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Carver

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Everything posted by Carver

  1. Silent shoes in and of themselves would be good enough for stealth, without adding this sight mechanic. Someone has to be legitimately AFK to be taken by (stealthy) surprise up close by anything short of a Ninja with a cloak. As mentioned earlier, the element of surprise isn't in silence and blindness but in making people trust you enough to allow you up close. This is a social game, not Splinter Cell, and it was never designed to really be the latter.
  2. If they were private investigators then they'd be Independents, and operating outside of the Security Department (akin to current indie journalists).
  3. If they have a good throw force, I'd potentially suggest making them stack so it'd be a viable ghetto thrown weapon akin to floor tiles.
  4. If you insist on replacing the wood I'd opt for a grey or a black - something neutral and subtle. The blue is just ugly, and as one of the two people who's played with the coalition crate and might actually use it again, I'd hate to see it marred by ill-fitting TCFL colours.
  5. I'd have assumed this change was for combat rather than sneaking. It doesn't really stop sneaking so much as make it annoying to face multiple people in combat, which remains but is somewhat less visually jarring with a more obvious and clear icon. Even with the current state of it, it doesn't really seem to help sneaking at all from the couple of rounds I experienced it (one as an antagonist and one a non-antagonist). I'd have to be alt-tabbing or on cameras to be visually taken by surprise, and both of those already obscure vision. Footsteps, regardless of 360 degree vision, are what hurt stealth IMO.
  6. It feels very clunky, and unfitting. I'd rather them not be implemented, per arguments made earlier, but if they have to be, my primary feedback on what could be changed is one thing. The 'noise effect' for entities behind you, is visually not terribly clear and rather ugly. It should be something much, much more visible - as there's already the downside of being unable to see what the thing behind me has equipped on them and who they are. Change the water water-puddle effect to something big, visually loud and consistent in that visual and it might be more tolerable - though I'd still prefer the vision cones as a whole not go through.
  7. What's their thrown damage? They could already be useful in pneumatic cannons if the number is high enough.
  8. If the rather potent swords aren't doing the trick, turn to blood boil. I'm for the OP's suggestions of buffing the 'image' of the cult's recruitment attempts, and I love the one rune memorization - but completely disagree with buffing anything else they have available.
  9. I'm with Skull, just add some fucking pain mechanics then nerf ions into the dirt.
  10. I dig retro-futurism, but these things clip with every single fucking jacket I've tried and their inability to layer over the jackets makes that ridiculous to me.
  11. Yeah it'd be nice to dip without needing to emag a comms console and hope the admins listen to your request for a syndie shuttle pick-up.
  12. Per the title, and as seen on a server that shall not be named per the example image, allow people to choose the colour of their floating text. A minuscule change to add a little more personal customization and flavour.
  13. This in particular has always made me want a form of 'read-only language knowledge', for those who could learn a language but wouldn't be physically capable of speaking it.
  14. If we're just undoing the split, I'd like to see the title variety back. I never played Detective to fiddle around with the annoying nature of forensics and organizing 30 different pieces of evidence (and even worse, people assuming my Detective could perform autopsies), and I wouldn't like to be expected to do so either.
  15. Interesting. This wouldn't actually affect quickdraws either if you keep your bag open. I like the idea.
  16. I take it there's no (easy) way to have a suit protect against high pressure whilst doing nothing against low/no pressure?
  17. It was far cleaner to scan through it when the names were presented in alphabetical order.
  18. Whilst I agree that people act quite unrealistic for supposedly employable characters during rev, at the same time, silly modes can offer a refreshing break - rev is one of those that along cult, wizard, vampire, ninja and changeling can be considered 'less serious' than usual.
  19. Wouldn't this conflict with characters whom opt for non-NT medical insurance plans? I suppose it'd be cute if it was just a medical version of security's records, where after the round you can smudge anything antag related out of it - and either click 'pay' to have it covered or keep them unpaid, letting poor characters opt to maintain a debt in record.
  20. Can we return to firesuits actually doing their job as firesuits again, too?
  21. I'm entirely against anything that functions based on alert level, because as interesting as it can be, the fact the server whitelists Command means you are never guaranteed to have someone in Command able to alter said alert level - and there lays the earlier argument as well of 'antagonists will just lower it'. .45s are already incredibly tame without armoury or autolathe access, and the two of those require cooperation with other characters to get your hands on more often than otherwise. The sprites are neat, but I just don't really care for this knock-off of Bay's smartguns.
  22. I'd only support that if Robotics lost the neurosurgery. They shouldn't be sticking their hands in anything that isn't metal.
  23. I'm not against this. Cargo's become worse to use as more shit has been thrown into the categories - with hospitality in particular just looking awful with all the reagent containers.
  24. The key difference is without a surgeon, you may be very well absolutely doomed to die. Medical role separation isn't an RP generator so much as a 'Surgeon may as well be a mandatory role for every round' due to the arbitrary restrictions of the surgery chart. The more you separate it, the more you need roles that may not even be present in the round. It is an absolutely abysmal feeling to die or sit in paincrit for 20-30 minutes because Medical only had 1-2 people and neither are a role capable of doing anything useful. This doesn't generate RP, this just takes you out of the round and in the 'best case' condemns someone to sit there spam-clicking on you for 20-30 minutes until either a Surgeon hopefully arrives or Command calls an Emergency Response Team to handle the medical emergencies.
  25. I'm a tad worried these would be abused by militias. They're an extremely potent melee weapon, whose legitimate use is so very niche that you should never really need more than the handful already on the station.
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