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Carver

Lore Writers
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Everything posted by Carver

  1. If you're in a situation where you're on a conversion rune in a private place, chances are you're not getting away from it anyways and will die. I don't really want to see it made more severe otherwise you'll have people abusing it in combat, or as said before, using it as a better sacrifice rune (and no, 'sacrifice rune isn't used' is not an argument against this - contain that murderboner a little more cleverly).
  2. Arguably Vandalism, arguably Hooliganism. Not really big enough to matter and the trash gives the Janitor a reason to not be removed.
  3. Whilst I'd love random events gone (all but Meteors, truthfully), I tolerate them if only because they're somewhat helpful for maintaining population during quieter rounds. If there was a suitable replacement I'd love that, but I've no idea what even could adequately replace it.
  4. Where it ought to take a cue from wizard is having a greater selection of themes over the singular blood cult, but that's far out of the scope of what most would be willing to do for it.
  5. Dare I suggest, if vision cones are implemented, that we have a system to lock our vision onto a specific mob? An eye-follow or the like? It would ease the cancer of combat with this current system and function as a fairly useful RP tool as well.
  6. Dark Souls' 'fishing for backstabs' is not the peak of melee combat. It's a massively trash system to base combat around.
  7. There could also be a push (via text in the uplink perhaps?) to encourage/remind traitors (or anyone with an uplink) that they can emag the comms console and message a request for an evacuation via syndicate shuttle. That shuttle is almost never otherwise used, and requiring admin justification prevents people from dipping 30 minutes into a round without having done anything.
  8. Isn't that just vampire where it becomes a ridiculous series of 'why does half the crew have amnesia and some other injury'? I see absolutely nothing wrong with how it's currently implemented. It has a potent mix of lethal options, a fairly decent recruitment system (that could serve better from another suggestion that wished to simply remove the mention of self-harm in rune creation to create a better face for recruitment), and I'd even go so far as to say an adequately skilled cultist player is on the level of a traitor in power. Where people usually draw issue is that the goal of the cult is usually centered about either mass death, or forced recruitment to rush Nar-Sie. It doesn't really have a whole lot going for it in the RP department - as it can't create vampires (whom are supposedly also veil-based), it can't use announcements to create a narrative akin to rev-types (without requesting such from an admin, at least), and it's a very combat centered role by design with it's plethora of potent runes capable of overcoming more or less any situation with the right planning - the most 'innovative' RP you can get from it is playing a torn lunatic plagued by the memories of their humanity. In the end, it ends up having very repetitive gimmicks that lend to every cult round feeling samey to some regard.
  9. This seems a tad redundant for anyone who keeps text files, especially as memory currently is designed as an in-round thing for stuff like wires/uplink password/traitor codephrases. I don't dislike the thought, but I worry it existing might lead people to 'memorizing' things that shouldn't be memorized, such as antag related round-specific stuff or things in general that end up non-canon.
  10. How to turn the conversion rune into an extremely cheeseable weapon used in 1-tile hallways/doorways in 1 easy change. It should take a solid minute long of having the person stuck on the rune if it's going to kill in one move, else it will be cheesed in combat and used as an objectively better sacrifice rune elsewhere. The one idea that's somehow worse than just dying. If being forcibly converted takes away player agency, this manages to do it even worse by saying 'you no longer play this character'. I'd genuinely rather be force converted and just cryo than this.
  11. -1, it already kills people who resist at a decent pace. If someone truly doesn't want to be a cultist and they're forcibly converted, then they'll either afk, cryo, half-ass their role or worse - purposely be rather obvious to accelerate the round's end.
  12. -1. It requires twice as many antagonists by it's very nature, meaning that low-pop borer would have maybe 11 crew, 2 hosts and 2 borers at best going by an initial 15. Without willing ghosts, you can't infect other people as well. With other 'conversion' modes, like Cultist or Rev, every new convert is their own antagonist rather than requiring another ckey for essentially two players per convert. I can't imagine this working on lowpop unless you made the borers into NPCs and gave hosts the 'antagonistic initiative' rather than clumsily tying it to, essentially, a ghost role.
  13. Completely against them being insulated. If you want shock protection, you should be sacrificing hand armour at the same time.
  14. PIs are notably very different from Police Detectives/Forensic Specialists (which is what our current ones are based after). You don't need any actual qualifications to be a PI, and they quite typically operate outside of the law (which is where the 'Private' part comes in). A PI is the type of guy you'd hire to spy on your wife and figure out if she's cheating on you.
  15. Silent shoes in and of themselves would be good enough for stealth, without adding this sight mechanic. Someone has to be legitimately AFK to be taken by (stealthy) surprise up close by anything short of a Ninja with a cloak. As mentioned earlier, the element of surprise isn't in silence and blindness but in making people trust you enough to allow you up close. This is a social game, not Splinter Cell, and it was never designed to really be the latter.
  16. If they were private investigators then they'd be Independents, and operating outside of the Security Department (akin to current indie journalists).
  17. If they have a good throw force, I'd potentially suggest making them stack so it'd be a viable ghetto thrown weapon akin to floor tiles.
  18. If you insist on replacing the wood I'd opt for a grey or a black - something neutral and subtle. The blue is just ugly, and as one of the two people who's played with the coalition crate and might actually use it again, I'd hate to see it marred by ill-fitting TCFL colours.
  19. I'd have assumed this change was for combat rather than sneaking. It doesn't really stop sneaking so much as make it annoying to face multiple people in combat, which remains but is somewhat less visually jarring with a more obvious and clear icon. Even with the current state of it, it doesn't really seem to help sneaking at all from the couple of rounds I experienced it (one as an antagonist and one a non-antagonist). I'd have to be alt-tabbing or on cameras to be visually taken by surprise, and both of those already obscure vision. Footsteps, regardless of 360 degree vision, are what hurt stealth IMO.
  20. It feels very clunky, and unfitting. I'd rather them not be implemented, per arguments made earlier, but if they have to be, my primary feedback on what could be changed is one thing. The 'noise effect' for entities behind you, is visually not terribly clear and rather ugly. It should be something much, much more visible - as there's already the downside of being unable to see what the thing behind me has equipped on them and who they are. Change the water water-puddle effect to something big, visually loud and consistent in that visual and it might be more tolerable - though I'd still prefer the vision cones as a whole not go through.
  21. What's their thrown damage? They could already be useful in pneumatic cannons if the number is high enough.
  22. If the rather potent swords aren't doing the trick, turn to blood boil. I'm for the OP's suggestions of buffing the 'image' of the cult's recruitment attempts, and I love the one rune memorization - but completely disagree with buffing anything else they have available.
  23. I'm with Skull, just add some fucking pain mechanics then nerf ions into the dirt.
  24. I dig retro-futurism, but these things clip with every single fucking jacket I've tried and their inability to layer over the jackets makes that ridiculous to me.
  25. Yeah it'd be nice to dip without needing to emag a comms console and hope the admins listen to your request for a syndie shuttle pick-up.
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