Susan Posted May 17, 2020 Posted May 17, 2020 Vampire bites should inflict brute damage to the person's head; it's just really weird sinking sharp teeth into someone's carotid artery does nothing and causes no bleeding after they're done feeding. The person should, I feel, still keep bleeding after they're done feeding. I also feel like the vampire should have their clothing soaked in blood. It's by no means a completely clean affair, as shown in numerous vampire flicks. At the very least, add vampire bites to the autopsy data so if they drain someone fully there's something there. Changelings have it worse in that when they kill someone it leaves a unique autopsy finding. Why should vampires be different?
Pratepresidenten Posted May 17, 2020 Posted May 17, 2020 Ive asked this before, and was told that the vamps uses blood magics to seal and heal the bite on their victim.
Chada1 Posted May 17, 2020 Posted May 17, 2020 The main thing to be wary of with this and things like this, is something we can all see v. clearly in the Cult gamemode, where the Cult requires blood (and bloodletting) to cast their abilities, and it leads bruises all across their body. It makes it p. clear and obvious to all who see a crewmember OOCly that they are a member of the cult, and that's actually v. negative to the cult gamemode. So like, however this is implemented, it needs to be done in a way that avoids that.
Peppermint Posted May 17, 2020 Posted May 17, 2020 I'd agree with the latter, but imo vamp is already pretty weak compared to many other antags. As cool as the first would be, it would be akin to kicking them whilst they're down.
Wigglesworth Jones Posted May 17, 2020 Posted May 17, 2020 I support both, though only the latter is acceptable to me.
Carver Posted May 17, 2020 Posted May 17, 2020 Should be visible yes, make the vampire need to expend blood or something to conceal it on a living being and make them unable to conceal it on someone dead.
Susan Posted May 20, 2020 Author Posted May 20, 2020 Blood magic is a dumb copout. They should expend blood for this magic then, as Carver said.
Scheveningen Posted May 21, 2020 Posted May 21, 2020 Having evidence that something is afoot and antag presence is around is rather important imo. Stealthing the entire round without being noticed or leaving notable impact is a very boring way to play, and an equally boring thing to deal with.
Pratepresidenten Posted May 21, 2020 Posted May 21, 2020 Im all for a subtle to moderate change, but not something as extreme as being doused in blood for an easy "HE DUN IT OFFICER, LOOK AT HIS CLOTHES!!!" Something light, but noticeable if you pay attention to the little things.
Scheveningen Posted May 21, 2020 Posted May 21, 2020 I'd prefer fang marks be left on victims, provided the individual isn't wearing a full face cover. That isn't terribly spoiling.
Garnascus Posted May 21, 2020 Posted May 21, 2020 Its already easy enough to figure out who the vampire is based on who the bloodl-loss victims where last with. Physical signs would just make it easier to catch the antag.
canon35 Posted May 23, 2020 Posted May 23, 2020 I do not think it is terrible that Vampires do not leave a mark after a bite. As garn said the blood loss is already a big tell tale sign of vampircy OOC and some WEIRD shit ICly. I say that instead of having regular bites do this, there should be a way to toggle for a harsh bite or perhaps give them a more dangerous bite during their bloodfrenzy. It could leave a telltale mark and a set of blood right away, and the mark and cut remains until healed via medical supplies.
Skull132 Posted May 23, 2020 Posted May 23, 2020 Let us remind ourselves of what happened that other time when SS13 had a very clear tell-tale mark of an antagonist: the ling blood test. To those of you who weren't around in the 2010 era, the blood test entailed that if you apply a welder/zippo/whatever to a beaker of ling blood, it'll "jump". Any other type of blood would do absolutely nothing. This resulted in frantic testing of everyone's blood the moment a ling's presence was suggested. Thus removing the "murder mystery" part from the murder mystery antag. The generalized output from this should be that specific tells like this will likely be used to powergame/metagame to fuck. To that end, if we want to ask, "Why does ling have a specific tell!" I would propose we remove the ling's tell instead. Plus, there's already pretty decent tells (or were, maybe brainmed altered them a bit) for vamps. Typical result of a succ being inexplicable oxygen damage showing on the CMC if the sensors were left on. And as was discussed in discord, the probably best solution would be to just give autopsy staff the ability to measure blood quantity remaining in body along with general damage done. (Tho this already exists if you have access to a body scanner?) That way, common damage criteria could be used to identify vamp if you wanted to.
Scheveningen Posted May 24, 2020 Posted May 24, 2020 (edited) As far as I know, exsanguination doesn't show up as a specific cause of death on a forensic scanner. A corpse that is body scanned through the advanced scanner, or the medical analyzer, will indicate something is up by pointing out horribly low blood oxygenation of someone drained of blood, not necessarily that it points to a specific cause of death, though. I don't think vampire bites should leave DNA, just a mark on that character. It'd be spooky, weird, for the most part. When played reasonably well, nobody will know there's a vampire onboard (or is not allowed to let people know) with the current system. Lings drop bodies, vampires do not, that is the difference. Edited May 24, 2020 by Scheveningen
Carver Posted May 25, 2020 Posted May 25, 2020 On 23/05/2020 at 16:27, Skull132 said: Let us remind ourselves of what happened that other time when SS13 had a very clear tell-tale mark of an antagonist: the ling blood test. To those of you who weren't around in the 2010 era, the blood test entailed that if you apply a welder/zippo/whatever to a beaker of ling blood, it'll "jump". Any other type of blood would do absolutely nothing. This resulted in frantic testing of everyone's blood the moment a ling's presence was suggested. Thus removing the "murder mystery" part from the murder mystery antag. The generalized output from this should be that specific tells like this will likely be used to powergame/metagame to fuck. To that end, if we want to ask, "Why does ling have a specific tell!" I would propose we remove the ling's tell instead. Plus, there's already pretty decent tells (or were, maybe brainmed altered them a bit) for vamps. Typical result of a succ being inexplicable oxygen damage showing on the CMC if the sensors were left on. And as was discussed in discord, the probably best solution would be to just give autopsy staff the ability to measure blood quantity remaining in body along with general damage done. (Tho this already exists if you have access to a body scanner?) That way, common damage criteria could be used to identify vamp if you wanted to. You forgot shining a penlight in a ling's eyes would also reveal them and was extremely easy to do.
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