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Removal of Head of Personnel's Security Frequency


UnknownMurder

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Posted

To begin with, I have never questioned why the Head of Personnel has Security Frequency or even why Head of Personnel tries to in his best powers to be involved with Security when they have a Cargo Bay to manage with Quartermaster, kitchen and bar to manage, ensure the Janitor is doing his job.


The only time I can see the Head of Personnel to order the Security is the forced ID modifications which doesn't happen every round. Some Head of Personnels, I'm not going to call out certain HoPs, will attempt to butt in Security's affairs where they no business in nosing into.

  • 1 month later...
Posted

As an avid HoP player, I honestly don't see what all the hate is here. I manage to not self-insert myself into their affairs and mostly use the channel to alert them to things and be aware of station goings on.


I don't see a reason to remove it, it's really useful. I can however, see a reason for security to tell overbearing heads to butt out.

Posted

As another HoP main. I always turn it on when i am the only command/no HoS no Cap situations. And i do think it helps both command and security. While i agree that HoPCurity is NOT okay, but if no HoS or cap is present, somebody needs to give a broader view on the situation to security.


I vote on keeping it.

Posted

the only positive the HoP sec channel access has is letting sec coordinate with command when there's no captain/HoS

the only negative the HoP sec channel access has is making HoPs think they're security.


i believe the first outweights the second, HoPs are heads of staff whitelisted and i expect them not to be shit tbh.

Posted

The issue of SEC Coordination with command if there is no HoS / Captain can be solved easily.

Just promoted a trusted officer to interim HoS

Or get the HoS spare headset

Or give the Hos spare headset to a trusted officer.


And no other head of staff has access to anohter departments channel.

So why should the HoP ?

Posted

The majority of this thread seems to be people either


-Having a kneejerk reaction to remembered cases of obnoxious HoP players who self-inserted themselves into security's hierarchy,

-Playing other heads and seeming to be upset that they don't also get security access.


So let me point out a few reasons why removing it based on these fits of pique is a bad idea. The head of personnel is a role that is very different from every other head, While they 'manage' two departments (cargo and 'civilian'), these are basically departments that self-sustain themselves. I have rarely seen a bartender or cook request information on how to do their job or need approval on anything that directly needs my overseeing. Cargo requires a little more monitoring, but the quartermaster is sort of a mini-head already and only needs HoP to step in in serious situations.


What the main purpose of the head of personnel actually does is a lot more expansive than any other head. They are the coordinator of all bureaucracy and interdepartmental interaction on the station. If people want to demote, promote, get maint access, or anything else beyond their assigned station abilities and responsibilities, the head of personnel is there. Now Science, Medical, And Engineering are very self-contained departments. Science barely even leaves their hold, medical takes people in more than they leave, and engineering does their stuff in-department and throughout maintenance unless they need to be called out to fix something.


Security, however, is a special department, in that they serve a role similar to the Head of Personnel - their duties touch every other department, but rarely does actual security personnel other than the warden actually spend time in their department beyond the act of arming up as need be. Their department is a storage facility for armaments and criminals. The security personnel are also usually the first ones to engage or notice serious threats, given their patrol mobility, and they are the ones who handle troublesome employees. The head of personnel is the line of communication between security and all the other heads, and can immediately pass along serious problems in a secure command channel that the crew at large (and any intruders with common channel access) does not necessarily need to hear the full details about. One might say 'no, the captain can do that fine', but the captain's job is not to facilitate interdepartmental interaction, it is to manage all the other heads. Captains do often get into security business, but technically speaking, they are not supposed to be the Supreme Security Commander and are intended to pass the buck to the Head of Security, not override them to be The Boss.


Meanwhile, the head of personnel is also supposed to be advisory, not acting authority in the security department. Taking that link to security away will require everything to be passed through the head of security or the captain, and let's be frank here. The head of security is very often dead or captured fairly quickly into a serious issue, while the head of personnel is almost never actually in danger, and is a safe point of interdepartmental communication.


And, from an ooc standpoint, it serves another purpose - player engagement. Without the security channel, the head of personnel would live in a bubble outside of anything terribly interesting and relevant. His 'departments' channels, supply and service, are filled with talks of mining yields and what was in the back room of the cargo bay today, and the service channel is so rarely used some people don't even know it exists. Most of the time, they are sitting in a small office being semi-afk until someone drops by. Let them have their security chatter, it serves a reasonable purpose to the station.

Posted

I don't really support this. I never really see most HoPs (Especially our regulars) doing HoPcurity, at the same time the reason why the HoP has the sec radio access by default is because that normally, they're the best choice for a interim captain. At the same time it's nice to be able to co-ordinate with the HoP on the channel when demoting someone, or in dangerous situations.

Posted

Not supporting it. It's a legacy feature to begin with, and the security channel access is to provide middle-man information access. As the HoP doubles as HR, the HoP not only has business in employee misbehavior but security often needs to turn to the HoP to ensure demotion-centric punishments are doled out.


The HoP's security channel access keeps things streamlined. It should stay. If there are reports of HoPs not following the line leading protocol then they should be reported either using IC or OOC channels. If possible, go through IC first. If it's utterly retarded what they are doing, then adminhelp.

Guest Marlon Phoenix
Posted

As HoP I typically have Sec using it to communicate with me more than I use it to communicate with them. The HoP isn't a member of security but it's convenient to have them in contact with security because they so often need to get in touch with one another. Removing it would not provide any benefits to anything and just serve to be mildly frustrating.

Posted

In my opinion, removing the security frequency from the headset would not make the warrior-security HoPs less warlike. It would just make their warrior-security responses less effective. I like having a better way to reach out to security as a Head of Personnel, and a better way to listen to ongoing security developments. It helps me coordinate actions with the mess of civilians that I'm responsible for.


Generally speaking, address people who abuse their equipment, not the equipment. The roles are whitelisted for several reasons.

Posted

I agree with most of what Kaed said


Limiting communication is not going to make anyone less aggressive. And player engagement is a very important point to consider.

Head of personnel often acts as a defacto First Officer, managing the crew and coordinating between departments, This is pretty important and i wouldn't like to see it diminished

  • 2 weeks later...
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