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Carver

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Everything posted by Carver

  1. I'm not a fan of objectives, harkening back to the days of being parapen+e-sworded out of the blue because RNG decided I was someone's kill target - it led to a rather unbreakable habit of IC social distancing for me. I'd sincerely hope the murder objectives go in the trash and are replaced with thematic, faction-based objectives or some such focused on espionage and corporate sabotage. As memory goes, either way, objectives never really helped 'antag quality' (on RP servers). It just gave people an excuse to play worse because 'muh greentext' and made the game overall more competitive. If competitive is the way you want, go for it, it'll generate a lot of funny threads to read.
  2. This is going to look really awkward if Visitors remain tied to NT Assistants, as far character set-up goes.
  3. Flash is useless. Rubbers are just ranged punches. The point of it is to make him an unappealing murder target, if it's being abused I'd say it's a player issue. Giving him a taser is also basically just asking to make the Detective trivially easy to kill.
  4. Will we ever see the Visitor role unlocked for the contractor corps, assuming it's possible to remove the assistant sub-title?
  5. To reply in brief; "How does this person look?" is, per my earlier statement, already covered via flavour text.
  6. Unless you're wearing a voidsuit you're not gonna be indiscernible, and voidsuits and similar already change the examine to they/them.
  7. I already covered this, to an extent: Whether or not my character is able to discern your sex is on my character. You can have flavour text explaining they may look a particular way, but that shouldn't disregard that people have differing perceptive abilities and may be able to identify regardless of such. I noted Aut'akh as an exception because they've had near-all identifying physiological features stripped away, and Skrell because it may be argued that at particular ages it may be difficult to tell them apart due to head-tail length. To say that my character lacks the perception to tell the difference isn't on you.
  8. Would it be recorded, in that case? I can't make any lessons and I'd rather someone else be present.
  9. If there's a written version of the lectures after the matter, I'd be interesting in seeing those for the sake of reference in self-learning.
  10. Sure why not. I wouldn't use it as I shed no tears for xenoarchs and their death waves, but it sounds harmless enough.
  11. It'd have to break the pipes and potentially destroy the electrical cables. If you're willing to have that, why not, it gives people a more valid IC justification to hate the dumbasses driving tanks inside a space station.
  12. Doesn't flavour text already cover this? In the cases for individuals that aren't like - Aut'akh or Skrell, it's on a per-character observer's basis whether or not they'd be able to discern your sex.
  13. Two reasons against this: I can tell who's readying for the job I want, this is undoubtedly cause people to get mad at each other even more OOCly for 'slot hogging' or just plain not getting the slot they want than they already do. It'll make it even more trivially easy to tell if it's an off-station antagonist at roundstart by looking at the crew manifest. I get why you'd want it, but unless I have a way to obscure my selection from everyone else, then I can't agree with this addition.
  14. The gun is there so he's not easy to kill. Stun weapons are so trivially useless that they wouldn't work, you need a genuine deterrent against murdering the only person who can properly catch a stealth antag.
  15. Rubber treads on asphalt roads are one thing. This is a station with somewhat flimsy, easy-to-remove tiling that's covering sensitive piping and cables.
  16. Remove all departments if you're gonna do it. Kill the tribalism at it's core.
  17. Per the above size mention, there's also that tank treads are absolutely notorious for fucking up infrastructure; with station floor tiles no doubt being notably weaker than any standard road. I'd expect tiles ripped up, crushed in or otherwise destroyed in some manner if a tank were to drive over them.
  18. Maybe the antag should pick less of a dumb gimmick. If you're going to say 'Oh the Odin is fucked up', you'd better have the resources behind you to send a fucking Syndicate strike team to the Odin, instead of assuming every wannabe Corporate Spy can take down such a major NT locale. As for Red, there's also an argument to made for not waking crew from cryo as well during Code Red for their own safety. If it's dangerous enough to exclude shuttles, it's dangerous enough to keep people under ice.
  19. There's an argument to be made for applying this to every role. I'm neither for or against it (As someone who hogged the Detective slot back in the day), as different doesn't always mean good.
  20. Because a tank fitting inside a space station is fucking ridiculous. 'Tankette' is a poor excuse for using WW2-tier technology in the 2400s, and it's only been cute so far when the aesthetically low-tech Taj have used it. To have a supposedly 'modern' society like TC using WW2-tier tech is fucking ridiculous, especially when we've had outdated mechs for the longest (Durands) that would fit such a role just as well and without killing immersion.
  21. There's a particular blurry lack of sharpness that my eyes find utterly revolting, as though I've had six shots of whiskey before looking at them. I mentioned this in a thread before, but; the entire art style revolves around how tiles look. When your tiles are blurry and look like they're from the 2003 era of SS13, then you may in fact have an impossibly hideous downgrade that harms the aesthetic of everything around it in turn. On an additional note; there are cases in which the new sprites work, but only in extremely specific areas such as the vault where the lighting complements it and particular effort was put into the floor layout. Not every hallway has dim, coloured lighting and such effort. Additional additional note: Whatever this strange bubble-reflective looking tile is, just doesn't work. This one in particular sticks out for not matching anything else in the new or old sprites. Yet another additional note: Holopads look like an item dropped on the floor that I'd be able to pick up, rather than a part of a floor. Those and the atmos things really shouldn't be sticking out as much as they do. Final note: The walls do look good, but only in particular respect to when they use the old floors. Examples: Overall, my opinion: Keep the walls; toss the floors (except for the reinforced floor, which looks all-around cleaner), atmos things and holopads.
  22. Tanks in stations are incredibly anachronistic, and even more ridiculous for a supposedly advanced society like TC. Just give them a mech or something.
  23. I'm down for increased odds if back-to-back is made impossible for any game mode. Extended is great.
  24. Objectively superior to borer and that was made into a game mode. +1
  25. I'm not sure if it'd even be worth bringing the dog along besides for RP anyways. Guard dogs are incredibly useless at subduing even unarmed personnel.
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