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Location-specific bandages on sprite


Bauser

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Posted

Got in a little scuffle? Think you can walk it off? Have some bandages.

 

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Get pretty fucked up? Probably gonna take it easy for a while? More bandages.

 

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Were you absolutely wrecked? We gonna have to make a mummy out of you just to keep you breathing? Bandages.

 

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I suggest that when bandages are applied to your character, they show up on your sprite. Probably on a pretty low layer, like right over nakedness (so they don't cover clothing, as that wouldn't make much sense). So far I've made sprites for the head, torso, groin, each arm, each hand, each leg, and each foot. Mouth and eyes might be a bit much, but we'll see.

Posted

i don't think we have like bandages bandages. We have bandaids that don't really look like bandages. So i'm not entirely sure where would it apply,

The sprites look nice though would be great if the applying of them took into consideration an actual body area where medication is applied

Posted

We definitely have "rolls of gauze." That was the item I had in mind when I was making the sprites. And I'm fairly certain treating bruises and stuff with them DOES already take into account the actual body location of the wound. That's why when you examine someone who's been injured and had their wounds touched up with brute packs or whatever, it specifically says they have a "bandaged small bruise" on that spot. Or something directly to that effect.

Posted

That's a question I don't have a concrete answer for. Maybe could be done by choosing a target zone and activating yourself with an empty hand (this action currently examines yourself, at least on help intent). Maybe make it give you a prompt. This would let players stay looking injured for as long as they want, which could have roleplay uses. SS13 characters can be healed to perfection from the brink of death so fast that it can be difficult to react appropriately in-character.


Or maybe they could automatically be removed when your wound is fully healed. A benefit of this approach is that it gives the player a visual indicator of their recovery, so they can tell at just a glance.


It suffices to say I'm open to suggestions.

Posted (edited)


Or maybe they could automatically be removed when your wound is fully healed. A benefit of this approach is that it gives the player a visual indicator of their recovery, so they can tell at just a glance.


It suffices to say I'm open to suggestions.

 

I can see that happen as some sort of "Bio-Organic Bandages" that lorewise would get absorbed into the body after the white blood cells and plaquettes get into them or something.


But then how will I roleplay a blue-haired apathetic girl wrapped in bandages who needs to get in the fukken robot if the wussy pilot won't?

Edited by Guest
Posted

I'm concerned that would lead to some unnecessary redundancy in treatment options. If they serve the same function as another item, there's no particular reason to use these instead. I really do think it would be appropriate to apply the effect to the roll of gauze item. That's what the sprites are supposed to reflect, at least - just wrapping some cloth around a wound like cotton gauze would suggest.

Posted

If they were made into their own item, we have an opportunity to give them some novel functionality to justify adding them. In line with LancyLynxx's thought that they get absorbed into your body, we could make it so the bandages are able to be filled with reagents (like medicines) that enter the body very slowly over time. This slow-release would be a new way of administering medicine with benefits like reducing the danger of overdose and hands-free continued drug effects post-treatment.


It would open the door for both creative doctoring and creative antagonism. Put different medicines in different bandages to ensure a comprehensive recovery that doesn't require your patient to stay in your (possibly overcrowded) medbay. OR saturate your bandages with toxins and make sure that everyone you "rescue" as an EMT is dead before they make it to the operating table.


EDIT: Also ethanol and space drugs patches for all you junkies

EDIT2: Also I think putting iron in them would cause you to regenerate blood faster, that's pretty cool

And (I'm just reading the guide to chemistry now) mercury and radium bandages would be particularly devious, enacting serious damage that isn't immediately easy for the target player to identify

Posted

I like this idea! It shows that a person was recently injured that you can't cover or pretend it doesn't exist.


Also, I want to ask a quick question as this comes in conflict with one of our game modes like Cult. If they continue to bandage themselves in the same spot or area. Wouldn't this become too obvious that this person is somehow mysteriously getting hurt? I know it is currently obvious as it stands but this suggestion may make it more obvious? What's your thought on this, [mention]Bauser[/mention]?

Posted

Two thoughts on that:

1) You'd have to be pretty perceptive and suspicious to notice a particular person continually getting hurt in the same spot, since bandages would supposedly take so long to be used up (so you would probably just think that it's the same bandage) - and it should be rewarding from a game perspective to successfully notice something like that

2) Since this could be a somewhat redundant treatment option, if you're the cultist, you have the option of healing yourself using a different method that doesn't leave evidence like that.

Posted

Concept: Dexalin wraps letting you run non-stop without taking net damage


Just to

regenerate some hype here


EDIT: One bandage surely wouldn't be enough to provide a sufficient supply of the medicine for this, but if you wrap both arms, both hands, both legs, and both feet, it'll probably work out

  • 2 weeks later...
Posted

Can't wait for the Joshua Graham impersonators.

 

W E C A N ' T E X P E C T G O D T O D O A L L T H E W O R K .


On a more serious note, I like the thought of being able to add bandages on sprites and bio-bandages that absorb into the body. +1

  • 4 months later...
Posted

The recent changes about clothes hiding wound descriptions and the suggestion for blood to soak through clothing have reinvigorated me with hope for this suggestion. Bandages would hide wound descriptions and (pending the completion of that other suggestion) stop blood from soaking through your clothes.

Posted

Jesus Christ. This has all of my yes. It's just last night I mentioned "it'd be cool if bandages or splints had a visual sprite". I love it. It also reminds me of the medical patches that TG has that chemistry was able to make. I love it so much.

Posted

I mean

Not if they're good bandages or if they're layered a lot like they appear to be


It just seems to me like making the blood soak through them kinda defeats the purpose

Posted

Another school of thought would be that (even though it doesn't make tons of sense), these SHOULD be shown over clothing, just so they satisfy their purpose of visually identifying the wounded

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