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Carver

Lore Writers
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Everything posted by Carver

  1. Per the title, and as seen on a server that shall not be named per the example image, allow people to choose the colour of their floating text. A minuscule change to add a little more personal customization and flavour.
  2. This in particular has always made me want a form of 'read-only language knowledge', for those who could learn a language but wouldn't be physically capable of speaking it.
  3. If we're just undoing the split, I'd like to see the title variety back. I never played Detective to fiddle around with the annoying nature of forensics and organizing 30 different pieces of evidence (and even worse, people assuming my Detective could perform autopsies), and I wouldn't like to be expected to do so either.
  4. Interesting. This wouldn't actually affect quickdraws either if you keep your bag open. I like the idea.
  5. I take it there's no (easy) way to have a suit protect against high pressure whilst doing nothing against low/no pressure?
  6. It was far cleaner to scan through it when the names were presented in alphabetical order.
  7. Whilst I agree that people act quite unrealistic for supposedly employable characters during rev, at the same time, silly modes can offer a refreshing break - rev is one of those that along cult, wizard, vampire, ninja and changeling can be considered 'less serious' than usual.
  8. Wouldn't this conflict with characters whom opt for non-NT medical insurance plans? I suppose it'd be cute if it was just a medical version of security's records, where after the round you can smudge anything antag related out of it - and either click 'pay' to have it covered or keep them unpaid, letting poor characters opt to maintain a debt in record.
  9. Can we return to firesuits actually doing their job as firesuits again, too?
  10. I'm entirely against anything that functions based on alert level, because as interesting as it can be, the fact the server whitelists Command means you are never guaranteed to have someone in Command able to alter said alert level - and there lays the earlier argument as well of 'antagonists will just lower it'. .45s are already incredibly tame without armoury or autolathe access, and the two of those require cooperation with other characters to get your hands on more often than otherwise. The sprites are neat, but I just don't really care for this knock-off of Bay's smartguns.
  11. I'd only support that if Robotics lost the neurosurgery. They shouldn't be sticking their hands in anything that isn't metal.
  12. I'm not against this. Cargo's become worse to use as more shit has been thrown into the categories - with hospitality in particular just looking awful with all the reagent containers.
  13. The key difference is without a surgeon, you may be very well absolutely doomed to die. Medical role separation isn't an RP generator so much as a 'Surgeon may as well be a mandatory role for every round' due to the arbitrary restrictions of the surgery chart. The more you separate it, the more you need roles that may not even be present in the round. It is an absolutely abysmal feeling to die or sit in paincrit for 20-30 minutes because Medical only had 1-2 people and neither are a role capable of doing anything useful. This doesn't generate RP, this just takes you out of the round and in the 'best case' condemns someone to sit there spam-clicking on you for 20-30 minutes until either a Surgeon hopefully arrives or Command calls an Emergency Response Team to handle the medical emergencies.
  14. I'm a tad worried these would be abused by militias. They're an extremely potent melee weapon, whose legitimate use is so very niche that you should never really need more than the handful already on the station.
  15. Carver

    EMT Updates

    EMT White is going to retain the nice, long sleeves from the OP as an option, yes?
  16. I'd prefer if the new names still veered towards scientific/research-esque titles. As said before, an entire hospital on the station with staff often outnumbering Research is ridiculous to me. Just the mere re-flavouring gets that bad taste out; because whilst little has changed mechanically, you can now argue the department has a base in medical research and theoretically contributes more to the station than sitting at a desk until someone gets shot or falls down an asteroid chasm.
  17. I'm more surprised they didn't just opt to make it require an admin to get the code for it (thus making the usage rare and requiring some valid argument for using it), rather than removing it wholesale.
  18. I love this idea. Always hated that a small-ish yet valued research station seemingly had a fully kitted hospital with no particular purpose outside of emergencies - with medical personnel often equal to or outnumbering research personnel. Making Medical into a pseudo-Research department is exactly the re-flavouring I'd have hoped for to solve that. Can't +1 this enough.
  19. Carver

    Medical Waste

    Yellow and blue look rather nice. Not a fan of the red, as it seems a bit 'glowing' in how bright the red is. Trash bag is neat as well.
  20. Bit sad to see Nuclear Operatives losing their legacy. Never bothered me when they used it because it ends the round anyways, so if anything they just cut themselves short by opting for it.
  21. Shame the age bump didn't go through. No psychologist qualifications?
  22. Carver

    EMT Updates

    I dig the EMT White a lot.
  23. On the note of 3-D printable, wouldn't mind if some of the parts for these sorts of things require a hacked autolathe instead of random Engineers and Cargo workers assembling functional weaponry by hand alone.
  24. They've more rarely been used because they're trivial to break. As barriers, the most they give you is between 2 and 15 seconds of respite if someone wants to get through depending on what said person has available. It doesn't help that some mobs (monkeys immediately come to mind) can also just pass through them, from what I remember. If they want to see use, I'd rather them become a solid barrier functionally similar to the branded 'Riot Glass' in effect - preventing pass-through by any mobs, heavily if not immune to non-energy melee weapons, but allowing to be shot through by lasers. Then they'd have a potent effect in fortifications against enemies who aren't wielding firearms or lightsabers. Attached video to explain what I mean by 'Riot Glass':
  25. By that logic it's only numpties who confuse the two Federations then, no?
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