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Everything posted by Carver
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How to turn the conversion rune into an extremely cheeseable weapon used in 1-tile hallways/doorways in 1 easy change. It should take a solid minute long of having the person stuck on the rune if it's going to kill in one move, else it will be cheesed in combat and used as an objectively better sacrifice rune elsewhere. The one idea that's somehow worse than just dying. If being forcibly converted takes away player agency, this manages to do it even worse by saying 'you no longer play this character'. I'd genuinely rather be force converted and just cryo than this.
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-1, it already kills people who resist at a decent pace. If someone truly doesn't want to be a cultist and they're forcibly converted, then they'll either afk, cryo, half-ass their role or worse - purposely be rather obvious to accelerate the round's end.
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-1. It requires twice as many antagonists by it's very nature, meaning that low-pop borer would have maybe 11 crew, 2 hosts and 2 borers at best going by an initial 15. Without willing ghosts, you can't infect other people as well. With other 'conversion' modes, like Cultist or Rev, every new convert is their own antagonist rather than requiring another ckey for essentially two players per convert. I can't imagine this working on lowpop unless you made the borers into NPCs and gave hosts the 'antagonistic initiative' rather than clumsily tying it to, essentially, a ghost role.
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Completely against them being insulated. If you want shock protection, you should be sacrificing hand armour at the same time.
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PIs are notably very different from Police Detectives/Forensic Specialists (which is what our current ones are based after). You don't need any actual qualifications to be a PI, and they quite typically operate outside of the law (which is where the 'Private' part comes in). A PI is the type of guy you'd hire to spy on your wife and figure out if she's cheating on you.
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Silent shoes in and of themselves would be good enough for stealth, without adding this sight mechanic. Someone has to be legitimately AFK to be taken by (stealthy) surprise up close by anything short of a Ninja with a cloak. As mentioned earlier, the element of surprise isn't in silence and blindness but in making people trust you enough to allow you up close. This is a social game, not Splinter Cell, and it was never designed to really be the latter.
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If they were private investigators then they'd be Independents, and operating outside of the Security Department (akin to current indie journalists).
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If they have a good throw force, I'd potentially suggest making them stack so it'd be a viable ghetto thrown weapon akin to floor tiles.
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If you insist on replacing the wood I'd opt for a grey or a black - something neutral and subtle. The blue is just ugly, and as one of the two people who's played with the coalition crate and might actually use it again, I'd hate to see it marred by ill-fitting TCFL colours.
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I'd have assumed this change was for combat rather than sneaking. It doesn't really stop sneaking so much as make it annoying to face multiple people in combat, which remains but is somewhat less visually jarring with a more obvious and clear icon. Even with the current state of it, it doesn't really seem to help sneaking at all from the couple of rounds I experienced it (one as an antagonist and one a non-antagonist). I'd have to be alt-tabbing or on cameras to be visually taken by surprise, and both of those already obscure vision. Footsteps, regardless of 360 degree vision, are what hurt stealth IMO.
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It feels very clunky, and unfitting. I'd rather them not be implemented, per arguments made earlier, but if they have to be, my primary feedback on what could be changed is one thing. The 'noise effect' for entities behind you, is visually not terribly clear and rather ugly. It should be something much, much more visible - as there's already the downside of being unable to see what the thing behind me has equipped on them and who they are. Change the water water-puddle effect to something big, visually loud and consistent in that visual and it might be more tolerable - though I'd still prefer the vision cones as a whole not go through.
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What's their thrown damage? They could already be useful in pneumatic cannons if the number is high enough.
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If the rather potent swords aren't doing the trick, turn to blood boil. I'm for the OP's suggestions of buffing the 'image' of the cult's recruitment attempts, and I love the one rune memorization - but completely disagree with buffing anything else they have available.
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I'm with Skull, just add some fucking pain mechanics then nerf ions into the dirt.
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I dig retro-futurism, but these things clip with every single fucking jacket I've tried and their inability to layer over the jackets makes that ridiculous to me.
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Yeah it'd be nice to dip without needing to emag a comms console and hope the admins listen to your request for a syndie shuttle pick-up.
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Per the title, and as seen on a server that shall not be named per the example image, allow people to choose the colour of their floating text. A minuscule change to add a little more personal customization and flavour.
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This in particular has always made me want a form of 'read-only language knowledge', for those who could learn a language but wouldn't be physically capable of speaking it.
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If we're just undoing the split, I'd like to see the title variety back. I never played Detective to fiddle around with the annoying nature of forensics and organizing 30 different pieces of evidence (and even worse, people assuming my Detective could perform autopsies), and I wouldn't like to be expected to do so either.
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I take it there's no (easy) way to have a suit protect against high pressure whilst doing nothing against low/no pressure?
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It was far cleaner to scan through it when the names were presented in alphabetical order.
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Whilst I agree that people act quite unrealistic for supposedly employable characters during rev, at the same time, silly modes can offer a refreshing break - rev is one of those that along cult, wizard, vampire, ninja and changeling can be considered 'less serious' than usual.
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Wouldn't this conflict with characters whom opt for non-NT medical insurance plans? I suppose it'd be cute if it was just a medical version of security's records, where after the round you can smudge anything antag related out of it - and either click 'pay' to have it covered or keep them unpaid, letting poor characters opt to maintain a debt in record.
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Can we return to firesuits actually doing their job as firesuits again, too?