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Carver

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Everything posted by Carver

  1. - NPC Borers, explained Borers would no longer controlled by players. They would act akin to facehuggers and automatically attempt to infest nearby organic hosts. An infested player would have full control over the abilities previously left to player borers. Having borer enabled in your player preferences would have you start as a borer host, rather than a borer as previously. - Why? The mode would require far less players to function. Conflict between host and borer would be removed, players whom choose to RP an internal conflict withstanding. Starting as a host instead of a borer eliminates the old argument of 'be nice to your borer', as it leaves it all to a singular player how they choose to handle it. Having full control over both yourself and the borer's abilities will encourage you to remain an antagonist/host. With the above two combined, salt will be lessened amongst players. It would become far more accessible of a roundtype for lower population numbers, as well.
  2. If it's only a merchant thing, then fair enough. I'd hope to see merchants having more guard dogs and the like too for those who want to spec into 'pet shop' builds.
  3. I'm curious why anyone would bring a pet to a workplace to begin with.
  4. A caulk gun for wounds seems strange to me.
  5. I'd prefer the blue and white tiles being retained, they add visual variety and make the room just look better. If you can redo it whilst doing less cutting down on the amount of trays in some form that'd also be fantastic, seeing as the top right corner is fairly unused and could have that table/APC moved elsewhere. Suggestion 1 could also do with a tray in the upper left corner of the autopsy sub-room, per the original design.
  6. Assuming it's tied to the optional hotkey toggle, technically configurable as-is if you don't said use hotkey toggle. You just need to dig in the PR to find the verbs, annoyingly.
  7. The server already fails to moderate itself by the mere fact that memes are spammed in general in lieu of the dedicated 'trashcan' channel.
  8. I feel if throwing was buffed you'd need to make it harder/slower to do, considering it's never been too hard to toss someone.
  9. You run the same risk of sourness from people by going the death conversion/infection route, unfortunately. I'd argue people can handle joining a cult, they can handle becoming a thing-monster.
  10. I'd still prefer a live infection system, turning the mode into more of a group antag sort of deal. It'd promote a better system of paranoia when it's the player behind a character who's playing the infected version of their character, as no mimicry is needed for someone who knows their own character in and out - whilst also pushing away from the selfish elements of current Changeling. Something akin to: https://en.wikipedia.org/wiki/The_Thing_(video_game) Paranoia is a feeling sorely lacking.
  11. I thought this was bait, but it's actually a historical concept. Interesting, though I'm unsure how it'd work mechanically.
  12. I'd take a vampire-lite of 'lings being able to infect people with some amount of time investment, assuming they have the person alone and cornered - some form of 'infection sting' as it were. The whole deal with the Thing wasn't it replacing people so much as infecting them. I would also prefer it not be tied to killing someone, or limb loss. Though I'm not against 'lings being able to possess their own lost/severed limbs after death.
  13. Isn't this just a new form of the fabled suicide baton rush from the olden days.
  14. Removing normal extended would remove a mode that many prefer. I'm going to have to disagree with that heavily, especially as it encourages the behaviour people mentioned of 'playing like it's secret'.
  15. Removing the vote would indeed solve all issues. If something happens twice in a row, they may scream into the void - and there'd be less people leaving before roundstart because they disliked the vote. For this path to be taken, though, the odds of every mode must be equal. No weighted shit.
  16. Versatility is a virtue in this case. How is the bolded text even remotely related to any of this? Are you placing the value of a human character on their own skin colour? And yet you dismiss human culture whilst shilling for xeno culture, which by all right, would be as virtually irrelevant within the confines of the station and Tau Ceti? To assume people would not uphold their family's old cultures or traditions is folly, as most anyone can attest to by looking at near any modern country. It also makes the assumption (again) that every human character comes from the same stock, roleplayed to the same quality or lack thereof that may be present in any other species. Miraculously, this applies equally well to real cultures if not better due to the aforementioned thousands of years of history. I can draw upon dozens to hundreds of sources learning classic literature, customs and more about the myriad of documented groups. Compared to a rather simple few wiki pages that a whitelistee may need to read before they're accepted. Streamlining is made for tabletops, not for heavy roleplay where you're liable to play a character for weeks, if not months, if not years. 'Customisable blank slates' in the form of humanity are intended to offer both the streamline you desire, as well as a near-infinite ceiling for growth and variety. Your 'streamlined' language is Ceti Basic, it gets the job done in every round without any fuss. Cliques are also a fucking piss-poor excuse, and if you desire to avoid them then we wouldn't have any languages or different species to begin with. Language-based cliques have the funny effect of being the easiest for any player to get into - just create a character whom speaks it, you're in, bravo.
  17. A help/learning channel would be valuable, yes. Greater 'input draw' than ahelp, for better or worse, and much more accessible than the departmental cliques discord servers.
  18. Is this a bad thing? The most fascinating part of humanity is being as diverse within itself as the xenos outside are to it. Multiple languages and further differences within the vastness of humans I think is a brilliant point to add to conflict: Knowing the man next to you doesn't share a language, a culture or possibly even the same loyalties. To see them as a beginner species I also find to be a terrible point of view, as it'd imply you're ever intended to 'progress' onto other species. They're in many ways a 'customisable blank slate', with a bare enough 'start' for new players to settle into and a greater 'ceiling' of depth than any other species due to having thousands of years of real life lore one can draw upon for inspiration. A face doesn't need to be inherently alien to be distinct from the rest.
  19. That sounds like more of a timezone issue, no? I've had similar issues with being unable to find a good time to play on a server that suited my pop/RT preferences, but I had to simply accept that some times of day just don't have many people. If this system were retained I'd only advise doubling minimum pre-transfer round length. As for lowpop extended, it's far preferable to lowpop antag where it's either 'kill or be killed' or just some Wizard AFKing in the bar after stealing the spare ID.
  20. Bad idea for aforementioned reasons. If people don't want a mode, then they should vote based on that. This won't change anything but just make more people who'd have potentially stayed for another round leave because their vote suddenly doesn't matter.
  21. Slow mode doesn't really help it, and at 'best' just makes it into a worse version of forums because a channel only ever really has a singular discussion at a time anyways. Balance and policy are also things you absolutely would never find serious discussion on in Discord, because if you actually gave a shit about either you'd make a suggestion thread instead of screaming into the void of an IM platform.
  22. A channel in a discord does not solve the problem that Discord as a platform inherently possesses. If you want people to be serious, then their posts need to be seen for longer than 30 seconds. The forum requires you to consider what you're going to say, rather than being essentially a dressed-up IM platform.
  23. Wrong. Read my reply again, a channel does not solve posts getting buried within thirty seconds or less on average.
  24. This is more of a discord problem than a channel problem. People tend to be serious on the forums because posts are seen longer than some off-handed comment that gets buried in a sea of off-handed comments.
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