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Everything posted by Carver
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To be more constructive: 1) I genuinely liked the eating area being separated from the bar, it offered a nice amount of privacy for guests and meant that ventilation issues in the hallway wouldn't affect my chef or his guests. 2) I very much liked having two separate grinders (as it meant both chefs would have a large beaker each). 3) It's inconvenient that I have to hand out utensils to the crew, whilst the Aurora had a public utensil vendor for them (albeit hidden away in the bar). The larger eating area would have had space for this public vendor to return. 4) The Chef utensil vendor would be nice to have more central in the kitchen, so I'm not walking over to the windows whenever I need to grab four skillets/saucepans/etc. for a bulk order. It could comfortably trade places with the disposal unit. 5) (Less related to the changes) It would be very nice to have some form of shutters or polarization for the exterior windows, given how common carp are (and how it's very realistic for security to be too busy to handle it).
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I actually really like the current kitchen, and the remoteness of the freezer. The only time I can't see people is if I'm getting materials from the freezer, or using the fryer - besides that, I can see them all the time if I wish to. It's spacious but not oversized, my only desire would be some way for guests to be able to get their own utensils. Edit: Nevermind saw the newly mapped kitchen, this is hideous. All my words above refer to the last kitchen we had.
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Unless you're directly staring at me, you aren't going to immediately notice me flicking my gaze over to side-eye you. If we want people to be able to notice being examined, just implement one of those systems where if two people examine each other at the same time it produces an emote.
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I can look to my left, right and behind me without rotating my entire body, or even rotating my upper body. Humans have necks for this reason.
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I'd hope for the changes to face-direction to be reverted, rather than just a band-aid fix for quietly examining. It ended up fumbling a lot of other useful interactions like using it for shields in combat.
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I don't know if I'm blind and just can't find it, but I would hope for public access stairs to the hangar deck. It's strange that if the elevator is out, general crew without maintenance access can't reach the escape pods.
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I would understand them perhaps being an element introduced during (and/or after) a future arc, but to have stowaways from the very get-go would be strange. Either way I would hope for them to be very rare and not every round, otherwise you risk giving Command a strong excuse to have maintenance thoroughly searched on the regular.
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I think the wiki has some weird client-side thing going on that just makes it bound to fall behind like a bad watch.
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While I like the idea of it being mixed into other modes, I'd still like it standalone as something akin to what you suggested. Having modes that can't break out into combat and chaos sounds exciting to me.
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Seems like a sound suggestion. As much as I personally hate borers due to their base mechanics, having the addition of Nukies alongside them nearly every showing makes for a rather stale and often miserable experience.
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I adore this, I always enjoyed playing rounds during the station's night lighting. Having a more comfortably moody lighting at all times would be a very nice touch.
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Hatches makes the most sense.
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Stop Empty Air Tanks From Sucking Out Your Lungs
Carver replied to JaceyLessThan3's topic in Archive
If it avoided lung pop I'd have no issue, really. -
I don't have a single negative thing on the mind at first glance over all of these. I love the sprites, it makes me wish Command was multi-corp so we could get even more variations and styles.
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Why not just have a pop-up for players on their first log-in with a Command Whitelist after X amount of time where they get a link to the wiki, and some extremely relevant lore blurbs (Foundation of the SCC, Fracturing of Sol, Phoron Scarcity being the three primary things) to bring them up to speed?
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I very much like E. Very subdued, a tasteful mint. I was originally going to argue for keeping the current sprite, but the added shading helps your sprites stand out well.
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Despite being a player who doesn't actually ever use his sole whitelist, I'll say the following for the sake of a theoretical: If my favourite character was of a whitelisted species and on my initial return I find out that not only can I not play that character, but that I have to go through a full multi-day reapplication process to be able to do so (instead of just catching up on some lore summaries over 30-60 minutes before hopping back on), I would simply feel terrible and/or downright discouraged from playing.
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Yes, this makes sense given they're not made for combat situations. Being able to defend yourself does not mean being able to turn into an objectively better riot barrier that can only be answered by intense firepower or a handful of specific mechanics/tools. I do not like being encouraged to buy or bring heavy ballistics/lasers as antag/security because someone decided 'yes I'm going to place myself in a combat situation with a meme ability as the justification'. Bolting was nerfed to shit for a firm reason. Blocking a door is one of the single strongest moves you can do, especially if it can't just be crowbarred out of the way. This ability sounds like something that should be solely in the capacity of Warforms or some other admin-spawned entity, not a station race.
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I'd like that, very realistic.
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Alberyk Deputy Loremaster Application
Carver replied to Alberyk's topic in Developer Applications Archives
Tajara lore under your oversight has been possibly one of the only cases on any server with the species where I have genuinely considered applying for the whitelist (And probably will come NBT). If anyone is capable of managing the position of both Deputy LM and Tajara Overseer, I would trust it to be you. The head administrator position also contributes very positively to this given it shows a proven record of management and moderation experience, as well as an inherent trust in your objectivity by the staff and community around you. -
This sounds absolutely miserable to deal with as either an antagonist or security.
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I'm for this if it has a funny effect when it gets EMP'd.