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sonicgotnuked

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  1. Hello, I will be taking this complaint. I'd like to start off by reminding everyone to post only if you're involved. I'd like to gain @WickedCybs accounts on the situation.
  2. Reporting Personnel: Takiyah Hanar Job Title of Reporting Personnel: Research Director Game ID: b53-aUTH Personnel Involved: Zahi'id Al-Mrrazhughran - Shaft Miner (Offender) Sabah Mrakiizar - Shaft Miner (Offender) Takiyah Hanar - Research Director (Witness) Mikhael Al-Rhaznizr - Lab Assistant (Witness) Margerye Doddle - Captain (Witness) Secondary Witnesses: N/A Time of Incident: Real Time: 11:00 - 12:30 -7 UTC Location of Incident: Central Hall in front of RnD Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [X] - Harassment [ ] - Assault [X] - Misconduct [ ] - Other _____ Overview of the Incident: The shaft miners listed above have been relentless against her and her lab assistant because she flies the DRA flag on her labs and wears a circlet given by her husband. This is childish as they flung fruit at her lab assistant and windows the entire shift. She also suspects they hung the nooses too. Submitted Evidence: Did you report it to a Head of Staff or a superior? If so, who? If not, why?: Captain Doddle Actions taken: This one has tried to explain the source of her circlet and a simple conversation without being harassed. It has failed. Additional Notes: Zahi'iid became a traitor close to round end. But these are actions before they became a traitor. The mech stuff isn't considered cannon.
  3. BYOND Key: SonicGotNuked Character Names: Species you are applying to play: Dionaea What color do you plan on making your first alien character: Tree Color Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: (One paragraph minimum) I think Dionaea is a really interesting race because it is much older, biologically different at a fundamental level, making it very alien in both philosophical and psychological. They are the roaming species of the universe where one nymph can gain entire life times of experience and learning just by getting a small blood sample. They're almost here as if to just exist, willing to mingle with other species found inside the galaxy, as some cultures see them as beings that represent perfection. Others as an easy labor force. They always seem content as they don't have the same emotional standards that other races have. Dionaea have this sense of wisdom that comes with age, thousands of years, as a single nymph can be of this age. But it is very doubtful skills would still exist in that single structure for that long since sometimes Nymphs split off and take portions of the knowledge with them. You can almost have six mini backstories converging into one single gestalt that ended up on the Aurora. Or you know, just sitting in space till it hit something. Identify what makes role-playing this species different than role-playing a Human: Dionaea are a more philosophical almost tree of wisdom that seeks experience and grows based off of culture found around the galaxy. Dionaea can be fundamentally different then one another: Militarized by a raider group, curiosity infused by a research team, or simply a peaceful slate that seeks new knowledge and wishes to help those around. Experiences are shared between all the Nymphs. Nymphs share these concepts among each other where a sudden split or deaths can severely change the gestalt. They also can gain by sampling blood or taking in a new nymph as new experience enters. This of course keeps those standards of self preservation as to not loose that experience gained. They hold a greater sense of community by this nature. Their education is gained from blood of those who are experienced, allowing virtually any background from anywhere in the galaxy. Their names are what reflect this concept as they are chosen from the gestalt's shared knowledge. Character Name: Industrious Clashes In Icy Starlight Please provide a short backstory for this character: Starlight is the birth. It is the lifeline for life. It is what helps the seeds drift, settle, and grow against rock or hull. This is a gestalt from its single origin in space with nymphs that mingled, learned, and grew by the bedside fire known as the frontier. Deep in this dayless space lays the fringes of humanity that these spores grow against. The rock rested those pods, those pods that grew against the rock, slowly yearning for any scrap of carbon mist before finally the stars became what is first seen by the small group of nymphs. Inexperienced, alone, with only their senses to guide them before the clashing steal arms of that ice harvester tore up that isolated corner, shooting them into a culture of industrious humans, who worked long hours on that ship. Humans who rested paranoid with guns in hand against looming evil against that ship. Humans who didn't mind the nomadic group of Nymphs who seemed content in finally learning and experiencing the culture on this drifting ship. The engine is what they lived with, sat beside it, to experience a culture on that human ship. The machines of Industry that clawed the ice to store and transport with the many gears that the cyclops assisted in. It became not only crew, but a friend, on a ship that ripped apart with an engine failure throwing the ice through hull like butter, shattering the many lives, before all that remained was this fateful friend in a breached pod. It drifted. Alone. Beneath starlight. The Tajara, freshly hardened by the edge of war. Conflict that distilled distrust of the unknown; especially with the Cyclops that wanted just to learn dumped at the port of Tau Ceti. The Cyclops that of course knew of others of its kind, Nymphs chipped, and tested in experience that it gained from those years of ice harvesting. The conglomerate, a monopoly of true scale, passing its eye to another cheap worker with experiences in the fields of robotics and mechatronic engineering. One that eventually found fate pointing towards the Aurora to gain new experience, learn new culture, and be another gestalt to work. What do you like about this character? I enjoy the concept of the character with progressing experience demonstrating how the gestalt gained its name. It has a reason to understand death through the first contact that its nymphs engaged in. It understands that death is a natural part of life. Industrious doesn't need to mourn for the losses of those who taught it as it holds gratitude throughout itself. All the Nymphs grew isolated and only that fateful harvesting is what started their life into a society of culture after being dormant for so long. It came to the inner colonies simply by chance due to the immigration efforts by the Tajaran away from their home planet. The Dionaea in a way almost thanks life as a whole for expanding its seed into pods, then nymphs, then into culture, before being among others in different space. How would you rate your role-playing ability? Good I guess. I've been here too long. Notes: I finally did it. Now you can stop telling me to make it Yonni!
  4. I really like the concept of this. But a big glaring issue is the amount of access that this enables security. It allows them practically access to vast swaths of the department with security comms easily accessible for quick and easy reinforcements. Now instead of glaring down at you from the brig, they're glaring down in the middle of your department. I've noticed a vast difference in behavior of interactions when security is present. Suddenly people are not going to talk about the spicy time they broke some regulation or the drama that may occur. I still feel like security is still a centralized forced but more spread out now with rounds I've played doing HoS and trying to antag during departmental sec.
  5. There has been countless arguments as this stems from a general problem with AI itself. Given malfunction and its abilities, it's really easy for players to get carried away with its abilities. Machine overload is horrid for this fact. While I understand most the arguments, it will significantly make other antag types more common. Do I support whitelisting AI behind command? My main concern is the impact of some of our really reputable AI mains. We either have to make a grace factor for them to bypass the whitelist or have a grandfather clause for individuals who played AI before having the ability to prove themselves to staff. This all will result in a decrease of AI activity. Another concern I have is the fact malfunction serves as our synthetic antag type. Cult is base building. Ling is biological horror. Vampire is manipulation and physiological. We need to have a replacement in mind or severely buff traitor borg to fill this empty role. Currently, traitor borgs are extremely weak in comparison with every other antag you may encounter as they fall like paper and rely on RNG to live when components start breaking. The loss of camera, actulators, or power cell are all three seperate things that will cause a borg to fail. The issue is the difficulty of malfunction. In the hands of a good player, they can create very interesting gimmicks and promote some really interactive role play. This goes both ways though as it is common for the crew to be completely refusive towards any progression the AI attempts to create. This common stereotype that every malfunction is bad is a very unhealthy standard; promoting the heavier use of mechanics. Malfunction is the only game mode with a month time lock on the server. Malf is a solo antag and carries the entire weight of the round on their shoulders. These are my thoughts on the matter.
  6. I am holding no grudges against Matt, who originally added this, I like the idea and their work, but I really do not feel like it is necessary; adding bloat to the gamemodes and antag types unless it can get reworked. Renegade has fundamental issues. - It tells the player that it is a type of semi-antag There is shroud and confusion with an endless amount of conflict between the red text and semi-antag nature that comes with Renegade. It often sparks confusion in many exactly what to do. Often times, this may be a natural first time effect, but I find it common that there is no true grasp on what exactly a Renegade should do. This sparks a common gimmick point that has no true flexibility, in which the game tells you. "AHHH THE BAD PEOPLE ARE AFTER ME" There is a lack of flexability in the game mode. It either ends with an autism fort, "GET OFF MUH LAND" - It is mechanically built in a lazy fashion. Don't get me wrong, Matt is an excellent coder, and I find them the opposite of lazy when it comes to maintaining and implementing features of the code. Renagade is not an original game-mode and has been infact inside the code for a very long time. I find the implementation lacking as it changed very little on what Renagade actually is. While the concept of it has changed, the gun spawning always existed. Now it spawns inside your backpack which is a small band-aid on a gamemode that many try once or twice before turning off. - It encourages Valid Hunting Everything about this gamemode screams that traitors are now valid. They're traitors against the traitors. Shoot them! They're after you. While I may be going off on a big assumption, this is kind of what it is. - Everything done by a Renegade can be done by a common Traitor I would rather be a traitor and do the gimmicks Renegade provides then be a Renegade itself. Renegades are mechanically very weak, spawning with one gun, based on RnG. Traitors have substantially more access to gear to assist them and show zero limitations on which to do these gimmicks. It isn't against the rules to hunt other traitors and propel your own goals. You can still build autism forts and scream "get off my land" with a better fighting chance.
  7. I said it here, I will say it everywhere. Shitty robust IPC? Unrobust players thinking that a dirty synth whitelist will get them imaginary points? Better solution is to ghost and look for every single possible questionable security action. It doesn't matter if the ninja beheaded someone, ahelp, as I am sure to express my gratitude and look for a reason to ban those dirty security mains. I for one, am going to handle this unban appeal, with dignity and respect. You my friend are a hero. With forces united, two clicks away will remove those filthy IPC security mains who think being metal is cool.
  8. Alright, I've taken a look through the logs and I've figured out the progress of events. Broken Foot, the highlighted logs posted from Stevezke show that medical did inform and highlight what was wrong: fractured foot. Lemei was focused on helping another medical player learn surgery. Lemei either ignored or didn't notice the fact that Stevezke was screaming wait and not to be put under. Surgery completes. Stevezke ICly tried to attack Lemei, that is when Soulthief was called after the punch missed. Sec is called by Stevezke and hostilities continue until there is a brawl between Soulthief and Stevezke Now I will offer some tips for the future. @stevezke please try to utilize admin helps during the round. It is how we mostly deal with situations, such as this, on the spot without a lengthy process. Itzal did join the round late, but they're perfectly capable of asking multiple sides on what happened for a relatively easy decision. Please also review the rules regarding IC in OOC on both the in game server and fourms. Itzal didn't catch that it was the current round at the time of ahelp. @Lemei the man was clearly screaming not to put them under. That's kind of why this happened. My Conclusion: This is an IC issue and would be best handled via an in character report for CCIA to investigate on the incident report fourm. (Without the screenshots as they are OOC gathered evidence) https://forums.aurorastation.org/forum/47-incident-reports/ I will be locking and archiving this thread in 24 hours.
  9. I will be taking this complaint and clear up the he said they said. I'll also be looking at the time this complaint was posted and when the round ended. Mechanically, the surgery beds do have neural suppressors that are pretty standard with every surgery. N2O became a source of portable anesthetic for when an OR table is not accessible. While Oxycodon is a very last resort as it is standard to refuse treating a patient just on Oxycodon alone. Hope this clears anesthetics up a little.
  10. Just make visitors and off duty as separate things. Also, in regards to my previous worries about off duty officers chasing antags, perhaps we can add a ruling saying that you don't have insurance. That is a totally normal thing when people are off the clock; you don't get covered.
  11. Ok, so looking back on it, there are two perspectives in the post. One side giving a sarcastic remark and the other side showing praise. Thanks for clarifying. I have no issues in lifting it. I can see the other side.
  12. I don't think this should be a mid round toggle thing. Mainly because you'd get a bunch of sec, antag shows up, then suddenly all the off duty. Visitors and off duty shouldn't be chasing antags around nor really work any other departments.
  13. I was that second borg that was originally unlinked from the AI. It had some very worrying behavior from someone who was whitelisted. Their first action right when they come on is to wordlessly unlink me and forget about me for the moment. I feel, judging by the fact they departed robotics as a whole for a bit, that the only reason why I wasn't left stranded without power was from the IC actions of the other robotisist. While I understand some of the points about people complaining about the AI, an immediate and wordless and questionless unlinking played to be later detrimental when it happened that I wouldn't get the combat borg. I just don't appreciate that it was very wordless and took 3-5 minutes to actually pop my upgraded cell back in. I am merely stating this as a player who's round got negatively impacted by the behavior of the RD play. Immediately and wordlessly severing the AI link as the first actions in the round is something that I wouldn't expect someone who holds a command application to do as it paints a very valid hunty look. Keep in mind, I have no other context with any previous notes or warnings on you. I didn't bother to look them up and I never interacted with your command play before. I say this left a pretty bad first impression for me. In general, I will add that when players get banned, they lose their current command whitelist standings, and it is something standard that every whitelisted individual faces as they must maintain an ok record on the server.
  14. I've gotten jumped by ninjas and gassed by sulpheric acid before. It kind of places you in pain crit. While medical did help me, it took surgery to fix my broken lungs. These are things that are extremely lethal on brain med.
  15. Flash blinding is still a really powerful tool. It allows you to basically white out a screen for a solid chunk of time and place some thought into the fight instead of simple stun lock and beat up. After reading up on the thread, I am going to change my mind and say that flash shutting down of borgs should be kept for the non-antag borgs. I've specifically given traitor borgs the ability to become flash immune. the malf AI can make borgs flash immune. It will still require the little bit of extra work to add these immunities. Now onto the ion rifle: there is no need for a second one. It only takes a single shot on the lethal setting to shut down an aut'akh or IPC. It infact blows off limbs. The only issue that comes with flash cheese now a days is when the AI or borg is inexperienced. Perhaps everytime a borg that has overclock available gets flashed, it'll have only 1 stun before switching on to prevent future flashes.
  16. On the topic of malfunction, it takes at least 20 minutes to finish system override and it takes ANOTHER 20 minutes of the nuke to actually go off. (10 minutes hacking the SAT, another 10 with the actual countdown) This PR has been merged for multiple months by now: https://github.com/Aurorastation/Aurora.3/pull/7563 In short, it replaced code delta with code yellow inside the advanced encryption hack and gives the cyborg combat modules in the synthetic domination. This PR specifically made combat borgs not be bound to malf code delta and it has reduced the amount of code delta memes significantly since. I understand it didn't fix all of malf problems, but it significantly helped. Onto my second point, stealth malfing the nuke will get you bwoinked. It's regulated, the nuke is regulated, and the only time I've seen poor nuke play from malf is when the malf player is inexperienced. Now onto merc. I rarely see their nuke used in general other then a few rounds here and there over the months. The "Give us everything you own or blow up" gimmick has generally never been enacted as its own standing point. ICly, nearly ALL mercs take nuking the entire station an extremely expensive and unmoral thing to do since you're basically blowing up a load of civilians who have nothing to do with your squanders. I've seen some very interesting gimmicks before with the nuke. Not necessarily to blow it up, but I've seen it used as a last ditch effort out of desperation and a bargaining chip. Now onto the station side SAT. The SAT is the rarest used of it all. There are only a few rounds in a six month time period that has the entire station blowing up. My proposal 1. Make EVERY nuke process a hard set ten minute timer. Think like the CM self destruct process which has a 10 minute countdown. 2. After 5-7 minutes, the entire cancel button locks down. You have to dig into the nuke and disarm it manually (with a chance to instantly detonate) Having a specific admin type allowance is not reliable nor feasible because most of the time when staff understand the full extent of a round, they're involved. Getting the nuke code itself for the station side SAT only has two methods. Via a wishing well from xenoarchilogy, or the view variable verb.
  17. I think blinding them would be a lot better. Of you've played Borg, you'd understand how lame flash cheese is. It doesn't take much to flash and beat and it's pretty lame. Especially when you can haul it into a disposal outlet. While my interductions in traitor borg I feel helped a lot, borgs don't really have much in regards to combat ranged attacks and once they're damaged, their armor is most likely destroyed and you'll be whacking out something critical. Plus acid has a normal spray bottle limit of 3 tiles or so and you can easily dodge a spirtz. Range is clearly superior.
  18. The most extreme uniform thing I ever saw, a while ago, and mostly one of the only things that raised questions, was a detective running around and chasing antags with high heels. It was a long time ago, and these questionable things to this extent are handled either ICly or OOCly if a rare case.
  19. I'm going to discuss the topic of uniforms since we should have some guidelines from what to expect. Uniforms are for when you have to be easily distinguished or required to be equal among the rest. I attend military boarding school where these things are why the uniform is worn. Especially when going out into town and doing something with a friend or such. The only departments I see that should wear uniforms is medical and security, which I find both easily recognized as they both wear a uniform. Otherwise, what would your station be trying to distinguish its personal for? I know on a military base for example, you wear a uniform to distinguish you and make you a team so you don't get shot. But on the other end, you don't see people wearing uniforms in a submarine.
  20. I'm just going to post some context. There was no staff online at the time to handle the malf incident as I was heavily involved. That's why I told Burgerbb to make a complaint. I don't remember much else on the conversation.
  21. I investegated during the round and determined that Aticus screaming Tup in science is perfectly fine when doors are bolting open, cells are being visibly taken and charged, and crap is being printed right in front of them. It is valid to just say there's an invisible person in science for all that matters. Otherwise, trapster handled the initial gank on Aticus's character. The other slaughters against security was deemed valid due to the shoot on sight basis. Tl;dr the gank and metagaming ahelps were all investigated and handled. The only thing that this thread should address is the possibility of metagrudging. That is a decision I can not make myself because I have not been witnessing the interactions of both players.
  22. Honestly, maybe a little, but it was something I sort of figured, I can't tell the crew about the nuke until it's actively going off. I was interacting with the crew when the nuke was going off. I didn't tell any of them before the code. Right when I got the code, I slipped it into the nuke, then started telling everyone.
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