them canon in another way, then?

I do believe that the IC issues on the records are added from in-round. Would it be possible to do the same with mental traumas? This way, we'd have a way to have them while making them rarer and prone to IC justification.

Posted
1 minute ago, Gromnax said:

Could there be any way of making them canon in another way, then?

inb4 custom items gets expanded to custom disfigurements, traumas and the like

Posted

Yeah, we definitely need some SERIOUS quality control on MUTE SECURITY GUARDS and STUTTERING PARAMEDICS.

nanotrasen wouldn't realistically be hiring this much trauma affected employees without good reason

Posted (edited)

Mental traumas aren't all about muteness and stuttering. And if they are, they shouldn't.

Plus, muteness is already available ingame anyway.

Edited by Gromnax
Muteness already available
Posted
38 minutes ago, Gromnax said:

Could there be any way of making them canon in another way, then?

I do believe that the IC issues on the records are added from in-round. Would it be possible to do the same with mental traumas? This way, we'd have a way to have them while making them rarer and prone to IC justification.

Well its already possible to make them canon, sort of. You can add a particular disorder to your medical records as long as it doesn't severely impact your work. Do you mean like how security incidents get automatically added to your records?

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