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Carver

Lore Writers
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Everything posted by Carver

  1. Per the title, it's really weird to see these ancient threads necro'd with dismissals or whatever. Every single one of them was made in the context of a map we haven't used in 1 1/2 years, so a lot of their original points aren't really valid anymore. Let's look at two "recent" examples; the suggestion to remove the spare ID was in a time when the bridge was a vestigial area of the map that nobody but the Captain and antags used, and the suggestion to remove the barista and second bartender slot was in a time where we had 1 bar counter that was shared between 2 people and themed as nothing but a plain bar. It may also be discouraging for people who wish to make a thread on a matter who've seen an ancient, outdated thread of a similar subject be dismissed. Once more looking back to the thread on the spare, you can make some very fine arguments to have it removed or replaced on the current map; but none of those arguments would have been presented in that now-dismissed thread created nearly a third of a decade ago. If you attempt to make a thread on it now, what's the risk of someone linking that ancient piece of shit and going 'we talked about this already (three years ago)'? Final point, it'd clear up the suggestions forum. Ancient threads with ideas that have either probably been implemented in the years since, were relevant to some mechanic that may no longer exist or a map/gameplay 'meta' that hasn't been around for a long time aren't really going to offer much of anything to anyone.
  2. A terrible gun is still a gun and you can fairly easily kill someone with them, not every antagonist has an uplink anyways. Again, miners are miners, not some crack shot salvage team who need weapons. Better to axe the Romanovich-exclusive mobs. As for xenoarch having them, that’s only a side effect of xenoarch effectively stealing away the Intrepid for themselves by lack of their own shuttle - those shotguns are meant for full expeditions to dangerous sites (the ones filled with dozens of carp, hivebots and other Dungeon-tier threats you’re meant to take on with a crew of 4-5+ people) not casual asteroid visits. Why is that PR adding machetes as well? Miners already have a strong melee in pickaxes, that reinforce the job they’re supposed to be doing. They have no reason, absolutely whatsoever, to have machetes.
  3. Personally I'd just hope to see the mobs made less common, it's a bit silly that seemingly every other asteroid in the spur is infested with wacky ass organic life that is hostile to everything else despite seeming to subsist on.. Radiation? Minerals? My biggest reason for being against the shotguns is them being used on away sites. Miners should be mining, not looting.
  4. This is different from the suggestion to add a residential checkpoint, thus why I made a separate thread, the scope of this is solely for the third deck docking arms. Per the title, add shuttered checkpoints to the third deck docking arms that can be manned by Security (or accessed by any Command in emergency). Give the 'office' side of the checkpoint doors to both sides so that visitors with appropriate access (CCIA and other SCC types) aren't impaired if someone forgets to raise the shutters for them. There's no reason that anyone who docks on the Horizon should have free access to the whole ship, and in lieu of docking codes this would suffice. Antagonists and more unsavoury responders and guests could brute-force through the doors if need be, potentially leaving a trail that someone was there for the Investigator. A final point, it would provide a logical parity with the checkpoint for the auxiliary hangar and the checkpoint for the arrivals/merchant dock - why are only half of the docks capable of having oversight? Where would it make sense to put these? Well, there's a lounge on the starboard/west side that's never used, and on the port/east side there's a weird relaxation spot next to the upper brig that also is never used. They don't need security gear lockers, or anything besides wall-buttons and likely a security computer, so a 2x2 room should be well sufficient without being any sort of truly invasive restructuring or expansion.
  5. I'd disagree with that being a terrible idea, mercs and similar can simply go into space or enter illegally if they want to circumvent docking arm checkpoints. No one should be able to just freely enter the ship from official docking points without Command oversight, it's why the Auxiliary Hangar has a checkpoint and the Arrivals Dock (that only the Merchant uses). If anything, it's a rather great idea! Returning to the topic, I can't really approve of any kind of lift checkpoint after some thought. Even if it excluded shutters, as it well should, it doesn't terribly add anything: I don't want to be hassled when I'm trying to leave the round, under any circumstance; and there's no particular reason to check people coming up from their residence to work.
  6. I took far too long to pinpoint a good time to get these screenshots, relevant as of the current time of posting: Curiosities: The auto-generated name field correctly displays the apostrophe, the conversion from direct record doesn't. I used the same keyboard to write these records as I had used to type out the character's name when making him.
  7. I do rather like the idea of a wholesale shift to being fungi, as a non-whitelistee it can be hard to justify a character’s dislike of dionae because they just don’t especially hit a lot of ‘horror notes’ that one would assume a species with such terrifying traits like memory theft and blood consumption to bear. A shift to fungi does a lot for this, because people go from a mental idea of ‘cutesy wood roaches and ents’ to ‘resident evil 7’ and other creepier forms of media that fungi are more typically utilized in. Overall, this is a fantastic proposal and I have only good things to say about the implementation as proposed in the document.
  8. My only concern is anyone trying to gatekeep people leaving the round in any form.
  9. No one is going to especially care that John Doe, non-player character, was mutilated. There’s as much attachment to John Doe as a protohuman (and protohuman based gimmicks usually lose their shock once people realize it wasn’t a player).
  10. We have protohumans for this in operations, surgeons shouldn’t be practicing on the corpses of crew.
  11. I’m supportive of this solely on the basis of the second shuttle so that one xenoarch isn’t hogging the only real shuttle on the Horizon all the time - especially if it means Command can regain primary oversight of the Intrepid. Maybe Mining can be moved into this as well, while as others have said the manufacturing elements of Science get merged into Operations?
  12. I've rarely seen anyone with so consistent of a passion for this game over the years as Botanist, most would be thoroughly jaded after as long as he's been around but he's still kicking about with good takes. While I don't agree with everything you've said or done prior, the majority of what you have outlined here is truly refreshing and I'd be excited to see you carry out some of these promises (particularly human language debayification, dear Lord I've been waiting years for that). The only questions I could have are regarding that aforementioned language rework, but if it's under the wraps I'd much rather let you cook. +1 for whatever it's worth!
  13. I had this issue on the records for a Tajara I play, but I haven't read his records in-game in about a month. I'll try to get a screenshot at some point this weekend to verify if it persists.
  14. To that effect, a security armoury being locked in operations isn’t exactly logical.
  15. Gameplay. I don’t have much other than that to say.
  16. I’d hope Lore isn’t integrated, it’s really too large to maintain in its breadth even if you did cut the fat (meme channels, art channels). I don’t know if the main cord would port the ‘interested’ roles as well, though I would hope so.
  17. It just occurred to me that this also makes Rev trivially stacked in favour of the Revs. Oh and Cult too.
  18. I’d rather just go old school and keep the armoury where it is, but lessen the stock of high end gear to encourage Security ordering from Operations. As it stands, there’s no reason these days to really order from Ops as Sec unless you want to use the shotguns. To me, the heart of Operations isn’t being a warehouse (in fact that’s one of the contemporary aspects I rather hate), it’s ordering things via the cargo shuttle. We should be encouraging more of that.
  19. Just make the unbranded selectable and refluff it to an NT brand or something less silly-sounding than 'unbranded' imo.
  20. This is one of the most flawed arguments I've seen repeated and I wish people would stop using it, I don't sit down ready to dedicate 2+ hours of my time with the intent to die and then roll several different characters when each one demands an entirely different mindset and playstyle.
  21. I personally prefer sensors being around, but even if they were nerfed I wouldn’t be too upset as it’s not the most difficult to avoid dying anyways. I would predict more gank-related ahelps in the end, as the most notable consequence.
  22. Ah, I’d read that line as ‘it’d be a spoiler but a spoiler is better than what there currently is’. Personally I’d actually like the spoiler version since it might make people more confident to toggle, say, Head Rev/Loy or Cultist if they see others with it toggled.
  23. I’m unsure how this would work, does it merely count any readied character who would have any sort of antagonist role toggled on? It may end up a bit misleading if you see 12+ people ‘readied for antagonist’ but it’s just ten guys who have Head Loyalist toggled. I’m not really against the idea, but it seems quite possibly too vague to offer meaningful information in the lobby. Or do you mean it’d show ‘Head Loyalist: 10 Technomancer: 2’ in that example?
  24. I’d forgotten to respond to this earlier, but, the bar doesn’t really need a pet. We have no obligation to uphold the traditions of other servers in giving the bar and every department a pet.
  25. Use the tools available per what Evandorf said. Sensors are useless so long as you're willing to invest telecrystals or time/risk (since acquiring components can catch the notice of someone if you're careless).
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